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Not possible. There is no way to sync the AI traffic for all connected players. If you want AI traffic you have to stick with the single player mode.
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Sorry for bumping this thread but is there any chance that you guys even consider this to be implemented? I usually drive during night hours when the server is running on half capacity. I understand that during peak hours kicking AFK people is a must but around 2AM CEST where the server is not that crowded you could at least increase the AFK kick period to be a greater value.
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The only way this would work if they would introduce shadow bans which basically means that no matter which server a troll choose they would end up on a server specifically created for them. But I believe that TMP wouldn't want to create and maintain a server (not to mention pay its costs) so trolls can drive around. -1
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I was involved in an accident once with a convoy. I was driving totally alone and stopped at a toll gate for a quick break. When I got back to the game there were several trucks around me, reversing to the parking space, aligning themselves before and front of me. Tried to move away in an instant and got moving. Just a few minutes later the convoy caught up and started to overtake me one by one when one of the drivers bumped into me because of desync. The whole convoy (around 8-10 trucks, not sure) stopped just 200 metres front of me and started to spam their horns, reporting me for ramming. Thank god they didn't had this "report stacking" thing happening as it would have meant a permanent ban for me as I had no recording software installed on my machine by the time. A huge -1 for this idea.
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As far as I remember there were discussions about introducing ghost spawn to the game which would be somewhat similar to when you reset your car in racing games and being dropped back to the middle of the racing course. This would be a better compromise for players whose computer has crashed as well as for the ones who got their truck stopped and parked in the hearts of busy areas. Update: forgot to add -1 as I believe teleporting a player is not a solution and can be exploited.
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While I partially agree with the increase of the number of administrators I find it much easier to avoid areas crowded by trolls instead of filing reports all the time. Even if I have to cross areas crowded with trolls I tend to look for secondary routes and play mostly on DLC parts of the maps because trolls are usually showing up at places which are part of the base game (e.g. Rotterdam, Calais, Stuttgart, etc.). Another option would be to introduce paid servers (in a subscription model) and part of the income would go to the infrastructure (servers, networking) and another part would be distributed amongst admins based on their active hours in form of gift cards, free Steam games, etc. But my suggestion would raise legal concerns as I'm not sure about whether a mod developer could ask for payment of their services or products bypassing SCS.
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-1 for me. I bet that most people go through Rotterdam to experience the traffic there as other routes are much less busy. Adding another lane would get the situation worse as people would have to watch 2 lanes when merging instead of one. Also, problems occur mostly at the intersection near the port and the additional lane wouldn't solve that either.
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I understand that but I don't want to spend my time recording and reporting people as that would ruin the game experience. Automation would help the admins here anyway. My best guess is that you can get almost every info from the game client side and the client would report to the server. But I'm not a modder so IDK if it's hard to implement or not.
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-1 You can achieve some really neat looks by customizing the default truck skins. No need to deploy and maintain a library of custom skins just to make a few people happy. I also dislike custom servers in FPS games which make me download and install hundreds of megabytes of custom skins, soundboards and models just to eg.: hear Unreal Tournament sounds in CS.
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Please read the suggestion carefully. Everyone is speaking about speeding and banning yet the suggestion says that no instant banning would happen but you would only be banned if you collect certain amount of points points would expire after a time so you don't have to live in fear of being kicked if you were speeding like 2 weeks ago not only speeding but jumping red lights, driving wrong way, driving without your lights on would be noted and rewarded with points This could also be turned off on free-roam servers like EU2 or EU3 and only effective on EU1.
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Instead of limiting the beacons I suggest that turning them on in cities and populated areas should result in a warning first and after like 5 or 10 seconds a kick. If TMP decides to implement ghost mode when connecting to a server kicking wouldn't cause accidents either. I have a fairly good PC yet I'm experiencing lags if 2 or 3 players have their beacons on. Moreover I cannot see the point of having beacons on when driving in tractor only or parking inside a service area or garage with your beacons on. ETS2 is a simulator not an arcade game like Monster Truck Madness.
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I'm only playing on EU1 for more than a year so you don't have to introduce me that server. AFAIK there are two speed-limits hardcoded into the game core and these are 110km/h for roads outside city boundaries and 60km/h for cities. Believe me I can show you road sections where driving with 50km/h can be dangerous and can result in your truck being flipped over. I'm not suggesting that going over speed limits should earn you a point automatically. There are speed-cameras in the original (single player) game and players are already receiving fines if they are driving over the speed-limits. I suggest that instead of issuing 550 EUR tickets the cameras should issue points. And if you collect a specific amount of points you should be punished. There's a really good suggestion above which says that no bans should be issued but temporary speed limits should applied for players who tend to speed. I find that suggestion really nice.
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@FlyingDutchman you can also disable the speed-limiter the same way. How do you enforce that currently? I'm not an admin or developer so how do I know?
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We're clearly not on the same page, so let me explain. ETS2 has it's own client-side ticketing system just like it has speed-limiter, spawning system and its own in-game economy. While developers are forcing some of those to be enabled they can also force this in-game ticketing system to be enabled if you connect to a server with speed limits and stuff. For fun servers this can be off but it's a different topic. If you want to bypass this client-side you can do it but you should be aware that you can also bypass the built-in speed limiter which is a bannable offence. Connect the dots. So the basics of the system we're suggesting are already in place. What's the next step? Extend this with an ability to hand out points for each offence and if a driver collects a certain amount ban him for 1 day. If he collects more, ban him for 3 days than 7 days, than a month, and so on... Of course points can even expire so for example you jump a red light because you don't want to emergency-brake your points would expire after a week or so. These things mentioned are not as hard to implement as it seems and keeping tabs on each driver is easy too as you only want to store the last few offenses. There's a huge difference between what I've just described here and what you are saying about how banning people for reckless driving would be inaccurate. (TLDR; you wouldn't be banned if you mostly obey the rules but you would build a bad reputation if you always drive around the map like a race driver). I cannot emphasize the fact more that it's a simulation game and role playing is also part of the simulation. In real life you wouldn't drive 20-40t consists with the speed of 110km/h anywhere and you wouldn't drive without lights on, against oncoming traffic and so on. That's important. So you are some kind of future teller who knows that someone will ram you when you try to cross an intersection so you are instantly firing up your screen recorder? Or you are recording each and every trip of yours and storing 100GBs of raw videos just in case something happens? I have a very decent machine but if I turn on screen recording in crowded areas my framerates are dropping and soft-lag comes and I bet that there are many like me who won't even launch a screen recording software because of that. How they can report such misbehaving drivers?
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Nobody wants to ban anybody because of RLJ or speeding. We're only suggesting that if you make several offences you should be punished for them. You can really divert this conversation and talk about how the rules are being enforced today but that's not the point. Game servers are quiet these days because everbody being on a vacation but once the France DLC will be released and Steam Holiday Sales begin they will be crowded and trolls will appear again and it would be nice to have a solution until then which stops them. So it really doesn't bother you if it's not happening with you. That's just nice!