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Showing content with the highest reputation on 08/07/16 in all areas

  1. Beginners! Read the rules, respect other players. Then they will respect you. Follow the rules and bans will not ------- Новички! Читайте правила, уважайте других игроков. Тогда они будут уважать вас. Соблюдайте правила и не будет банов
    4 points
  2. when @JeffSFC and @Trucking Australia think you're a liability for the convoy
    4 points
  3. Skoro nawet Policja nie może blokować dróg (bo nie może w grze), to dlaczego piloci by mieli mieć? I w sumie tak jak @KOZIK PL napisał, nie ma osób do robienia takiego czegoś. Chętnych byłoby (pi*oko) ~1000, a samego zespołu jest około 80 ludzi, po za tym sama kwestia weryfikacja aby trole się do tego nie dostały... Niemożliwe na tą chwilę.
    4 points
  4. Application for bus company accepted, passed the interview - now the medical, then my theory, and then the practical.
    4 points
  5. Po pierwsze kto by miał ta weryfikację robić? Po drugie jak sprawdzić czy to ktoś normalny czy troll? Po trzecie blokowanie przez jakikolwiek pojazd dla przejazdu konwoju jest łamaniem regulaminu oraz utrudnieniem rozgrywki innym
    3 points
  6. Rejected, this rule is not enforceable and won't be added.
    2 points
  7. Moi je pars pas en vacances Bon en même temps, j'habite à 500m de la mer x) ( ça a ses avantages mais il faut que je supporte les touristes ^^ )
    2 points
  8. 2 points
  9. New Titan X! Although two 1080s in SLI cost the same and probably offer better performance. Fair enough.
    2 points
  10. Euro Truck Simulator 2 Multiplayer Funny Dashcam Footages #2 is out. Have fun:
    2 points
  11. Suggestion Name: A 'Cooldown' Feature or Timed Kicks for use in TMP by admins. Suggestion Description: For offenses in TMP that are a step above a normal kick, yet not quite a bannable offense, my suggestion is to add a timed kick system or a 15-minute 'Cooldown' feature for admins to use in those situations. Any example images: Nope. Why should it be added?: There are multiple offenses that fall between a ban in a kick in the mind of the community and of admins. These include but are not limited to light NCZ glitching, causing small accidents, parking/useless traffic at EP, etc., and admins are forced to use their own judgement to make the decision to ban or kick users. This could start arguments/appeals with either the banned/kicked user or the victim(s). Putting the user offline for 15 minutes could be a 'happy medium' for the suspect, victim, and admin. It would be peace for the victim, fair punishment for the suspect without being a big nuisance, and could prevent appeals and arguments for admins. Instead of admins typing '/kick' or '/ban', they could just as easily type '/kick 15m' or '/cool', and I feel the feature would be simple to implement as well. If admins are forced to ban people for small offenses, after 4 small offenses, that's a month ban. That isn't very fair if you get banned for a month for potentially 60 minutes of cumulative ban time. This would provide flexibility to admins and would make it so that members who have committed very minor offenses will not be vastly affected by short bans in their punishment history. If anybody has any questions, comments, or concerns, let me know below.
    1 point
  12. Suggestion Name: Tab Menu Map Suggestion Description: To add either a link to the Real Time Map whilst in game or a option to enable a small overlay map on the Tab Menu that can be scaled to show Real time positioning of other players on the map. Any example images: no Why should it be added?: This will allow for faster route mapping to avoid problem areas on the map, it also can give the admins/developers a way to mark up any highly congested areas or accidents to inform more people heading towards these areas about what is happening and to make a decision whether to continue or change routes. In my honest opinion, having a way to access the Real time map without having to Alt Tab out of the game or having to remember to check the website every time I want to go for a run is a plus, yes some can argue that it can be used as a tool for trolling others, such as trolls being able to pick out victims from a long distance away etc., but on the flip side, it can be used as a create way to keep a track of trolls and to spot them before you get too close to avoid them. Not only that, but, depending on the issues, the option could only be available when stationary and off of the road, much like other things such as screenshots and saving/loading. To me, it brings a great opportunity to expand the information that is able to be given to a player at any given time and allows for careful planning of routes, such as, if there's a wreck at EP, if its not announced in chat by other players or admins to avoid the area, more and more people at the moment pile into the area, causing lag and issues, having a real time map that can be checked can be a last line of defence meaning players can see that there's a mess at EP before embarking on a ferry or being on the roads into EP/Rotterdam allowing us to make the decision whether to change routes and go the longer route around but avoid the issues or to risk it and take the chance.
