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Showing content with the highest reputation on 10/08/21 in Posts

  1. [OFFICIAL STREAMER] @owen6116 leaves the team due to lack of time.
    14 points
  2. [COMMUNITY MODERATOR + GAME MODERATION TRAINEE] @DarkScream[TR] has been promoted to the position of Report Moderator.
    8 points
  3. Hello there! We are proud to announce that a new version 0.2.3.5.2 has been released! Features Introducing a new player follow system The navigation always points to the followed player Only Steam friends can be followed To follow somebody, use the /follow <id> command. To unfollow them, use /unfollow Reworked no collision zones Use a more automatic approach which removes the necessarity to support new map DLCs The Duisburg zone is extended to the gas station including; it corresponds to the city zone Previously missing companies or service stations are now a no collision zone (where possible) Changes The headlights autokick is now disabled on Arcade and servers with collisions disabled
    3 points
  4. [REPORT MODERATOR] @[OBL] - ZachTheCanadian has been promoted to the position of Game Moderator. [EVENT TEAM + COMMUNITY MODERATOR + GAME MODERATION TRAINEE] @Syna has been promoted to the position of Report Moderator.
    3 points
  5. Hello, Thanks for creating a suggestion on our forum. Unfortunately we aren't looking into changing the requirements, the main reason for this we have very limited positions in the team so we try to look for the highest standards of people possible. These requirements were actually changed fairly recently as it used to be a maximum of 3 bans no matter how old they are. We currently think that right now is a good balance and we aren't looking into changing it. Thanks for understanding. Kind regards, JamesS014 TruckersMP Community Manager
    2 points
  6. Hello, Thank you for creating a post on our forum. As this doesn't really show people what to do, I will unfortunately have to reject your guide. The rules should be followed at all times anyway, as users to agree to the rules when they are changed, as they are prompted to agree on the website and in-game. Thanks for understanding. Kind regards, JamesS014 TruckersMP Community Manager
    2 points
  7. This update is very good, congratulations to the TruckersMP development team. \o/
    2 points
  8. Hello @Niko_PL! You can use the following formatting to do that: [text](link). Kind regards, Colored_Greens TruckersMP Support
    1 point
  9. Type of event: Convoy Server name: LKW Logistics 6 Month Event URL to thread: https://truckersmp.com/event-request/1684 Organiser: @CEO[LKW Logistics]Nemesis Date and hour of the event: 28 Nov 14:00 UTC - 28 Nov 21:00 UTC Participants: https://truckersmp.com/events/2947-lkw-logistics6-month-event Event Rules: Only park in your designated parking locations at the Truck-fest. Double and Triple Trailers are not allowed. No overtaking, stay in single file. Freeroaming is not allowed. Follow instructions from Event Staff. Participants with consistent lag must remain at the back of the convoy. Cars are prohibited (Except for TMP Staff & Event Staff). Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Beacons are prohibited, except for event staff. Media a Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. Follow our CC Rules at all times. All other TruckersMP rules apply.
    1 point
  10. Type of event: Convoy Server name: CONVOY M.D.T | NOVEMBER CONVOY ! URL to thread: https://truckersmp.com/event-request/1700 Organiser: @Lunary Gaming Date and hour of the event: 06 Nov 18:00 UTC - 07 Nov 00:00 UTC Participants: https://truckersmp.com/events/4636-convoy-m.d.t|-november-convoy! Event Rules: Overtaking is prohibited. Beacons are prohibited (Except for Event Staff). Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Participants must haul a trailer. Participants with consistent lag should be at the back of the convoy. Double trailers, Triple trailers and Heavy Cargo trailers are prohibited. Convoy participants must only leave the starting location when instructed to do so in an orderly (one by one) manner. Cars are prohibited except for Event Staff showing a clear tag. Free roaming on the server is prohibited. All other TruckersMP rules apply.
    1 point
  11. Type of event: Convoy Server name: TNT Around The World URL to thread: https://truckersmp.com/event-request/1699 Organiser: @TNT-LOG / 001 Correia Date and hour of the event: 23 Oct 17:00 UTC - 23 Oct 22:00 UTC Participants: https://truckersmp.com/events/5536-tnt-around-the-world Event Rules: The participants of the convoy must only leave the place of departure when instructed to do so in an orderly manner (one by one). Participants must listen to the event staff. As long as it is safe, participants must reach the convoy if there is a gap. Participants must ignore traffic lights unless it is unsafe to do so. Overtaking is prohibited, Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Participants must have a truck and trailer. Cars are prohibited except for event staff showing a clear label. Advertising VTCs is prohibited. Heavy load and triple trailers are prohibited. Beacons are prohibited except for event staff. Free roaming is not allowed on the event server at all times. It is forbidden to impersonate event employees. All other TruckersMP rules apply.
