I haven't attempted to make claims that simply aren't true, unlike yourself with this project. Your changelog claims to have "In-game real-time X and Y coordinates.", when in fact, they're often hours/mins old - which further debunks your claims of "completely [eliminating] the 60 to 120-second location caching delay" (if this is indeed what you meant by that claim). You also, depending on the VTC, do, for example, upwards of ~1k requests per page load/vtc query, because you check all members of that VTC individually and check each "game staff" one by one. That's extremely inefficient, even if it is fast - and the speed likely comes from the fact you're caching heavily and therefore displaying information that isn't anywhere close to accurate. An example of this is: you claim this person is near Glasgow, yet they're in a completely different country, in a completely different part of Europe.
On top of this, you say that report moderators and game moderation trainees are game staff when they have zero permissions in-game. You have an array of everyone related to the GM team, despite the fact more than half of them don't appear on the map (GM+), you then loop through this entire list checking the status of each and every one of them one by one. How you think that is performant baffles me. Also, what exactly is the point in querying the online status of people who are guaranteed to not appear online?
This just seems like an absurdly mischaracterized usage of the word "tool" - it has zero benefits. I don't know how this got accepted.