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Showing content with the highest reputation on 08/11/19 in all areas

  1. TruckersMP Staff Convoy - August 2019 Thank you, everyone, who attended it @Digital @[AHL] Aek177 @Schak Bruijn @EPS!LON @Savage. @Samito_BG @[Интегра] ResTed @RequieB @Krewlex @Snap Dragon @ShawnCZek @Forerunner @Djinsomnia @Tuna_ @Racyen @3ventic
    24 points
  2. [COMMUNITY MODERATOR] @Averazon leaves the team due to personal reasons. Thank you for your time and effort.
    16 points
  3. 10 points
  4. ! The Staff convoy was my first and in the same time amazing, thanks TruckersMP Staff, and special thanks for: @Digital !
    10 points
  5. 10 points
  6. 10 points
  7. 9 points
  8. Was great fun at the convoy tonight! Thanks to @Digital for organising it! Was also great to talk to @Schak Bruijn & @BL4CK$K1LL
    8 points
  9. 8 points
  10. 7 points
  11. 7 points
  12. Değerli Kardeşlerim ve Abilerim, Bayram dostluğu, sevgiyi ve geleceği paylaşmaktır. Aşımızı, ekmeğimizi, soframızı paylaşmaktır. Birlik ve beraberliğimizi, kardeşlik ve dostluğumuzu en sıcak şekilde hissedeceğimiz bir Kurban Bayramı dilerim. Daha nice bayramlara ulaşmak ümidiyle, Hepimize İyi Bayramlar!
    7 points
  13. I'm ok with the update, since I respect all the rules, so the speed limiter is not a problem for me as I don't go over 80 km/h. Game moderators play the role of the police in game, and as in reality, police vehicles go faster when they're in service, so I think that to add realism the higher speed for them is a nice touch. I think most of the players still don't understand that TMP is based on simulation games, so you should play it respecting the road rules, sounds simple right? If you want to race with your truck, just go in the arcade servers.
    7 points
  14. Kurban Bayramınız Mübarek Olsun.Umarım eğlenceli vakit geçiriyorsunuzdur.Seviliyorsunuz <3
    7 points
  15. The "admins r so powerful, we no see fair treatment omfg" argument is getting old now. If you wish to floor it and hit every guard rail on your way too, then head to the Arcade servers, that's why we have them. 110km/h is already enough, this game is a simulator, but it seems many people here tend to think of it as The Crew where they fly off to the moon with their friends, which is far from what TMP and SCS intend to provide. What everyone fails to see here is that TMP tries to balance the thin line between "fun" and "realism", but unfortunately the majority of the community are trying to have flying trucks because they're desperately trying to accumulate as much money as possible to rank up in their VTC faster than their friends so they can flex and show off. Again, Arcade servers exist, if you would like to break your pedals speeding, then go ahead. Leave Simulation servers alone and away from the arcade-ish experience. As mentioned above, it's a simulator, not a racing game. There's something that people on the other side of the fence don't realize: there's a portion of the community that do not wish to see or associate with people who like to ridiculously speed through cities and smash into other trucks on the highway, there are players who would like to stay away from the madness happening on the road because of your speeding. That's why Arcade servers were made, to give space to the realism enthusiast drivers. Stay away from Simulation servers, that's what TMP is saying. The funniest part of this entire argument is that TMP provides us with two Arcade servers where collision and speed limit are disabled, yet with this generous addition from TMP, the community still demands to lift the speed limit, but where? In Simulation servers, that's indeed a joke and a wonderful tale I will have to share with a buddy in a bar. Harsh punishments are a major deterrent to rule-breakers, it discourages foul players from breaking the rules over and over. I truly wish for harsher punishments and lengthy bans.
