FernandoCR [ESP] last won the day on April 28 2023
FernandoCR [ESP] had the most liked content!
About FernandoCR [ESP]

Profile Information
-
Gender
Male
-
Location
Basque Country - Spain
-
Interests
Driving simulation, adventure and ARPG games, mostly.
-
Preferred Trucks
Scania
-
American Garage Location
New Mexico: Roswell
-
EU Garage Location
Spain: Bilbao
-
Known languages
Spanish, English
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
FernandoCR [ESP]'s Achievements
-
LDMax-FR-CH started following FernandoCR [ESP]
-
AURORA & CHENXING started following FernandoCR [ESP]
-
Lεσ. started following FernandoCR [ESP]
-
Por procesador y memoria, está bien, pero esa GPU es inferior en rendimiento a la mínima recomendada (GTX660), por lo tanto es normal que a nivel gráfico lo notes. Tendrás que reducir las opciones para que TMP vaya más o menos bien e incluso más si tienes planeado moverte en las zonas con gran cantidad de jugadores.
-
Solve the congestion problem at the Kirkenes quarry
FernandoCR [ESP] replied to wloong's topic in Rejected
^^ You could say that, yes. But it's what the majority of the players wanted. So it's what the TMP staff decided to give them. The minority can use empty servers, drive on empty roads or quit TMP and use single player. This has been the official answer for a long time now. -
Solve the congestion problem at the Kirkenes quarry
FernandoCR [ESP] replied to wloong's topic in Rejected
No need. The solution is simple and has been posted lots of times, referencing this quarry road or the C-D one in the base map: You don't like the conditions on that road, drive somewhere else... -
You can always instruct the convoy participants via text, although it's not the best idea (I'm against texting while driving), but being the only option you have and that everyone (or almost) is doing it most of the time, it should be OK, as long as you are cautious while texting.
-
I don't like those people who only play to drive up and down the same road recording and reporting. But if you are worried about them, the solution is simple: drive somewhere else, there's a lot of map and other servers. When someone complains about the toxic players who are continuously breaking the rules on the C-D road, that's what everyone else give them: "Go away from the C-D area". I can see how this "suggestion" could be helpful to lower the "rec/rep" toxicity, but I also see that it would be even more helpful to raise the "F*** the rules" toxicity. And as a joke, it's not bad, actually (December 28th is in Latin countries like "April fools day" in other countries).
-
So, from what I understand, it would be needed to add a new server exclusively for this map, same as it happens with Promods. I doubt that it's worth it to spend time and resources opening a server unless lots of people would be willing to use it on a daily basis. And I doubt that many TMP players would want to do this.
-
You placed the mod in the wrong folder. The way you put it, it will work in single player but not in TMP. For it to work in TMP, it needs to be stored in \Documents\ETS2MP\mod or \Documents\ATSMP\mod. You can simply copy/paste from the current location to the TMP one and then you can use it both when you play in TMP and when you play single.
-
Princ Bajaja_CZ started following FernandoCR [ESP]
-
^^^^ I doubt that bot vehicles would have a name/tag on top of them, so it would be easy enough to distinguish if the vehicle one is seeing is a player or a bot. But that's irrelevant. It's been years since TMP stated that they were working on this, they even got it to work, to a limited extent, in a beta test. And nothing since then, other than some news about a "framework" that might make things easier to have bot traffic implemented. I find it unlikely that TMP will ever have this feature.
-
It would be cool, no doubt. But seeing that it's been more than 8 years and nothing has been done/mentioned about it... I doubt that this will ever happen.
- 18 replies
-
- 1
-
-
- development
- working
-
(and 2 more)
Tagged with:
-
The message itself explains it. There's a banned account that the system has detected as owned by you, so you are not allowed to use a second account to keep playing, as long as the first one remains banned. The solution is also given: "If you believe this is an error please contact through our feedback system". You can see info on how to send a feedback ticket here: https://truckersmp.com/knowledge-base/article/25 The ticket should be sent to Game Moderation Management.
-
Another difference: IRL and in any population group most people "play by the rules" and there's only a small number of rule breakers, in comparison. TruckersMP's population is not like that, and the C-D area in TruckersMP is the exact opposite of that. You would need such amount of "police officers" that the traffic would probably become twice as much as it is now. Situation would become even worse. And many of the offenders would just see it as a new GTA experience in TMP, let's escape from the law... I can't stop being amazed with the amount of "suggestions" that try to improve a place in TruckersMP that most players don't want to have improved. It's been said many times: If TMP decided to "erase" the C-D road from the map, the problems there would not be solved. They'd just be moved to some other road in the map. And then what? Another lot of suggestions to "improve" that new area? When the solution has already been provided, even by staff members? "If you don't like how things are there, drive somewhere else".
-
Deactivate chat when vehicle is in motion
FernandoCR [ESP] replied to Interstate Nomad's topic in New
No one would be able to greet you if they are moving. And if they are stopped, they should understand that you can't text back if you're moving. You can always flash your lights or give a short honk to greet back, no need to type anything. -
Problem is that "We" in this suggestion is maybe some dozens of players. Versus thousands of GTA/NFS style fans that don't need and most importantly, don't want anything that resembles simulation. I doubt that TMP would open a new server and the existing ones... The only suitable for a change would be Arcade, as it is the least used one. But if this server were changed, surely there would be lots of complaints, even from people who never used it and would never use it, asking to bring it back. You can see disagreement in this same topic (and in many others alike) from someone who would still have all other servers to play as they want, but still reject the mere idea of a Hard simulation server that they could simply ignore. Besides, TMP would probably say that they don't need and don't want such a server. It would make things more difficult to handle and for just (best case scenario) 200-300 players? No way.
-
I want an alternative route from you
FernandoCR [ESP] replied to Coni Dep V1.0.0.4's question in Unsolved Topics
Best way to do WoT events like this is: You go to one city in the area, pick a job to a different one that meets the distance requirement, do the job. Then you teleport to a different city with fast travel, pick a new job. This way, with 15 jobs you can visit 30 different cities and complete the personal goal easily.