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  1. It’s incredible to think how far American Truck Simulator has come since its original release in 2016. From its humble beginnings in California with just a handful of trucks and states, the game has grown into a vast, immersive virtual world enjoyed by millions of players across the globe. Over the years, we’ve introduced a wide range of features and improvements, both big and small, that have helped shape American Truck Simulator into what it is today. With updates including a complete UI overhaul and a new weather and lighting system, an updated gallery, the introduction of city intros, viewpoints, new cargoes, loads of new trucks, the Convoy multiplayer mode and more; ATS has continued to evolve with every update. To celebrate this progress and the recent complete rework of California, our talented video team have found the time recently to create a brand-new video trailer for American Truck Simulator. More than just a replacement for the original, this trailer is a showcase of everything ATS has become. It captures the atmosphere, beauty, and depth of a game that has grown immensely over the years. We truly believe it represents the spirit of ATS far better than the original ever did, and we’re proud to have it serve as the first impression for those discovering the game on the Steam Store page. So whether you're a seasoned long-hauler or just setting out on your first journey, we invite you to watch the new trailer! Let us know what you think, and if you enjoy it, don’t forget to leave a comment and a like. Our video team will love reading your comments. Thank you all for your continued support and we look forward to many more miles on the road with you! View the full article
  2. Welcome back to Iowa! In today's blog, we're giving you a quick look at Iowa's farming industry and introducing new agricultural depots across the state. Get ready to haul cargo through the heart of the Hawkeye State in American Truck Simulator! Farming is a big part of life in Iowa, with nearly 90,000 farms across the state, and more than 85 percent of its land being farmed. Iowa is also ranked number one in the USA in corn, pigs, and egg production. But that is not all, as local farmers also focus on a wide range of other produce, such as soybeans, oatmeal, cattle, and more. And because this industry is so huge, it makes sense that Iowa is also one of the largest and most well-known manufacturers of farming equipment. That's why we are introducing two new types of custom depots - the Agricultural Factory, which manufactures the machinery, and the Agriculture Dealer, which sells it to customers. Both can be found at multiple locations in Iowa. Along with the two new depots, truckers will also come across custom farms specializing in wheat, cattle, and pigs, as well as a grain elevator depot, where they will surely be able to find a job. When cruising through this state, keep your eyes peeled for neatly-terraced corn fields along the roads, often found in Iowa, that were recreated by our map designers for more immersion. If you are excited to visit Iowa, don't forget to support us by adding this map expansion to your Steam Wishlist! Until then, make sure to stay up to date on any other news by following us on our social media (Twitter, Facebook, Instagram, TikTok, and YouTube) or signing up for our newsletter. Until next time, happy travels! View the full article
  3. Welcome to Marion! In today's blog, we take you on a brief tour of this picturesque city located in the south of Illinois, our upcoming map expansion for American Truck Simulator. Let's take a look! The original town included just a public square and one row of blocks around it, accounting for forty-one lots. Now, Marion is one of the largest and fastest-growing cities in southern Illinois, with more than 17,000 citizens. Visitors can also find some beautiful nature spots in the surrounding area, such as Crab Orchard Lake with its national wildlife refuge full of diverse flora and fauna. As always, our Assets and Map teams have recreated various landmarks. Before your arrival into the city, you will be greeted by the "Welcome to Marion" sign adorned with an effigy of the city's clock tower from its town square. Once you enter, you will be able to spot many local buildings meticulously recreated to represent their real-world counterparts, such as the Marion bank, hotel, water tower, or the laborers' training centre. If you are familiar with the area, we are sure you will also recognize some parts of the faithfully recreated road network in and around the town. If you are looking for a job, you will find plenty there in the local establishments such as the warehouse, RV dealer, country store, truck and trailer service, farm, timber harvest site, and marina depots to keep you and your truck busy! We hope you like this early preview of the Illinois DLC for American Truck Simulator. If you do, make sure to add this map expansion to your Steam wishlist! Just don't forget that this DLC is still a work in progress, so anything you see here may be adjusted. Remember to stay tuned for more American Truck Simulator updates by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, keep on truckin'. View the full article
