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  1. Today, we bring you another preview of what is to come in the 1.50 update for American Truck Simulator. In cooperation with our friends from International Trucks, we are excited to reveal that we will bring new interior and exterior options for the International LT and a refreshed interior for the LoneStar! Excited? Let's take a look at the exterior of the International LT which will now get a major update! Not only did we add new features and customizable options to selected parts of the truck, but we also adjusted and polished some of the existing parts and reworked the base geometry of the truck. The biggest upgrade coming is the addition of the S13 Integrated Powertrain which includes a new engine, the T14 transmission, and new accessories. These new accessories include more options for chassis fairing extenders and more bumper and grille options. We also added FlowBelow fairings, an APU, blindspot detectors, and a completely new shorter day cab chassis. But it doesn't end here! If you look closer, you will surely spot some smaller details that have been adjusted as well. The interiors of both the International LT and International LoneStar have undergone a complete overhaul. Truckers can look forward to new models, updated textures, and interior materials. We also added a entirely new feature in the form of customizable interior cabinets. Last but not least, both trucks now have functioning cabin physics, which is a highly requested feature by our #BestCommunityEver! We hope you are excited for this update to come as much as we are. Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of American Truck Simulator. Also don't forget to follow our friends at International Trucks on their Facebook, Twitter, and Instagram. Until then, we'll see you on the road! View the full article
  2. Today, we would like to invite our #BestCommunityEver to take another journey with us in this episode of SCS On The Road. This time, we head to Greensboro in North Carolina, USA, to take a close-up look at the stunning Volvo VNL 860! A few months back, we had the pleasure of visiting the headquarters of Volvo Trucks North America, nestled in the scenic surroundings of North Carolina. During our visit, we had the fantastic opportunity to record an exclusive walk-around of the beautiful Volvo VNL 860. Guiding us through the details of this remarkable truck was none other than Jason Spence, the Product Strategy Director, who has been working with Volvo for an impressive 25 years. We want to thank Jason and the entire Volvo team for granting us this invaluable experience. And now, without further ado, join us as Nemiro and Jason will tell you everything about this amazing truck in today's episode below! We hope you have enjoyed this episode of SCS On The Road. If you did, you can also check out another episode we did with Volvo Trucks North America a few months back about how they are designing their trucks here. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, Youtube, and TikTok. Happy trucking! View the full article
  3. Buckle up, it's time to hit the road! Today, we're excited to share with you the very first gameplay preview from our upcoming Nebraska DLC for American Truck Simulator. Join us as we drive from the city of Valentine, Nebraska to an Agriculture Facility just below North Platte. Please keep in mind that what you see here is still a work in progress and does not represent the final product. From cities to scenic byways, Nebraska has plenty left yet to be discovered. If you like what you see, be sure to add it to your Steam Wishlist! We thank you for your continued support and look forward to reading your comments and first impressions on the Cornhusker State in American Truck Simulator. View the full article
  4. Known for its scenic beauty, clear lakes, and abundant wildlife, it's easy to see why Arkansas has earned the title of the "Natural State". In our upcoming Arkansas DLC for American Truck Simulator, our team has been hard at work re-creating the various trees, vegetation and more you'll come across on your travels. Let's take a closer look, shall we? Did you know Arkansas has its own State tree? Designated in 1939, the Loblolly Pine can be found across a majority of the state, and continues to remain the most significant timber species. These trees can reach heights of up to 100ft, with its pines growing between 6 to 9 inches long, which is makes it the ideal species for lumber and pulpwood, in which Arkansas is the leading producer in the United States. When you see a pine in Arkansas, it’s probably a loblolly! You'll be sure to spot plenty of them on your travels. Another tree you'll be sure to see is the Bald Cypress. Commonly found in swampy or wetland areas, they are well-suited to the diverse wetland ecosystems found throughout the state. Often found across the South-eastern United States, particularly in areas like the Mississippi River; Bald Cypress trees contribute to the scenic beauty of Arkansas with its unique shape and and iconic "knees" – woody projections that emerge from the roots. However, not every plant or tree you'll find in Arkansas is native to its homeland. The Kudzu Vine is a fast-growing, invasive vine native to Asia which has found its way into the States in 1876, where it was touted as a great ornamental plant for its sweet-smelling blooms and sturdy