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FernandoCR [ESP]

Veteran Driver IV
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1989 International Driver

About FernandoCR [ESP]

  • Rank
    21t Glass Panels

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  • World Of Trucks

Profile Information

  • Gender
  • Location
    Basque Country - Spain
  • Interests
    Driving simulation, adventure and ARPG games, mostly.
  • Preferred Trucks
  • Known languages
    Spanish, English

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  1. FernandoCR [ESP]

    Do you text and drive in TMP?

    Only times I don't stop to send a text is when I see a speeder crash, I'll risk opening the chat and sending a LOL. Other than that, I will stop or won't send anything.
  2. FernandoCR [ESP]

    New Speed Limits....

    I think that the OP is referreing to ATS. Unfortunately, there are no Arcade servers for ATS so far, maybe it would be a good idea to send a feedback ticket or a suggestion HERE so the developers can consider changing one of the almost unused servers into an arcade one (no speed limits and no collisions) for ATSMP. Myself, I do WoT jobs all of the time, with stricter speed limits than the Simulation servers ones, so speed has never been a problem. About the number of players, like @Polyxena [GER] said, being summer holidays doesn't mean that people stay at home playing videogames, many of them go away on vacation.
  3. FernandoCR [ESP]

    Would you choose to go to Duisburg?

    @BoostedDrifterz Sorry, but that's so... Wrong. If you need to do things quickly, using alternative routes is always better, you don't have the jams, the chaos, the chance to be crashed, etc. And the alternatives are highways which (tested by myself) only add 50-60 Km to the route. Just do the maths, 500 Km driving slower and having to stop because of "accidents" or traffic jams, or 600 Km driving at 110 Km/h max all of the time... Which is faster?
  4. That road is where most idiots drive all of the time. Lowering the limits will only make them be idiots at lower speeds but they'll keep acting like idiots. With alternatives a lot faster and safer, I don't get why people keep using that road and complaining about being crashed. What limit should be enforced? 60 Km/h? It would be bad and against the real limits, because there's like 50% of that road with 80 Km/h limit. Should it be 80 Km/h? Then you'd have those idiots going at 80 Km/h all along the road, even the 60 Km/h limited stretch in Germany, and causing the same chaos, overtaking on the grass or with oncoming traffic. The only advantage that I can see is that with a 50-60 Km/h, probably many of the usual "Idiots on the road" would stop using the C-D and start looking for another place where they could be "themselves" again. So it would solve nothing, it would only move the problem somewhere else. Like I always say, if you don't want chaos, don't go looking for it, let the idiots destroy each other and use other roads. And it's best if they are always in the same place, easier for the rest of us to avoid them.
  5. FernandoCR [ESP]

    45MPH City limit

    @8up Local Exactly. I'm not even sure if that's how it works, it's something I remember reading a long time ago. Resizing the area could make some of the city streets to have highway limits... Or it could simply be impossible. Only DEVs know for sure.
  6. FernandoCR [ESP]

    45MPH City limit

    I think that the problem here is that cities are modelled as blocks. Imagine a block or area that contains a city. The city speed limit is applied to the whole block. If there's a highway going through that block, it's also affected by the same speed limit. Something like this: And IIRC, there's no other way to set speed limits other than applied to pre-modelled blocks. This would explain why some highway stretches are affected by inside-cities speed limit.
  7. FernandoCR [ESP]

    Road to Simulation #2

    Let's hope we don't need another 38 pages before someone decides to lock this one. I honestly think that these announcement topics should not be open for discussion, seeing as they always end up the same, a loop about how bad - no, good - no, bad - no, good... it is whatever was changed. It would be a lot more practical to put the announcement as locked to comments and whoever wants to show disagreement or give their ideas for improvements could use the feedback system or the suggestions section.
  8. FernandoCR [ESP]

    Road to Simulation #2

    @Alex [ITA] Same here. The problem, as I see it, is that too many people see Simulation 1 as a remake of EU#2, so they feel that they have been "cheated" to drive slower than before. And they won't use the arcade servers because they don't want just to race, they want to have collisions too. This, added to the fact that Simulation 1 has 4200 slots, makes them stay away from the arcade servers, "forced" to drive at 110 Km/h. Now, they are against the new ban rules, because they see that they are the ones most likely to suffer from them, precisely because they keep doing 110 Km/h everywhere and are more likely to be involved in "accidental rammings". I'm not worried at all and I guess that you aren't either.
  9. FernandoCR [ESP]

    How do you see TMP updates to servers and rules?

