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Showing content with the highest reputation on 04/01/24 in all areas

  1. @MartinPlaysCZ Game Moderation Trainee ➜ Report Moderator
    36 points
  2. @Chris2306 Player ➜ Support
    32 points
  3. @CrackPrewier Player ➜ Translator Trainee
    21 points
  4. @Kaday Game Moderation Trainee ➜ Player (left)
    14 points
  5. 7 points
  6. List of changes from 1st April 2024: Improved sounds of the Scout car using the latest version of FMOD (Add-On Team) Improved service stations, so they properly fit within the multiplayer environment (Add-On Team)
    5 points
  7. @RB1988 Game Moderation Trainee ➜ Report Moderator
    5 points
  8. 3 points
  9. 3 points
  10. 3 points
  11. @ROMANISTA [ITA] Report Moderator ➜ Game Moderator
    3 points
  12. @[ FR ] - Jabu Game Moderation Trainee ➜ Report Moderator
    3 points
  13. @Mavi~ Game Moderator ➜ Retired Team Member (left)
    3 points
  14. 2 points
  15. 2 points
  16. H&K Express on Prime Logistics convoy! w/ @Chloe.
    2 points
  17. | Today I was on the road with Jonas on ProMods | @.Jonas07. | TruckersMP |
    2 points
  18. @Tuna, @NextGenV8, @[EDU]
    2 points
  19. 2 points
  20. 2 points
  21. 2 points
  22. 2 points
  23. Hi, TruckersMP is a modification for a simulation game - we aim to simulate reality and realistic conditions. However, it is still a game and we have to accept that there are limitations to how seriously we can take the simulation aspect: We can't require a driver's license to play the game, we can't enforce real currency fines for driving offenses and we cannot moderate every single incident instantly. Over the years, we have made our rules stricter, and easier to understand, and changed how we issue bans to a fair and standardized procedure. However, we have also offered players the opportunity to express their driving preferences in various ways by adding support for ProMods for more challenging roads, by adding arcade servers where no road rules are applied, and by removing the speed limit from one of our simulation servers. Ultimately, many players opted to remain on the one simulation server with a 110 km/h speed limit and enforced road rules. Why don't we enforce stricter speed limits? In reality, European trucks are usually physically limited to 110 km/h and legally to 80-95 km/h. We believe 110 km/h is a fair (and yet realistic) speed limit. We have seen a significant reduction in incidents since bringing back this speed limit a few years ago. I don't believe that reducing it further will reduce accidents. You mention 'a better punishment system like IRL has [with fines and license suspensions]'. We suspend people from driving by issuing a temporary ban on the first few offenses for most rule violations. I believe this is quite realistic. We did explore the idea of charging in-game currency fines for offenses but few players would are seriously scared of losing money in-game as it's easy to make or cheat back. We have considered the idea of a 'hardcore sim' server with a 95 km/h speed limit which would require a significant amount of in-game hours to join (e.g. 500 hours in ETS2). However, we believe that this defeats our purpose as an MMO modification. We want you to have fun with your friends while delivering cargo across Europe. By separating players more, we lose the MMO aspect. If you want to play the game's 'hardcore' simulation rules, you can opt to play SCS Software's Convoy mode where you can set the rules and only let your trusted friends come near you. If you have relevant suggestions that have a worked-out concept of how we can get closer to the described goal, let me know! We are always welcoming descriptive and constructive suggestions. Thanks for your question!
    2 points
  24. @[MCG] Valhalla Game Moderation Trainee ➜ Report Moderator @Syllemylle Game Moderation Trainee ➜ Report Moderator
    2 points
  25. 2 points
  26. 1 point
  27. Minha Primeira Produção na GROFR trabalhando na equipe de Mídia.
    1 point
  28. 1 point
  29. Did you find them?
    1 point
  30. 1 point
  31. Me & the rest of us at Nowt had an eggcelent time! Same time next year?
    1 point
  32. I found the event rather difficult, especially for players who play alone. In any case, I didn't make it, I didn't have the yellow egg. On the other hand, I was often able to screenshot eggs in the other colours several times in several different locations, but in my case I never managed to get the yellow egg colour I was missing, no matter how often I went to the known locations. Players who played together with many other players or were part of a larger VTC, on the other hand, could simply park a player permanently at each position and were then told which coloured egg was currently in the corresponding position, but you didn't have this option if you were playing alone. As a result, you could only go to the same known positions over and over again and had to hope to find the missing yellow egg by chance, but ultimately only built up a collection of red, blue, green etc. eggs in changing positions. In this respect, I found it difficult to find the missing yellow egg in the allotted time. Nevertheless, I found the event fun, even if it wasn't successful for me personally and I didn't get the profile badge. But perhaps we can find a solution to this problem in the future. For example, "find 10 different eggs in different locations" or something like that. In this case, I could have used my 3 shots of the red eggs in different locations and the 2 photos of the green eggs in different locations (I can't remember if it was exactly this combination, I've already deleted the shots), and the missing yellow egg, which was apparently always not where I was going, wouldn't have been a problem for me which is a little bit frustrating for me ("oh, great, the third time I found the red egg at the third location").
    1 point
  33. Thank you for the follow!
    1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. Happy birthday!
    1 point
  38. Happy Birthday!
    1 point
  39. Thank you very much @InsanoDeath and @Almeida'
    1 point
  40. CD Road isn't a simulation. Traffic Jams & Vehicle E-Sports isn't a simulation. Can the server be returned to what a simulation is? Enforced speed limits on every road. Using the city script, but applying it map wide. A better punishment system like IRL has. Increased fines, license suspensions. Applying a ban duration only keeps the server safer from 1 player. Doesn't deter anything. Deterring bad driving behaviors. Yes, it's a game. Still, you don't drive like this with your IRL vehicles.
    1 point
  41. @TreesFamilyMember Report Moderator ➜ Retired Team Member (left)
    1 point
  42. @RAW Truck Player -> Add-On Team
    1 point
  43. 1 point
  44. 1 point
  45. 1 point
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