Status Updates posted by Forerunner
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Only just realised. This day, 16th April, 6 years ago is the day I got a message from Burner telling me I'd been successful in applying for the role of Forum Moderator, and started in the same day. Where has all that time gone?
^ the original joining message!
Still driving this even in singleplayer... even with its old trailers and with how much more customisation we have available now, this is still my favourite truck/trailer combo to drive by far.
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I never said anything here when I left the team, not by intent, its just the way things happened. So, I thought I'd put something up here just to give everyone here who follows me an update. Firstly, I am ever so thankful for the kind messages written when I left the team, it meant the world to me.
TruckersMP was a big part of my life for over 5 years, yet it doesn't feel anything close to that long. I can still remember when I first started being active on the forums, posting little save editing mods when that was still a very niche thing. And I remember looking at the "Meet The Team" page, back then relatively small, and thinking to myself "I wish I could do that". I applied for forum moderator and got it first try, being made Forum Moderator on the 16th of April 2016 (in the UK this date is written as 16/04/2016, the first part of that would become a recurring number for me). I thought at first that was as far as I would get in the team - turns out my judgement about that was a little bit off.
It wasn't until 2018, after a fair few role changes in the meantime, that I became a manager, just over 2 years after first joining. It was at that point I thought to myself, this is going a lot further than I thought. So I was there sat at the same PC as late 2016, now in charge of setting up a new team in TruckersMP; my own team, the Add-On Team. I, having seemingly not learned from last time, thought this was the peak of my time in TruckersMP - wasn't right about that either. I'd go on to be Vice Project Manager, Project Coordinator and Game Developer. Unfortunately other things got in the way each time, but I kept going regardless.
Despite the ups and downs over the years, I do not regret any of it. It was an incredible 5 years. I got to do amazing things, with amazing people and make amazing memories. And I'm proud that I made an impact on the history of TruckersMP and its community - the expansion of save editing, the Add-On Team, working on the first part of Road To Simulation, working on Real Operations. Its not often I drive on TruckersMP anymore, I do sometimes but not much. I drive on Convoy sometimes too - even with all the modding potential the game has, I still drive my save edited Volvo/Mercedes: I've been using it roughly 5 years now, it was given the fleet number 1604 by chance in a VTC, it still carries that number.
For those curious about my overall time in TruckersMP, while I don't know exact dates, here is a rough outline of it:Spoiler-Forum Moderator 16/04/2016
-Trial Support (failed due to lack of time, ~06/2016 I think)
-In Game Admin 07/2016
-Forum Moderator for a month or so ~10/2016, then back to IGA
-Back to Forum Moderator early 2017
-Media Team in mid (I think) 2017
-Game Moderator permissions for 1 day for 12 hour convoy streaming)
-Add-On Manager in April 2018
-Vice Project Manager in February 2019
-Back to AOM in July 2019 (due to needing to refocus on work)
-Project Coordinator in late 2020 for a few months (personal reasons required me to step back to AOM again)
-Game Developer from January to March 2021 (personal reasons again unfortunately, to the Add-On Team)
-Senior Add-On Manager in May 2021 (I think)
-Left in October 2021 as Retired LegendPut it this way, I came the long way round.
Moral of the story: there isn't one really. Maybe, don't put yourself down - never think you've reach the highest you can. I would say be careful though what you wish for, as if you want to aspire to those higher roles I would not discourage it - but I would say that its certainly not for everyone, and don't expect to get there over night.
I want to thank everyone here, for just that, being here. Thank you for taking the time to read all that, thank you for being part of the TruckersMP community. Thank you for making my contributions worthwhile. Whether we've driven together a lot or never even passed in game, thank you for being a part of TruckersMP. To those of you who have spent a particularly large amount of time with me in TruckersMP, thank you to you especially. Without everyone else, this incredible time wouldn't have ever happened.
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A lot of people have kept asking about the Additional Customisation mod, pretty much ever since I ended support for it. Well, I've made some progress today on bringing the mod back for 1.40.
This truck was my first test of the new version. When I started this customising truck, it was a default Iveco Stralis. There was no save editing or dealership edits used, it was all customised in-game using the new test version of the mod.
I will be testing it over the next few days and hope to release it soon as long as it works without bugs. Already found a few very minor bugs but otherwise it worked fine. ATS will be supported too as well as trailers to a reasonable extent.
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As of today, it has been 5 years since I first joined the TruckersMP team as a Forum Moderator. It does not feel like it has been that long. I still remember applying for it, via a Google Form back then, thinking I'd probably never get chosen. Back then the team had only a handful of managers and was only about 50 people overall, with a lot less teams than we have now. It's weird looking back on the last few years, certainly had both ups and downs in that time. I started being active on the forums because of save editing, something that was very much a "new" thing back then - 2018 saw me finally publishing a guide on local only modding, something that had been thought impossible for years.
