Foobrother last won the day on June 26 2022
Foobrother had the most liked content!
About Foobrother
Profile Information
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Gender
Male
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Preferred Trucks
Volvo
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EU Garage Location
France: Montpellier
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Known languages
French, English
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Foobrother's Achievements
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I'm more into trucking simulation than racing simulation. But I guess everyone need to have their event. If only this could satisfy everyone racing on TMP and they wouldn't feel the need anymore to race on the Simulation servers.
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Nice event. Nice cargos and, more important, very nice road to the Pumpkin Farm. Good fun Thx to the staff who built this area and organised that event
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You will find my first feedback here: I've also mentioned it on the survey. To resume... Pros: Great location with challenging roads (especially with long and heavy trailers) Nice event items designed and displayed throughout the road Each times I joined there were several moderators who were mostly doing a good job Due to the road setup, we didn't see too much idiot/trolls behaviours. I think they preferred to remain racing at 110km/h on the flat roads of CD Cons: Except some speed bumps in 1 place, nothing was really making the journey and different from the usual road. I would have like more road changes with temporary traffic lights and changes of line and some more bumpy parts where the work was being done (like in real life) etc... Not enough spots to park and refuel when climbing. Personally I was using a truck with a small tank and had to stop for emergency refuel on each trip (even if I was refuelling just at the start in the city) Would have been great to have some special cargos to transport and also get a badge reward after the event for people completing some mission or simply attending. It would be great to somehow prevent people from using the horn constantly or be more strict about their usage. Some people were REALLY annoying using their horn constantly in the queue or when someone with a big cargo was going to slow to their taste. Communication was pretty bad. We were supposed to have 1 week in 1 direction and the second in the other. But after ~10 days we were still in the same setup (not change). People were wondering why but nothing was communicated. Looking forward for another event (I'm voting for Corsica!). This was great overall.
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Good point! If I understood correctly, the event is supposed to last 2 weeks (ending this Friday, 13th). Which means that we already passed the first week. Not sure if or when they will enable the phase 3
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Yes I agree with you. Featured Zone + idiots is even worse. However, these events are usually quite well monitored by the GM team and bad drivers are very quickly kicked/banned. I personally joined the event last evening and here is my feedback: While there were some bad drivers driving recklessly or, as you mentioned, with too big/heavy trailers. These were quickly kicked/banned by multiple staff members (I saw 4 of them in the featured zone area) There were queues, actually the whole climb was a traffic jam. But I was expecting something like that since it was similar during previous events. Doing it on that road is a great idea I think, the sceneries are amazing (you can see the other drivers below/above you) and it gives a lot of opportunities for nice road works scenes. However what disappointed me was the lack of complexity of the event road (compared to the normal road). I could see a lot of nice work done to have construction work elements on the closed side of the road with many construction building/excavators (even saw a staff member driving one of them!) etc... But in terms of road (for truck drivers) it was just one line closed and a single lane for everyone. There was no switch from one lane to another (because of some work in front) or some overtaking areas, nor parking spots to let people pass etc... Ideally, I would have like to see separate paths/lines like we had in past events, to avoid some work area in the middle of the road. Or maybe some patches or gravel road with speed bumps before to make people slow down when arriving on it. Maybe some more complex narrower areas where people have to slow down to pass properly. Maybe some temporary traffic lights to let one lane pass and then the other etc... Like mentioned above, it would have been nice to get some special deliveries to the construction area (with maybe some special event only cargos) and a badge for people participating to it. But not a massive deal for me. In the end, it's better than nothing imho. Yes it can be frustrating to be in a traffic jam for 1h or 2h, but this is a short period event and nobody is forcing people to use that road during that period.
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Completely agree with most of it. It's true that the Alps is also a bit chaotic with some players racing and overtaking in random places. But it's nowhere near the madness of C-D! Regarding your comments on the potential problems we would get by making an already slow road, even slower. As far as I know, most of the Featured Zone operations have had traffic jams. This one will probably be the same. But we can't confirm anything until it's live. Finally while I agree that people should drive at a minimum speed (>20-30km/h) I'm completely happy to see some people climbing at 30km/h as it's actually something you see regularly in real life. Not many trucks would climb big hills like that at >50km/h! And I think it makes the driving/simulation more interesting for everyone: - the slow driver needs to make sure he/she leaves space for people to overtake (even potentially stop at some parking area to let people pass). - the fast driver needs to find the right moment to overtake safely. Of course, that's A LOT to ask with all the kids around. But I wouldn't prevent driving slowly because of that.
