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Showing content with the highest reputation on 11/30/20 in all areas

  1. Had a lot of fun doing the TruckersMP Q&A with @Μatt & @IethaI
    29 points
  2. Quiet day for the police car? ? I don't think so ? I hope you have a beautiful day!
    12 points
  3. 12 points
  4. [REPORT MODERATOR] @Cornedrue has been promoted to Game Moderator. [REPORT MODERATOR] @V.i.c.t.o.r. has been promoted to Game Moderator.
    11 points
  5. Hello, From the 1st of December until the 1st of January 2021, we are going to be looking for talented individuals to join our Support Team. Over the past few years, the number of registered players on our platforms has increased significantly. As TruckersMP progresses, more and more people request technical support or assistance with their questions and new issues occur regularly. The Support Team consists of people who are in direct contact with customers on a daily basis and whenever their help is needed. The Support Team is the first place players come to when they have issues or if they are unsure about any TruckersMP related matters. The number of tickets and requests we receive increase on a daily basis and in order to handle this dynamic, a professional, open-minded, and customer friendly team is needed. The main goal of the Support Team is to ensure that our players get the help they need in a timely manner and in order to reach this goal, teamwork and communication are key. Requirements Have good knowledge of TruckersMP and the rules; Must be a member of TruckersMP for at least 12 months; Must be registered on the TruckersMP forum for at least three months; No bans / forum or Discord punishments within the last 12 months; Must have no more than 3 bans in total; Show activity on the TruckersMP services; Must have overall good behaviour, which includes in-game, forum, Discord and our official social media pages; Language skills - English is necessary; Good communication skills; Resilient, active and flexible; Ability to work within a team and on your own at times; Eager to learn and progress your knowledge; Organised and adaptive; Be able to accept constructive criticism. Additional skills for this position Good problem solver Enjoyment in helping other users Experienced with using Discord and the TruckersMP Forum Languages that we are primarily looking for French Portuguese Dutch Italian Turkish Russian Polish These are what we are primarily looking for, however, we are willing to be flexible. You can apply for this position here. End date: 1st of January 2021
    10 points
  6. [EVENT TEAM] @TFM_Flaming joins the Game Moderation team as a Game Moderation Trainee, whilst also remaining in the Event Team.
    8 points
  7. 8 points
  8. angel engel ángel anjo ange ангел anđeo ängel melek [...] l'ange ne vous quittera jamais!
    8 points
  9. [GAME MODERATOR] @LUIG has left the team due to lack of time.
    8 points
  10. Trip with my Scania Kind Regards, Dominik [SK] TruckersMP Game Moderator
    7 points
  11. This year I had the privilege to be a Founder of my own event Dementia UK and while being a founder I had the time to take a couple pictures Hope you guys enjoy looking at the photos as much as I enjoy taking and editing them
    6 points
  12. So today was the Dementia uk charity event and one again i did more media so here are some of the photo's i hope you like them!
    6 points
  13. [RETIRED TEAM MEMBER] @SkortiL [TR] rejoins the TruckersMP Team as Support.
    6 points
  14. 5 points
  15. Comboio de hoje da TNT @Black Wolf Nocivo
    4 points
  16. 4 points
  17. Dear Truckers! We have reworked our Forum Rules to make it more slimline and understandable. We encourage you to read what has changed so you are not caught out in any circumstances. What's changed? All of the rules have changed or been moved and you will notice there are far fewer individual rules than there were before which is because we have merged a lot into other rules. One major change is the rule "§4.4 Reputation Farming" which has now been removed after careful consideration to reflect our modern approach on the forums. Rule numbers have also changed so this means rules will now full under a different number than before. You can find all the forum rules here https://truckersmp.com/rules#4-forum-only-rules If you have any questions regarding the rules changing, please contact 'Community Moderation Management' through Feedback here. Many thanks and Happy Trucking! TruckersMP Community Moderation Management!