vines. However, they forgot to mention the rapid growth rate of the vine, which is capable of growing up to a foot (30 cm) per day under ideal conditions. It climbs by twining around trees, poles, and other structures, often forming dense mats that can shade out native vegetation. In Arkansas it is commonly found along roadsides, in forest edges, and in undisturbed areas such as abandoned fields and vacant lots. Another such example is the Silk Tree, an ornamental tree species native to Asia, particularly Iran, Korea, and Japan. Its elegant fern-like foliage, vibrant flowers, and overall graceful appearance make it a popular choice for landscaping and ornamental purposes. While the Silk Tree undoubtedly adds aesthetic value, its ability to spread its seed rapidly, means it often outcompetes native vegetation and disrupts local ecosystems. These are just a small handful of the various new vegetation species you'll find in our upcoming DLC. Those who are familiar with different species of trees will spot the likes of the Smooth Sumac, Black Oak and many more. We urge you to look out for them and maybe a take a minute to learn about them when you have are taking a rest! We hope you enjoyed this little insight into the vegetation side of things, and we look forward to highlighting the natural beauty of the state in the near future. Until then, be sure to add Arkansas to your Steam Wishlist and to follow us on Social Media (Twitter/Facebook/Instagram) for all the latest news. View the full article
  5. We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company. Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it! We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/Twitter, Instagram, Facebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road. View the full article
  6. The intricate network of roads and highways in Nebraska plays a pivotal role in connecting its communities, industries, and travellers alike. Stretching across the expansive plains and rolling landscapes, these thoroughfares serve as vital links for commerce, transportation, and tourism. Today we are happy to share with you a preview into some of the Road Networks you'll find in our upcoming Nebraska DLC for American Truck Simulator. Whilst there will be plenty of roads to explore, one major Highway you'll come across is the famous I-80, the longest Interstate in Nebraska! Along this crucial route you'll find plenty of places to stop if you need a break or some extra fuel, such as Rest Stops and Truck Stops both large and small. Prior to the 1900s, travelling across Nebraska was extremely difficult and roads were few and far between. During the late 19th century, various interest groups began putting pressure on the Federal Government to create a larger Road Network, and by 1904, the State had created thousands of miles of roads to travel on. Today, Nebraska has hundreds of thousands of miles worth of roads, many which our team have re-created for our upcoming DLC. From major routes to backroads, there will be plenty to explore. You may even find yourself a scenic viewpoint or a route that is not on your GPS! Whilst we are still working hard behind the scenes on the road network, we hope you enjoy the previews of the routes you'll be travelling on in the future. Let us know if you recognise any of the roads, highways or areas by commenting below, on our official forums or one of our social media channels (Twitter/Instagram/Facebook). Looking forward to driving through Nebraska for yourself? Then be sure to add it to your Steam Wishlist! We are excited to share more previews with you in the near future, until then, keep on truckin'. View the full article
  7. We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress. Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience. With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release. We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50. Renderer Changes - (still based on DirectX 11 API for now)We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including: A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes. User Interface ReworkWe are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned. Switzerland ReworkThe eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot. But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here! The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment. Germany Rework - RhineFor the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt. You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country! Options TooltipsPlacing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience. Lane AssistantAfter implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details. Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving. Changelog Map Switzerland ReworkGermany Rework - Rhine region Vehicles MAN TGX FaceliftLane assistant feature added UI Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)Settings options show information about what they do Visual Improvements in the rendering systemTemporal Anti-Aliasing feature addedCascaded shadow updatesSoft particles Lit/shadowed smoke Far shadowsOptimized light computationFrame rate limiter added Sound Brake squeaking sounds added So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section. Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future. Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking! View the full article