  4. We’re excited to bring you another edition of our Community Stories series, where we highlight passionate members of our community and their unique journeys. Today, we’re featuring The Sim Simma, a talented content creator, live streamer and simulation enthusiast with a passion for immersive experiences and creative projects! Born and raised in Romania, The Sim Simma’s early life was shaped by creativity and imagination. Despite growing up with limited access to entertainment and material possessions, his inventive spirit flourished. Painting and drawing became his window to the world, a way to transport himself to amazing places, imagining and creating what reality could not offer. "My childhood wasn’t very different from that of any other child. I always did my best to have fun, to play, to invent, and to build things! Since we didn’t have a TV while I was growing up, I spent a lot of time painting and drawing. It was my way of imagining and transporting myself to different places. I loved cars and trucks as a kid, and sometimes just drawing them made me feel like I actually owned one." Later in life, he moved to the United States, where his perspective expanded as he discovered video games. “Every time I played a video game, I felt like I was being transported somewhere else. It wasn’t necessarily the gameplay or objectives that captivated me, it was the feeling of being in a completely different place,” he shares. "I was never drawn to action or first-person shooter games. Instead, I was fascinated by simulations, anything that let me do things I couldn’t do in real life, like driving fast or flying a plane. For me, those were incredible opportunities to explore and imagine." Art remained a central theme in The Sim Simma’s life, eventually leading him to a career in automotive design and a decade spent teaching industrial design. "This lifelong passion led me to pursue a career in automotive design. I also spent 10 years teaching industrial design at a university, where I helped students learn how to draw and bring cars and products to life from their imagination. For me, art was more than just expression, it was a tool for communicating ideas clearly and effectively." "Like any hobby that truly draws you in, my focus has been on enhancing the realism of the simulation experience. Whether through software or hardware, everything I do is aimed at adding more real-life immersion to the simulation. It’s true that this kind of game can be equally enjoyed by a beginner with a basic setup or a dedicated enthusiast who has invested thousands of dollars. But if it’s something you're truly passionate about, it feels only natural to pursue the best and most immersive version of the experience." From this passion, he also started DSS Sim Racing Innovations, a venture born from his desire to enhance his own immersion. “I build gear for my sim rig that enhances my experience. If I enjoy it, I build more of them to list on my website so others can enjoy it too. The fact that it grew into a successful business was never the goal, just a rewarding outcome of doing what I love.” DSS Sim Racing Innovations creates custom displays and dashboards designed for simmers who demand the best. One of the projects The Sim Simma is most proud of is his Triple Screen Dash, a key piece in many sim rigs within the community. "While I’m not the inventor of the round digital display, I was the first to market with a solution that brought true immersion to a wider audience. Knowing that something I created brings joy and realism to so many users is incredibly rewarding." "One of my popular products is the Shift Plate, which serves a dual purpose: it blocks off unused shift gates and clearly marks gear positions. This helps new drivers learn how to split gears more accurately. I offer Shift Plates tailored to replicate the most common trucking transmission patterns, making them ideal for serious sim truckers. Another successful product is the HornPad, a simple yet immersive add-on that mounts to any standard 70mm wheel rim. Many sim racers upgrade to real-world truck steering wheels for authenticity, but these often lack a proper center cap. The HornPad completes the look with a modern truck-style 'faux airbag' design, complete with stitching for realism." For new users checking out The Sim Simma's content or live streams, one standout feature is his incredibly detailed simulation rig. "It all begins with a powerhouse PC, featuring an RTX 4090 GPU and the latest Intel CPU, built to experience every game exactly as intended. I switch between a MOZA and Fanatec direct drive system depending on the mood, full-on racing or a laid-back trucking session. The experience is elevated by a motion simulator from E-Motion Labs and a range of modern accessories to maximize immersion. When off-the-shelf solutions fall short, I create my own, from custom triple-screen gauge clusters to detailed shifter plates that match the exact pattern of the vehicle I’m driving. If it enhances realism, I build it." The inspiration to create such an elaborate simulation rig came from the game itself, Simma tells us. "Modern sims offer incredible immersion, but no matter how realistic, they remain trapped behind the screen. That’s where the journey begins. By creating custom accessories, I bring that virtual world into my physical space, blurring the lines between digital and reality." "Through my streams, I've met so many like-minded people, many of whom have become friends. When they return to the streams or videos, it reinforces that we’re all having fun together. The best part is when they end up joining us in