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Showing content with the highest reputation on 04/01/24 in all areas
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List of changes from 1st April 2024: Improved sounds of the Scout car using the latest version of FMOD (Add-On Team) Improved service stations, so they properly fit within the multiplayer environment (Add-On Team)5 points
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| Today I was on the road with Jonas on ProMods | @.Jonas07. | TruckersMP |2 points
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Hi, TruckersMP is a modification for a simulation game - we aim to simulate reality and realistic conditions. However, it is still a game and we have to accept that there are limitations to how seriously we can take the simulation aspect: We can't require a driver's license to play the game, we can't enforce real currency fines for driving offenses and we cannot moderate every single incident instantly. Over the years, we have made our rules stricter, and easier to understand, and changed how we issue bans to a fair and standardized procedure. However, we have also offered players the opportunity to express their driving preferences in various ways by adding support for ProMods for more challenging roads, by adding arcade servers where no road rules are applied, and by removing the speed limit from one of our simulation servers. Ultimately, many players opted to remain on the one simulation server with a 110 km/h speed limit and enforced road rules. Why don't we enforce stricter speed limits? In reality, European trucks are usually physically limited to 110 km/h and legally to 80-95 km/h. We believe 110 km/h is a fair (and yet realistic) speed limit. We have seen a significant reduction in incidents since bringing back this speed limit a few years ago. I don't believe that reducing it further will reduce accidents. You mention 'a better punishment system like IRL has [with fines and license suspensions]'. We suspend people from driving by issuing a temporary ban on the first few offenses for most rule violations. I believe this is quite realistic. We did explore the idea of charging in-game currency fines for offenses but few players would are seriously scared of losing money in-game as it's easy to make or cheat back. We have considered the idea of a 'hardcore sim' server with a 95 km/h speed limit which would require a significant amount of in-game hours to join (e.g. 500 hours in ETS2). However, we believe that this defeats our purpose as an MMO modification. We want you to have fun with your friends while delivering cargo across Europe. By separating players more, we lose the MMO aspect. If you want to play the game's 'hardcore' simulation rules, you can opt to play SCS Software's Convoy mode where you can set the rules and only let your trusted friends come near you. If you have relevant suggestions that have a worked-out concept of how we can get closer to the described goal, let me know! We are always welcoming descriptive and constructive suggestions. Thanks for your question!2 points
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@[MCG] Valhalla Game Moderation Trainee ➜ Report Moderator @Syllemylle Game Moderation Trainee ➜ Report Moderator2 points
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Happy Easter and 1st April Imma go hide now somewhere 1st April is scary No one mentioned no one forgotten1 point
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List of changes from 26th March 2024: Fixed crashes connected to spawning an object with model hookups List of changes from 27th March 2024: Added a new Easter accessory for the Scout car (Add-On Team) Fixed problems with railroad crossings caused by the previous version of the Easter content (Add-On Team) Updated background images on the login screen to welcome spring1 point
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Thank you all for my congratulation messages! There is so many so thought I'd do it this way1 point
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@Andreas Event Manager ➜ Retired Team Member (left) @Phon Community Manager ➜ Retired Legend (left)1 point