    7 points
  16. First of all , thank you for these long-awaited changes. In addition to these changes, which look amazing, I would suggest the following: Players with expired ban cannot log on to the simulation servers within 5-7 days from the expiration of the ban. But, Arcade servers servers should be available. Introduction of this restriction will increase the value of simulation servers, reduce the load for GM and increase the confidence of players who playing in the delivery of cargo, playing in sim gameplay, and not in the race, ramming and dangerous driving. Limited access to simulation servers can be seen as a cooling-off period and a sandbox where there is time to think things through and learn the rules.
    7 points
  17. Just a great trip with: @Noxii, @Merengue4ever and @ElectroHouse20, thanks for joining me
    6 points
  18. 5 points
  19. 5 points
  20. 5 points
  21. Going LIVE "Welcome to the Jungle, We've got fun and games!" https://www.twitch.tv/speedy_tmp
    5 points
  22. @Glada_Laxen Technically ETS2 and ATS are not true to real life, so trying to make a multiplayer that goes against the basic principles in the base game is wrong, I mean come on, if the game was really a true sim we wouldn’t be able to disable speed limiters or traffic fines or be able to adjust suspension stiffness and truck stability. The thing that a hat a lot of people get wrong is that they expect every player to fall into one of two categories, either someone who strictly does the exact speed limit and does everything quite literally by the book 100% of the time or someone is a troll/NFS fanatic and wants to do 120MPH everywhere, have no collisions and just generally not take anything seriously. The reality is, is that there are categories of players who sit in between the hardcore sim fans and the trolls, those who play by the rules but feel it monotonous to go 55mph or slower everywhere, yet still are responsible when it comes to managing their speed and position on the road, these are the people who are getting the proverbial short end of the stick with the whole “road to simulation” changes. The thing is, you can still “mess around” yet not ruin the “experience” for other people, like I said, a multiplayer is never black or white in terms of playstyles, there are always people who sit in between in the grey areas. A multiplayer, by definition, means multiple players, meaning multiple ways of approaching a situation and solving said situation, it’s bad for business to try and force everyone into one approach or another approach, I mean, how would you feel if TMP suddenly turned all four servers into no Collide, no limiter, no rule servers?
    5 points
  23. 5 points
  24. Kurban bayramımız mübarek olsun. Nice güzel bayramlara çay içerek ulaşmamız dileklerimle
    4 points
  25. PT - Algumas Fotos do Comboio de Ontem! Obrigado a Todos que Participaram! EN - Some photos of yesterday's Convoy! Thank you to everyonewho participated! ES - ¡Algunas fotos del convoy de ayer! ¡Gracias a todos los que participaron! @guigopierrot @DJFrontier @David Edson @VCouto @Ivanzitobr Um Agradecimento Especial aos Membros do TruckersMP que estiveram conosco nesse sábado A special thanks to the members of TruckersMP who were withus this Saturday @Flindix @_J-M
    4 points
  26. Küskünlerin barıştığı, sevenlerin bir araya geldiği, rahmet ve şefkat dolu günlerin en değerlilerinden olan Kurban Bayramınız kutlu olsun.