  8. Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver. Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss! First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below. In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time! Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below. We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles. Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update! The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW. As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications. Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities. Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world. The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2. But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community. Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here! In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here! Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase! We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain. And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster! The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game! We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. View the full article
  9. Today, we're rolling out something a little different: the Experimental Beta for American Truck Simulator's upcoming 1.50 update. Why call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress. Behind the scenes, our team is hard at work juggling internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we recognize the importance of involving our community in the development process, which is why we're making this content available to you in its current state. Your feedback during this phase is invaluable as we really want to deliver the best possible experience. With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will help us identify and address any issues or imperfections before the Open Beta and eventually the full 1.50 version release. It's important to note though, that this beta may cause instability in certain areas. If you prefer a more polished experience, we recommend waiting for the further Open Beta release. Rest assured, our commitment to delivering high-quality updates remains unwavering. In the days to come, we'll continue to debug and finalize everything that's coming to ATS with the 1.50 update. Your patience and support during this phase are greatly appreciated as we work towards a seamless transition to the next chapter of American Truck Simulator. Now, without further delay, let's take a look at what you can expect from version 1.50. Renderer Changes - (still based on DirectX 11 API for now) We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including: A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes. User Interface ReworkWe are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned. California Rework - Phase 3The eagerly awaited third phase of the California rework is focused on central California. Six cities in this area have undergone a complete rework: San Francisco, Oakland, Stockton, Santa Cruz, Huron, and Fresno. We have also added two brand-new cities; San Jose and Modesto, which will replace Oakdale in our game. All roads in the area have received a complete overhaul, including major routes such as CA-1, US-101, I-5, CA-99, US-395, and more. The beautiful Yosemite National Park also underwent significant enhancements as part of this update! You can watch our trailer for this phase of California rework below. International LT S13 & International LoneStarThe International LT will receive revamped interior and exterior options, and the LoneStar will get a refreshed interior. The International LT's exterior sees significant enhancements with new features, customizable options, and adjustments to existing parts, including the addition of the S13 model with its Integrated Powertrain. Additional accessories such as new chassis fairing extenders, bumper and grille options, FlowBelow fairings, blindspot detectors, and a shorter day cab chassis have been introduced. The interiors of both trucks have also undergone a complete overhaul with new models, updated textures, customizable interior cabinets, and functioning cabin physics, fulfilling a highly requested feature. Stay tuned for more updates as we plan to have a separate blog on this topic in the future. Options TooltipsPlacing your mouse over each setting option will now display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience. Lane AssistantAfter implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details. Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.Changelog Map California Rework – Phase 3 Vehicles International LT S13International LoneStar (interior) and LT (exterior & interior) reworkLane assistant feature added UI Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)Settings options show information about what they do Visual Improvements in the rendering systemTemporal Anti-Aliasing feature addedCascaded shadow updatesSoft particles Lit/shadowed smoke Far shadowsOptimized light computationFrame rate limiter added Sound Brake squeaking sounds added So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section. Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. So, to our community, thank you for your ongoing dedication and feedback. Together, let's make the Experimental Beta a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking! View the full article