convoys regularly. That’s where the real fun happens, and that’s where lasting memories are truly made." One of the most memorable moments was when his dog, Uno, who usually appears in pre-recorded segments, unexpectedly joined an SCS Software live stream. It was a delightful surprise, reminding him that the community’s support and shared enjoyment make the experience special. “I always remind my viewers that it’s not about likes or subscriptions, it’s about having fun together. That’s what makes it worth doing.” Through his streams, The Sim Simma has met amazing people, many of whom have become friends, joining convoys and sharing unforgettable experiences. He has also been inspired by others. "There are a few familiar faces we all follow or aspire to match in terms of simulation quality, but Armstrong Gaming has been a staple in my YouTube journey for years. I suspect he may have influenced just how deep I’ve dived into this hobby. Another creator I truly appreciate is Silent Scotty, known for his amazing attitude and chill vibe. Watching guys like this feels like hanging out with friends, and that’s what makes the experience so special." Looking ahead, The Sim Simma’s goal is simple, to keep enjoying the hobby, share his passion with others, and inspire fellow sim enthusiasts to dive deeper into the immersive world of simulation. He leaves us with these words of wisdom: "You hear this all the time, so it must be true: FOCUS ON HAVING FUN, JUST BE YOURSELF!" We’re grateful to The Sim Simma for sharing his story with us and being an inspiration in our #BestCommunityEver. Be sure to check out his content on YouTube, and stay tuned for more Community Stories coming soon! Until next time, keep on truckin'. View the full article
  5. Today, we're excited to release a new episode of our SCS On The Road series! This time, we’re taking you along on our recent trip to Bauma 2025, the world’s leading trade fair for construction machinery, building material machines, mining machines, construction vehicles, and construction equipment, held at the Munich Exhibition Center! This event is renowned as the largest trade fair in the construction industry, attracting over 3,200 exhibitors from more than 60 countries. In addition to exploring the impressive range of vocational vehicles, advanced machinery, and cutting-edge technology on display, our famous 4D motion simulator also made an appearance at Schwarzmüller's booth, while Scania hosted Euro Truck Simulator 2 with their own unique simulator, and Schmitz Cargobull gave away ETS2 Steam Keys to visitors. It was great to see ETS2 having a precense across the show floor! Join Oscar, Nemiro, and Petr as they give you an inside look at this impressive event and share what we got up to during our visit! It was a fantastic opportunity to connect with so many companies from around the world. We’re proud to have been a part of such a massive event, and we’d like to thank everyone we met for their time, as well as our partners who exhibited at Bauma! We hope to return again for the next edition in 2028. We hope you enjoyed this episode and appreciate your continued support for this series. If you liked the video, be sure to subscribe, hit the like button, and leave a comment. We’ll see you soon for the next episode. Until then, keep on truckin'! View the full article
  6. We have some exciting news for the upcoming 1.55 update for Euro Truck Simulator 2. Alongside this base game update, new content will be released for owners of the FH Tuning Pack DLC. This will include an upgrade to some current parts as well as the addition of new customization parts for your Volvo FH trucks! The current parts will also be available for the newest Volvo FH Series 6. This tuning pack was last updated alongside the rework of the Volvo FH Series 4 last year. When the Volvo FH Series 5 and 6 were introduced to Euro Truck Simulator 2 in December, we updated the DLC to support the FH Series 5 at launch. Now, we're bringing full compatibility to the Volvo FH Series 6 as well, so you'll be able to customize every Volvo FH truck with a wide range of tuning parts! But that's not all - we didn't just make the existing parts work with the latest Volvo model. We are also improving several current components and introducing new customization options, including paintable parts. You will be able to pick the front badge plate, rear fender top, front mask, and front grille bottom in chrome, while the decal, windshield frame, front badge plate, rear fender, rear fender top, and more are now paintable! We hope you will be happy to customize your Volvo trucks with even more options when the 1.55 update releases! You can get the FH Tuning Pack for ETS2 on Steam. Stay tuned for more updates by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed. Be safe on the road! View the full article