    1 point
  13. Now with over 3000 words! If i missed anything Let me know! Also do you know how hard it is to do a nearly 3000 word suggestion on this forum software? Should try it some time it'll drive you crazy (not counted in the word count) Suggestion Name: Redesigning staff designations. Suggestion Description: The title... Any example images: Nope Why should it be added?: Hi, welcome to tonight's novel. Please grab a nice hot cup of cocoa (or tea, coffee if you feel drowsy) and enjoy, it's going to be long And Font sizing is broken(just too lazy to do anything with it now)... Eh Edit: Total word count is approx 2250 3000 words have fun To start things off, what no-one here knows is what I went to school for after high school. It was business administration, I dropped due to 2 situations, family and financial (one caused the other). The course was also complete garbage and even friends who completed it still don't have jobs in the field. Anyways, I self taught what I needed to know during the 6-8 months of unemployment and got involved in a game called virtonomics (referral link warning) , but it'll also give you a breakdown of the game). After those months I got involved in a startup, they wanted my advice on various things including but not limited to: location, marketing, pricing (it was a service) etc. They ignored my suggestions (every single one) and I warned them of the eminent doom of the company in doing so, and 6 months later they closed their doors leaving me unemployed again after 1.5+- years. After another 7 months of no work I got a temp job than my current one. Three years later the company's GM (general manager) is listening to my suggestions, giving me a "higher" position (figuratively) and it's getting me involved more I every aspect knowing my past. Appendix The Current setup, it's issues, the future I) Current setup II) The issues III) The future of TruckersMP in current state Possible fixes and outcomes: I) Rearrange admin status into 2 categories A) Outcome II) Create a enrollment application server side that never closes A) Outcome III) Seek players as well as request applications A) Outcome IV) Seek and enlist veterans before others. A) Outcome V) Remove one person voting A) Outcome VI) Blackmail Bad Drivers A) Outcome Closing statement The Current setup, it's issues, the future I) Current setup The current setup how admins are selected are as follows; Wait for application, usually moderation. Apply, get accepted, do a good job get promoted. Once promoted you have to accomplish approximately 150 bans/reports a month (https://forum.truckersmp.com/index.php?/topic/25326-do-mp-ban-appeals-really-get-looked-at-correctly/&page=2#comment-223199) to stay active, or about 5 a day. I know no minimum hours in-game requirements for IGA's. Regular rules apply to IGA's, and punishment is usually worst for any team member than us normal users. II) The Issues The issues with the current setup is it takes a long in becoming a admin. I have actually gone through the whole TruckersMP Team thread and I have counted a +5 admin count since its initial topic creation. Just 5 admins in over a year. At the rate of users registering vs. the rate admins are joining, MP will become flooded with Ban reports to the point admins will likely quite due to excessive workload. Last 3 online reports I have done have had fulfillment in 1-3 days, the last 5 reports in game went unheard. Those last 5 where done in the last 2 weeks vs. last 45 days. The real issue is you currently have 31 30 admins (3 should not be included as they have more important duties), 7 servers (used to be 8 ATS EU1 down). Assuming every admin was able to do 4 hours each in a consecutive time line, you would have a average hole in coverage for all servers of approximately 6.5 hours. (Math: ((7*24)-(4*31))/7= 6.28 hours). These Admins do a killer job but they cannot cover all servers. More admins or less servers, because who says those low number of users are not breaking rules right now on HK US(ETS2)? Not to mention you're literally wasting money on servers that few use. I understand lag and the trolling it does on national users, however unless those few are donating the servers should not be running. In order for 24 hour admins to happen we would need over 200 admins (now), we have over 900,000 registered users (I got 911K went no further). This is not a 24/7 coverage request however, but numbers are in need of increasing drastically. https://forum.truckersmp.com/index.php?