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Showing content with the highest reputation on 04/10/23 in Posts

  1. [PLAYER] @Pauitø. joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @Tommy~ joins the TruckersMP Team as a Game Moderation Trainee.
    36 points
  2. [SUPPORT TRAINEE] @tfmpillow has been promoted to Trial Support.
    26 points
  3. [PLAYER] @AlfieGMTV joins the TruckersMP Team as a Game Moderation Trainee.
    22 points
  4. [REPORT MODERATOR] @zb572 has been promoted to Game Moderator.
    16 points
  5. Suggestion Name: VTC Emblems on Light Board Suggestion Description: The VTC owner will upload an emblem on the VTC settings (or through a ticket). This emblem will turn into a light board within the game. Players will only be able to use the light board of their VTC. To prevent abuse, this feature will only apply to Verified VTCs. Any example images: Why should it be added?: There are very few options for the light board in the game. Sometimes we can't find the best light board for our truck. These light boards, which will represent our VTC, will also add a stylish look to our trucks! It will be very useful, especially in convoys.
    4 points
  6. Hey! It's nice to see your interest in the team. As we may have listed only those languages, we are very flexible with what languages others can speak. So if you feel like you would like to apply, feel free to send in an application and make sure to take your time and I wish you the best of luck!
    2 points
  7. Nothing. In the Accessories section, players will only see the light board made for their VTC. The player who isn't a member of any VTC will not see anything. Just like accessories that are exclusive to admins or patrons.
    2 points
  8. I'm sorry but all I can see is: - let's please peoples who drive fast - and - divide the already low ammount of peoples into 2 servers, so wherever we drive we won't see a soul - I want to ask you guys, what's the purpose of a - simulation - server on a - Truck Sim game - if not even the speed limit (90km/h) is applied? Don't call - Simulation - a server which isn't.. A 90km/h speed limit with 3000 players on Sim1 could have made some peoples change theyr mind and drive like normal peoples, or they would have left and let the community have a nice drive without worry about people crashing everywhere. I think I see another problem for TMP with "people leaving" which had a huge impact on the things that have been choosed, if you (reader) understand.. With this last "Road to Simulation" type topic, hopes for TMP are gone. Have a good day and see you on SCS Convoys MP
    2 points
  9. Not everyone who voted plays at the same time, what kind of question is that? some went to sim 2 and some stayed on sim1 for the reason mentioned from Jeronimo, why is that hard to understand? This not what you wrote before, so from your other answer you didn't mention that you played again, it is not that others never read, but maybe it's what you say that is not coherent, If you don't want to be quoted, don't post on a public forum, instead go via dms. Everything that is not like your expectations/will is useless; even the staff's answers are not good for you , I don't know where you see war. If you don't know, there is a link next to the quote, where you can go to the original answer, i just cropped because i didn't want the whole wall of text, "the truth is that they simply didn't understand (or read) the whole thing" - in fact in the answer i quoted whole there is no mentioning about playing again in TMP after you wrote that you quitted in 2019, you also quoted another answer that is not related to the quoted answer i linked to you. Is it me who doesn't understand or what you write is found to be different? It's not trying to look others like idiots, it's just that, a bit of commons sense that sometimes it's missing in your answers, Keep waiting for your answer, you got them, you will wait forever for the aswers you want
    2 points
  10. It's a good idea, since it will only be for verified vtcs, unverified vtcs will do their best to get the emblem and this will create competition. Competition is always good it helps more development.
    2 points
  11. this is my red rabbit with white ears
    2 points
  12. The time of day is intentionally locked for all players. This way the time headlights are required is synced across all players. In a multiplayer simulation game the time of day should be the same for everyone.
    2 points
  13. [GAME MODERATOR + EVENT TEAM] @.Turtle. leaves the Event Team due to personal reasons, but will remain in the Game Moderation team.
    2 points
  14. [ADVISOR] @Nameless Ghoul leaves the team due to personal reasons. We thank him for his time and contributions throughout the last few years.
    2 points
  15. [PROJECT MANAGER] @Jeronimο transfers to the role of Business Analyst. [RETIRED LEGEND] @Luna returns to the team as Project Manager.
