Leaderboard
Popular Content
Showing content with the highest reputation on 06/10/20 in all areas
-
26 points
-
12 points
-
8 points
-
w/ @Sabbi [GER] @Kirian [GER] @DJ Modém @[GER] Maurice Bailey @Milousano @Falco [ITA] @VorexPlayerMarc7 points
-
7 points
-
RLC Convoy ? Loads more photos here ---> https://imgur.com/a/gWedRp67 points
-
[GAME MODERATOR TRAINER] @Yoyo_ManSg steps down to the position of Game Moderator due to lack of time.7 points
-
@[KızılTürk] Rıdvan Mekanın sahibi geldi bebeleri pistten alalım.5 points
-
https://www.worldoftrucks.com/en/image/000000000051DDA4?back=%2Fen%2Fprofile%2F1158135 points
-
SCANIA S580 V8 Volvo FH 460 My new Scania and Volvo are ready for 1.37 MP5 points
-
5 points
-
5 points
-
5 points
-
4 points
-
Looking at the landscape and waiting for the arrival of summer...4 points
-
Another picture ruined by me.....slowly I am starting to like this....4 points
-
[Retired Team Member] @WelshGaz rejoins the Game Moderation Team as a Game Moderator.4 points
-
3 points
-
3 points
-
2.000km Tour, 1.500km noch vor mir und jetzt hole ich mir erstmal einen Kaffee // 2,000km tour, 1,500km left and now I'm going to get a coffee3 points
-
With @DJ Modém @Sabbi [GER] @Kirian [GER] @Just_AHD Have a nice day and stay safe.3 points
-
Tanto el juego como los DLC están asociados a tu cuenta de Steam. Por lo tanto, incluso si tuvieras que cambiar de laptop, solo tendrías que instalar Steam e instalarlos de nuevo. Respecto a las partidas, hay una opción en Steam que permite guardar tu progreso en la nube en aquellos juegos que lo admiten (ETS2 y ATS lo admiten), tendrías que activar esa opción en Steam y también en tu perfil del juego. Acerca de qué DLC comprar... Es algo totalmente personal. Hay gente que prefiere las expansiones de mapas, otros prefieren los DLC que añaden cargas nuevas u opciones de personalización de los camiones. Si andas un poco corto de fondos, yo te recomendaría esperar... A lo largo de este año SCS lanzará la expansión Iberia, que incluye España y Portugal. Si tienes para gastar, es elección tuya, mapas (mucho más terreno para explorar), tuning packs (personalizaciones, nuevos accesorios), remolques nuevos (High Power Cargo, Heavy Cargo, Special Transports) o remolques "exclusivos" (Schwarzmuller, Krone), packs de decoraciones... Yo los tengo todos. La mayoría ni siquiera los he usado (las pinturas), pero... Es mi manera de agradecer a SCS por un juego que me encanta.3 points
-
It was again a lovely convoy.? #ScaniaGang #Family @Milousano @Just_AHD @DJ Modém @Kirian [GER] ?3 points
-
3 points
-
3 points
-
Greetings! Since the official release of 1.37 for American Truck Simulator (ATS) and Euro Truck Simulator 2 (ETS2) over a month ago, we have observed an influx of questions and frustration for multiplayer support on the latest version. Today, we wanted to reach out to the community to express our mutual thoughts around the situation, and to provide an insight into the current progress. A lot of effort has already gone into porting multiplayer to 1.37, and we would like to assure you that progress is being made daily. You will be happy to know that 1.37 is now in a 'working state', with 90% of the work complete. This is good news, as this means while using the latest version of ETS2 and ATS we can connect to our test servers. However, if there are unexpected bugs presented, this percentage can change at any time. There has been some speculation of the latest DLC 'FH Tuning Pack' causing a slow-down on the progress. Thankfully, this is not true, as the new DLC can be supported very quickly. However, what is causing a delay in progress is the newest sound engine (FMOD). This is a new core feature in the game, which has presented new challenges for our developers. Right now they are currently reimplementing the truck sounds, which is consuming 9% of the 10% remaining to complete the port to 1.37. The remaining 1% is for finalising other minor tasks. In an effort to answer some popular questions, we have listed our answers below. Of course, if there are additional questions you would like to ask, you are welcome to post it on our forum topic. We will monitor the topic over the next few days and answer them as soon as possible. When is multiplayer support for 1.37 expected to release? You may have seen it mentioned often that the 1.37 support is 'ready when it's ready', or 'it is coming soon'. We understand this is not helpful information to you, and it can be frustrating not being given any updates about it. The reason for this is because there are too many possible outcomes to promise a set date. Instead, we can only speculate on a rough time period. However, if things don't go as planned, this can be extended. Right now only the lead developer 'mwl4' has the knowledge, skills, and tools to prepare the port from 1.36 to 1.37. In addition to him working on the update, he has personal commitments in the real world. The whole team are supporting him to the best of our abilities, but we are limited to only minor tasks. Please remember