• Announcements

    • scarface0359

      Current development status [overview + info]   12/04/17

      Hey truckers, quite alot happened recently and we are getting many questions from you. To help you getting your answer much quicker, here is a recap of the latest information in regards to the Italy DLC, the Special Transport DLC, the wintermod and the latest game updates.   SCS released the Italy DLC. This DLC is not properly working in multiplayer at this moment. Until official support has been added, use the DLC on your own risk. You won't get banned for driving in the Italy area, but you might experience issues with missing NCZ and other minor bugs.   American Truck Simulator is not supported for quite some days now.   The Special Transport DLC is not guarantueed to be included within the first few patches. Due to the complexity of the situation of how the content of this DLC operates, it is possible that support for this specific DLC will take a long time, or in worst case scenario won't be supported at all. Please bear with us and give our developers enough time to make sure everything goes alright. Putting pressure on them or creating a massive amount of topics about it is not going to change the speed of development.    As always, our team is working hard to make sure we can give you the best experience. We hope to provide you a new version of our mod with support for ATS real soon, but we are currently not able to give you an estimated date of release. We thank you for your understanding.  
    • BAKERPK [PL] [ENG]

      Translation Team Recruitment   12/11/17

      Hello Truckers! We are making small changes in the team. We are looking for new translators for our community. Please check the requirements and send it to us. Languages that we are interested in are: Turkish, Polish, Spanish, Russian, Chinese, French, German   Requirements: * You are at least 17 years old. * You must be active in our community. * You have sufficient knowledge of the English language. * You understand and respect the forum and in-game rules. * You can remain calm and polite in a conflict. * You are able to ask questions and inform yourself if you don't know something. * You are able to work in a team and participate in team discussions. * You have some basic social skills as you will be in touch with many community members. * You are dedicated and devoted to help other members of the community. * You are registered on TruckersMP's forum for at least 1 month. * You know at least one more language than English   Please feel free to send an application here: https://truckersmp.com/recruitment Thanks for your interest ! End Date: 20/12/2017 Good Luck to Everyone !

FernandoCR [ESP]

Veteran Driver III
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About FernandoCR [ESP]

  • Rank
    Mudatrucker

Profile Information

  • Gender Male
  • Location Basque Country - Spain
  • Preferred Trucks Mercedes
    Peterbilt
    Scania
  • American Garage Location
  • EU Garage Location

External Websites

  • World Of Trucks

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  1. 0.2.2.2.0 Released

    @fabristunt There's a warning before the kick and it's enforced at all times, which can be annoying to those who decide to not use the Winter mod and are used to drive without lights on during the day. Myself, I drive always with lights on, no matter the weather or the time, so I don't see any problems with this new "rule", but I can see why some people have concerns about it. But keep in mind that you may not be using the mod, so you see daylight at 20:00 and the player next to you is using the mod and to him, 20:00 is full night time. This is why, for security reasons, all players must use headlights always during the Winter mod "season".
  2. En Steam, vas a la biblioteca, seleccionas el juego, picas con el botón derecho y vas a propiedades. Allí, vas a la pestaña de "Betas" y en desplegable, eliges "Ninguno" ya que TruckersMP se actualizó ayer mismo y ya es compatible con la versión oficial del juego, no es necesaria ninguna Beta. Ten en cuenta que aunque puede que veas trailers del DLC de cargas especiales (si es que lo tienes) no puedes jugar con esas cargas en MP, si intentas aceptar un trabajo con una de ellas, te echa del servidor.
  3. Concerns regarding the Special Transport DLC

    This DLC will be restricted to only certain routes in SP, so it should be the same in MP (just like they did with the Doubles being restricted to Scandinavia). If that happens and can be done, it would need a lot of thinking about the allowed routes, because if one of those is the C-D road, chaos is guaranteed. Not because "someone" with the trailer can block both lanes, but because there would be lots of "someones" driving those trailers on that same road. And many of them would try to break some speed records with them, you can be sure about that. Same with every 2 lanes - 2 ways roads, they would be the most challenging, but in MP, that means chaos. In SP, the Pilot vehicles would make room and stop traffic for the trailer to go by, but in MP that's not happening and we all know how respectful (sarcastic mode) most of the players are, so hoping that people would stop and pull over to let you drive your huge trailer is just that: Hope. And you can find another player coming the other way with a trailer as huge as yours... What then?. This thing in MP, EU#2 and unrestricted, is unthinkable.
  4. Sania S: how fast did you get until now?

    I've only driven it for testing purposes, doing one job. Max speed = 80 Km/h (that was the speed limit all along the route). Switched back to my old Streamline, I like it better.
  5. Where do you drive the most? Or your favourite road?

    I'd play nothing if I had to stick to my own country!! Now, seriously, I started doing WoT jobs a long time ago and those are what I drive for, so I open the list, choose the highest price vs. distance one, as long as it's at least 1000 Km long, deliver and then pick a new one right at that same city. With this "system" I drive all around the map. My last 2 jobs were from Lille (France) to Catania (Italy) and then from Catania to Jonkoping (Scandinavia). This last one, 2880 Km long, my new personal record on a single job without altering the route.
  6. Driveable AI traffic cars

    @Ray Official Don't hope too much. It's been said by Staff members that no AI will be added to the MP mod, too stressful for servers to synchronize it for each player. And new cars, it's been also said that it won't happen in a long time, if ever. About your idea for suggesting that only people in certain ranks would be able to drive cars, it has been suggested before and rejected too. But I never said that "all car drivers are trolls", I said that the car is a phenomenal weapon for trolls, which is true. And not just the trolls can ruin your game, so many people doing over 200 Km/h in their cars and then losing control and crashing into anything in their way, if you're nearby, your truck can be destroyed even when that player had no intent to do so.
  7. Driveable AI traffic cars