    3 points
  18. 3 points
  19. Flynn's Events #2 Information Date: 4th December Server: Simulation 2 Meetup: 6:30pm GMT Depart: 7:00pm GMT Start: Dijon Start Location: Stokes End: Innsbruck End Location: Tree-ET Distance: 1,121km/696miles Route: https://imgur.com/YItXspf
    3 points
  20. ??LAST LAST LAST Photo of Colorado!?? (I Promise) This little adventure in the Candyfloss Truck took me from Vernal all the way to Steamboat Springs. It was a scenic drive with a load of rubble.... The ski lifts were kinda cool too. I'll make my next upload be in ETS... probably... Maybe... We'll see
    3 points
  21. Was Great to be there with @[L-LATAM](30) El Reja Hope you teach me your magic
    3 points
  22. HasTürk 1.Year Anniversary Convoy ? @[GökBörü] Berk {'18'} | @Nizam l IPEKCI61 (20) ?
    3 points
  23. Good Night, TruckersMP! ? -> https://truckersmp.com/vtc/gökbörü™ <-
    2 points
  24. When we were making our plans for 2020, the world was a very different place. Our internal goals were very ambitious; we wanted to get through one of the most extensive technology changes in our engine since the release of Euro Truck Simulator 2, all the while not interrupting production work on map DLCs, new vehicles, and new game features. But then reality intervened. We have spent some three months working from home in the spring, shutting down our office for health concerns. After a couple of months during the summer that seemed to pass too quickly, we have once again switched to working from our homes in early September, and it looks like we may not make it back to our offices until spring 2021. We have managed to keep our spirits high, we have managed to continue production and even hire new colleagues during these difficult times. But switching the teamwork to a distributed model was not without a price to pay - some of the projects are taking longer than we anticipated. We are doing our best to remotely coordinate and synchronize the effort of over 200 developers contributing to our projects, but you can imagine that managing the creative process in such a way is very demanding. (screenshot taken at around 9 AM, at approx 43 deg latitude)The good news is that we are on the verge of very visible improvements in how our games look. Working remotely, chatting over Discord, some of us using kitchen tables for lack of alternatives with the kids home-schooling for months as well, the team is pulling off incredible things. The second stage of changes to our lighting system is a massive project. Intensities of all the light sources in the games are now representative of real-world values, with the appropriate difference of orders of magnitude between the sun and the lightbulb. All internal rendering is fully taking place in HDR, with a series of post-processing steps during the camera exposure stage making sure that the result is crisp and believable. Whether you are under full sunlight, or in a dark tunnel, at sunset, or in heavy rain, the new unified system always makes sure to produce consistent visuals. As part of the rework, we have to touch up pretty much all game assets that we have created over the years, all the skyboxes, vegetation, rocks, buildings, all the vehicles, every texture, and of course, any related light hookup for that lamp on a loading ramp need to be manually adjusted for the new system. It's an incredible amount of changes to the art, and man-years of work of our programmers to change the graphics pipeline, shaders, and tools, using all the tricks in the book so that we do not drastically increase the games' technical requirements. (both screenshots taken at around 6 PM, at approx 43 deg latitude)The not so good news is that we will not be able to wrap it all up before the end of the year. We have already committed to a particular trajectory, and now we have to stay the course until we reach the destination. And it's time to go ahead and rip the band-aid off - Iberia DLC for Euro Truck Simulator 2 will not be out this year. Our fans have no doubt got used to the pattern that we have managed to keep in recent years, and you can bet that we have tried as hard as possible to stick to it once again, and get you a new map expansion in December. The scope and scale of Iberia production were challenging even for a normal year, but even with over 20 map designers working full-time on the DLC, this year proved to be too much. We have found ourselves with the timelines of Iberia and the new light project colliding and realized that there was only one proper way to sort it all out. We had to base Iberia on the new light system to minimize long-term complications for future game updates and production. (screenshot taken at around 6 AM, at approx 39 deg latitude)We have managed to release Colorado DLC with the current light, and there are some not-so-small additions about to be unleashed from our production pipeline soon, still based on version 1.39. However, both ATS and ETS2 teams are now full steam ahead in reworking and retooling all the models and textures of both games, with no chance to release more updates on legacy code and assets. Iberia will be our first major release to benefit from the new light at launch. Before that happens, Update 1.40 will actually