    @BanneD_ It doesn't make sense to you, that doesn't mean that it can't make sense to other people. I suggested to change all servers to no-collisions. To many people, that suggestion doesn't make sense. Because they can't get the concept of a driving game without crashes. To others, it does make sense, because it would lower the number of trolls in TMP to almost zero and it would not change the way they drive now. In case you didn't notice, it's those who want to speed the ones asking for collisions to be enabled in the arcade server. And most of their whining doesn't make sense to me. "We are forced to drive at 110 Km/h." But it's their choice... There are arcade servers where they can go faster, only they decide to not use them. "Driving without collisions is not realistic". Driving trucks at 170 Km/h on open roads is the least realistic thing that anyone can imagine (race trucks are limited at 160 Km/h in circuits). And most senseless thing to me: Why people keep playing a game they don't seem to like anymore. Someone asked "Did you stop playing because of trolls?" Well, I did stop. For months. Not because of trolls, they were the least of the problems. The main problem was that it had become almost impossible to finish a job without being rammed several times by people going full speed. The alternative was to switch to a server that meant empty roads most of the time. I, like anyone else, don't want to play a multiplayer game where I'm alone 90% of the time. That's why I used to play in EU#2, that's why many speeders play now in Simulation 1. When things got too much to bear, I stopped playing. And I suggested changes. Like this one: Maybe it's time that speeders followed my example and started suggesting things with reasons instead of whine all of the time about how bad TMP has become. Or follow my other example and play other games if they don't like TMP anymore.
  10. FernandoCR [ESP]

    How do you see TMP updates to servers and rules?

    @BanneD_ Sorry, missed the icon, now it's the one I intended to use. "Upvoting" or "liking" posts is something I do when I don't see the need to contribute further. People will react to what they like (mainly because there's no "unlike" reactions here), surely you have received upvotes and likes. And I wouldn't disparage those who gave you positive reactions just because I don't agree with them. I find that childish.
  11. FernandoCR [ESP]

    When you are new to truckersmp....

    @049David [GER] Fair enough. Obviously, what I said is also my opinion, nothing more. And I occasionally will honk back in the game, but that "greeting" is, to some, something like sitting on the honk button since they see you until you are out of sight. That, instead of greeting, is annoying. Even more when they have several air-horns. To me, it's as annoying as when someone with a lot of extra lamps on bullbars and rooftop bars comes towards you with their high beams on and don't bother switching them off. That's what I find specially rude, not the regular use, but the abuse.
  12. FernandoCR [ESP]

    Allow fatigue simulation

    @FlamingTree 1) Easy to check that it isn't. Pick a job in SP and see how much time advances in, say, 10 minutes real time. Then do the same thing in MP, same conditions (driving on open roads). 2) Yes you can. But with fatigue simulation enabled in SP, you HAVE TO stop and sleep before finishing a long enough job, in MP... You can do several without needing to sleep. Time advancing techniques, like teleporting, ferry travelling, etc. will fill the fatigue counter, but it doesn't fill by simply driving, you can drive for hours (real time) without any fatigue showing. 99% sure about this.
  13. FernandoCR [ESP]

    When you are new to truckersmp....

    @049David [GER] I find it rude when others honk at me for no reason... Maybe I'm just too focused on how things are IRL and in Spain, there are rules about the use of the acoustic signs (honking) and they are only allowed in 3 situations: to avoid an accident, to warn the driver ahead that we are going to overtake, to warn every others that we are on an emergency service (carrying someone that needs medical assistance to a hospital, e.g.). Using it for any other purposes (like greeting other drivers) is punishable.
  14. FernandoCR [ESP]

    Road to Simulation

    @Hecki_Stafman You are completely right, senseless. My apologies. It's just that it's something that hits my nerves, when someone accuses me of things that I didn't say, it's like they're calling me a liar. And I don't like that. Then again, if you think about it, this topic has become a senseless discussion almost since the beginning. Maybe it's time it was closed.