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Retired Legend
 TruckersMP Profile
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HumaneWolf last won the day on October 12 2018

HumaneWolf had the most liked content!

About HumaneWolf

Profile Information

  • Location
    Sjælland, Denmark
  • Interests
    Gaming, programming, web design, technology
  • Preferred Trucks
  • American Garage Location
    California: San Francisco
  • EU Garage Location
    Norway: Oslo
  • Known languages
    Norwegian, English. Also understand Danish, Swedish and some Spanish.

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72148 profile views

HumaneWolf's Achievements


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Community Answers

  1. Hey mate! Your presence has added so much things to truckersmp... I want to express my gratitude for all the things you have done for us and everything you worked on. Ur the kind of person with whom everyone would love to work. Thanks for everything <3

    1. Cowie


      Kind words @NeonLeon !


      I completely agree with what Neon has said, thanks for your help over the years, Humane.

  2. Good luck on all of your future adventures!

  3. Sad to see you leave

  4. So, I've been around here for a while now. I joined the team back in December 2014, as a forum moderator. Since then, I've been a game moderator, community manager, vice project manager, and now a developer.


    I've read a lot of forum posts, spent hours in game watching over Europoort, hours responding to and managing both staff and the community, and last but not least, there have been many hours writing code, testing code, setting up servers, etc. I've implemented Two Factor Authentication, the TruckersMP OAuth2 Provider, recruitment system, and more. I've written code that has executed on several hundred thousand computers, and code that has scaled to handle many requests and users at once.


    I've learned a lot from the work I've done here, and from all the other awesome developers and team members.


    I've been thinking about it for a while, and I've decided to leave TruckersMP for a while. I don't know if or when I return, but I know I need some time away from it and to work on my own ideas and projects.


    And I am taking a lot of experience with me, which I am already using in my life, work, and other projects.



    1. Show previous comments  9 more
    2. erikj


      You may not have seen me around, but I remember you from way back. Been a long time lurker of your twitter as well!

      I'm sad to see you go, but I get the reasoning behind it. I do hope you will check in from time to time and maybe go for a drive.


      Lykke til med fremtiden! 

  5. Wrong. Contact krash, those have the position information you are asking for. The map API is separate from the normal API, and the endpoints and info is not listed on that page, only how to request more information.
  6. The main reason this is unlikely to happen is the ratio between playercount, and the effort and resources required to make and continue to support it. While it is true that ETS(1) no longer receives updates, so supporting updates won't be an issue, the initial investment to make a mod is still there. In addition, servers, download links, etc also cost time and money to run, and most likely the playercount for an ETS(1) multiplayer would be quote low. In addition, ETS2 is by no means a heavy game, and most computers can run it today. Also, note that this forum category is not made to be a communication channel to the TruckersMP developers. It is here so people who are interested can discuss development in general.
  7. The special trailers and missions were never accessible or allowed in MP. Only some of the accessories the DLC contains.
  8. Guten Abend, ich würde mal gerne wissen was da derzeit bei euch mit den Multiplayer los ist? Andauernd gibt es ein Update  und man weiß nicht für was die ganzen Updates sind. Eine info zum nachlesen wäre sehr angebraucht. Hinzu kommt das es mehrere Update am Tag gibt und oft zu PC abstürze führt.Erklärung an die nutzer wäre ganz gut.

  9. If the branches have been merged, that does not change any of the other reasons I gave you yesterday. We don't have unlimited time and resources to invest into it, and currently, it's not an investment we can prioritize. Maybe in the future, but not yet.
  10. No. Supporting both 32 and 64 bit versions of the game means twice as much work, for an architecture few people use today. 64 bit has been available for many years, and have been the norm for all new computers for many years as well. According to Steam Hardware Survey, less than 2% of Steam users use a 32 bit OS. This is not worth the time or effort for us to support, especially considering it is a hobby project.
  11. No, anything that TruckersMP does needs to be done at a large scale, so that it can be utilized by several hundred thousand people at a month. Providing the bandwidth to support a 370 MB download in the launcher is not easy, nor cheap, at the scale we need to do so.
  12. Rejected. It's a separate game version, meaning twice as much work to support it, compared to today. It's updated at a different pace from the main game, meaning we would either need to invest even more work into backwards compatibility, or wait for a very long time with updating the mod each time the game updates. VR is still a niche thing. It's big enough to attract attention, and get good games (and it's fun), but it's not a mainstream thing. There are a limited amount of TruckersMP players who have VR gear and use it. Making proper interfaces and such to interact with the systems in the game, like reports, chat, etc. is hard. It requires a lot of development and testing, which takes a lot of time and resources.
  13. He can contact support at https://truckersmp.com/support, and they will help him out.
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