And then there's the impact on the team as a whole, being the first Team Leader / Manager of the Addon Team, close to 3 years ago now - a team I will always be proud of.
Things have changed a lot since I joined. Road to Simulation, Real Operations, new teams, bigger community, the list goes on. I wouldn't change any of it.
How far things have come, one of my first screenshots on TruckersMP on ATS, which is when I got my start in the community:
And here is a screenshot from one of my latest drives, on ETS2 (taken while waiting for someone to login):
*also got a new PC hence the screenshot quality difference - had it built in 2016, upgraded it myself late-2019/early-2020
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Not posted in quite a while, but enjoyed driving this truck at Real Operations once again:
Its the same old truck that I started driving in August 2016 (it was made about a month earlier), its changed a bit since then but its still going. Unfortunately because of moving it between profiles, games, game versions etc I will never know the mileage I have driven it for. It has been used at many events, including the first and latest Real Operations events, Christmas convoy 2016/2017 and many more. Some may recognise it from the login screen when launching TruckersMP as an image with this truck was on there for some time.
Over the next few evenings, and this weekend, I'll be driving this truck again normally - If wanted I'll post here where I'll be starting if anyone wants to join.
Image of the same truck from August 2016 (I can't remember which city this image was taken in, anyone happen to have any ideas?):
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The paintjob has changed slightly. I was in various VTCs in 2016/2017 so it was repainted for those and now has returned its original paint, but I revised the grey a bit; the red has never changed and never will. The paintjob accessory actually changed as well, which lowered the stripes and avoided the issue seen in the old image where the Mercedes chassis meets the Volvo cab on the corners.
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@MarkON When on normal servers I generally prefer a double or even a triple sometimes, specifically a custom local modded set of box trailers made to look like the old ETS1 reefer trailers that were removed in 1.30 as this truck always used one until then. This truck with its original trailer appear in the official video for the TruckersMP Christmas Convoy 2017, the filming for that was actually the last time I ever got to drive with the original trailer on TruckersMP.
Here's an image of the truck with its original trailer, back in the days of Viking Transport in late 2016:
Might take it for a drive in this paint again someday.
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Real Operations on ATS today, hope everyone is looking forward to it! For anyone still wondering whether to downgrade or not to attend it, I would highly recommend it as these events do not come around often (The last ATS Real Operations was in July 2019)
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New guide released:
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For those who think that somehow all save editing is gone, and that nothing cool can ever be made:
All of the above are done using the new style of local only modding, for which a guide will be up soon. You can make nearly anything using local only mods, you could make your truck look exactly as it did before the rule change by having the banned parts as local only. Want LEDs under spotlights? Well, just by editing your save (no Blender needed) you can make local only LEDs and then attach them so that it looks no different.
The above trailers are local only, mainly built onto the container carriers - the box trailers can even be used as normal as the bodywork covers any of the standard cargoes. Every time the rules change the same thing is said; it is claimed to be the "end of save editing", but it never is - look back to when the old local only modding was banned, people said it then - yet there was clearly a lot left given that now people are saying it again. Save editing is not gone, its now different yes, but not gone.
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for my local mods are nice but for me meh, not really worth the effort, harder to do too and no one else will see them if you could edit the colours in the truck that would be great local only, I also had some local only cargo made for me by someone once but then they where not allowed a flatbed with the cows from the roadabout from one of the dlcs
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To make a VTC or to not make a VTC?
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Additional Customisation is making a return. New mod, new way of it working; take a look:
Where the old version needed over 40 Thousand files to do what it did, this version can do all of that and more - with only 3568 files including DLC compatibility! This is still being worked on and there is no set release date. It will be released as is, and use of it will be at your own risk - you will need to make sure you comply with the rules yourself.
Please leave your thoughts below, any improvement suggestions or similar will be appreciated
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A little personal announcement to make
As of now, I have effectively "retired" from the save editing scene. I have been a part of the save editing community since 2016, when it was still relatively little known within the wider TruckersMP community however other than the occasional personal mod I simply don't save edit anymore. Since 2016 I have tried, not always successfully, to make save editing more accessible and better; "Ultimate MP Truck Customisation", "Additional Customisation" and of course local only "/home" mods which I was the original creator of. The save editing community and their support towards me over these nearly 4 years has been amazing.
I am not leaving TruckersMP completely, but I will no longer be actively save editing except the occasional personal mods.