/topic/22163-admin-timetables-not-updates-to-the-mp-itself/&page=2#comment-186743 III) The future of TruckersMP in current state As mentioned in the above section I predict you will be overran by year's end. You celebrated 600K users in November? I do, how about the 750K in January? Yup, I remember that one too. By year's end if those numbers keep going you will be looking at anywhere from 1.25 million to 1.5 million users. That's assuming your (already) over worked admins don't just quit on you. You will likely see a spike in reports and users when ATS or (likely) ETS2 goes on sale. ETS2 was in a humble bundle not too long ago which may account the sudden jump. To put it in avg for you, during the x-mas season you got 75K users a month avg, during the last 3 months you got 55K avg. Will your admins be able to handle another jump to 10K users? Would they be able to handle a consistent 4K user count for 22 hours weekends and 8 hours weekdays? You serve the world, not a small region. Unless you get your admin count up to 50+ (preferably 75+) before ETS2 goes back on sale (or ATS, or it gets a map update...), TruckersMP might as well become TrollersMP, simply because trolls would take over. Possible fixes and outcomes: I) Rearrange admin status into 3 categories (originally 2) I prefer this method along with another further down. What happens is you split admins into 3 categories, In-Game Admins (IGA), Site-Game Admins(SGA, rename is in order), and Ban Appeal Admins(BAA). What's the difference? IGA's primary objective is to be "in game", filling reports are mandatory only in game as they come in and what they can handle, on the site is optional. They should not need a mandatory report count (however there should be some), they should however require a min number of hours in game. Say something simple 25 hours a month, less than one hour a day. on the popular servers that means you will need 62 admins (20hours*3 servers*6.5 days*4weeks/25hours). Sounds like a lot of admins? let me put it like this: Avg currently: 2-2.5K players, over 3 servers, that's 20 admins each server over 16-20 period. During peak times admins will need backup, that's where SGA's come in as well... (moved it around a little) SGA's primary objective is to be on the site's report system fulfilling the reports that come through there. They do not have IGA abilities and do not come up red (perhaps a different colour, F* MS Word I'm Commonwealth) , They do not require to be in game in any way, they don't even need to own a specific game. However they can fulfill a new report on the site as long as they have sufficient evidence(*), any "questionable" evidence has to be looked at by a second SGA or IGA before approval, a check box or radio button option will be used for notification(does not make it top priority but becomes a normal report with a notification of the event requiring a second look), not using this feature when it is needed means (going threw normal report function is fine over this) removal of being able to make and fill your own reports. First offense puts you back into the 3 month probation period or longer depending on the situation, second is complete removal forcing the SGA to fill out the report form like everyone else, as well the likelihood of never becoming a IGA. Note3: After 3 Months, is to protect online users from bans that have no meaning by SGA's, basically for the first 3 months if they can output equal or greater reports on the site they will be able to fill out and ban users from their own evidence that have happened in game without another SGA having to look into it. After 1 misuse of this feature they will be banned from filing their own bans without a second SGA (In other words they will have to file reports). A higher up has to enable this feature, so if ban reports are low it may take longer than 3 months if ever. All SGA's initially will not be able to fill out their own bans. @legocube Better i hope? BAA's only have one roll, Ban requests, they do not have the permissions of either SGA's or IGA's. They can have a colour in game but not required. May contact original SGA/IGA about ban. Both SGA's and IGA's can do BAA's job when they have time. If IGA's have not uploaded images or videos for bans they have 36-48 hours to do so after being requested by a BAA(tho should be a habit of uploading evidence anyways), SGA's are required to have physical evidence available already for any ban (self made or site fulfilled). Note5: If a BAA is found unbanning a user w/o reason (this applies to IGA and SGA as well) they face not only removal from the team but possibly MP in total. This can be avoided if the suggestion made by @heyhococo was implemented, quoted below: (cleaned up your spelling ) + (notes below have nothing to do with BAA's) Note1: If a user to become a admin