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Showing content with the highest reputation on 05/10/22 in all areas

  1. [RETIRED TEAM MEMBER] @Polyxena rejoins the team as Trial Support.
    35 points
  2. Suggestion Name: Change Event Organizer when they leave the VTC Suggestion Description: Many event organizers that are linked to a VTC create events through the VTC Event admin page. And Event Organizers usually plan ahead. In the circumstance of when they leave the VTC they remain the organizer (for instance "Created By: xxxx" and the little icon next to their name that says "Event Organizer") for those future planned events. While they under normal circumstances won't have anything to do with those events anymore. Their edit rights are (rightfully) removed once they leave the VTC but yet they do remain the organizer. So my suggestion would be to change the event organizer to for instance the VTC Name, a dummy user, or the owner of the VTC (I am guessing the last suggestion would be the easiest as they have a clear role as owner of the VTC). Any example images: n/a Why should it be added?: To avoid any confusion about who is actually running the event on the day itself. The person who created the page and maybe added the route may not be involved anymore after all.
    9 points
  3. [GAME MODERATOR] @Bitte_mit_Sahne leaves the team due to personal reasons.
    8 points
  4. 5 points
  5. [GAME MODERATOR] @Vennas leaves the team due to lack of time. [GAME MODERATOR] @Reggie. leaves the team due to personal reasons.
    4 points
  6. [RETIRED MANAGER] @TheGoodGuy1515 returns to the team as an Advisor. This is a new role which we will share more information about soon in this KB article.
    4 points
  7. 3 points
  8. -ello- Long time ago w/ @*Winged*@рαss
    3 points
  9. 3 points
  10. My lovely truck, taken by @Cats
    3 points
  11. [GAME MODERATOR] @3ventic has been promoted to DevOps.
    3 points
  12. [RETIRED TEAM MEMBER] @White Wolf. rejoins the Game Moderation Team as a Report Moderator.
    3 points
  13. [COMMUNITY MODERATOR + EVENT TEAM] @xBestBBx Leaves Event Team while remaining as a Community Moderator.
    3 points
  14. [SUPPORT] @TheBear1 leaves the TruckersMP Team due to personal reasons.
    3 points
  15. [GAME MODERATOR] @[OBL] - ZachTheCanadian transfers to the Community Moderation Team (Discord) as a Community Moderation Trainee while remaining as a Game Moderator.
    3 points
  16. I would love to see other people's setups feel free to send them here. ?? Here is mine.
    2 points
  17. 2 points
  18. Здравствуйте, дальнобойщики! Мы пришли к вам с большой новостью относительно того, как мы выдаем баны. После длительного внутреннего обсуждения и принятия во внимание ряда факторов, в правило §2.8 - Порядок выдачи банов будут внесены довольно значительные изменения. Начиная с данного момента, перманентные баны из-за истории больше не будут выдаваться. Это означает, что правило §2.8 - Как выдаются баны было обновлено, и теперь оно выглядит следующим образом: §2.8 - Как выдаются баны Первые 3 бана выдаются на усмотрение сотрудника. 4-й бан - тридцать дней. 5-й бан и последующие - девяносто дней. Любые баны старше 12 месяцев на момент выдачи нового бана игнорируются, этот 12-месячный период является периодом охлаждения бана. Продление бана основывается на активных (менее 12 месяцев) банах на момент истечения срока действия и не будет изменено, если бан превысит 12-месячный период, пока он активен. Если в вашей истории банов есть как минимум два активных бана, персонал продлит ваш следующий бан до девяноста дней, независимо от того, сколько банов у вас было за последний год. Баны, продленные из-за истории, не могут быть уменьшены, они строго тридцатидневные и девяностодневные. Для уточнения: если вы накопили 5 или более банов за 12-месячный период, все баны, начиная с вашего пятого бана, будут автоматически установлены на девяносто дней. Это означает, что ваш шестой, седьмой и т.д. бан за 12-месячный период также будет установлен на девяносто дней. Однако это изменение касается только тех банов, которые являются перманентными из-за истории, а не из-за хакерства, уклонения от бана или других нарушений правил, которые могут привести к перманентному бану. Мы понимаем, что это изменение правил может вызвать у вас определенные сомнения или желание получить разъяснения. Поэтому ниже вы можете найти некоторые общие вопросы и ответы на них, касающиеся этих изменений: Будут ли отменены баны, ранее выданные из-за истории? Да. С помощью автоматизированного процесса мы будем отключать ранее выданные перманентные баны, продленные из-за истории. Мой постоянный бан не был отключен, почему? Поскольку мы работаем с большим количеством банов, всегда есть вероятность, что некоторые баны могут быть пропущены в процессе массового удаления. Если это относится к вам, мы приглашаем вас связаться с нами через систему апелляций. Будут ли отключены и другие виды постоянных банов? Нет. На данный момент мы изменяем только правило §2.8, то есть это изменение затрагивает только перманентные баны из-за истории. Все остальные перманентные баны останутся в силе (хакерство, уклонение от бана и т.