    2 points
  16. We have decided to disband the Official Streamer role as we would like to shift towards a collaborative network model between our team and content creators, rather than internalising them within our team. We believe there is a mutual benefit in strengthening content creators within our network to build their own communities and for us to provide the exposure they deserve, for instance in the form of utilising our Community Contributors programme more and better, instead of essentially competing with them through our own channels. Our own channels will be reserved for more official content, such as first looks, Q&As, and other promotional content. We thank the Official Streamers for their contributions and wish them all the best in the future. [OFFICIAL STREAMER + EVENT TEAM] @BraggGamingTwitch leaves the stream team. They will remain in the Event team. [OFFICIAL STREAMER + EVENT TEAM] @jamesdgaming leaves the stream team. They will remain in the Event team. [OFFICIAL STREAMER + EVENT TEAM] @TFM_Flynn leaves the stream team. They will remain in the Event team.
    2 points
  17. TruckersHub A Game Data Tracker! If you run a Virtual Trucking Company, you know how challenging it can be to keep track of all the job logs for your drivers. From keeping track of their mileage to their fuel consumption, there is a lot of data to manage. However, thanks to our tracker, managing job logs has become much easier. One such solution is TruckersHub – a simple tracker to install and it will automatically start logging your jobs. TruckersHub is an all-in-one solution that allows your drivers to log their jobs quickly and easily. This software is designed specifically for virtual trucking companies, so it has all the features you need to manage your fleet. Here are some of the key features of TruckersHub:- Easy to Install: TruckersHub is easy to install, and you can start using it right away. All you need to do is download the software and install it on your drivers’ computers. Once installed, your drivers can start logging their jobs right away. Automated Data Entry: TruckersHub automatically records your drivers' job logs, which saves you time and effort. You don't have to worry about making tracker or using other softwares. Real-Time Reporting: With TruckersHub, you can view real-time reports of your drivers' job logs. This allows you to monitor their performance and make adjustments as needed. Customizable: TruckersHub is customizable, so you can tailor it to your virtual trucking company's specific needs. You can add or remove features as needed, making it a flexible solution. In conclusion, TruckersHub is an excellent solution for Virtual Trucking Companies looking to simplify their job logging process. It is easy to install, user-friendly, and highly customizable. With real-time reporting and automated data entry, you can focus on managing your fleet, knowing that your drivers' job logs are being recorded accurately. So, if you're looking for a simple and effective solution for managing job logs, give TruckersHub a try. Website - https://truckershub.in/ Discord - https://discord.gg/4YgeT2sx8u
    1 point
  18. The Lille Gas Station (Marked Below) is a constant meetup point for many drivers that don't like going into Calais and instead go to this Gas station as it is easy to get from the CD road and easy to go back to the CD via it. However, it is very easily crowded and many people have been banned for parking in inappropriate positions here at the gas station because of the sheer amount of people in the gas station leaving no parking space. A suggestion from me would be to make it larger, maybe by using one of the gas stations from Austria rework area or France DLC which are a lot larger and have loads of parking spaces, I think a lot of other people would agree with me on this idea. The upgrade wouldn't obstruct any other area as there is plenty of space for an upgraded gas station.
    1 point
  19. Greetings truckers, Last year, the community came together to help Haulie track down the missing Easter eggs they ordered. The community did an eggcellent job and found them all! However, this year, we received another urgent call from Haulie as they have lost the tracking of all of the eggs they ordered. Haulie needs your help to get those eggs back before the end of Easter. Do you think you can help them out? Let’s do this! The mission is simple! Haulie left us a note of all the eggs that need to be found. You'll need to find the white, green, blue, yellow, purple and aqua eggs. Haulie’s drivers will be with each of the eggs, however they’re too egghausted to deliver them in time. DLC Required: Going East! How to play Six eggs have vanished across Eastern Europe. Finding them is essential. If you are one of the top three players to find the eggs fastest , you will win a special prize! The eggs are represented by our Event team, with their player tag matching the colour of the egg they are hauling, e.g. 