Jump to content

Sunstrider

Veteran Driver IX
 TruckersMP Profile
  • Posts

    1478
  • Joined

  • Last visited

About Sunstrider

  • Birthday 06/01/1990

Profile Information

  • Gender
    Not Telling
  • American Garage Location
    Not set
  • EU Garage Location
    Not set
  • Known languages
    English

Recent Profile Visitors

48445 profile views

Sunstrider's Achievements

Enthusiast

Enthusiast (6/13)

  • Very Popular
  • Well Followed
  • Posting Legend
  • Popular
  • Dedicated

Recent Badges

651

Reputation

2

Community Answers

  1. Before SCS' Rhine Region Revamp, Old Duisburg was using old assets. There was barely any city to explore. One lane roads that went in a rectangle. TMP had to make the city NCZ. Even then, it was still a traffic nightmare. Then, TMP added a custom Duisburg. Everything flowed except for the exit of the repair shop. The base game was designed for Single Player. I have personally suggested a secondary exit out of Current Duisburg. I was told, just use the other highway ramp to go East and just loop around. I have to avoid Duisburg by taking the interchange to the west of the rest area's. Once i hit the problem, i'll lag as the game tries to loading 100+ players. And if i F7 into Duisburg, i'm kicked for "unreliable connection" because i'm loading 200 players and the city at the same time. As for Speed Limits, 60 is fair within the city (even though some speed limits are 30). And 110 outside. The problem is, their speed limit script detects where the city zone is and lets speed increase as you're leave (70, 80, 90, You have left the city). Instead of just bounding the speed limiter to the road limit being driven on.
  2. Only a few more months before BelNeLux's revamp is released.

     

    How much impact do you think this will have on CD Road?

  3. Tip: When submitting suggestions, think of how they benefit the community. "Shut down CD Road" is a negative idea. As April Fool's events have shown players just scatter on the next route that still connects CD. "Revamp Calais" is a good idea. SCS has not touched it since releasing Viva La France DLC. And the layout doesn't really match it's IRL city. → Majority of the traffic goes into and out via the first exit. Getting out of the Repair Shop as well as getting past it. → The IRL highway exit into Calais is an actual highway junction, not a city street. → IRL Calais has multiple lanes of travel on their roads.
  4. Slept for 9 hours. Still tired as if i haven't slept in 4 weeks.

    1. [GER] Jαyden

      [GER] Jαyden

      Just close your eyes and sleep

    2. roach.

      roach.

      Goodnight @[GER] Jαyden 

      Quote

      Just close your eyes and sleep

       

    3. Sunstrider

      Sunstrider

      @[GER] Jαyden Can't. If i do, i'll crash.

  5. Those rules are for the intent of those who want to Pirate TMP in an attempt to interrupt services or want to claim ownership for assets they didn't create. Players have added the Skoda to Single Player. Usage should be ok if your intent is to just play it as if you were on the servers.
  6. I would imagine the game would need to treat Old Duisburg as a Workshop Mod. However, it was designed to help improve one of the most problem cities that traffic nightmares and impatience soared in. Because SCS revamped the Rhine region. As your pics show, it's not a proper connection anymore. Which also means, you have to use the map editor to fix that. And with SCS already revamping BelNeLux, it's going to be even more jank.
  7. Nice to see the OG Europort leveling up. Now, can we make Sim 1 re-experience CD Road's Ancestor again?
  8. While i support it in terms of revisiting memories, it won't really make much difference report wise as timezones exist. Maybe if it could be of use when it comes to make appeals, i could see it having a use. Plus, i would rather the current date and time (both server and client) be shown someone on screen rather then a tab list you have to toggle. And yes, as a keyboard player, you can't turn when typing. Sometimes, if i hold a key down when opening chat, it will do that action. Like turn my truck left. Or, hold the gas pedal down.
  9. This is not needed. You already get loads of "dings" if you don't skip the results. Plus, Safe Parking & Choosing to Skip shouldn't get the same "ta-da" as Skilled Parking.
  10. While it's a good thought, police vehicles are only reserved for the staff team. As for enforcing the rules, there are about 113 game moderators while there are anywhere from 2,000 to 4,000 players on daily. Using them for the basegame requires adding them to single player, the same way you would add the skoda (search "ets 2 skoda in single player"). Having police skins has nothing to do with enforced rules. If they are being punished by breaking a rule, they won't have access to police skins. People still abuse the rules in trucks, cars, alternating vehicles, and buses. §5.1 - Server Auto Kicks: Unsupported accessories - Using police accessories That isn't happening. Moderation Tools also contain an internal Ban ID. Tuna is a Game Moderation Leader.
  11. There's no rules that say you can't create another account. But, don't try sell any accounts or give to any banned players so they can bypass their active ban. Don't forget your login info or you'll "lock" yourself out lol. Just ensure your intent doesn't break rules:
  12. If an admin doesn't review the report you just submitted within a minute, it's safe to say that it will timeout. And, even if they do review your IGR. There's always a chance they won't take action, despite when there's a key moment that made us create the report.
  13. If they say "sorry" in chat. That's your cue to forgive them, ignore it, or make a report. We can't see through their screen to determine if they are really sorry. Or, if it was intentional. Plus, wasting staff's time with a web report only to them make feedback asking to throw it out because you had a change of heart makes 0 sense and should be treated as a declined report, (you lose 1 slot).
  14. I like that idea. Like i said in my original post, have a prompt. If they refuse, they are kicked. If they accept, it's a TP to the garage of the starting location. For those joining late, you can exclude roads going TO the convoy route. But past it repeats above. Same thing for the fuel station. Put the exclusion zone past the gas station. It wouldn't be that hard to make it as a "mission" route. Similar to what other driving games have done so that the player follows it. Ofc, there would need to be checks to ensure their custom GPS route stops working when it detects the edge of the exclusion zone. Idk if i mentioned this. But, they can also /tt id. Sure, it's tedious. But, you would find out who's freeroaming, who's trying to attend, and who's already there. Another idea i'm getting for this is to have a server list of all the players. Those who are on the convoy route are highlighted in an exclusion color that's different from staff.
  15. Idk why they didn't include it on the other side.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.