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Showing content with the highest reputation on 06/19/20 in all areas
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[COMMUNITY MODERATOR] @arusf2011 [PL/EN] transfers from Language Forum Moderator to full Forum Moderator.28 points
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Finished the WoT Event tonight, had a great time delivering the machinery and materials for the construction site. @Dylan R joined me for a couple jobs as well.12 points
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Good drive with @JamesS014 Only sad that I had to ban him for driving in a Volvo9 points
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List of changes from 19th June 2020: Fixed disabling the g_traffic and g_detours commands.8 points
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? I stopped to enjoy the nice view so now, back to work. ? Have a good evening truckers! Kind regards, Samito_BG TruckersMP Staff Game Moderator8 points
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? First of all thanks to everyone for my birthday wishes today, celebrated the most I can under the circumstances! ? The good old Scania has been safely stored away in the garage to make way for my brand new set of wheels, ? Thank you @Fezz98 for making it a beauty ?5 points
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Einen wundervollen Freitag wünsche ich euch und kommt gut in das Wochenende ! // A wonderful Friday to you guys and have a nice start in the weekend !4 points
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OPERATION GENOA BRIDGE Enjoying taking some loads with friends, to help rebuild Genoa Bridge! Looking forward to driving over the newly-rebuilt bridge very soon ? @sanamaria @Savage. @Jamie R4 points
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thankyou for all the birthday messages much love ya boi elvis4 points
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Suggestion Name: Sound Mods in Multiplayer Suggestion Description: Adding sound mods to the multiplayer (ProMods + Vanillaserver) Any example images: n/a Why should it be added?: Due to the fact, that SCS has (unfortunately) screwed up the stock sounds of the engines with FMOD, TruckersMP should support a small band of sound mods (like Kriechbaum's ones). In my opinion, this would be a really great addition and we all know, what will happens often in tunnels (slow down, windows down, set a lower gear and give fullspeed = POG) and people who don't have the mod are having the default sounds Greets, Maurice Bailey3 points
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We already support the latest release version - 1.37. FMOD (new sound engine) is quite a new thing in our development workflow, so it might be several updates before we will fully support that.3 points
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Had a fun drive with @Schak Bruijn, Tried out the new Volvo DLC.3 points
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I love this photo with the bright sun and the dark truck3 points
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[Community Moderator] @arusf2011 [PL/EN] additionally joins the Translation Team as Trial Translator.3 points
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I've been this close to committing ritual seppuku lately at the behavior of car drivers/pilots specifically, so have a guide. How to pilot by Ozy So, let me open this up with something that should be obvious but many people do not understand; You are not a admin. You are not a cop. Let me say that again. You are not a cop. You are not a cop. Now that that's out of my system, let's move on to what a pilot car is. What is a pilot car? Within the context of real life, a pilot car escorts a oversized/overweight load ensuring the safety of the load and other drivers. But, since we don't have any "real" oversized loads (Arguably the only things applicable "oversized" loads are the heavier construction equipment, due to their odd dimensions.), they are more likely used as convoy escorts for player convoys. What is a pilot cars responsibility? Since you asked, as mentioned, you're not a cop. What your job is is ensuring the safety of the load (Within the context of ATS/ETS2, the convoy) and other drivers on the road around your convoy. How? Through several main ways: Acting as the convoys eyes and ears. You're supposed to be up ahead of the convoy, spotting oncoming traffic, obstacles, etc, and relaying them over voice comms (be it in game CB or TeamSpeak) Navigating the various streets, highways, etc, among your route. It's your job and the convoy planners job to ensure the route is planned properly and everything is in place before you depart. Don't be that guy who makes a wrong turn and logjams the whole convoy. Acting as a warning device to other drivers, particularly on smaller roads. Ensuring the convoy gets from point A to point B safely. Maneuvering, vehicle operation, etc. There is really only two places the Pilot cars should be; at the front and at the back. Your job is utterly defeated by hanging in the middle of the convoy for extended periods of time as a pilot car. Here's a (poorly drawn) Illustration of pilot cars in relevance to a convoy on a 4 lane highway: Not a few things: The pilot cars are not blocking or obstructing any traffic. Non-convoy traffic has a clear route to pass