  7. Looking forward to trucking in the reworked Benelux in ETS2? Although it is a little early for that, as this project is still a work in progress, we are happy to show you a glimpse of the work our map designers have done so far. Today, we would like to share our work on the Port of Rotterdam! The port is located in the second-largest city of the Netherlands, and from its beginnings as a fishing port in the 15th century, it turned into the biggest seaport in Europe! The area it covers is impressive in itself - over 40 kilometres long and 10 kilometres wide. The port accommodates around 130,000 river ships and approximately 30,000 oceangoing ships every year. In 2022, the port handled 467 million tons of freight. And this is where you come in, because you will be tasked with transporting it from there to all over Europe! Truckers will be able to drive to the container port, the refinery, and the general logistics area. And if you're transporting a load from Rotterdam to the UK or vice versa, you'll also find ferry services conveniently available right at the port. The whole area will captivate you because of its unique infrastructure filled with lifting bridges, tunnels under canals, and a complex road network. Our map designers recreated some of its landmarks such as the Thomassentunnel, Calandbrug bridge, Harmsenbrug bridge, and the ferry terminal at Europort. "It's a really gigantic area, over 40 kilometres long. So we are hoping that we have managed to capture it sufficiently in our scale," says the lead of the Benelux Rework Project, Honza. We look forward to sharing more news about this project in the future, but please keep in mind it is still a work in progress, so we dare not give you even an estimate of when it may be released. Until then, be sure to keep up to date with the latest updates by following us on Twitter, Facebook, BlueSky, YouTube, and Instagram, and by subscribing to our newsletter! Until next time, we wish you safe travels. View the full article
  8. Earlier this year, we announced our Scandinavia Refresh project for Euro Truck Simulator 2, aiming to bring major improvements to one of our earliest DLCs. Since then, we’ve shared a Meet the Team blog to introduce the workforce behind the project, but today, we’re excited to share with you a look at some of the road networks we’ve been working on! Before we get into the details, please keep in mind that everything you see here is still very much a work in progress and is subject to change. That said, let’s have a closer look at some of the refreshed road networks, shall we? When the original Scandinavia DLC was first created, most of its junctions were built using the same prefabs, meaning that many of the intersections players drove through felt very similar. For the Refresh, we decided to take a much more detailed approach; all the old prefabs have been removed, and in their place, we’ve built custom-made junctions based on real-life layouts. A lot of this incredible work was led by our externist Maarten (known in the community as Mandelsoft), whose expertise and passion for road design made a big difference across the refreshed areas. First stop: Denmark! Our team has been hard at work refreshing the road network here. One major area of change is the E20 and E45 junction, which has been completely rebuilt. In reality, this junction, located near the city of Kolding, consists of three different junctions spread about 8 km apart. However, to better fit the scale of our map, our team has reimagined it as one large, triangular interchange. Moving north, drivers can travel on the impressive Nørresund junction near Aalborg, which has been recreated on an almost 1:1 scale! We’ve also included the gas station and truck stop, which is located along the E45 between Aalborg and Aarhus. Whilst we’re still working on in-game branding, we are sure this will become a popular stop for truckers. Over at the Germany-Denmark border, drivers will find a reworked border crossing that now includes proper border control setups, matching the details of their real life counterparts. We have also created two new inland routes, Road 16 and 26, which connect through the town of Viborg where you can find a new gas station too! Finally, the iconic Oddesund drawbridge has also been fully reworked, including a working bridge lift and detailed surrounding landscape. Next stop, Sweden! This region has also seen significant improvements, particularly around the city of Gothenburg. This busy hub has undergone a partial rework, with special attention given to the dense network of highways around the E6/E20 corridor. As a result, the connections between the E20 and Road 40 have also been updated to reflect their real-world layout. Along the E4, one of Sweden’s main arterial routes, four of our already existing truck stops have been reworked. One notable example is a famous truck stop featuring a candy shop shaped like an aircraft. Previously, this landmark could only be seen from the highway in Euro Truck Simulator 2. However, we are now pleased to share that we have reworked it into a fully functioning truck stop with a gas station, much like its real-life counterpart. In the area of Brahehus, not only has the gas station been improved, but also the nearby castle ruins. This area will not only serve as a landmark and rest point, but also a depot! The truck stop located nearby Nyköping has also received a similar treatment. And this is just the beginning! There are still lots more we’d love to share with you in the future as development continues, so stay tuned! Be sure to keep up to date with the latest news by subscribing to our newsletter or by following us on our socials on Twitter, Facebook, Instagram, Bluesky, and YouTube. Until next time, keep on truckin’! View the full article
