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Showing content with the highest reputation on 04/01/24 in all areas
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List of changes from 1st April 2024: Improved sounds of the Scout car using the latest version of FMOD (Add-On Team) Improved service stations, so they properly fit within the multiplayer environment (Add-On Team)5 points
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Hi, TruckersMP is a modification for a simulation game - we aim to simulate reality and realistic conditions. However, it is still a game and we have to accept that there are limitations to how seriously we can take the simulation aspect: We can't require a driver's license to play the game, we can't enforce real currency fines for driving offenses and we cannot moderate every single incident instantly. Over the years, we have made our rules stricter, and easier to understand, and changed how we issue bans to a fair and standardized procedure. However, we have also offered players the opportunity to express their driving preferences in various ways by adding support for ProMods for more challenging roads, by adding arcade servers where no road rules are applied, and by removing the speed limit from one of our simulation servers. Ultimately, many players opted to remain on the one simulation server with a 110 km/h speed limit and enforced road rules. Why don't we enforce stricter speed limits? In reality, European trucks are usually physically limited to 110 km/h and legally to 80-95 km/h. We believe 110 km/h is a fair (and yet realistic) speed limit. We have seen a significant reduction in incidents since bringing back this speed limit a few years ago. I don't believe that reducing it further will reduce accidents. You mention 'a better punishment system like IRL has [with fines and license suspensions]'. We suspend people from driving by issuing a temporary ban on the first few offenses for most rule violations. I believe this is quite realistic. We did explore the idea of charging in-game currency fines for offenses but few players would are seriously scared of losing money in-game as it's easy to make or cheat back. We have considered the idea of a 'hardcore sim' server with a 95 km/h speed limit which would require a significant amount of in-game hours to join (e.g. 500 hours in ETS2). However, we believe that this defeats our purpose as an MMO modification. We want you to have fun with your friends while delivering cargo across Europe. By separating players more, we lose the MMO aspect. If you want to play the game's 'hardcore' simulation rules, you can opt to play SCS Software's Convoy mode where you can set the rules and only let your trusted friends come near you. If you have relevant suggestions that have a worked-out concept of how we can get closer to the described goal, let me know! We are always welcoming descriptive and constructive suggestions. Thanks for your question!2 points
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@[MCG] Valhalla Game Moderation Trainee ➜ Report Moderator @Syllemylle Game Moderation Trainee ➜ Report Moderator2 points
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Hello! Suggestion name: Road Events Suggestion description: I don't know if is there a similar post, but I didn't find none like this. I would like to propose to add road events like there are in offline mode, for example: - Traffic accidents - Cut roads - Breakdowns on the road - Different events in which there are ambulances, police... Why should It be added? I don't know if it can be added, but I think it would be very cool since all this is part of the real driving and would improve the driving experience What is your opinion?1 point
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Good evening all, first of all hope you are well, I would like to say something that maybe in interest to you all, I am thinking about starting my own vtc sometime but if I do I would need some help, if anyone is interested and wanting to help me within this journey please reply here. i would be needing some members to fill leadership like COO, CTO etc, a General Manager, management and some members to fill start to get this off the ground, again if this interests you reply here or pop me a message via discord immjoe#0000 thanks and look forward to hearing back from you1 point
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CD Road isn't a simulation. Traffic Jams & Vehicle E-Sports isn't a simulation. Can the server be returned to what a simulation is? Enforced speed limits on every road. Using the city script, but applying it map wide. A better punishment system like IRL has. Increased fines, license suspensions. Applying a ban duration only keeps the server safer from 1 player. Doesn't deter anything. Deterring bad driving behaviors. Yes, it's a game. Still, you don't drive like this with your IRL vehicles.1 point
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Thank you all for my congratulation messages! There is so many so thought I'd do it this way1 point
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@Patrik322 Game Moderator + Community Moderator (Language Discord) ➜ Retired Team Member (left)1 point
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@Andreas Event Manager ➜ Retired Team Member (left) @Phon Community Manager ➜ Retired Legend (left)1 point
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