    1 point
  12. Type of event: Convoy Server name: Public Activity In TCS Team-Nov URL to thread: https://truckersmp.com/event-request/1694 Organiser: @[TCS-VTC]*002*Gao Han Date and hour of the event: 06 Nov 10:00 UTC - 06 Nov 15:00 UTC Participants: https://truckersmp.com/events/5431 Event Rules: Only approved event staff can use the following tags in their player tags: "TCS team CC" Overtaking is prohibited. Advertising is prohibited. All participants must use a trailer. Heavy cargo configuration is not allowed. Free roaming on active servers is not allowed. participants must follow event staff instructions Double trailers and triple trailers are prohibited. (Except for event staff). The use of beacons is prohibited (only event staff can use beacons). Participants must ignore traffic lights unless it is unsafe to do so. Cars are allowed for event staff and for moderators only. Event staff must use a clear tag to indicate their role Event staff can block intersections and roads approaching the intersection in order to direct the convoy. All other TruckerTMP rules apply.
    1 point
  13. Type of event: Truckfest & Convoy Server name: ConSecGroup Halloween Special URL to thread: https://truckersmp.com/event-request/1691 Organiser: @[ConSecGroup] xXJDTVXx Date and hour of the event: 29 Oct 16:00 UTC - 29 Oct 22:00 UTC Participants: https://truckersmp.com/events/5474-???consecgroup-halloween-community-special-with-real-op's??? Event Rules: Only park in your designated parking location at truck-fest. At Departure please listen to admins/event staff and do not leave until told. A trailer is required. Double, Triple and heavy haul trailers are prohibited (except Event Staff). No Overtaking and stay in single file. Free roaming is prohibited. Participants with consistent lag must remain at the back of the convoy. Cars are prohibited (Except for TMP Staff & Event Staff). Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. The carriageway can only be partially blocked for “Real Operations” meaning that there is always a way round on the main carriageway. On the correct side of the road. The highway can be completly blocked for "Real Operations" if there is a slip road taking the Convoy around the Scene. Operations on Country roads are not permitted All other TruckersMP rules apply.
    1 point
  14. Type of event: Convoy Server name: [TEM] 29 EKIM CUMHURIYET BAYRAMI URL to thread: https://truckersmp.com/event-request/1687 Organiser: @S.Tamer Date and hour of the event: 29 Oct 16:00 UTC - 29 Oct 22:00 UTC Participants: https://truckersmp.com/events/5320 Event Rules: Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Participants must haul a trailer. Double & Triple Trailers are not allowed. Overtaking is prohibited Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Cars are prohibited except for event staff showing a clear tag. Beacons are prohibited (Except for Event Staff). All other TruckersMP rules apply.
    1 point
  15. Type of event: Convoy Server name: ICG October Convoy URL to thread: https://truckersmp.com/event-request/1686 Organiser: @centurion. Date and hour of the event: 20 Oct 17:00 UTC - 20 Oct 22:00 UTC Participants: https://truckersmp.com/events/553-icg-october-convoy Event Rules for Participants: Overtaking is prohibited. Beacons are prohibited (Except for Event Staff). Advertising is prohibited (Except for Event Staff). Trailers are required (Except for Event Staff). Double/ Triple trailers and the use of heavy cargo is prohibited (Except for Event Staff). Free Roaming is not allowed on the event server at any times. Participants with consistent lag must remain at the back of the convoy. Participants should listen to convoy control instructions by Event Staff. Participants should park in their designated slots. All other TruckersMP rules apply. Event Rules for Event Staff: Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can block junctions and roads approaching junctions in order to direct the convoy. All other TruckersMP rules apply.
    1 point
  16. Congrats bro @Scanva Diesel A/S & @Pan Serduszko również gratuluję świetnego wyniku ?
    1 point
  17. Interesting, will be cool to see the different uses for the follow person system. I used it a bit today, and its kind of sad that you can not follow people unless they are your steam friends. (Or allow different settings). Also, it might be able to be improved with highlighting the user you're following somehow in game, maybe add a distance to the user above or under their name and tag. Basically it could be improved, but it's a nice feature and has some potential! Thanks for the update!