'Yellow Egg'. They will not appear on the tab menu nor the TruckersMP Map, so your only way to find them is by being vigilant, and looking out for them on your GPS! How does it work Launch TruckersMP, select Euro Truck Simulator 2 and connect to the Easter Egg Hunt 2023 server. Prepare for the 15:00 UTC start Click here for more time zones. and be aware that player collisions will be disabled. Meetup with your fellow participants in a city listed on the map. Any company yard is fine. Leave your trailers in your garage, as you won't be needing them. Remember, speed is key! You will have six hours, from 15:00 UTC - 21:00 UTC, to make your journey throughout Eastern Europe. The decision of which road to take is up to you. Garage travelling is permitted. When you have found an egg, toggle your tab menu ON. Then take a screenshot by pressing F12, to prove you found it. You must be able to see the egg, as well as your tab menu in order to fully complete the find. When you have found all six eggs, you are eligible to submit your entry into the competition by completing our form. Prizes Following your hard efforts hunting down the eggs, here’s what is up for grabs: Winner (first to find all the eggs and submit) - €25 Steam Gift Card 1st runner-up (second to find all the eggs and submit) - €15 Steam Gift Card 2nd runner-up (third to find all the eggs and submit) - €10 Steam Gift Card Digital gift cards will automatically convert to your local currency. Prize winners will be announced after the event. In addition to this, all participants who successfully hunt all six eggs, and submit a valid entry before the end of the event, will receive a special Profile Award! Profile awards are very exclusive and a great way to show off your skills and participation - so don't miss out! Hints These will appear on the event day. We may egg you on the right path! Hint 1 Hint 2 Hint 3 Hint 4 Hint 5 Submission Form The form will open on the day of the event. View the form here! We hope you find all the eggs before the end of the event, and who knows - maybe you’ll be a lucky winner? Happy hunting! --> View post on homepage
    1 point
  20. Boar nee einmal hier reingeschrieben direkt verkackt xD keine Ahnung warum 1
    1 point
  21. HI XxQufDezxX, I think it should take about two months to update 1.47 to the TMP server. Kind regards, Fan Ci
    1 point
  22. Hello @XxQufDezxX; Generally, as far as I have observed, before a new version comes to ETS2, a closed beta and then an open beta version are released. After these versions are released, it takes 1 month or 1.5 months for the full version to come to the game. King Regards; OnurBey.
    1 point
  23. Hello @KILLER ON THE ROAD I am sorry about hearing you are facing an issue, I will try to help you out as soon as possible. ----------------------------------------------------- What I need to know? Have you tried to launch TruckersMP as Administrator? - > if not do it please. Have you re-installed TMP Launcher? -> If not please follow these steps and re-install TruckersMP: Press the Windows Key + R (Win+R) on your keyboard Enter "%programdata%" and press Enter (without the quotes) Find the folder "TruckersMP" and delete that folder. Then go to Documents and remove these folders - ETS2MP, ATSMP Navigate to C:\Program Files\ and delete the folder named "TruckersMP Launcher" Go to our website and re-download and install the Launcher with admin privileges https://truckersmp.com/download/ Open The Launcher with admin privileges and click "Install Available Updates In any further assistence please let me know if your problem was solved. Hope your issue will be resolved as soon as possible Regards, RedWolf_Plays
    1 point
  24. Scania S and Volvo FH16, with both having over 200.000 km's on their back)
    1 point
  25. This is very difficult to know. We don't know when SCS will release it. But maybe we can only guess. Why not in a few months?
    1 point
  26. How is a player to see content that he or she didn't download? Just wondering.
    1 point
  27. Random road events are already part of the game, but visually suppressed by TruckersMP. I enjoy them however in Singleplayer.
    1 point
  28. This is a good idea.
    1 point
  29. I guess this YT video solve your problem.
    1 point
  30. Farenin markasına göre dpi tuşları oluyor üstünde oradan ayarlama yapabilirisin. Farende bu tuş yoksa windows ayarlarda işaretçi hızını ayarla kısmı var oradan hızını ayarlabilirsin.
    1 point
  31. Merhaba @PaieLCitra; Bir sorunuz olduğundan bahsetmiştiniz. Size yardımcı olmak için elimden geleni yapacağımdan emin olabilirsiniz. Maalesef oyundaki "0" ( Serbest ) kamerası için ayarlardan hassasiyeti değiştirmek mümkün değildir. DPI değiştirmeden bunun bir çözümü yoktur. Bunun çözümü olarak farenizin üstünde DPI ayarlama tuşları varsa onlarla daha kolay bir şekilde ayarlayabilirsiniz. Yada DPI hızını "0" ( Serbest ) kamerası için size en uygun olan DPI ayarını yaptıktan sonra oyun ayarlarında direksiyon hassasiyetini o DPI' a göre yeniden ayarlayabilirsiniz. Umarım verdiğim yanıtlar ile sorunuzu cevaplayabilmişimdir. Başka sorularınız varsa bana yazmaktan çekinmeyin. İyi günler, görüşmek üzere.