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Firstly, thanks for working on additional custom items to make TMP more fun. Always nice to see new stuff being developed. Sorry if this has been raised before (didn't read the 4 previous pages): Are we encouraging people to race with Scout cars?
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Not been playing on TMP for several months. But this might bring me back! Thanks
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[SCS Blog] Greece - New Assets to Build the World With
Foobrother replied to SCS Blog's topic in SCS Blog
To be 100% realistic they should have included unfinished houses Typical of Greece! Apparently it's to allow any future extension. Some say it's for tax evasion purpose but apparently it's not true: - https://skeptics.stackexchange.com/questions/27662/do-greeks-evade-taxes-by-not-finishing-their-houses - https://www.quora.com/Is-it-true-that-some-buildings-in-Greece-have-iron-rods-on-the-top-because-they-are-therefore-deemed-unfinished-and-the-owners-have-to-pay-less-tax-although-the-buildings-are-in-fact-clearly-already-in-use -
[SCS Blog] Renault Trucks E-Tech T Coming to ETS2
Foobrother replied to SCS Blog's topic in SCS Blog
Very interesting indeed. Not sure if I will use that E-Truck much as it might get boring without sound nor gear changes. Also fingers crossed it won't be faster & quicker than the current trucks. Otherwise racing drivers on TMP will have even more fun driving recklessly and bothering the rest of us. -
If I wasn't waiting for sooooo many other much more important changes, I would probably find this new improvement super great. I guess now people will be able to write "REC BAN" in multiple languages and with friendly smileys
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Thx @Jeroen for pulling all this data together into this massive post. And thx to anyone else who helped. Thanks again to all the TMP team for their work and time. A lot of very interesting information here even if we always would like to have more details for some aspects . I can see that TMP is still attracting more and more players. Which should be a good news on paper. At least it shows that TMP is becoming more and more attractive. Unfortunately (for me) when I see that most of the players are still on CD area, I doubt we are attracting simulation players. As you know I'm most sensitive to the "Driving Safety Enforcement" stats. And here are my observations: No feedback about the new Game Moderation strategy put in place back in September 2023 (more than 5 months ago)?! In September when we introduced the new Game Moderation strategy and its reduction to 10 web reports per person, the number of new reports surprisingly stabilised for a couple of weeks while the number of users continued to grow. Unfortunately after a few weeks in October while the number of new players stabilised, the number of new reports grew! Looks like more players submitted more reports (and others could finally post new report again). Then in November both curves continued to grow. Then when we look at the staff graph we can see that, as announced with the new Game Moderation strategy, a significant amount of Game Moderators have been recruited from September to December. Actually same progression ratio as the number of new players. That sounds good! Unfortunately that didn't have ANY impact on the reports curve and we still have more and more reports! One would expect that if the moderation has any effect, you would have also a reduction in the number of offenses per player. But no. So even if we have changed the reporting system/limits to reduce the number of web reports. And even if we have more Game Moderators. We still have the same amount of reports per players. No improvement at all as far as I can see Here are some interesting stats I would have loved to see and which I hope you will include in the future: Curve on the number of reports processed versus the number of reports submitted for web reports and in-game reports. Curve on the average number of active bans per player Curve on the average length of bans given Curve on the number of autokicks since we introduced the system to automatically detect people creating/using a new/second account to evade bans. Finally while this is just a game and we are primarily here to have fun, I don't find that funny to joke on stats about "rec" or "rec ban" mentions in the chat while in parallel we clearly see that the Game Moderation strategy is NOT working.
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>>> https://forum.truckersmp.com/index.php?/forum/17-german-discussion/
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https://forum.truckersmp.com/index.php?/forum/32-russian-discussion/
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[SCS Blog] Euro Truck Simulator 2: 1.49 Update Release
Foobrother replied to SCS Blog's topic in SCS Blog
Very good Keybind Modifiers is definitely a game changer for me as it was almost impossible to bind all the controls to a unique key.