    1 point
  18. Znów trafiłem, ja to jednak potrafię! Gratulacje!
    1 point
  19. We have recently announced the release of the 1.42 Update Open Beta and one of the new upcoming features seems to have raised some questions. Therefore, in order to clear up the confusion a bit, we are bringing to you this detailed FAQ regarding the upcoming Force Feedback changes. Can you describe what exact changes were made to the FFB system? How does the current FFB work in comparison with the last version? The old force feedback was a group of artificially set up effects, each of them having its own effect force that had to be sent to the device within the main game loop. Meanwhile, the new FFB is written from scratch and utilizes a 120 Hz refresh rate, independent from the main game loop. It combines some of the old artificial effects with the new centering and tire friction force feedback, which is based on real calculations from forces on the first steering axle and simulates the behaviour of a hydraulic steering gear system used in most of today's trucks. So, the FFB should act differently depending on whether you are on a bend or on a straight road, or if you are on uneven ground since the effect relies on vehicle physics. Previous artificial effects (engine resonance, terrain roughness, bumps, and collisions) are still there combined with the new centering into one common force effect, which is being sent to the device as a constant force. Which devices and platforms support the new FFB? The new FFB implementation is using a constant force effect, which means it should support a wider variety of devices. Currently, we support any wheel that has support for constant force application through DirectInput on Windows and evdev on Linux. I have all the settings in the middle of the sliders and the steering wheel is not working properly, what do I do? First reset the settings to their default values, since the new default settings are not in the middle of the sliders as they used to be. Then, if you still have problems try to switch off all of the artificial effects (engine resonance, terrain roughness, bumps, and collisions). If the problem still persists please contact us and follow the problem reporting rules below. Note that you should turn off any spring-centering effects that are offered through your wheel's hardware profile settings (e.g. through the Game Controllers/joy.cpl menu in Windows). Can you explain the individual slider settings? What exactly do these settings change in the game? What do the lowest and maximum slider settings mean? Overall gain - overall FFB gain slider that regulates the gain of all of the effects. Minimum is 0 - no FFB and highest is the maximum force of 6N - as reported by the known wheel hardware.Centering at high speed - maximum possible centering force multiplied by overall gain when driving at high speed, fully applied when reaching 90 km/h or more. Minimum is 0 - no centering at high speed, maximum is 1 - use full centering force at high speed as calculated by steering gear output algorithm.Centering at low speed - maximum possible centering force multiplied by overall gain when driving at low speed, fully applied when reaching 0 km/h. Minimum is 0 - no centering at low speed, maximum is 1 - use full centering force at low speed as calculated by steering gear output algorithm.Internal friction - the strength of the internal friction force caused by the mechanical elements in the steering system multiplied by an overall gain. Minimum is 0 - no force is reported from internal friction algorithm, maximum is 1 - full force from internal friction algorithm is used.Engine resonance - absolute strength of engine resonance multiplied by an overall gain, simulating engine vibrations. Minimum is 0 - no engine resonance force, maximum is 1 - full engine resonance force. Note that engine resonance over 0.15 is not advised as it may cause substantial shaking and vibration to the wheel.Terrain surface - absolute strength of surface effect multiplied by an overall gain, simulating the texture of the surface vehicle is driving on. Minimum is 0 - no terrain surface force, maximum is 1 - full terrain surface force. Note that values over 0.2 are not advised since they might cause substantial shaking and vibration while driving on the rough terrain with high speed.Bumps - absolute strength of bump effect multiplied by an overall gain, simulating bumps to the suspension. Minimum is 0 - no bumps force, maximum is 1 - full bumps force.Collisions - absolute strength of collision effect, simulating full force when the head-on impact is detected and is multiplied by an overall gain. Minimum is 0 - no collisions force, maximum is 1 - full collision forceVibration effects - their behavior remains the same as in older game versions.Why does it feel like the steering wheel seemingly stops for a while during centering after letting go when I’m in a turn with the truck? This is the consequence of the vehicle's movement reacting to the fast steering and the resulting forces on the wheels at that moment. A similar phenomenon can be observed in real-life vehicles in such situations. Why is it easier to use the steering wheel once I turn off the in-game FFB setting completely and use the FFB of the wheel’s software instead? While it might be easier it does not resemble physics-based FFB and is not what a real steering system would do. However, it is very similar to the old implementation. Will there be any further updates to the FFB? Our team are currently ironing out any issues found during the 1.42 Open Beta. As for the future, we are still exploring what other effects (e.g slip vibration) would add a positive effect for players. Future game updates might bring more functionality. We will be sure to keep you update you if any notable changes are made. If I still am experiencing problems, where can I best report them? Please report your issues over at forum.scssoft.com; just make sure to follow all the forum rules. If possible, attach screenshots of your FFB settings, steering wheel hardware profile settings, and some information on what steering wheel brand and model you are using. I don't like the new FFB, how can I get my old FFB back? Since the old centering was a simple spring effect, you can always turn down the Low-speed centering, High-speed centering, and Internal Friction to zero and enable spring centering in your wheel's hardware profile settings. That will give you a similar FFB sensation as in older game releases. We would once again like to thank you for your participation in the 1.42 Update Open Beta and for all the feedback. Our team is working extremely hard to ensure the update will eventually arrive in the live version of the game in the best form possible and your opinions are very much appreciated! http://feeds.feedburner.com/~r/ScsSoftwaresBlog/~4/5PpaGR9SIjEView the full article