is deemed possibly untrustworthy, a trial period of being a Mod can be used to determine trustworthiness. Else they can have a set limit of bans per day they can issue as a SGA (IGA would be hard to enforce i'm guessing) Note2: Forum posts can be superseded with 200+ convicted (not appealed or if appealed, declined) ban reports and no ban history on the user or no greater than 3. In-game hours need to be minimum 3x more or minimum 20 hours for BAA. Requirements: BAA: 50 useful posts 16+ No serious bans and/or ones exceeding 1 month (in-game or forums) SGA's: 50 useful posts Min 6 months MP member 16+ No serious bans and/or ones exceeding 1 month (in-game or forums) One month BAA preferred w/ no complaints. Min 10 hours in game IGA's: 50 useful posts 25 likes Min 6 months MP member 16+ No serious bans and/or ones exceeding 1 month (in-game or forums) Min 1 month SGA, no complaints. No complaints about wrongful bans. (already existed but redundancy ) Min 20 hours in game + 30 min unedited video showing driving skills during peak hours. If bans are required time in video and reason. Note4: someone (Tuxy) brought up Videos and such, if this becomes a reality I will make a how-to guide (possibly as easy as click/drag), that will convert videos from 60mb to 10mb or about, I've done it years ago and will try recreating it. No quality loss should happen or minimal loss. A) The Outcome The outcome of doing this would split the admins up to their preferences. This shows you where your gaps are. My prediction is you will need to do a mass recruitment. Not all at once but that's why it would be a good thing to implement the below one as well to make your lives easier (not the one I wanted combined with this one). If you make it so you have 60 IGA's 25 SGA's and 10 BAA's you not only have a huge team (really it's not that big), you have a team that covers the servers likely 16-20 hours a day 7 days a week over 3 popular servers. II) Create a enrollment application server side that never closes This is going to be a small one. Every time I have seen a enlistment it uses Google. By using a 3rd party it makes things harder. How if only one person is recruiting? What if something happens to that one? While I have no idea if the Google account has others able to use it or if it is able to be associated with other accounts but by having it on one site (here) you minimize any issues. Plus you can also do your own logic lookup including ban info, count post count, and age if given on the forums. The whole process can literally be automated making not only making registering easy but also by removing all the ones that should not even apply, but do. User list of applicants can be sorted by Date Registered to become a staff member, Site Registration, Post Count, Number of Bans, etc. This can easily be done in any Database using the proper sorting option. If the list gets too large said staff can reject those less likely to make it using a reconfigured rejection reason (perhaps a recent ban etc) A) Outcome As stated it would make lives easier. With it never closing the users name is in the list regardless if you need them now or later. If later one can always PM the user to see if they are still interested. III) Seek players as well as request applications Say a admin sees someone who looks like Mod/Admin material, and like their posts etc. A place like here should never close their doors on staff possibilities. Why? Someone who would be willing to stay for a while as a Mod or Admin might leave within the first few months not even bothering with requesting to become one. When seeking players they should at least fit the requirements of BAA (w/ or w/o post count, substitute stated above takes over in such case), or current requirements A) Outcome This one is a little bit tricky as trial and error happens however if those who have the power agree on the user in question (CM PM Etc) there is no harm in letting them try esp. if they (the user) agrees to it. The user is not obligated to continue if they dont wish too(example too hard or too much work), however if they misuse the privileges full punishment will happen. IV) Seek and enlist veterans before others. Seeking veterans who have clean records on the forum and in game in the sense of no major offenses, should be preferred and sought after. This is because they already know the rules and Abide by them (most of the time) and not causing issues with others. Said users should have all requirements needed to be a BAA as a minimum as stated above or the current requirements. A) Outcome It shows TruckersMP is grateful that they have stayed for so long and played by the rules, it