    4 points
  27. Unfortunately, the GM team cannot accompany every single player at all times to act as their "guardian angel". We wish we could, but we are only human. We can't, and currently there is no way to "shield" anyone (closest thing are the arcade servers, which have no collision all across the map). That is not to say I don't understand your frustration, however. I do. I've been in your shoes, I know well what it is like. And I apologize for it. We do our job as best as we can to keep our servers free from griefers and we also trust our players will be obeying the rules they have agreed with when they signed up for TMP., but sometimes some people don't, and when they don't, well, it's unfortunate and things like what you described happen. I'll try to explain how reporting these bad players work and I'll try to keep it as short as I can so hopefully you can have a better time on our servers. When a GM is around a given incident and he/she sees when it happens, action will normally be taken against whoever has broken the rules right away, be it through a verbal warning, kick or a ban, whichever is applicable at the time for the specific offense committed. If a GM isn't nearby and thus, can't see what has happened, it is up to the player who was affected by the offense or another nearby player to make a report so the player who broke the rules can be punished accordingly. This can happen in two ways, though one is more effective than the other, being these ways the "in-game report" and the "web report". I'll go over them. In-Game Report This is when you are still connected to a server and report someone using the Tab menu. You select the player you want to report, the report reason(s) and click on "Report". This action will make the server "record" the last two minutes of movement data prior to the moment you created the report, and store it as a replay demo. This "movement data" works pretty much the same way replays in games such as Rocket League, Team Fortress 2, Mario Kart, etc. do. No actual video is recorded but rather, the server remembers all the movements of all the players in a radius of around 600 meters around you and recreates all of that as a replay. This type of report (in-game) is temporary, however. Once 50 of them are present in the system, the server will automatically start deleting older reports as they become 10 minutes old or more. When that happens, you get the message that no action was taken. In order to avoid that, a Game Moderator must be present in the server and available to claim that report in up to 10 minutes after it is created. Due to the high load of reports being created every minute, sometimes it is hard to get them all in time, so they unfortunately end up expiring. Though when one is claimed, the GM is able to watch a replay of the moment you reported, with the ability to pause, fast forward, skip through parts of the playback, move the camera to watch from any angle, etc. If the GM sees rules were indeed broken, he/she will apply the required punishment to whoever has broken the rules at that time. If a GM can't claim the report in time, however, it expires and is deleted automatically after 10 minutes (if there are 50 reports already in the system, otherwise it will sit idle until the 50 cap is reached or a GM is available to claim it). Web Report This is when you head over to https://truckersmp.com/reports and make a report on TMP's website. These reports never expire and they are always reviewed by our team of Game Moderators. These reports, however, require that you, the player, provide the evidence. And this is where recording your play sessions come into play as in most cases, a video of the incident you are reporting is necessary so the GM can see what happened and who did what and how. So yes, you do need to record the game in order to use the web report system. Do bear in mind, however, that sometimes it may take a few days until your report is checked by someone. Since GMs work in a first-in-first out fashion, older reports are dealt with first. Because there are many reports being created every minute, sometimes this process can take some time. But rest assured, every single report is checked in due time. Not one is ignored or deleted. There are many ways to record the game and you don't necessarily need to record 100% of it at all times. Players with a GTX series NVidia graphics card have free access to the ShadowPlay software, which when configured appropriately, can only record the last few seconds or minutes of game footage upon the press of a button (I use it, myself. I have mine set to record the last 2:30 minutes so whenever I press the button to save a clip, it creates a 2:30 minutes long video and only that. Nothing else). Players without access to this software still have other choices, though. FRAPS (as you mentioned, though personally I don't recommend it), Mirilis Action! (paid software), Debut Video Capture, OBS Studio (free and quite good) and many others. Most of them now offer a buffer replay (same as ShadowPlay) so you don't need to record at all times and end up having a bunch of heavy videos taking up space in your hard drive. If you do record everything, however, well, you can still get around it by simply going over the footage you recorded and deleting anything that isn't relevant after your play session. Actually, back in the day, I used to do that, myself. I'd use Action and at the time, it still didn't have a replay buffer function, so I'd have to manually record everything (this was before I became GM, of course). The way I'd do it was by hitting record whenever there was someone nearby and then stopping the recording if there was nobody. Then once I was done playing, I'd simply delete all the videos from that play session, unless there was something I wanted to keep for a reason or another, in which case I'd look for which clip had the footage I wanted and then simply delete the rest. It is a bit of a daunting thing to do, I won't lie, but it works and gets the job done until you can use a better method. I apologize for the long text. I hope I have solved your doubts. If not, please feel free to ask away! Either me or another GM/user will gladly respond. And of course, welcome to TruckersMP!
    4 points
  28. [PLAYER] @Snorlax. joins the team as Trial Support.