  10. Hey there, truckers! We've got some updates to share about the upcoming Nebraska DLC for American Truck Simulator. Get ready to explore fresh industries as we venture into the Cornhusker State. With three exciting new companies on the horizon, there's plenty to look forward to in our virtual trucking adventures! One of the standout additions to Nebraska's industrial landscape is the Recreational Vehicle (RV) dealer. You'll find these dealerships sprinkled across cities like Omaha, Norfolk, and Columbus, offering a wide array of recreational vehicles. But it's not just RVs; they've got buggies, ATVs, and UTVs too! We're bringing these dealerships to Nebraska because there are so many beautiful places ideal for camping in the Cornhusker State. These vehicles are a hit not just in Nebraska, but all across middle America! The Utility Vehicle Factory in Lincoln represents another key addition to Nebraska's industry. Here, they manufacture a diverse range of equipment, from UTVs and ATVs to buggies and motorcycles which are then delivered to the RV dealers. However, the crown jewel of this facility lies in its production of subway cars, destined for public transport systems across various states. As players deliver cargo to or from this factory, they may see these subway cars that operate in iconic cities like New York City. Agriculture remains a cornerstone of Nebraska's economy, with the state being a leading producer of corn, soybeans, beef, and other agricultural commodities. That's why we had to incorporate a few Soybean Factories into its landscape. Located in cities such as Scottsbluff, Alliance, and Lincoln, these facilities specialize in soybean processing, serving both human consumption and animal feed purposes. Apart from those new industries, truckers can expect to encounter a variety of prefab reskins scattered throughout Nebraska. These include revamped versions of road garages, construction warehouses, and farm garages, adding visual diversity and realism to the state's infrastructure. We cannot wait to bring you this map expansion. If you are looking forward to it, make sure to add the Nebraska DLC to your Steam Wishlist! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. View the full article
  11. Welcome to Jefferson City, Missouri, a charming destination renowned for its blend of historical significance and picturesque landscape. Today, we are happy to share with you a look into the work our team has undertaken in recreating this city in our upcoming Missouri DLC for American Truck Simulator. Situated on the banks of the Missouri River, one of the main attractions of the city is the famous and iconic Missouri State Capitol building. Built between 1913-1917, it was constructed with Burlington Limestone, sourced from the nearby city of Carthage. This impressive structure stands as the main landmark of the city and hosts the State Senate and House of Representatives, as-well as other important government bodies and offices. Drivers in our upcoming Missouri DLC can expect to explore and drive through a part of the downtown area themselves, and those with eagle eyes may even be able to spot some locations our team visited on their research trip previously; Let us know if you do! There are plenty of smaller details and other landmarks to be found too, including the barracks of the Missouri Army National Guard. Across the river, you'll find plenty of work at some of the local industries, which includes an agricultural farm and a construction site. Players entering the city may spot a view of the local quarry too, as well as some of the more residential areas of the city where the locals reside. The city has changed a lot since the times of Thomas Jefferson, the city's namesake and the 3rd President of the United States, but we're sure you'll enjoy trucking through it! We hope that you enjoy all the work that our talented teams have put into recreating this historic city in Missouri. Looking forward to the release of the Missouri DLC for American Truck Simulator? Be sure to add it to your Steam Wishlist! Until next time, keep on truckin'. View the full article
  12. A few members of our Euro Truck Simulator 2 map set on a journey to Greece a few months back. Their quest? To gather references and inspiration to create the Greece DLC for our #BestCommunityEver as accurately as possible. Now, we interviewed them about their trip and how it benefited them! The team consisted of Ilona, Michal, Karina, Jakub, David, and Artur. In the course of eight days, they journeyed through Greece, from its southern reaches to the north, exploring islands, coastal stretches, and inland areas. "Our first destination was the drier and rockier Crete. The climate is reflected in the architecture, which is full of balconies and loggias shaded by awnings. Greece struck us as a very diverse, culturally and historically interesting country with lots of monuments and important sites. We mapped some of them in more detail, such as the Corinth Canal, the Meteora Monasteries, and the Rio-Antirio Bridge. As part of our travels, we also visited an olive farm in the Messenia region, where we learned more about the process of olive oil production, a symbol of Greek cuisine and culture," Michal shares with us. The majestic Meteora Monasteries were probably one of the team's favourite places, as Ilona agrees