gives users more incentive to post more enticing topics, better quality content. If someone with the sole purpose is to become a admin here and was willing to do anything, doing this would get them to post quality stuff over random posts for 6 months dragging down your forums post quality (can result in more work for Moderators). It will keep them more active with hopes of a better chance of becoming a team member as time goes on. V) Remove one person voting One person (maybe 2) have the final say who becomes admins? I understand quality, but who says one user who acts like a creeper on the forum would be a bad admin? If there is a single person to be held responsible for all the lack of "admin" issues it's sadly @I<3VODKA, esp. if @Clarkinator does not have a say. Though I'm sure Vodka hates my guts, however I don't care about that... *hands a truck full of Vodka to Clarkinator* A) Outcome Next to me now having to run from Vodka... It might speed the process up if more than just PM's have say in who becomes admins. Tuxy Kat and J-M along with the 3 CM have great decision making what I have seen. VI) Blackmail Bad drivers More of a back joke on @MrCreeper than anything. Here's why: He has all but one ban from perm ban, meaning one wrong move he's gone. By making him a admin is going to do one of 2 things, make EP a safer place or by making EP a safer place basically If he becomes a admin players will behave, if he gets banned EP will have one less truck. Seriously though if someone was to hand him admin abilities and he messes up he's gone, destroying something he loves. he's less likely to "screw up" as a admin because it would mean no longer able playing MP. This suggestion is to be used is under the better judgment of CM's or higher, if they think the user be better off being banned or left alone to mess up again resulting in a perm ban than so be it. Also this was not meant to have someone with minimal hours becoming a admin. Like i said more of a joke, than a serious option A) Outcome MP will be a safer place with or without said players. Could also be seen as community service for all the issues they caused. This would go well with the first suggestion forcing them to be BAA's over IGA's or SGA's Closing statement At the end of the day it's the Dev's mod. The question is would you rather TruckersMP or TrollersMP? Without doing something drastic (Vodka killing/banning me won't make things better, though might make him feel better after me giving Clark a truckload of Vodka ) Trust me when I say this, even if 5% of the million projected users in the next 2-3 months register their games that's still 50,000 players as a minimum. Come years end if you have not doubled your admins at least (esp. if server usage doubles/triples), your poor admins will be so stretched to their limits they wouldn't be able to play any games. One last number: based on my bans the avg daily ban count (a ban is a ban) is 308.25 bans per day issued. Or basically 10 a day! That not including the hundred or more lost every day. Admins keep up the great work. PM's Please Fix Things. Edit: this has nothing to do with this in any way, this was my idea that i have had for a while (never knew it has been suggested before, well more or less...):
    1 point
  14. Oi nub check out this https://www.youtube.com/shared?ci=fSF5TJUHqu8
    1 point
  15. Finished all my Convoy Control slots in H64, thanks to @DJ Double @Djinsomnia @.::Cheetah::. and many more for keeping me busy + entertained during the event The discussions in teamspeak were interesting to say the least, but overall I actually enjoyed CC for once
    1 point
  16. oui c'est surtout quand tu as trop bu
    1 point
  17. Feeling Grea, Starting to make official #H64 vids available!
    1 point
  18. Given the way I think it's an interesting convoys , but I do not know if I 'll be there.
    1 point
  19. 1 point
  20. Oui c'est ça lorsqu'il y a du monde, ou alors, quand apparemment un joueur utilise un mod non autorisé !
    1 point
  21. I participated in several convoys , I hope there will be more in the coming weeks . Surprised to see so many people !
    1 point
  22. Ohh my God someone call X-Files to ETS2MP!
    1 point
  23. Öncelikle admine "insan" gibi davranıp aşağılamayı bırakmaya ne dersiniz? Bu arada burada sarf ettiğin aşağılamalar da cezanızın uzamasına sebep olabilir. Bu bir kenara eğer haksızlığa uğradığınızı düşünüyorsanız [email protected] adresine durumunuzu, kanıtlarla beraber düzgün bir dilde yazılarak anlatan bir mail atabilirsiniz. Son olarak şu "Türk karşıtı admin" zırvalığını da lütfen bırakınız. Mario'yu tanırım kendisi en efendi en delikanlı adamdır.