    1 point
  32. Kashyap Raval Rajkot, Gujrat (India)
    1 point
  33. It was a very fun event. I hope you found all the eggs.
    1 point
  34. 1 point
  35. That's the thing, it's SCS that have the licenses, not TruckersMP. And those licenses are for specific models. In order to have rigids in TruckersMP, it's SCS that would need to get the license from the manufacturer first, add the model to the game, and then TruckersMP would only need to adapt that model the same as they have done with all others. At least, this is how I understand it, I could be wrong, though.
    1 point
  36. today is the day to find the lost eggs, good luck to everyone
    1 point
  37. I speak a bit of English Je parle un peu le Français Ich spreche ein wenig Deutsch Falo um pouco de português
    1 point
  38. [RETIRED TEAM MEMBER] @HérissonMan_TMP rejoins the TruckersMP team as a Game Moderation Trainee.
    1 point
  39. 1 point
  40. If you want, let's set up police checkpoints at the entrances to the cities and check everyone's licenses (I can't imagine the traffic that will occur).
    1 point
  41. [PLAYER] @Snowy20. joins the Event Team. [PLAYER] @RagtagBoss joins the Event Team.
    1 point
  42. [COMMUNITY MODERATOR] @TreesFamilyMember leaves the team due to lack of time.
    1 point
  43. Support Team Recruitment From the 26th of March until the 26th of April, we will be looking for talented individuals to join our Support team. As a member of the TruckersMP Support team, you will be in charge of providing assistance to players if they have any TruckersMP related issues or questions. This can be through support tickets on our website, private messages, topics on the forums, and the support channels on our Discord server. Core Requirements: Familiarity with TruckersMP and its rules Must have a website account that is at least 12 months old Must have a forum and Discord account for internal communication Must be at least 16 years old No bans or forum/Discord punishments within the last 12 months Must have no more than 3 bans in the last 24 months Good behaviour across our communication channels Must be sufficiently proficient in English (written) Good communication skills Resilient, active and flexible Ability to work within a team and on your own at times Eager to learn and progress your knowledge Organised and adaptive Be able to accept constructive criticism Specific Qualifications: Technical knowledge: Must have good knowledge of TruckersMP and the most common errors and issues Willingness to learn: As TruckersMP progresses, there will always be new issues. Must be willing to progress the knowledge to be able to conquer these new issues. Willingness to help: As assisting players that are in need of help will be your daily responsibility in the Support team, we expect a high level of problem-solving skills and a general willingness to help others. This requires regular helpful activity across our platforms before submitting the application. Data protection: Having a broad understanding of data protection and how to deal with sensitive information, as the security of our player's confidential information is what matters the most to us. Languages: Dutch French German Italian Polish Portuguese Romanian Russian Spanish Turkish While these are the languages we are primarily looking for, we may be flexible. Before you submit an application, we strongly recommend that you read the following knowledge base article with many tips and information regarding our recruiting process: https://truckersmp.com/kb/1019 If you think that you'd be a valuable asset for the Support team, you can apply here.
    1 point
  44. Game Moderation Team Recruitment From the 1st of April until the 14th of April, we will be looking for talented individuals to join our Game Moderation team. The Game Moderators are the face of the in-game side of TruckersMP, responsible for moderating our game servers by issuing punishments to those who break the rules. These people deal with both website and in-game reports, helping to keep the roads safe for everyone, ensuring the community can enjoy the best experience on our servers. Core Requirements: Have good knowledge of TruckersMP and the rules Must be a member of TruckersMP for at least 12 months Must be registered on the TruckersMP forum for at least 3 months Must be at least 16 years old No bans / forum or Discord punishments within the last 12 months; Must have no more than 3 bans in the last 24 months Must have overall good behaviour, which includes forum, Discord and our official social media pages You have sufficient knowledge of the English language Good communication skills Resilient, active and flexible Ability to work within a team and on your own at times Eager to learn and progress your knowledge Organised and adaptive Be able to accept constructive criticism At least some activity on our forums and/or Discord Specific Qualifications: Show consistent activity on our game servers Strong decision-making and problem-solving skills, ability to make authoritative and impacting decisions quickly Have a deep knowledge and understanding of TruckersMP and its rules including European and American road laws Familiar with the game's mechanics Ability to reach the activity requirements This position does not require any specific language skills, however understandable English is still a requirement as per the Core Requirements. Before you submit an application, we strongly recommend that you read the following knowledge base article with many tips and information regarding our recruiting process: https://truckersmp.com/kb/1019 If you think that you'd be a valuable asset for the Game Moderation team, you can apply here.