bring new light to both our games, changing the way they look thoroughly; base game content as well as any DLCs. (both screenshots taken at around 9 AM, at approx 42 deg latitude)Iberia was not the only internal project affected by the need to unify the development cycle. The team reworking Germany is reporting major progress as well, but they too have to wait until we stabilize the changes in 1.40. See the images below. (screenshot taken at around 10 AM, at approx 49 deg latitude)(screenshot taken at around 3 PM, at approx 49 deg latitude)(screenshot taken at around 4 PM, at approx 49 deg latitude)Inevitably, we have to brace ourselves now for the big question - when are we going to be ready to release Update 1.40, when is Iberia coming? As has been our mantra for years, we are going to make sure things are solid before we get a new update out. Our best current estimate is that we should reach a closed beta of 1.40 in January. Closed beta takes a while to iron out any problems that we manage to catch ourselves. We will definitely need to spend some weeks in open beta after that, to make sure all potential issues are spotted and addressed, and to give a chance to mod makers to catch up. We do not like to commit to a particular date until we are pretty much sure we can make it, but if you do the math, we are looking at a late-Winter timeframe, hopefully still in the first quarter of 2021. (screenshot taken at around 8 AM, at approx 38 deg latitude)We were very careful not to communicate any promises of when Iberia would ship, but we understand that some of you may be sad or disappointed not to see a new ETS2 map expansion to pass the winter with. We apologize for the long wait that we are asking you to endure. But ultimately, we are sure that this is a healthy decision for the long term viability of our games. There are map teams working on yet another generation of map DLCs for both ATS and ETS2 already, and they too need to be sure to work on a well-defined code base and asset base. Everybody will benefit after we reach the new stable build, we just need to push through to reach it. (both screenshots taken at around 7 AM, at approx 38 deg latitude) (both screenshots taken at around 9 AM, at approx 43 deg latitude)We are going to keep showing you more of the changes that are on the horizon with the new light, there will be more screenshots, we actually plan to show you some moving pictures of Iberia with new light enabled very soon. It may be a bit buggy yet, we are not through with the process by far, but we feel that we need to communicate how promising it is already. (screenshot taken at around 5 PM, at approx 39 deg latitude) Hopefully, the screenshots we are sharing with you today are proving that the changes are really worth it, that the new looks, and the new content and map updates, are really something to look forward to. Rebasing all lighting on the new system is a crucial step. Among other things, it will allow us to present a wider variety of weather conditions and more epic HDR skyboxes. But it's not the end of the road, it's only a milestone. Our programmers have more internal projects underway for additional engine optimizations and speedups, and we expect to see more improvements over the next year. Reaching the new stable point of version 1.40 will allow the art department to pursue their vision of a fully PBR-enabled pipeline in the future, so the visual quality should and will keep on improving further. It's been a hard time for both us and the community, and we are not yet through. Your continued support over the years gives us the motivation to keep pushing the game to the new frontiers with each update and DLC. We would not be here if not for all of our fans. Thank you for your patience. Pavel Sebor, CEO, SCS Software http://feeds.feedburner.com/~r/ScsSoftwaresBlog/~4/BczmlfR8YWMView the full article
    2 points
  25. Ain't dark anymore if that beauty comes your way ? ??? ??? ?????? - ?? ?? ????? ?
    2 points
  26. Good evening, today is the last day of this month. Have you lived well this month?
    2 points
  27. 2 points
  28. 2 points
  29. 2 points
  30. TNT-LØGÍSTICA Real Operations V2 - Staff Team ?
    2 points
  31. 2 points
  32. "Every saint has a past, and every sinner has a future.”
    2 points
  33. 2 points
  34. [GAME MODERATOR] @Gnl_Hugh122 has been promoted to Game Moderator Leader. [GAME MODERATOR] @Aragon transfers to the position of Report Moderator due to technical issues.
    2 points
  35. In my opinion, this new graphics look better than old one.
    1 point
  36. 1 point
  37. 1 point
  38. Trying to do something in map editor.
    1 point
  39. Hope Everybody is having a great Sunday ? What are you guys doing? I am going to head over to Calais now
    1 point
  40. [GAME MODERATOR + COMMUNITY MODERATOR] @Inklink leaves the Community Moderation team due to personal reasons but will remain in the Game Moderation team as a Game Moderator.
    1 point
  41. Just a few Photos from Save the Children 2020 by @TFMSkinner @DJ Dynamic @TFM_Nathan564
    1 point
  42. 1 point
  43. Two pictures with this noob @Mystere | Have a nice day/evening/afternoon
    1 point
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