    1 point
  24. When you pressed the wrong button while driving... http://plays.tv/video/57a6e8bce0bc19c7c5/fail
    1 point
  25. Someone glitches in front of TruckBro. TruckBro tries to overtake him. TruckBro floors it to get past as fast as possible. He fails... Glitching person hits TruckBro and he flies until he lands in the middle of the road, on a concrete fence which divides the lanes from each other on the highway. TruckBro: "Seriously?" TruckBro presses F7 to find out that his truck has over 80% damage. Tired and spiritless he decides to hit enter key and finish up the action by pressing "Kyllä" as he has the game in Finnish. At service he makes his call... He quits the game. Not a rage quit, he is too tired to do it furiously. Then he comes over to forums and write this story which is trying to be a play at the same time. If he keeps writing this, he finds himself in an endless loop narrating his own life... So I'll cut this off here. Good night, good morning, good day or good whatever the time might be in the corner of the world you who read this this far might be. #haulage64 © LikeYouWouldCareAnyways
    1 point
  26. Petit trajet en Iveco J-Spec, j'adore le son du Cursor 13
    1 point
  27. What is the world Multiplayer. Nice
    1 point
  28. 1 point
  29. Ostatnia trasa przed urlopem ... Do zobaczenia wkrótce
    1 point
  30. Wątek nieaktywny. Zamykam i przenoszę do nierozwiązanych.
    1 point
  31. Suggestion Name: Change the color of the dot of the ban history to indicate that the ban/s no longer count after 1 year Suggestion Description: Change the color of the dot of the ban history to red or another color to indicate that the ban/s no longer count after 1 year Any example images: http://imgur.com/2es7092 Why should it be added?: It's easier to know when the ban/s have exceeded 1 year as it won't count anymore
    1 point
  32. Is there any way to change that name?
    1 point
  33. 1 point
  34. Nowe zdjęcie na tło
    1 point
  35. Good luck to all new moderators who will join the team
    1 point
  36. ^^ "I just didn't see any topics like this one within the first 4 pages of suggestions." so I thought I might as well give it a shot lol. Didn't really expect much positive feedback from people. Also I did suggest creating a different server just for this script so the people who actually wanna play with other "veteran" drivers, can. Which that may vary the population on other servers, maybe for the good, maybe for the bad. Just a mere suggestion.
    1 point
  37. kolega wyslal ci link z profilem udostępnionym przez Project Menagera nad Twoim postem
    1 point
  38. najlepszym rozwiązaniem jest oddzielny profil do Multi i oddzielny do single Player. Mogą Ci się gryźć. To jest raczej powodem że używasz jednego profilu i do Multi i do single player
    1 point
  39. Moja nowa odpicowana Scania Testuje nowe DLC. Jest mega [ConTrans] Trucker Sep [GER] thank you for the gift. Mighty Griffin Tuning Pack is awesome
    1 point
  40. wouldn't it be better if a guideline would be to ask for 17 year-olds, but allow younger people to apply with a warning they will most likely not be accepted? From the application it should be (as I looked) pretty easy to see if the player is cut out in maturity and understanding. Having 1-2 younger people in the staff team can mean more diversity and in occasion maybe better knowledge of certain slang or "cool" terms that might be used on the forum in the support section. I myself obviously fall short, outside of age (15) in not having about 50 helpful posts but I'd love to join the support team in the future. Regards, wilburg22
    1 point
  41. Iv departed from Truck Sim Radio as admin and Dj !!
    1 point
  42. This mod is just 268KB, and I don't really think it will cause any lag, or at least more lag than default beacons, I bet, but I won't know that until it's tested. I really don't know if it would be hard to code, but would be cool
    1 point
  43. I think there should be a video tutorial of this when you start a game, and it must be not skipable, so some scholars might get something from it.
    1 point
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