the convoy, which will likely be driving slower than normal traffic due to its size. The convoy trucks are contained within the two pilots. The pilots job is to make sure the truckers know about other traffic and that the other traffic knows about the convoy. I understand controlling Convoys, particularly large ones, can be very hard, but AVOID the convoy taking up multiple lanes of a multi-lane highway. It's bad form and there will be other drivers who will want to pass the convoy. Take up the most-right lane (or in Britian, most left) and only use the others for people passing within the convoy or for making turns. On larger convoys you usually can count on having at least 1 admin able to help you out with this. Some times, pilots must also take initiative to ensure the convoy can safely traverse a adverse situation. A few examples: If approaching a tight turn/intersection, and traffic is nearby, you're better off letting that traffic through before proceeding. You're about to potentially hog up that intersection for a while with the convoy and there's no use forcing the traffic to be stuck. Particularly true if you need to make a tight turn and the traffic is in the other lane which the truckers might need to use to turn. When approaching a left hand turn (or right hand turn in UK) on a two way highway, the rear pilot car should swing out *before* the convoy and occupy the left hand lane. Illustration: Spacing + Small roads/tight corners While spacing isn't as important on divided highways, on rural/two lane roads, the lead pilot car should increase its spacing from the convoy. It may be practical to shift the convoys arrangement from the typical highway arrangement to this: This is for several reasons: The highway/road is no longer divided. Oncoming traffic colliding with the convoy is now a real possibility. Many roads have tight/blind corners that are prone to truck collisions. The lead vehicle, 3-500m infront of the convoy, can act two fold; to act as the convoys eyes and ears for oncoming traffic, and to let oncoming traffic know there is a convoy approaching. This ensures both the convoy and oncoming traffic knows about eachother before they meet on a small road or blind corner. Both are more prepared to safely navigate the situation, both slow down, etc. Pilot 2 takes over the role of 'leading' the convoy from its direct front. A rear car is no longer as important compared with the threat of oncoming traffic. Setting up your ride for pilot duty You've read the guide and want to shred it, what do you do with the Skoda? Dump the big engine. You won't be needing it, it's way too finnicky, hard to handle, and you won't be needing to go 140mph anyways. Use the pilot lightbar (Duh.) Use the pilot skin. Don't be that guy who is like "BRUHHH IM A PILOT!" when you have a savefile modded metallic skin on the car. You just look like a troll and no ones going to take you seriously (If anyone will anyways) If in some kind of official convoy, set your clan tag to CONVOY PILOT or something among those lines. It reaffirms who you are because there will be trolls in fake pilot cars pretending to know what they're doing. The key difference is they don't and you do. Conclusion I hope this guide has at least partially taught you how to pilot. Hopefully we can fix the reputation all pilots are trolls one convoy at a time. Have fun!2 points
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Suggestion Name: Player NCZ Marker Suggestion Description: Adds sign to end of player name when player is in NCZ Any example images: Why should it be added?: Some prefabs have small NCZ areas and for players it is sometimes hard to tell if a player is inside an NCZ or not, this results in backlogs of traffic caused by players not driving through a trailer, because they dont know it has an NCZ, if a player has a clear indication to the fact that they or their trailer is currently cloaked by a non collision zone, this should help players on the highway by indicating that they can be clearly driven through. I too have had to tell people that they and myself were in fact in an NCZ and can be driven through, as they thought i was clearly blocking. The moment they see NCZ appear, they then drove through me so making it clear that a player is in an NCZ will help traffic flow, Admittedly I used an image of someone leaving. Calais was oddly quiet so had to take what I could get, however it provided what I needed. especially around some world of trucks events. Big Sur and Genoa are just 2 examples where people have been unsure about players being in NCZ or not so have simply sat there, causing a needless jam because there is no clear indication that a player is in an NCZ or not. I have posted this here so players in the community can discuss the idea.2 points
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Me: I wanna drive on logs Physics in ETS2: No LOL video credit @-Elvis-2 points
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A także z przyjemnością dorzucimy swoją "cegiełkę" ?2 points
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Akceptuję. Życzę miłego konwoju! ?2 points
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List of changes from 18th June 2020: Fixed the bug where taking a cargo from the Euro Truck Simulator 2 - Heavy Cargo Pack DLC caused being incorrectly kicked from the server.2 points
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