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Showing content with the highest reputation on 02/13/23 in all areas

  1. [GAME MODERATOR] @[S.PLH]Warrior leaves the team due to lack of motivation and personal reasons.
    37 points
  2. [EVENT TEAM] @Ulog joins the Game Moderation Team as a Trainee, whilst remaining in the Event Team.
    25 points
  3. [GAME MODERATOR] @LetiFreshi has been promoted to Game Moderator Trainer.
    18 points
  4. [RETIRED TEAM MEMBER] @[C-S] Adrian22-PL rejoins the team as a Game Moderation Trainee.
    11 points
  5. I see some hasty conclusions based on assumptions. If it's not clear from the blog, in the community survey, we observed certain trends but the analysis of thousands of written feedback was performed through generalised text analysis, hence we couldn't quantify those sentiments well. Thus, we do know which trends are present within the community, but we can't accurately gauge how the "community" collectively thinks about them. Additionally, much of the feedback was general, while some topics (such as game moderation or speed limits) consist of many facets. With the surveys this month, we are trying to delve deeper into the matter and get a better picture. We will then take the results into consideration. Furthermore, a majority of the community supports the values and focus on simulation (78%), and the setup of our current simulation servers is the most popular (66%), so there's no sudden lack of importance of simulation within the community. I recommend participating in the surveys; only in that way can we get a good sense of opinions. Not doing so and then complaining that your opinion is not heard is nothing more than a self-fulfilling prophecy.
    6 points
  6. [SUPPORT + GAME MODERATION TRAINEE] @Cute Fast has been promoted to Report Moderator whilst remaining as Full Support.
    6 points
  7. I think there would be problems if I worded it the way I would have liked...., but fine. So I would be for permanent speed limit of 90 km/h on our server. This game is viewed by many players as if it were Forza or GTA Online. Many of these players think they can ignore the rules because they "don't give a shit" about the traffic rules and in the end it's these people who cry when they get banned. Finally, they try to get their bans lifted with appeals and feedback ticket even though they know very well that it won't do any good. If you want to drive fast, then you should either not play ETS2MP or you simply play Forza, GTA5, etc. I would simply be in favor that we regulate the speed on all servers to a maximum of 90 km/h and on the "Arcade" the speed remains at 150 km/h + no collision. The people who have to decide it in the end probably don't want this because I think they are afraid to lose all the players. I mean what for do we have an extra "Arcade" server with no collision + speed up to well over 150km/h+. That we will raise the servers to +150 km/h again, won't happen believe me. We have seen in the past what can and will happen. What would interest me, though, is what kind of results come out of all these surveys..... The other question is whether or not they are ever published. I think for many of us such results are interesting. But well, we'll see what MP makes of it.
    5 points
  8. Hardcore sim players are totally aware that they are minority in this community, yet they still want to force majority to play the game just like them, but why? There are two different ways to play the game - simulation and arcade style. By default this game is a simulator, however you can turn it into an arcade by disabling speed limit, fines and many other simulation options, game developers gave us that opportunity. By playing any of two styles you're playing the game in the intended/correct way. So, dear simmers, claiming that "arcade = NFS = improper way to play the game" is simply a false statement. Looking forward for "server configuration survey", hopefully majority will be heard and long waited changes will finally come.
    5 points
  9. Nexon Logistics February Convoy! With @_The Witcher_, @Davidsvr6-TMP & @Truckerdan_TMP
    5 points
  10. 4 points
  11. I don't suppose you have any experience in hosting convoys and/or being part of the event CC team. In every convoy I attended, either by TruckersMP or by VTC's, the convoy lead has always followed the speedlimit. In fact, the convoy lead is usually driving way lower than the speedlimit when the convoy departs to ensure the gaps are minimal. A convoy of 120+ people takes a while to leave the city. After everybody has finally left the city the convoy lead will usually speed up to about 60 or 80 KPH. I have never in my life seen a convoy lead driving anything higher than 90 KPH. If you are near the front of the convoy then your problem does not even exist. Because of the amount of people involved in a convoy, gaps are inevitable. People driving 150 is purely because gaps are created and they want to fill the gaps. Forcing everybody to a limit of 90 KPH would add time to the convoy. And I am talking about hours of time. Not to mention that it isn't really a convoy anymore at that point. Just small groups of people spread far apart from each other. Making the convoy shorter just decreases the quality. If you are in front then it will be over in 30 minutes. If you are near the tail then it will take a bit longer, but you are still only seperated in your own group of people and not part of a convoy. EDIT: (not related to what I wrote above) Also what is this all this talk about Sim1 changing to 150? Or bringing EU2 back? Just because 1 out of the 3 surveys mentions server configuration? That could mean enabling/disabling cars, save-edits, the application of NCZ areas... It doesn't mean that for a fact TruckersMP wants to turn this into a racing sim...