  9. As we continue to work on the upcoming Iowa DLC for American Truck Simulator, we’re excited to share more about a new and important industry that will be featured in this upcoming map expansion. Let's take a closer look, shall we? Did you know that Iowa is the largest producer of ethanol in the United States, making around 4.5 billion gallons each year? That’s nearly a quarter of all the ethanol produced in the country! So, what is ethanol used for? A lot more than you might realize, including solvents, perfumes, toiletries, disinfectants, preservatives, and polishes. It’s also used in the manufacturing of plastics, rubber, and pharmaceuticals, and it is increasingly being used as a biofuel. Ethanol is made from corn, and this industry uses about 40% of Iowa’s corn supply. That’s why trucking is so important here! Drivers bring corn to the plants and then deliver the finished product to many other industries across the states. Also with recent rule changes allowing ethanol-blended fuel to be sold all year in several states, the demand for ethanol, and truck transport keeps growing. On your travels across Iowa, you’ll be able to deliver to three new large ethanol plants located near the cities of Burlington, Fort Dodge, and Mason City. Each one has been faithfully recreated with buildings, silos and equipment modelled after their real life counterparts. Each has its own layout and style, with tall tanks, pipes, and loading zones. At the ethanol plant located in Mason City, you’ll find the world’s largest free-span grain bin, it’s huge! Measuring in at over 155 feet tall and 165 feet wide, it can hold a whopping 2 million bushels of corn. It’s so big that you could fit a whole Boeing 767 airplane inside! And recently, they built another one right next to it! The creation of this new industry was no small feat, either! In fact, 12 new chemical-related assets, such as large tanks, silos, and more, were created just for these locations. That’s the largest number of unique assets made for a depot in this DLC! This depot will also feature our dynamic unloading feature of bulk corn inside the large unloading shed. Speaking of cargo, the main category delivered here is ADR cargo, followed by large structural parts for the plant, and of course, bulk corn. Additionally, we’ve taken our depot scenes technology to the next level with these ethanol plants. All the assets at the depot are inserted separately, allowing them to adjust their level of detail (LOD) independently. This greatly helps with optimization and performance and helps our map designers use these assets around the depot to create a more immersive and seamless connection between the plant and its surroundings. We hope you’ve enjoyed learning about this new industry coming to the Iowa DLC! If you’re excited to hit the road in the Hawkeye State, be sure to add Iowa for American Truck Simulator to your Steam Wishlist. Your support truly means a lot to us. Until next time, keep on truckin'! View the full article
  10. Ready for a trip up north? Today, we take you to Norway for a brief visit to the picturesque town of Andenes, which will be included in our upcoming Nordic Horizons map expansion for Euro Truck Simulator 2. Let's see what's in store! This beautiful town is located on the northernmost part of the Andøya island and boasts a population of around 2,500 people. Once an important fishing hub, Andenes has also become a popular tourist destination in recent years, thanks to its breathtaking landscape - green mountains and rolling hills on one side, and the vast, beautiful sea dotted with dozens of small islands on the other. Andenes is also home to the large Andøya Air Station, which first opened in the 1950s and is still operational today. When you arrive in this town, make sure to keep an eye out for its huge port and charming coastline with the iconic lighthouse built in 1859, which is Norway's fourth-tallest lighthouse. There will also be some notable landmarks to see, such as the local church constructed in typical Nordic style. Looking to stay busy? There's no shortage of jobs to take on across various industries in town. You can try the logistics depot in the port area, transporting a wide range of goods in and out. You'll also have the opportunity to make deliveries to the local supermarket, as well as a material store found in the southern part of town. A visit to Andenes is a must for anyone cruising in Norway when the Nordic Horizons DLC releases. Until then, make sure to add this map expansion to your Steam Wishlist! Stay tuned for more updates from this map expansion by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube, or by signing up for our newsletter. We will see you on the road! View the full article
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  11. Today, we have a special blog for you! We interviewed Lukáš, our DLC Asset Producer, who is currently working on the Louisiana map expansion for this American Truck Simulator state. Let's jump straight in! "Louisiana is one of the most interesting projects I've been a part of. Its architecture stands out for its rich blend of cultural influences, vibrant history, and distinctive styles. From the elegant French Quarter in New Orleans to the charming Creole cottages and plantation homes along the Mississippi River, the state showcases a fascinating mix of French, Spanish, African, and Caribbean elements. One of the most notable architectural features of Louisiana is its impressive bridges. Louisiana is also home to several unique technical landmarks related to water management, including the flood barriers around New Orleans," Lukáš told us about the Pelican State. Truckers driving through Louisiana will find