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Bеаn

Veteran Driver V

About Bеаn

  • Birthday 12/22/2004

Profile Information

  • Gender
    Male
  • Location
    England
  • Preferred Trucks
    Scania
  • EU Garage Location
    United Kingdom: Grimsby
  • Known languages
    English

TruckersMP Information

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Community Answers

  1. Happy Birthday m8

  2. This was attempted twice with the "zones" TruckersMP attempted - the first being close to C-D and the other at the alps. These attracted some players, but weren't enough to constantly draw players away from C-D. Once the hype was over, everyone went back to C-D. Additionally, the claim of there being staff actively doing things to keep people entertain fell through, as while there were plenty of staff, there was rarely any live operations. If you were to do this, you'd see an influx of people coming to one area (an area usually poorly picked) for a couple days (1-2) and then getting bored and going back to C-D. The only real competition for C-D has been the alps or when a new map DLC releases.
  3. I haven't attempted to make claims that simply aren't true, unlike yourself with this project. Your changelog claims to have "In-game real-time X and Y coordinates.", when in fact, they're often hours/mins old - which further debunks your claims of "completely [eliminating] the 60 to 120-second location caching delay" (if this is indeed what you meant by that claim). You also, depending on the VTC, do, for example, upwards of ~1k requests per page load/vtc query, because you check all members of that VTC individually and check each "game staff" one by one. That's extremely inefficient, even if it is fast - and the speed likely comes from the fact you're caching heavily and therefore displaying information that isn't anywhere close to accurate. An example of this is: you claim this person is near Glasgow, yet they're in a completely different country, in a completely different part of Europe. On top of this, you say that report moderators and game moderation trainees are game staff when they have zero permissions in-game. You have an array of everyone related to the GM team, despite the fact more than half of them don't appear on the map (GM+), you then loop through this entire list checking the status of each and every one of them one by one. How you think that is performant baffles me. Also, what exactly is the point in querying the online status of people who are guaranteed to not appear online? This just seems like an absurdly mischaracterized usage of the word "tool" - it has zero benefits. I don't know how this got accepted.
  4. This doesn't seem like the place to air such grievances, as this post was made by a player, not TruckersMP themselves. Nonetheless, I agree that there's no need to hide admin usernames - certainly not in the fashion outlined in this suggestion. As I said in my original comment on this suggestion, staff can easily make themselves known if they do the opposite of the steps I outlined - albeit not on the TruckersMP website itself, so that at least removes some of the anonymity for admins who wish to do so.
  5. I prefer and support this idea, provided it's locked to people who have previously been in that VTC. It could also be extended to other events, where people can leave star based reviews based on how good that event was; which could give people who are looking at going to events hosted by someone an idea of how good their previous events were. Good suggestion overall, much better than having people leave comments.
  6. Happy Birthday

  7. Happy Birthday 

  8. I think there may have been a change sometime down the line, but I just think the case here is that it’s a coincidence that it’s dark when you start convoys.
  9. I have to say I agree with Djoh. I don’t see what this adds, just seems like another unnecessary accessory. Skodas are very rarely used for any purpose other than CD bashing. You’ll rarely see Skodas used primarily for convoys, for example. So there’s no need to add anything more to them, especially not yet another blinking light.
  10. I'm sorry to say but most of this isn't correct. Game time has nothing to do with a person's timezone, nor is it synced to a specific one. Everybody, regardless of server, is on the same time. The only difference you may see is the level of light. It just so happens that it's dark when they play. There could of been an update to make it darker/change the time, but I don't think there was - besides any made for the addition of winter mod, all of which are generally routine. Additionally, this seems to be a response generated by AI, given that the vast majority of it doesn't really align with what's been questioned previously. It may be an idea to proofread what AI generates for you before posting it, just to avoid confusion.
  11. If this happens all year round, I'd assume it's just unfortunate timing. I don't recall exactly what you're referring to by a time adjustment that happened over 2 years ago, as my memory isn't good enough to remember that, but I do recall something about times changing back then. For other times of the year, you could always use mods like springs to make nights brighter, perhaps.
  12. As far as I'm aware, this works as follows. If you have the winter mod installed, you'll generally see darker nights/mornings. Whereas, if you don't, you'll see the standard; which can cause cases where you'll have to put your headlights on while it's still reasonably light, for example. You can always find the current server time here or the map, from which you can plan your convoys. Timings generally change based on the current weather mod installed and weather mods usually follow the meteorological calendar (afaik), so you can expect the spring mod to be supported around the 1st March (or the 20th, if the astronomical calendar is used). When the spring mod is supported, timings will change to fit the season: which means lighter mornings and nights/evenings. Hope this helps.
  13. There isn't a need for anything like this. If you don't wish for people to know who you're while issuing bans, you can simply take these steps: switch to streamer mode and use an anonymous username on the upload platform of your choice. While staff are logged in, which they need to be to issue bans, they don't appear on the tab list, so using the aforementioned method, it's unlikely anyone will know who you're. There are some caveats to this. Namely the fact that it can be harder to moderate certain rule breaches while in streamer mode (CB-related, save edit related incidents, for example). It's also a requirement at times that GMs are needed to be seen in chat and indeed in game. In these scenarios, you'll rarely see any backlash from players, so there shouldn't be a need to hide from them. If staff can hide their usernames entirely while in-game, it'll add more complications than problems it solves. It'd also further increase the alienation between players and staff. Staff are meant to be there to assist the community and it's important they have the opportunity to be seen. Seeing "Game Moderator" in chat isn't community originated. I'd also like to add that I disagree with the universal hiding of game moderator names in appeals, on bans and so forth, I don't see a reason for it.
  14. TruckersMP is what you make it. It's designed with simulation in mind, albeit not as stringent nowadays. However, it does offer the chance to have an arcade experience. Therefore, it allows for all playing styles: simulation, casual and "racing"/arcade. It just needs more people to use the correct server for their playstyle. For me, I prefer to drive in both a controlled simulation environment but also enjoy the freedom arcade offers.
  15. Happy Birthday 🚌

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