    4 points
  12. @FernandoCR [ESP] @Foobrother I still don't see a logical answer as to what would change from the current limit to "tryhards sim" when it doesn't affect them at all. Mystery. The limit of 110 has been there for a lifetime yet you are all still here after so many years. By the same logic you shouldn't play single player either, as you can reach a higher speed than anything achievable in TMP I've played for a while in the past off c-d, haven't found any reckless players or had any crashes in 2/3 months. What you say practically happens only in c-d, so even a possible change of the limit doesn't affect you in the least. Why don't you go complain to SCS on single player where you can go faster than any speed achievable in TMP? What happened in the past to the server with limit 90? it failed for the few players. However loud you try to complain, going down that road makes no sense. For the playerbase that has TMP, road to simulation never made sense to me.
    4 points
  13. Our teams are currently very busy with the upcoming 1.47 update for Euro Truck Simulator 2 and we are glad that today we are able to take a more detailed look at one of the new features arriving with this update - purchasable livestock trailers! Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak: Left/right/front/rear bodyMarkersSide protection plates/boxesRear fendersRear bumpersRear mudflaps We can’t wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. If you wish to stay in touch with all the news about the 1.47 update, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) and you will never miss anything important. We’ll share with you some more plans with this update soon!View the full article
    3 points
  14. Heya TruckersMP Community Today I attended the Prime Logistics Convoy #154 with GPE Took some time for myself, but am now fully back What have you been up to today? Let me know In the picture: @Fox7y @Xqlusive @*Phoenix* @Sjovn
    3 points
  15. Yes, we are well aware of that fact, we have been mostly driven off from TMP and with official multiplayer there is no reason to come back. However, we do not want to force anyone to play the game like we do, we do not claim which way of playing the game is correct, so please stop trying to put your own words in our mouths. All we ever wanted was a real simulation server, with real simulation rules, yet, after four years of "road to simualtion" there is no such thing, quite the opposite, instead it seems that road will lead nowhere. That is completely understandable, with sim player numbers on TMP servers shrinking over the years to near extinction, a server like that wouldn't be economically feasible anymore. To survive, TMP has to listen to the majority that it attracts for obvious reasons and try something else, after removing §2.8 perma bans didn't work out, right? The next steps of softening the rules and removing speed limits will surely attract so many new valuable players and will change TMP to ultimate trucking experience it has always been striving for. Well, if that happens, it's time to move on, nothing to keep me here anymore. "We" lose, and "they" will finally get what they wanted and deserved. And so will TruckersMP. I will be waiting for the results of the surveys and their impact before I make any decisions.
    3 points
  16. Hardcore arcade players are (or should be) totally aware that there are ARCADE servers, yet they refuse to use them and still want to force the SIMULATION servers to have higher speed limits. There are 2 styles, there are 2 kinds of servers, one for each style. It's up to each one what server they want to use. So, dear arcaders, claiming that "simmers want to force majority to play the game just like them" is simply a false statement. Wait... I forgot... Need For Speed has another "arcade feature"... Crash into other vehicles to get rid of them without being punished... Now I understand
    3 points
  17. 3 points
  18. 3 points
  19. 2 points
  20. I wasn't talking about the current survey, but about what's been said in the blog post: Dissatisfaction about the game moderation, from who? From those who have been banned because they can't (or don't want to) drive properly. Complaints about the Simulation server configuration, particularly in regards to the speed limits, from who? From those who want to drive as if TMP were NFS. Sadly, this kind of players seem to be the majority of the playerbase. This, added to some comments I've read in Discord (from people in the "users panel"), is what makes me fear that the speed limits will be changed, and not to lower ones, obviously. Surveys, feedbacks, will always play in favor of the majority.
    2 points
  21. I wouldn't say that this is the beginning of the end. I'll fight to make sure it is still a simulation like game, but banning people 2-4 weeks for 1 incident may be a bit extreme. If anything, I feel the point of this survey is to make sure the players feel the same before any changes are made.
    2 points
  22. I fear that this is the "beginning of the end" for road to simulation and that soon enough we will have (again) players driving ETRC style, only on Simulation 1 server's highways instead of closed racing tracks... Good thing that last months I've been spending more time in single player than in TruckersMP servers, but sad that I won't miss it much if (or when) I decide to leave for good.