that the classical and modern architecture in this southern state blend perfectly together, creating its unique atmosphere. "New Orleans and Baton Rouge have also embraced modern architectural styles, including striking skyscrapers and contemporary buildings that define their urban landscapes. Louisiana, therefore, is not just home to historical architectural gems but also a space for innovative modern constructions that address the challenges posed by its natural environment. And this is exactly the feel we would like to bring to our players. Finding the right balance between an optimized asset and a visually appealing one is never easy, and it has been especially challenging in the case of large bridges within cities featuring prominent skylines and complex surroundings," he says. Lukáš has been working in SCS Software for six years now, and he explains why he likes it here: "I have been playing video games since my childhood, so when I needed a change in my life, SCS seemed to be a perfect place to go. Now I can say that was the best decision. I've not only been given the opportunity to work on interesting projects, but I've also met cool people. Although the company has grown a lot since I joined, I can still feel that SCS preserves its unique atmosphere, and I probably won't find another place like this. This atmosphere allows great freedom in personal time management, which helps me reduce stress. This autonomy allows for better focus, more effective work, and a healthier balance between professional and personal life." Since his first days in our company, he has worked on multiple projects, as he shares here: "I started with larger industrial areas for the Iberia DLC. Later, I was asked to take care of our externally produced procedural rocks and the rework of our huge deposit of ground textures. I've contributed to many projects, including map reworks, Colorado, Iberia, Montana, Nebraska, the West Balkans, Wyoming, and Texas, and I have always had a drive to improve things and move things forward. Nebraska was the first DLC for which my role changed, and instead of rocks and ground textures, I've been asked to manage the production of landmark assets while overseeing deadlines for other types of assets like generics and depots. Currently, I'm responsible for assets for four simultaneously running projects - Iowa, Louisiana, and two other, not yet announced projects." And what are his tasks now? "My main responsibility is the on-time delivery of all assets. During the initial project phase, this includes asset list finalization and processing of new tasks, which means that I have to approve every single task for production, and subsequently, to distribute tasks internally and externally. During the production phase, I'm constantly in contact with all the teams involved in the DLC production, solving any issues that may arise, coordinating technical solutions if needed, and identifying any possible risks that could endanger deadlines. During the later stages of every project, I have to check every single asset from both the asset and map perspectives, and provide feedback on anything that doesn't meet our standard or has not been fixed during the production phase," Lukáš says, and continues: "Due to the fact that every project needs hundreds of new assets and the vast majority of our assets are being produced externally, I have to closely cooperate with our outsourcing department led by Václav P. and his growing team, currently composed of Andrej, Inga, Kevin, Marek, Radek, Tomáš, and Veronika. They do an astounding job controlling and giving feedback to all the externally produced assets from landmarks and generics to vehicles and depots. Without them, it wouldn't be possible for us to run so many projects simultaneously," he says about our outsourcing department. Creating assets can be a challenge as we are not only trying to recreate real places, but we are also limited by the map scale, which allows us to choose only a limited number of places and a limited number of landmark assets. "Our responsibility is to choose assets that will make every place recognizable by players who are familiar with the area and visually interesting for every player. Before a final asset list is approved for every DLC, in cooperation with our map and research teams, we have to spend hundreds of hours researching the whole area and considering what will be possible within our limitations. This is not easy, as we do our best to recreate the feel of every region and make it as interesting for our players as possible," Lukáš has told us. It makes sense that he also collaborates with Davido, our map DLC lead for Louisiana, as they have to coordinate assets and map production. "Not only due to the necessity to meet deadlines, but also in order to support our marketing team. Marketing presentations are one of the most important parts of every DLC production, as they allow us to show all the love and care we put into the projects, and it's one of the keys to success. Davido is a true professional, and I always look forward to collaborating with him and his great team on new projects," Lukáš says. You can read about Davido and his team in a separate blog post. As we near the end of today's blog, Lukáš has a short message for our #BestCommunityEver. "We truly enjoy working on the project, giving it our maximum effort and passion. We believe that with the same energy and dedication we put in, players will enjoy it just as much as we do." And that's it for today! Remember to add the Louisiana DLC to your Steam Wishlist and don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow as you'll receive updates about our games straight to your feed! We look forward to sharing more with you down the road. View the full article