with. "What I liked most about Greece was the omnipresent smell of diverse vegetation and the distinctive landscape, which I hope we will be able to capture in the DLC. The biggest gem for me was definitely the Meteora Monasteries," says Ilona. As the team confirms, it's a big advantage to see the country for yourself before working on implementing it into the game. "It was definitely beneficial to see the places I'm going to be doing on the map live. A lot of details that you don't notice on Google Maps, or don't stand out as much, often give a completely different dimension and feel to a place in person," says David. Starting our expedition fueled by the expectations set during our preliminary research, Jakub unfolds the tale of the team's voyage through Greece's varied terrains, which he fell in love with. "When we were doing our preliminary research, we saw that some of the roads we looked at weren't exactly exciting. But after travelling through the country, I can say I was pleasantly surprised. Driving through the mountainous parts of Greece, there were great views one after another. Even the roads between fields offered something nice to look at. If I were to choose one memorable place, it would be the Rio-Antirio Bridge. It stretches about 2880 metres long and is surrounded by mountains and sea, with dark ominous clouds in the sky and sun peeking through them. That was the first time it came into our view and it was a dramatic scene," says Jakub. One of the reasons we visit the countries in person is to get a general feel of it that would be difficult to obtain through internet research. "One of our tasks was to look at what type of houses are most common, so we could choose everything that needs to be made by our 3D artists to best represent the country. And we were quite surprised how difficult that was. It’s not an easy thing to do generally, as every country has different building styles etc., but what we learnt was also that almost every single house was different," Jakub shares with us. Artur's journey through Crete not only opened his eyes to the vibrant tapestry of Mediterranean island living but also unveiled the rich landscapes and cultural flavours essential for infusing our game with genuine authenticity. "It gave me important aspects that must not be missed in the game, that I would not have noticed otherwise if I had not seen them with my own eyes. You could see that life in Greece is very much geared towards tourism and olives, which were absolutely everywhere. I was very surprised on the trip by how different the north and south of Greece are in terms of landscape. The more southern areas were dominated by bushes and olive orchards and the north by forests and traditional rectangular fields. For me, the overall combination of sea, hills and mountains is absolutely divine and I can't wait to see what it will look like in our game," Artur tells us. We cannot wait to bring you more news from this upcoming map expansion as it continues to be developed. Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist! View the full article
  13. Special Transport operations are expanding! Drivers looking for speciality work in our upcoming Nebraska DLC for American Truck Simulator will be pleased to know that oversized loads will be on offer in the Job Market. Truckers who are ready to take on these mighty loads will find several new Special Transport routes in Nebraska. Whilst these routes have been carefully pre-planned by our dispatchers, you can expect there to be some challenging manoeuvres on the road to your final destination. As always, local police and trained escort teams will assist in guiding you along the correct route, and where necessary, help block traffic to allow safe passage. Seasoned truck drivers with experience in this field will know that these jobs are no easy task and require patience, skill and knowledge of their rig. Loads range in size and length, and drivers can expect some new ones to come too! Think you got what it takes? Special Transport DLC owners will find contracts on offer between the following cities: Scottsbluff to McCook Norfolk to OmahaLincoln to North Platte We look forward to welcoming drivers old and new on these Special Transport jobs in Nebraska. In the mean-time, be sure to brush up on your skills by checking out some of the contracts available in the Job Market. New to the trucker scene? Then be sure to add the Nebraska DLC to your Steam Wishlist, and to check out the Special Transport DLC for American Truck Simulator. Until next time, keep on truckin'. View the full article
  14. We have some exciting news for our #BestCommunityEver! We are teaming up with Western Star Trucks to bring you a chance for a once-in-a-lifetime experience. Last year Western Star started a new tradition by hosting the unique Star Nation Experience event in Bend, Oregon, for their community. Now, for the 2024 season, we have been invited to participate! Alongside us and Western Star Trucks, two lucky American Truck Simulator players will have the chance to win an all-expenses-paid trip to Oregon from 8th to 11th August and take part in the unforgettable Star Nation Experience 2024! To give you an idea of what the participants can expect, let's take a look back at last year's event. In the heart of Oregon's untamed wilderness, Western Star Trucks made history with an epic 4-day event in 2023, marking the first of