    2 points
  23. Last Summer, we conducted a community survey, to which we received many responses – thank you for sharing your views! Some of the things you shared with us required additional information to interpret. In order to do that together with the community, we invited community representatives to the user panel we announced along with the survey. Some productive discussions have followed since then, including topics about game moderation and server configuration (which entails settings such as collisions and server speed limits). As we move forward, we would like to gather more insights from the wider community to refine our approach. We are aware of dissatisfaction regarding our game moderation and have taken note of numerous complaints and concerns from within and beyond our community. Furthermore, we have received much feedback about our server configuration, particularly with regards to the server speed limits we enforce on the Simulation servers. In short, a lot of the feedback we have received has challenged the 'Road to Simulation' initiative we launched in 2019 (see blogs below). Road to Simulation blog 1 | July 2019 Road to Simulation blog 2 | August 2019 Road to Simulation blog 3 | February 2020 Announcing a series of short surveys The feedback from the community survey provided mere indications for the most part. In order to align our practices with the community's needs, we hope you can help us by providing more specific insights. Throughout February, we will therefore be conducting short 5-minute surveys every 'long' weekend on a specific topic, with the surveys opening Friday afternoon and closing Tuesday night (UTC time zones). Surveys will be posted on the following dates: Feb 10-14 | Game moderation Feb 17-21 | Server configuration (has been extended to the 28th due to high interest) Feb 24-28 | Community Platforms: Forums and Discord Stay updated! Please keep an eye on the Polls & Surveys page this month if you wish to participate and voice your opinion. You can also stay updated by joining our Discord server or following our Twitter, Facebook, or Instagram. The results will be shared via a blog post later in March. Thank you in advance and see you on the roads! --> View post on homepage
    1 point
  24. Our Official February Convoy of 2023 has been scheduled and you're all invited! This month, we are heading south to explore Italy! We will drive through some spectacular views of the winding roads and nature! The event takes place on the 11th February 2023 at 18:00 UTC Information The convoy duration is estimated to be around 90 minutes, possibly a bit more if you're near the rear! No breaks are scheduled, but you are welcome to pull over in a safe place if you require to do so! The temporary rules for this event can be found here. You can find the departure in your time zone following this link. Route 🅿 Parking You may park within any no collision zone which is available in Florence. There is plenty of space, please do not park on pavements. As for the destination, the Event Team will direct you to what company to park in. Please feel free to comment or ask questions in our Discord channel #official-convoy or on the forum topic below!
    1 point
  25. 1 point
  26. 1 point
  27. Good afternoon Mr Tuna, a great week for you.
    1 point
  28. Sorry I don't understand this sentence. ??? On single player by definition you play alone. Only you can go over the speed limits. And the traffic AI does respect the speed limits (and doesn't drive recklessly!). So if you want to play in a place where people respect the speed limits, single player is the only place. So I don't get your argument. What you're not saying is that outside C-D area you meet a player every 10min. And if you go even further (i.e. Spain, Sweden, Bulgaria etc...) you can sometime drive for 1h without meeting anyone! So not only rare to find reckless drivers, but just any player
    1 point
  29. Merhabalar @umutr_42 Aşağıda verdiğim çözüm yollarını uyguladıktan sonra sorununuz çözülecektir. Çözüm 1: Aşağıda verdiğim linkteki Windows 7 64 Bit güncellemesini yükleyin. https://www.microsoft.com/en-us/download/details.aspx?id=35936 Çözüm 2: Aşağıdaki programları yükleyin. .NET Framework 4.6.2: https://www.microsoft.com/en-us/download/details.aspx?id=53344 VisualC++ 2015,2017,2019 (64bit) : https://aka.ms/vs/16/release/vc_redist.x64.exe Sorununuz çözülmez ise bu konudan bizimle yeniden iletişime geçebilirsiniz. Saygılarımla, DepperitoR Community Moderator Trainee
    1 point
  30. // Moved to Chinese help section
    1 point
  31. Hello there! You can report a user and point out in the report that the player has broken "X" rule. But the Moderators, when we watch the video, we have the ability to define which rule has broken the player you have reported. Sometimes, the player may be banned for a different reason from the one you have pointed out in the report. Kind regards, Mystere TruckersMP Game Moderator.
    1 point
  32. 1 point
  33. You can appeal, but that doesn't guarantee that the ban will be removed. Being a 90 days ban, it's likely that the moderator saved a copy of the video evidence, so they would only need to make it available again. If the evidence doesn't exist anymore, then yes, the ban should be deleted. And the user that sent the report would be punished, I guess, for removing the evidence.
    1 point
  34. [REPORT MODERATOR] @Naklov. has been promoted to Game Moderator.
    1 point
  35. [GAME MODERATOR] @BudokanTB has been promoted to Game Moderator Leader.
    1 point
  36. [EVENT TEAM + MEDIA TEAM] @issam0707 leaves the Event Team due to personal reasons but remains in the Media Team.
    1 point
  37. [SENIOR TRANSLATION MANAGER] @InvisibleRaptor leaves the team due to lack of time and motivation.
    1 point
  38. [GAME MODERATION TRAINEE] @Coolio85 has been promoted to Report Moderator. [RETIRED TEAM MEMBER] @Akoa rejoins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  39. [SUPPORT] @General18 leaves the TruckersMP Team due to lack of time.
    1 point
  40. [MEDIA TEAM] @MousemanLV has left the team due to lack of time.
    1 point
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