  12. Today, we're excited to release a new episode of our SCS On The Road series! Join us in Gothenburg, Sweden, as we take a guided tour of World of Volvo, a brand-new automotive museum and experience centre that highlights the legacy of both Volvo Cars and the Volvo Group. Join Oscar, our Director of Global Partnerships, along with Povel, a guide at World of Volvo, to explore the museum’s spaces and exhibitions. Spanning 236,000 square feet, World of Volvo embraces Scandinavian design, from its use of natural wood to expansive windows that flood the space with daylight, the experience centre is seamlessly integrated with the natural world. The exhibition features iconic vehicles, interactive art installations, and hands-on experiences, including the chance to operate a real electric excavator, test your balance on a moving bus, or dock a boat in virtual reality. There’s something for everyone to discover. We are incredibly grateful Povel and the team at World of Volvo for showing us around and allowing us to film and share this experience with you, and for their warm hospitality during our visit. We hope you enjoy this episode and appreciate your continued support for this series. If you liked the video, be sure to subscribe, hit the like button, and leave a comment, we’d love to hear your thoughts! We’ll see you soon for the next episode. Until then, keep on truckin'! View the full article
  13. As we continue to evolve and expand the world of Euro Truck Simulator 2, we're constantly looking for ways to improve performance, stability, and the overall driving experience. One step we’re taking in this direction is a major change happening under the hood, something that affects how the game loads and handles data in real time. To make sure we get it right, we need your help! Recently, we have been hard at work implementing a major overhaul in the way our game loads and processes data, a new experimental system we call Asynchronous Loading. This system is designed to improve the loading process by ensuring that the game and loading screens remain uninterrupted while assets are loaded in the background. The primary benefit here is the mitigation of stuttering, resulting in a smoother experience overall. However, due to the complexity and wide-reaching impact of this system on many parts of the game, we need to proceed with caution and ensure everything works as expected across a broad range of setups. This may in turn cause unexpected behaviour such as frame rate drops, unusual loading sequences, or odd issues when using features like fast travel. That’s why it’s important for us to test this change under as many different conditions as possible, including various hardware configurations. To achieve that, today, we are launching a brand-new Experimental Beta for Euro Truck Simulator 2, which features this new loading system. We would like to invite you, our #BestCommunityEver, to help us during this testing phase. The more of you that participate, the more information we’re able to gather and work with. Whether you're running on a high-end rig or a more modest configuration, your feedback is incredibly valuable to us, as it helps us ensure this major feature is stable, reliable, and ready for future updates. As you explore the beta, we ask that you please keep an eye out for anything unusual or unexpected. We are especially looking for reports of strange behaviour that could be linked to the loading of in-game elements like terrain, models, assets, trucks, trailers, cargoes, weights, physics, and even the economy system. Any instability or glitch, however small, might help us identify where improvements are needed. Warning! We do want to stress, however, that because of the depth of the changes in this beta, it could potentially affect your save files. That’s why we strongly recommend creating a brand-new profile specifically for the Experimental Beta. This allows you to explore and test the new content without putting your existing progress and profiles at risk. If you wish to participate in this Experimental Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → Beta Participation drop down menu → experimental_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there. If you do experience a bug or another issue, we ask that you please submit your feedback at our official forums, along with details about your hardware setup, and ideally, attach your game.log.txt file located in your ETS2 folder. This really helps us a lot when trying to reproduce and diagnose issues. While this Experimental Beta is primarily focused on testing Asynchronous Loading, you will notice a few other features that are also included in this build. These additions are still in development for the upcoming 1.55 update, so while they’re there, we kindly ask that you don’t focus your feedback on these features until the Open Beta, which we will announce here on our blog. With that said, we do want to share a little bit about some of the other content and changes that are included in this Experimental Beta. Driving Academy: Truck Driving Proficiency Those who choose to participate in this Experimental