that ETS2 and ATS are single-player games at their core, and having a working multiplayer for so many years is a feat of its own! We know a lot of you are losing patience, but supporting multiplayer takes an unbelievable amount of skill and time. How can I stay up to date with information about 1.37? We will ensure you are informed by keeping our social media channels and information regularly updated. You can check them out below: TruckersMP News | Development Announcements (forums) | Discord | Twitter | Instagram | Facebook I already upgraded to 1.37, how can I play on the multiplayer servers? As multiplayer does not support the 1.37 version yet, you will need to downgrade your game version. We have provided a guide on how to downgrade your games to 1.36 here: How to downgrade Why are you still focusing on large official events such as Real Operations V9, instead of working on 1.37? The TruckersMP Team consists of over 200 members. Each member has an area in the project to focus on. Official events are created by the Event Management and Event Team. They collectively spend thousands of hours to provide the community with fresh and exciting events. The multiplayer port to 1.37 is an effort the Developers focus on. Presently, only mwl4 and ShawnCZek work on the game client due to their skills and knowledge in that area. I have seen a lot of client updates recently, are they contributing towards 1.37? The updates you will have seen recently were primarily bug fixes and features required in general for the multiplayer mod. The target version for these updates was mostly for 1.36, however, some updates were made in preparation for 1.37. These updates were required and did not affect the 1.37 update progress. As Summer is approaching, will the Spring weather mod be removed? The Spring weather mod will be removed on the release of multiplayer support for 1.37. ProMods 2.46 is ready, will it be supported on 1.37? Initially, the ProMods servers will be offline for a few days until multiplayer support for 2.46 is ready. You can expect ProMods to return on version 2.46 shortly after the release of multiplayer on 1.37. Will the World of Trucks 'Operation Genoa Bridge' event be supported? As this event is only available in 1.37, it cannot be supported yet. If the event is still active when we support 1.37 then it will be available on multiplayer. Will the latest DLC 'FH Tuning Pack' be supported? Yes. We can support the FH Tuning Pack DLC very quickly, so you can expect this to be added in the initial update for 1.37. This concludes our development update for 1.37. We would like to say a huge thank you to everyone that continues to support the TruckersMP project. Your patience is greatly appreciated and we understand you are keen for the 1.37 multiplayer support. We are listening to your questions and concerns about the 1.37 support and hope this information has helped you in some way. -TruckersMP Team --> View post on homepage2 points
-
I really don't know what happened to quality but K2 points
-
Hello @Prushn, We are glad to hear that your problem has been solved. Thank you everyone for your participation. Have a great day! Sincerely, General18 TruckersMP - Trial Support /Locked and Moved to Solved.2 points
-
2 points
-
Hello, the decrypter for any .sii Files i personally use, u can find inside the downloaded Folder of Virtual Speditor i just dragged that to my desktop and then i drag my .sii file onto it. Also be sure to set ur Save Format to 2, u can edit inside here Hopefully that will help u Kind Regards, Tim2 points
-
2 points
-
Ist es auch nicht. Wenn man mit Absicht die ganze Zeit Quicksaves ladet und somit andere Spieler gefährdet, dann wird man gebannt. §2.5 - Rücksichtsloses Fahren* Der Versuch, anderen Fahrzeugen mittels Desync-Lag oder Schnellspeicherungen Schaden zuzufügen, ist verboten. Das schwierige hier ist zu beweisen, dass der User das mit Absicht gemacht hat. Fährt man einem zu dicht auf, dann ist man quasi selber schuld und ich habe 0 Mitleid mit solchen Usern.2 points
-
2 points
-
2 points
-
2 points
-
Hallo @ManiakTesla, wenn User in einem zu geringen Intervall Nachrichten in den InGame-Chat schreiben, ist dies Spamming. Jedoch gibt es keine Regel welche das Werben eigener Gruppen, Discord- & TS³-Server verbietet. Meines Wissens nach ist dahingehend auf kurz auch keine Änderung geplant. In Bereichen mit sehe vielen Spielern (Calais, Duisburg, oder auch in Convoys) wollen nun mal viele Spieler Aufmerksamkeit und eine möglichst große Reichweite zur eigenen Werbung ausnutzen, weshalb dann teilweise 5 Spieler auf einmal ihre Speditionen, Server usw. anpriesen. Dagegen ist nichts zu machen, solange es kein Spamming ist.2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
We're aware of the issue and our developers are looking into it. I've chased them on it now and will do some testing to see if a solution can be found quicker.2 points
-
2 points
-
2 points
-
2 points
-
RLC Convoy @Naza D @callyba @EHHVTC Examiner I RJGAM3R @Courtz49 @BadLight931 point