its kind in the trucking industry. It was a wild, adrenaline-fueled adventure celebrating everything that makes Western Star and the Star Nation community special. Eight winners of the raffle got access to the Daimler Truck North America facilities and leadership, along with an exclusive preview of the latest X-Series lineup. The highlight of the event was undoubtedly the behind-the-scenes tour of Daimler's High Desert Proving Grounds in Madras, where they took on the ultimate driver challenge, pushing Western Star X-Series trucks to their limits. And that's just the beginning, participants also indulged in a variety of outdoor adventures, from trout fly-fishing, and brand photoshoots to ATV rides, and even had the chance to meet with the legendary STARSQUATCH. It was a wild ride from start to finish, showcasing the true spirit of trucking enthusiasts coming together for an unforgettable experience. Despite being strangers at the beginning only connected by their love for Western Star Trucks, this group immediately came together as friends and became like a family by the end of the trip. Want to see more? Dive into all the action-packed details here. Following the success of the Star Nation Experience event in 2023, Western Star has approached us with a desire to recreate the magic in 2024 with two members from the #BestCommunityEver involved as well! Perhaps you recall our special live stream last year, where we had the honor of hosting Anthony Pires, former Brand Manager of Western Star. During that stream, we hinted at the possibility of such a collaboration, and since then, developments have been quietly underway behind the scenes. Now, we're thrilled to announce that this project is indeed becoming a reality, and we are partnering with Western Star once again for the Star Nation Experience 2024. The event will retain the essence of its predecessor but our community will have the opportunity to participate alongside us! Want to see more? Watch the teaser for this year's event here. Do you want to put the Western Star X-Series to the test at the Madras Proving Grounds, meet the masterminds behind the product, and spend the weekend landing monster trout and trailblazing the Oregon terrain on ATVs? Then test your luck and enter the raffle to be one of those two lucky winners of the all-expenses-paid trip and join us at the Star Nation Experience 2024 from 8th to 11th August in Bend, Oregon. You can apply here! Before applying, we strongly advise you to review Western Star's Terms and Conditions, read the FAQ, and thoroughly examine the application form as there are specific limitations for applicants this year. For instance, this opportunity is exclusively available to individuals from the USA or Canada who are 21 years of age or older. Also, while not required for entry, a Commercial Drivers License will be required to participate in all Grand Prize trip activities. Western Star Trucks will then select two winners from applicants who meet all requirements. We wish everyone the best of luck! In addition to the fantastic activities awaiting participants at the event, we're happy to reveal that Oscar and Nemiro from our team will also be attending. They'll not only meet with the participants and winners but will also be on hand to capture all the unforgettable moments and memories throughout the Star Nation Experience 2024! Don't miss out on any updates regarding this exciting collaboration between us and Western Star by signing up for the Star Nation Experience 2024 newsletter at the end of this page. Also keep a close eye on Western Star's Facebook and Instagram, and our X/Twitter, Instagram, and Facebook. Get ready to embark on this unforgettable adventure with us! View the full article
  15. Last year, we had the pleasure of visiting the Kögel Trailer factory in Burtenbach, Germany, an experience we've shared with our followers across our blog and social media platforms. Now, in cooperation with our friends at Kögel Trailer, we're excited to announce that the Kögel Trailer Pack DLC will be coming to Euro Truck Simulator 2! In this blog, we would like to share with you the progress that our vehicle team has made on bringing the Kögel trailers to our game. As you can see from these screenshots, our team has been working on these trailers for quite a while now. Kögel Trailer, based in Burtenbach, has a long history in the transportation industry being established back in 1934. Renowned for its innovative designs and commitment to quality, Kögel produces a diverse range of trailers tailored to meet the evolving needs of logistics professionals worldwide. We would like to thank our friends at Kögel for the smooth collaboration throughout the process of integrating their trailers into our game. Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had. We also made two SCS On The Road episodes from our visit to Kögel which we have shared with you in the past few months. If you haven't already, you can watch them both here to get a glimpse into how Kögel produces their trailers and what you can look forward to in ETS2! Stay tuned for more updates as we prepare to roll out this eagerly awaited DLC by following us on our social media (Twitter, Instagram, Facebook, TikTok). Also, remember to follow our friends from Kögel on their Facebook or Instagram. We'll see you on the road! View the full article
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