Beta will also have exclusive access to the next chapter of our Driving Academy series: Truck Driving Proficiency. If you've been following our streams and blogs, you’ll know we’ve hinted at this for a while now. This new set of challenges will push your skills behind the wheel to the limit. Mail Screen Redesign We’ve also started rolling out a redesign of the Mail Screen, with a cleaner layout and improved usability, especially for those navigating with a controller. World Map Improvement Lastly, there’s a handy new shortcut on the World Map, pressing the F key will now instantly center the map on your truck’s current position. We’ll share more about each of these features soon, along with a closer look of other changes during the full 1.55 Open Beta. For now, we’d really appreciate your focus on helping us test and refine the new loading system. We want to thank you to everyone who chooses to participate in this Experimental Beta and help us shape the future of Euro Truck Simulator 2. Your time, feedback, and dedication mean the world to us, and it’s thanks to your continued support that we can keep pushing the boundaries of what our game can offer. Until next time, keep on truckin’! View the full article
  14. The first preview from the upcoming Illinois map expansion for American Truck Simulator has just arrived! Today, we would like to show you some truck stops that our map designers have been working on, so let's take a look. Truck stops are an essential part of the trucking industry, serving as more than just places to refuel. They offer long-haul drivers a convenient place to take a break and fulfill the mandatory rest period required after eight hours on the road. These first three truck stops are all located in close proximity to the city of Bloomington, right in the center of the Prairie State. Each one is inspired by their real-world counterpart and our map team is making sure to recreate them with as much detail as possible. One of these is located by the I-55 with a big gas station, parking for both trucks and personal vehicles and even a small dog park! The other one can be found along US-150 and while it is not as big, it offers everything you may need on the road including a supermarket and a restaurant. If you travel northwest from Bloomington, you can discover the third one near the city of Peoria with a large truck parking area. Moving to the northern part of Illinois, you may come across another truck stop near the city of Rockford on I-39 - you will surely find a place to rest there as there is a huge amount of parking spaces for trucks. We wouldn't want to leave out the south of the Prairie State either, so if you are traveling on the Dwight D. Eisenhower Highway, make sure to stop by a truck stop near Rend Lake, as you will surely like to spend some time there to soak in the Illinois surroundings. When you travel further north on this road, you will find another nice stop near the city of Effingham. We hope you will enjoy your stay at these accommodations in the Prairie State! Just remember this DLC is still in its early stages of development so everything you see here may be changed before the release. If you are looking forward to trucking there, make sure to add this map expansion to your Steam wishlist! Don't forget to stay connected with us for all the updates by following our Twitter, Facebook, Instagram, Bluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. We will see you on the road! View the full article
  15. Two weeks ago, we announced that we have assembled a special team that is now working on the Road Trip project for American Truck Simulator. Now, we would like to ask our community for some help to bring this project to life. How can you help? If you have access to any of the vehicles listed below and would be willing to let us record sounds with them, we would truly appreciate your support! We understand that these cars are cherished by their owners, and they may feel hesitant about letting someone else handle them. But don't worry, as we treat every vehicle with care and respect. All we do is attach a few small microphones, take the car for a short drive, and record sounds like the engine at different RPMs, the gearbox, the exhaust, etc. We'll only use one microphone near the exhaust, which will be attached with duct tape that won't damage the paint. The other mics will go inside the engine bay and the cabin. Also, to record these sounds as close as possible to how the car left the factory, we need them the cars to be unmodified. Ford 1967 Mustang with 390 Thunderbird Special V82023 F-150 with 5.0 V82023 F-150 Raptor with 3.5 V62023 Bronco with 2.7 V61998-2012 Crown Victoria with 4.6 V8 Dodge 1970 Charger with 426 Hemi V81996-2002 Viper with 8.0 V102023 Challenger with 6.2 V82025 Ram 1500 with 3.0 I6 Toyota 1984-1987 Corolla GT-S with 1.6 I41993-2002 Supra with 3.0 I62024 4Runner2024 Sequoia2024 Tacoma2024 TundraNissan 1970 Datsun 240Z with 2.4 I61998 240SX with 2.4 I4Nissan GT-R2024 Frontier If you have access to any of the vehicles and would be willing to help us out, feel free to reach out to us at [email protected]. We're happy to discuss possible compensation. Also, make sure to follow us on our Twitter, Facebook, Instagram, Bluesky, and YouTube so you don't miss out on any upcoming information, or you can sign up for our newsletter. Until then, keep on truckin'! View the full article
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