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Veteran Driver III
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About buksee

  • Rank
    4t Ventilation Shaft
  • Birthday 10/04/1996

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  • Gender
  • Location
  • Preferred Trucks
  • American Garage Location
    Washington: Bellingham
  • EU Garage Location
    Germany: Düsseldorf
  • Known languages
    Hungarian, English, German

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  1. I had the same problem. But I was able to join with the following method: After loading into the main menu, instead of clicking 'Drive', I went into the Trailer manager (Truck manager should be working the same way), selected a trailer and clicked 'Configure'. This took me to the customization screen and I changed something on the trailer (doesn't matter what you change as long as you change something). And after you finish and pay for the changes, the game will connect to the TMP servers without the loading screen. After connecting to the servers I waited a little bit (appr.: 20 seconds) and clicked 'Drive' in the main menu and was able to stay in the server. Hope it'll help for you until it is fixed by the Devs.
  2. Because TMP now supports the 1.36 version for ETS2, and ProMods is still only supports 1.35. So as soon as PM supports the new version for ETS2, TMP will bring back the ProMods servers.
  3. Where do you see any floating parts? Nothing is floating on the posted pictures... As for the question: On the first picture there is a standard HCT front trailer and dolly, with a B-Double front trailer on the back. As the B-Double front trailer is shorter than a standard trailer (which is on the rear of an HCT combination), this combination is a little bit shorter than the in-game HCT trailer combinations. And as the Save editing rule states: "...The maximum length of any trailer combination must not exceed the length of the longest default combination ("HCT" for ETS2 and "Turnpike Double" for ATS, see images below) - using a longer trailer on any combination is permitted if it is within this length. This means, that the posted combination should be permitted (legal) and usable on the servers without any complications.
  4. They will probably do the same as they did with Italy and the Baltic DLC. They already said that "if the DLC is better than the promods version, which most likely will be the case, it will be imported into the mod as it is."
  5. Anything that's above 20 tonnes. If I'm delivering goods, I'm doing it trough External Contracts (WoT) and I take the shortest delivery that's 20+ tonnes. This has both positive and negative things. Positives are: new cargo every 10-20 minutes, very short time spent on highways (let's be real, it can be boring ) and you are basically jumping from city to city so you'll see a lot of players. However the only negative thing I can think of: Less XP and Credit. But it doesn't really bother me, as I'm Lvl 170+ and if I need some extra money, I hire some drivers and jump between garages.
  6. I think it does’t matter what kind of truck you have, it mainly depends on the trailer itself. In my opinion, the regular low-loaders are the most stable trailers, both the base and the Schwarzmüller ones. The 2nd and 3rd most stable trailers are the flatbeds and the ones that you have when you take glass and concrete panels (the ones that only have 2 axels at the very end of the trailer).
  7. As good as this sounds, it will make a lot of confusion and a lot of extra work. For example: if a new member, or someone who doesn't have a forum profile yet is limited to 90/100 km/h, and gets overtaken by someone who is driving 150+ km/h, the slower player will call hacks and probably gonna report the other driver. This creates more useless reports in game and hides genuine reports, as well as puts more pressure and work on the moderators that are handling website reports. And the limiter is a server-sided thing, so it will make a lot of work and coding for the Developers to make a plugin for this. Talking about the handling of a car at 200+ km/h: This means, just as you said, you haven't driven on MP in a while. Well, since then, the physics changed so much, that you can loose control over you Scout in a corner when you are driving at 70 km/h and not using the throttle. As well as the new "Space Program Launches" you get sometimes is and other hazard, if you can accelerate over the current speed limit. As for the current server limits: there's much less accidents happening now then before. Even during the 150 km/h we had accidents caused by speeding players. But you can feel free to make a suggestion about this, maybe (if it fires up the community) it will be a thing in the future.
  8. Utah was released 20 days after the gameplay preview and release month announcement. If SCS does the same timeline for this DLC, it will be released in December, probably between the 2nd and 6th of December, if they announce the release month this week. Sorry for the English response, but my German isn't that good anymore, did understand the question though, but can't answer it in Deutsch as good as I can in English Hopefully my comment will be helpful. Sorry again!
  9. Well, it is true, before ProMods I had the whole map at 100%, but as soon as ProMods came out, it dropped to 44-is. And since then I didn't had too much time to play, due to having 2-3 exams every week for the 3rd week in a row... You gotta love that Uni life...
  10. @Granite Yes, I already had the DLC part of Russia completed, and I'm moving south from where I started city by city, hopping from country to country. And as for the "can't explore the roads" part, there was some bugged locations in Washington that I was able to fix, as well as there are at least 3 location in Iceland alone that I know of. But as I get closer to 100% and ran out of roads that can be explored properly, I will try to find a way to explore them in SP if we don't get a bug-fix from ProMods themselves.
  11. My main mission on ProMods is to get the map up to 100%, and since I started on the north-east corner, the only thing that was a surprise to me is the Russian back-roads, there are accidents, road closures due to accidents, collapsed bridges that you have to get around, almost collapsed bridges that you have to drive over, sudden road surface changes and animals in the middle of the road. But since I finished the whole Russian part of the map, I can't wait to find other little details on other parts of the map. If I find anything that's worth mentioning, I will most certainly post it here.
  12. For the brake issues, there is 2 options. 1. You can lower the brake sensitivity in options> gameplay > Braking Intensity. 2. If number 1. option isn't good enough (fully turned down but the brakes are still hard) and if you have the console enabled, you can type g_brake_intensity this command will tell you the current value. Knowing this value you can lower it or raise it as needed, using the same command plus the new value, like this: if it was 5 for example type g_brake_intensity 4.5 so the new value is 4.5. If I remember correctly in MP the value can be set between 0.1 and 14. As for the steering issue, since you had a controller before, you might need to turn down the steering sensitivity in options > controls.
  13. There is 66 DLC's for ETS2 in total, and to play ProMods, you need 5 (as of today). That's 3.3%, and if you buy the game today at better places they give you 2 of those 5 DLC's for free... And if a parent buys a nice PC and a Wheel for their children, that 3 extra DLC would be nothing compared to those.
  14. The biggest reason why you have to own all of the Map Expansion DLC's, is SCS's new policy on Mod's. "If a Mod adds same or very similar extra options to the game that otherwise would only be accessible through an existing DLC (like tuning packs and Map Expansions etc... ) it will be taken down and actions will be taken against the authors."
  15. Or there could be a little icon next to the players ID, like: or a steering wheel (no emoji for that here)
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