    1 point
  20. Very useful! The follow system would be useful for convoys
    1 point
  21. Thank you for additing new features to MP! I am proud of you! Keep it up Regards, RedWolf_TMP
    1 point
  22. Great update, just need to add personal trailers in the dispatcher
    1 point
  23. Thanks for the update TMP! ?
    1 point
  24. 1 point
  25. It's good update for gameplay. Congratulations!
    1 point
  26. Thank you ? TruckersMP
    1 point
  27. Type of event: Convoy Server name: Romania's National Day Convoy URL to thread: https://truckersmp.com/event-request/1683 Organiser: @Gabulea Date and hour of the event: 01 Dec 17:00 UTC - 01 Dec 22:00 UTC Participants: https://truckersmp.com/events/5452-romania's-national-day-convoy Event Rules for Participants: Overtaking is prohibited. The use of beacons is prohibited (except Event Staff). Advertising is prohibited. Trucks without trailers, and Cars are prohibited (except Event Staff). The use of heavy loads, double/triple trailers, and HCT trailers is prohibited. Freeroaming is prohibited. Participants with consistent lag must remain at the back of the convoy. The instructions given by the Event Staff during the convoy must be followed. Reservation parking spaces are available on our discord. If you do not make a reservation, please go to the Public parking slot. All other TruckersMP Rules apply. Event Rules for Event Staff: CC and Event Staff are marked by the Tags : Faraonii and OCSC Event | SPM/PM/PC, OCSC Event | HRM/CCM/EM, OCSC Event | CC, OCSC Event | MT or similiar Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. All other TruckersMP Rules apply,
    1 point
  28. [GAME MODERATION TRAINEE + OFFICIAL STREAMER] @Nightmare_se leaves the team due to lack of time. [GAME MODERATOR] @DJ_Hunter transfers to the position of Report Moderator due to technical issues.
    1 point
  29. [GAME MODERATOR + EVENT TEAM] @TARK777 leaves the Game Moderation Team due to lack of time but remains in the Event Team.
    1 point
  30. [EVENT MANAGER] @Coolio85 transferred to Community Manager.
    1 point
  31. [ADD-ON MANAGER] @mdshahid6540 left the team due to lack of time. We want to thank him for everything he has done for TruckersMP during the past year.
    1 point
  32. [GAME MODERATOR] @JamesS014 has been promoted to Community Manager.
    1 point
  33. [COMMUNITY MODERATION TRAINEE] @Strad has been promoted to the position of Community Moderator (Discord).
    1 point
  34. [RETIRED TEAM MEMBER] @Lily. rejoins the team as a Game Moderator and Discord Moderator.
    1 point
  35. [TRIAL SUPPORT] @TheBear1 has been promoted to Full Support.
    1 point
  36. [PLAYER] @Strad joins the team as a Community Moderation Trainee (Discord).
    1 point
  37. Suggestion Name: Changing Scout Cars and Alternating Vehlicles driving wheels from FWD to RWD or AWD Suggestion Description: I accidentally discovered that Scout cars actually are FWDs. Most of players suffer handling of these vehicles which I think that major reason of this is FWD controlling of this vehicles. in real life RWD and AWD vehicles have better handling and controlling system than FWD. My suggestion is that changing Wheel Driving system. Any example images: Why should it be added?:for better handling
    1 point
  38. Suggestion Name: Tachograph simulation Suggestion Description: Tachograph simulation for players Any example images: Why should it be added?:
    1 point
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