    4 points
  29. Hello everyone, Due to the nature of some of the discussion and replies sent here, this thread has now been locked to further replies. Any feedback, comments, questions or suggestions about the simulation changes can be directed in a feedback ticket, at https://truckersmp.com/feedback and a member from the upper staff can address your query. Thanks for your understanding
    3 points
  30. 3 points
  31. Great Convoy Thanks @Digital
    3 points
  32. The reason the Arcade servers are empty is that... hm, let me think for a minute... barely anyone wants to play them. The 5 out of 100 are the Arcade players, not the Simulation players, we're not complaining, the Arcade bunch are, we're totally fine here, and we're loving it. The "simulation" experience we have is that we abide by rules of the road, by TMP rules and most importantly we don't bother fellow drivers. As said above, we play the game how it's supposed to be played. You fail to discern that this was done not to just balance the servers and the opposing sides, but to also drastically decrease the number of filed reports by throwing the cocaine-influenced drivers into their own dimension where they can eat each other alive and call themselves names in their own distinct languages while running red lights, so that the peaceful and remarkably calm simulation drivers can have their peace. Hence why the collision and speed limit are disabled on the Arcade servers, meaning there'll be a significant decrease in reports per day. I should tell you the same, why not play singleplayer with mods that clear out AI traffic so you can have your own fun? See my point here? We all get to play TMP, with our own separate servers suitable for both players on either side of the fence, or we don't play at all. The problem I see here is that the Arcade bunch want to root the Simulation bunch out, and I don't see why they want that. Two different types of players that can't be together, so when they have their separate respective servers, either of them complains, isn't that absurd? Let me do this real quick for you and others, since words are quite complicated to apprehend: Separate servers: fewer reports, fewer douchebags on the road. Shared servers: more reports, more douchebags on the road. And... the tables turn and the Simulation players complain about the presence of the Arcade players. You said it, an admin. That's like someone complaining why cops run red lights when they're code 3.
    3 points
  33. Live soon with the ATS Staff Konvoi!
    3 points
  34. Come and join our official YouTube stream as we drive around the Baltic map DLC in ETS2!
    3 points
  35. 3 points
  36. Came back from 2 weeks vacations, now only few more days to get my PC back from the service and time to hit the road with a new Goodyear DLC. Can't wait
    3 points
  37. Somewhere in Scandinavia Good Morning!
    3 points
  38. Değerli @Scorpio_N Abim İle.
    3 points
  39. Some photos of my first days as a Game Moderator w/ @Schak Bruijn @TheGoodGuy1515 @Newo
    3 points
  40. Should be live in about 5 minutes or so for the grand (re-)opening of my Twitch channel! Stay tuned and drive safely! https://www.twitch.tv/baratako
    2 points
  41. Hey there @Myau91, a few great answers were given. Please confirm that those have helped you out or not so that we can move this topic to solved. Thank you! Regards, Snorlax. TruckersMP Support
    2 points
  42. Hi there, @Myau91. I'm sorry to hear that you're confused about what you're supposed to do next with the reports that you have filed against violators of the in-game rules. What I would strongly recommend is downloading a recording application, and then upload it to something like YouTube, where you can post the link from YouTube into the report section of the website, which can be viewed here once you log into the website. Once again, I do feel sorry to hear that you're confused about this, and moderators are not exactly available 24/7 to assist with reports, which results in timeouts. I hope this solution helps you, and that you feel that you can drive safely within TruckersMP!
    2 points
  43. Enjoyed my peaceful drive around TruckersMP this evening, especially with my newly refurbished & repainted Scania! Do you have the new DLC yet?
    2 points
  44. so you guys continue with "road to simulation" and put speed limit to whole "comunity" as u guys say ... and implement for admins 160 km/h because u know that 110 km/h is bad... and so with that u wash your hands, because for u (the admins) its simple u don't have restriction u drive with 160 km/h and force the rest to drive with 110 km ... nice update nice lesson .. good for u bad update from the start.
    2 points
  45. With myself no longer releasing any save editing related mods, there is no reason for my old website to remain. As of today, my old website has been deleted.
    2 points
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