    @Ray Official and @Sgt.CameronA You didn't get the point... The suggestion is not about adding AI cars, but to use the current Scout car as an example and create new mods, based on the AI cars (Volkswagen in the image), for players to drive. In the end, it's the so common "Add new cars to MP" suggestion, only this time the OP uses a new argument ("there are already the AI car models, so it should be easier"). OT: No, thank you. One car was implemented and the roads in ETS2 EU#2 server became a lot more unsafe, people driving too fast, racing, out of control because of the weird physics, etc. Many trolls discovered that the car is the perfect weapon of trucks destruction, speed, acceleration and weight to crash into trucks with trailers, send them in the air and be able to keep driving like nothing. Give them more cars and you'll just be upgrading their arsenal. And no trolls may give up on the Scout at some moment, out of boredom, but put more, different car models and you'll see more cars than trucks in the MP game. It would be more realistic, true, but it wouldn't be a truck driving game anymore. So, -1 from me.
  8. Sugerencias de dlc

    Es una cuestión muy simple: Para que todo el mundo pueda ver los contenidos de los DLC extra, los ficheros de esos DLC tendrían que ir incluidos en la distribución del lanzador de TruckersMP. A partir de ahí, cualquiera con conocimientos podría editar sus partidas guardadas y usar esos ficheros para personalizar sus camiones sin haber comprado los DLC. Dicho de forma más simple: Yo no compro ningún DLC, pero como tengo los ficheros, me preparo un Scania con todos los accesorios de Mighty Griffin, neumáticos Michelin, pintura Raven, etc. Si esto llega a oídos de SCS (y llegaría, puedes estar seguro) podrían demandar a TruckersMP. Es por eso que la única forma de que otros vean tus personalizaciones basadas en DLCs, es que ellos también tengan esos DLCs. TruckersMP nunca incluirá esos ficheros en su lanzador.
  9. I play WoT jobs, so time is not an issue, but... That road is un-driveable at peak hours, no matter how careful, respectful, patient you are, there will always be one or more idiots that will try to use the smallest gap to overtake, hitting and damaging your truck and/or cargo. And that's if you're lucky enough to go through without meeting any of those ****** using NCZ hack, who send your truck+cargo in the air, completely destroyed. Adding to the issues of that route, if you need to F7+Enter because someone made your truck to get stuck, you'll end up inside one chaotic repair shop, continuously flooded with people who don't know how to exit a non collision zone without causing further chaos. So, at peak hours, I don't need to wait in a line because I won't be driving on that road. Any other times, if I decide to give it a try, I'll use my no-damage cheat (WoT jobs can't be "recovered" by loading autosaves) and drive following the speed limits so I have time to come to a full-stop if I find a jam, wait until it clears and keep driving. I've witnessed too many times the consequences of trying to overtake a jam, most of the times it just makes the jam worse when the overtaker hits oncoming traffic heads-on or ends up with the truck stuck in the middle of the road trying to merge back with no room to do so.
  10. Guide To Surviving Calais-Duisburg Road

    @Sgt.CameronA Well, you're wrong. There's lot of us who don't find the C-D road idiots funny at all. And to us, that road is the opposite of a "stress-reliever". To me, a stress-reliever is a peaceful drive, being able to deliver 2000 Km long jobs without any incidents. If crashing into others and/or being crashed into is your idea of a stress reliever, then maybe you should be playing GTA 5, any of the "Flatout" titles or anything similar when you feel stressed.
  11. Border Controls and Closed Borders?

    @MadCowTransport Best thing you can do is ignore them. If they have your vehicle stuck in a blockade and start asking questions or telling you to do this or that, just don't answer (the only time I suffered this situation I only said "Smile for the video, please", and the 2 idiots drove away like rockets, too late I'm afraid). And if after a while they haven´t left, out of boredom, you can just hit the F7 to teleport to the nearest repair station or even quit the game, change to another server and drive for some minutes and then go back to the previous one, far away from the trolls. About the nVidia Share issue, I 'm afraid that I can't help, mine is working fine, the only times it stops working is when there's a new version of GeForce Experience pending installation. Truth is that I only use the "Instant Replay" option, recording full trips would require a new several TB HDD, exclusively for the videos.
  12. Winter mod

    There's no such thing. When/If the developers decide to release an MP compatible Winter mod, it will be "embedded" in the launcher, so when you install, you'll have the option to download the extra mod. Then, when you start the game, in the MP settings you'll see the Winter Mod and "Seasonal Effects", which you can enable or disable wether you want to play with or without the snow. At least, that's how it worked last 2 winters.
  13. Winter Mod

    I read someone quite logical in another topic. There's a difference between metheorological and astronomical winter. You can see the definitions here: https://www.metoffice.gov.uk/learning/seasons/winter/when-does-winter-start So, to keep it logical, the Winter mod should be added by December 21st.
  14. Opinions on the Scout Cars

    ^^ In fact, it's the opposite. Cars in the game are just a modded truck, the physics affecting them work the same as with trucks. The problem is that the Scout cars were made with 8000 Nm. torque, 20 tons weight, they can accelerate like a rocket, reach way over 200 Km/h, and their brakes are so flawed... But most people just see a car and they think that they're on a racing game, that's why you can see so many of them "wheels-up". Power without control = Disaster.
  15. WoT

    WoT was updated this same morning, to be fully compatible with the new release 1.30 of ETS2. When this happens, if you downgrade ETS2 to keep playing MP, your game is no longer compatible with WoT external contracts, since those require the player to use the latest version of the game. You can do external contracts in single player, but will not be able to do them in MP until the developers release the update to support 1.30.