You will still be able to see me driving on TruckersMP with my normal truck, which has stayed with me since August 2016
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I don't usually drive "J-Spec" trucks to be honest, but I am liking these two new additions to my fleet,
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Liking the new tuning pack, a lot of very nice customisation parts. Already updated and heavily reworked one of my trucks from 2016 with the new parts:
The truck had been sitting in storage for literally the last 3 years, but now it will finally see some use again. Last time I drove this truck was with a double like this as well, though the trailers from that have since been scrapped (removed from the game by SCS, the ETS1 Reefer).
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With myself no longer releasing any save editing related mods, there is no reason for my old website to remain. As of today, my old website has been deleted.
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Since people did seem interested in the 2 trucks from Real Operations (which are not in use at all on MP now, by anyone), here are some images showing them on their own:
Lead truck (driven):
SpoilerPush truck (trailer), still with link bar fitted:
SpoilerThe push truck is not drive-able at all and is just a trailer. Both trucks had similar cosmetic upgrades, the main difference being the much larger fuel tanks on the lead truck, which were only cosmetic and did not change the actual fuel capacity.
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Parked up after Real Operations V7, a very nice event in my view. Time for these 2 trucks to go into storage, not sure when or if they will be seen on the roads of MP again:
If people want me to, I'll upload some more screenshots showing both trucks in more detail; comment below if you want that.
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@ScaniaFan89 such mods for the ST dlc exist, but the issues of width still exist. On the occasion of real ops, take into account that it was literally surrounded by other staff to ensure no collisions happened
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An unlikely sight - An original ETS2 "Valiant" alongside a next gen Scania
The Valiant and trailer were extracted from earlier builds of ETS2, 1.0.5b and 1.26 respectively.
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@SgtBreadStick I've ported all of the original ETS2 trucks in their original condition, and the original ETS2 trailers including the ETS1 trailers. All in a day believe it or not. And none of it has replaced any of the updated vehicles either.
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Today I have stepped down from the role of Vice Project Manager. I have worked tirelessly in this role to make TruckersMP as amazing as possible. I am going to continue as the Add-On Developer (Formerly Add-On Manager) to provide game content for the community. While I am leaving shortly after the recent update having a mixed reception, it is not the reason for me stepping down - And I do so with no shame and with pride for the work I have done to better TruckersMP.
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Thank you Forerunner for ALL you have done & hope that the pressure hasn't been too great as I know how frustrating that job can be. Without you at the helm will prob. not be the same and you will be missed. But hope that you can still be around to provide the help that is needed on the staff. You will ALWAYS be in my mind the SII KING!! Without your tireless efforts, TMP would not be were it is today. Take care friend & never loose the pride you have because you deserve it. Hope you all the best.
Best regards,
Camshaft#1
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Well, it has been some time since I last posted screenshots of an individual mod instead of just Additional Customisation. So lets change that:
A customised Kenworth W900 - Rear mounted exhausts, modified bullbar, raised air intakes, bonnet mounted horns, treadplate rear fenders.
And the best part,
Local-only modding of accessories is still restricted, no changes have been made to the autokick. The above, is not accessory based.
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@Forerunner alright. sounds reasonable. if this means /home is basically phased out for this new method, would the old rules still apply where you cant touch core components of the truck like cabins, chassis, etc? or is there a completely different set of rules of what can and cannot be used here other than basic accessories? im just trying to gauge what ill be working with once you make a tutorial. and im also guessing trailer accessories will function the same way.
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@nitrodax777 it is impossible to do cabins, chassis etc with this - just basic parts (so basically cosmetics). Trailers can work the same way but are more awkward
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To clear up any rumors regarding SCS's latest blog post, I am not one of the "warned" modders mentioned and my unofficial mod is still available for download. The main issue highlighted in the SCS blog post is about mods bypassing the DLC, Steam Inventory or World of Trucks requirements - my mod has never done this, in fact the code which creates most of the files for the mod actively "blacklists" files related to any of those things for this very reason.
In short: no, I have not been warned by SCS.
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As of last night, all DLC Support packages for Additional Customisation are released.
Main download:
https://steamcommunity.com/workshop/filedetails/?id=1692043273
Full list:
https://steamcommunity.com/sharedfiles/filedetails/?id=1692116751
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Additional Customisation 1.6.0 Beta for 1.34 is now out!
Changes/Additions:
- Triple trailers
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Company trailers in dealer
- Singles
- Doubles
- B-Doubles
- Triples
- B-Triples
- HCTs
DLC Supports coming soon
https://steamcommunity.com/sharedfiles/filedetails/?id=1692043273
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Those waiting for the update to Additional Customisation may like to see this:
This is still work-in-progress! There is no guaranteed release date or time.
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Thank you to everyone who wished me happy birthday yesterday, it was a good day.