    1 point
  45. The story behind the project... Concept of the scoreboard. Project started pretty simple - I was 16 years old guy who wanted to create multiplayer mod for a game with huge potential. Before ETS2 release I was looking at the ETS 1 and GTS binaries to investigate how to implement multiplayer however without any sensible results. I've created ETS2MP project 1 or 2 days after release of ETS2 - started it not from codding (sounds crazy isn't it?) but from creating fanpage on Facebook - it allowed me to gather huge community - the likes were increasing every day by a numbers from 10 to 100. First part of development was not fruitful enough as there were many unknowns I faced. (In the spare time there were few developers joining and leaving team - no one had enough knowledge and time to spend on creating mod). In August 2013 mwl4 joined the forces of development team and we have pushed the core code a little bit forward - mwl4 and his knowledge of prism3d engine build was definitely something that was needed for the project to success - I was never touching mods and the general data structure in prism3d so my knowledge was limited to that what i found in binaries (I used to create mods for R*-games (GTA:SA etc) not SCS one). After sometime we decided to use movers to spawn the trucks instead of trying to use normal vehicles - mwl4 created a map with placed few white scanias (2-3 - I don't really remember) and we decided to synchronize them somehow. The problem was that it was not really good solution and we had to build the trucks model-by-model also the scene structure in prism3d did not allowed us to simply update the position and update the placements used by fustrum culling so the trucks were disappearing when they were too far from spawn point. In the meantime we decided to use the same technique and try it in German Truck Simulator (video) - it worked however trucks in mirrors had exactly the same problem as the trucks in normal viewport in ETS2 - it was just experiment and we didn't thought about releasing it to public. Then I decided to start implementing spawning of the vehicle the same way as local truck is spawned - after few weeks of work without any result we decided to ask for a little tips someone from SCS - the person we wrote to was not a CEO but the programmer - Komat - after some messages we finally managed to spawn trucks. (Unfortunately I don't have any access to old forum [if it still exists] - there was nice post showing the colorful trucks that were spawned next to my truck). After that we had trucks spawned so we decided to finally write the networking part - chat, synchronization and many others. Few videos later - people asked us - what about the cargo - where are trailers? So I decided to finally implement spawning of trailers. It was not hard as the code of spawning trailers and trucks is nearly the same (some things are different however I'm not going to write it here in detail). A little screenshots from spawning trailers (3rd January 2014): However between spawning of the trailers and implementing the network code for them we decided to drive some more fancy trucks instead of grey DAF XFs so we synchronized accessories of the trucks. (29th January 2014) It was a great milestone in the project. We were able to finally use our own truck configurations of the trucks. Such a great thing. You can notice that there are no shadows for the network trucks on the screenshots (in fact it looks like bad photoshop) - so next step was implementing the shadows for the trucks. (12th February 2014) And just after that we have synchronized trailers: (22nd February 2014) After that we were working on improvements and crash fixes with the closed group of testers. On 25 April we have announced that Open Alpha starts on 1st May. However we decided to publish the mod few hours before 1st of May (I think it was something like 20:00 - 30 April) - the mod was totally unplayable - and it was mostly my mistake as the code to look for the proper streaming zone in server was using huge loop instead of using some smart math - after fixing it the mod was getting more fixes and we finally managed relativly stable version to focus on making next update. After many months of working on the mod in January 2015 I decided to drop the High school. In that time I started talking with SCS Software CEO - Pavel Sebor about eventuall employment in SCS - in March 2015 i went to Prague for the interview - it was successfull so I decided I will leave the project as it was something that definitely will not work (working at SCS and making fan multiplayer mod) on April 7th I started working at SCS and I'm here until now. Who knows what future will bring to me.. . I would like to thank: mwl4 - for his dedication to the project, knowledge and a lot of work, Komat - for very important advices and tips while creating the mod, pcpl2 - for his help and many non-sleppy nights with manually running unstable servers again, I<3VODKA - for many cool conversations, great project management, playing Knights and Merchants and Town Of Salem together, JM - for his bugfixes to my poor PHP code, kat_pw - for his unbelievably great map project + bugfixes for my poor PHP code, Eliximus - for helping me with many things, Yntro - for support, StuartD - for community management and testing, Stefag40 - for testing, Manuel - for a great community management and his meeting point project, Burner - for helping with many things, Biggi Darreugne The rest of the team. Guys - you are amazing! The rest of this story is you :-). Best regards, Eryk "RootKiller" Dwornicki Former Project Leader and Programmer
    1 point
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