Games like Counter Strike 2 have been known to split things between casual and competitive modes, however, it’s never really been a like-for-like comparison. In CS2, most cooldowns have been handled automatically or have been tied directly to specific mechanics, like abandoning matches or excessive team damage. TruckersMP, on the other hand, has always been a community-run project, where bans have been enforced manually and each case has been reviewed on its own merits. Trying to bring in server-specific punishments would mean bans have to be tracked per server, and the whole ban system would need to be reworked.
What you’re proposing is a structural change to the backbone of the moderation system, and one that, frankly, opens the door to people gaming the system by bouncing between enforcement zones, which undermines the very consistency the rules are built to uphold. That alone makes implementing server-specific enforcement a much bigger structural change than it may seem.
This isn’t quite accurate. Warnings and kicks are absolutely part of the moderation process but they’re used at the staff’s discretion based on the severity and context of the rule break. If someone’s just making a minor mistake, they often do get warned or kicked instead of banned. But if someone causes a major crash, drives recklessly through busy areas, or clearly shows intent to disrupt others especially in well-known problem zones like Calais-Duisburg, moderators may not issue a soft warning first. That’s not about being harsh, however, it’s about protecting the community and responding proportionally to the behavior.
Moderation’s never been about favoring players - it’s always been about keeping the community safe and fair for everyone. There’ve been players who’ve been given chance after chance, but when someone’s been breaking the rules repeatedly, it can’t just be brushed aside. TruckersMP’s never been the sort of place to let that slide. That’s why the ban system’s been designed to scale based on a player’s history (§2.8) - not where they’ve been playing from.
My point’s really been about how this sort of system would’ve likely been playing out in practice. Even if it’s been set up to handle with one-off rule breaches at first, it’s hard to imagine it not gradually being shifted more towards targeting repeat behaviour.
Say a player’s been causing a serious issue and ends up being moved straight onto Arcade or maybe it’s been happening a few times already. Either way, the mod team’s still got to judge the intent behind it, how often it’s been happening, and what kind of impact it’s actually been having. So yeah, the point’s still been the same all along: once punishments have been tied to specific servers, things end up being far more complicated both for the staff who’ve been managing it, and for the players trying to make sense of it.
And lastly, saying that proper rule enforcement’s somehow ‘disingenuous’ just because the rules have been a bit long to read doesn’t quite sit right. Players need to know what’s expected of them. It’s not about overregulating, however, it’s about creating a fair and predictable environment. At the end of the day, players have been choosing to use the mod, and with that comes the responsibility to follow the rules. These rules haven’t been written as suggestions, they’ve been set in place to keep things fair.
TruckersMP isn’t just a collection of servers. It’s one community. Rules only work when they apply to everyone the same way, regardless of where they’re standing at the time.