д.). Что произойдет, если я недавно был перманентно забанен? Если вы были перманентно забанены в течение последних 90 дней, ваш запрет будет изменен таким образом, что срок его действия истечет через 90 дней со дня его выдачи. Обратите внимание, что эти баны не будут отключены сразу, как более старые перманентные баны. Будут ли по-прежнему выдаваться другие виды перманентных банов? Да. Поскольку это изменение касается только правила §2.8, никаких изменений в том, как выдаются другие виды перманентных банов, не будет. Мы понимаем, что поведение и отношение людей к правилам может меняться со временем, поэтому мы хотим дать тем, кто совершил ошибки в прошлом, еще один шанс управлять автомобилем на TruckersMP. С помощью этих изменений мы надеемся вернуть некоторых бывших игроков на наши сервера. -Game Moderation Management Оригинал новости: https://truckersmp.com/blog/270
    2 points
  19. 2 points
  20. @BLVCKSK!LLthx you follow
    2 points
  21. Hello @Mesh Collider ? First of all, welcome to the forum! As of 4th May 2022, permanent bans due to history will no longer be issued. This means that rule §2.8 - How bans are issued has been updated, and is now written as follows: If you accumulate 5 or more bans in a 12-month period, all bans starting at your fifth ban will be set to ninety days automatically. This means that your sixth, seventh, etc. ban in a 12-month period will also be set to ninety days. For more information refer to this article: https://truckersmp.com/blog/270 Sincerely, BLVCKSK!LL
    2 points
  22. We started counting the days to celebrate our 5th anniversary. In our nearly 5 year adventure, we have accomplished countless works in the best way possible. After leaving behind a long 5 years, we have improved our entire infrastructure and carried ourselves forward with the latest systems in order to serve each person better. To celebrate our 5th anniversary, we will be with you on July 24, 2022 with an excellent convoy. We are waiting for you in this perfect convoy, we wish you a good time. For more information and book a slot visit our website!
    2 points
  23. [RETIRED TEAM MEMBER] @LetiFreshi has rejoined the team as a Game Moderator.
    2 points
  24. [GAME MODERATOR LEADER + COMMUNITY MODERATOR TRAINEE] @El Reja has been promoted to Community Moderator (Discord), while remaining as Game Moderator Leader.
    2 points
  25. ¡Hola camioneros! Llegamos a ustedes con una gran noticia sobre la forma en que emitimos las prohibiciones. Tras un largo debate interno y habiendo tenido en cuenta una serie de factores, se introducirán algunos cambios bastante importantes en la regla §2.8 - Cómo se emiten las prohibiciones. A partir del 4 de mayo de 2022, ya no se emitirán prohibiciones permanentes debido al historial. Esto significa que la regla §2.8 - Cómo se emiten las prohibiciones ha sido actualizada, y ahora está redactada como sigue: §2.8 - Cómo se emiten las prohibiciones Las 3 primeras prohibiciones son emitidas a discreción de los miembros del personal. La 4ta prohibición es de 30 días. La 5ta prohibición es de 90 días. No se tienen en cuenta las prohibiciones que tengan más de 12 meses de antigüedad en el momento de la emisión de la nueva prohibición, ya que este periodo de 12 meses es el periodo de reflexión de la prohibición. Las extensiones de los baneos se basan en los baneos activos (de menos de 12 meses) en el momento de la expiración y no se modificarán si un baneo supera el periodo de 12 meses mientras el baneo está activo. Si tienes al menos dos baneos activos en tu historial de baneos, el personal ampliará tu próximo baneo a noventa días, independientemente del número de baneos que hayas tenido en el último año. Las prohibiciones que se prolongan debido a los antecedentes no pueden reducirse, son estrictamente de treinta y noventa días. Para aclarar; si acumulas 5 o más prohibiciones en un periodo de 12 meses, todas las prohibiciones a partir de la quinta se fijarán automáticamente en noventa días. Esto significa que su sexta, séptima, etc. prohibición en un periodo de 12 meses también se fijará en noventa días. Sin embargo, este cambio sólo se aplica a las prohibiciones que son permanentes debido al historial, no debido a hackeo, evasión de prohibiciones u otras violaciones de las reglas que pueden resultar en una prohibición permanente. Entendemos que este cambio de norma podría dejarle con ciertas dudas o buscar una aclaración. Por lo tanto, a continuación puede encontrar algunas preguntas y respuestas comunes sobre estos cambios: ¿Se desactivarán las prohibiciones emitidas anteriormente debido al historial? Sí. A través de un proceso automatizado, vamos a desactivar las prohibiciones permanentes emitidas anteriormente y extendidas debido al historial. Mi prohibición permanente no fue desactivada, ¿por qué? Como estamos trabajando con un gran número de prohibiciones, siempre existe la posibilidad de que se pasen por alto algunas prohibiciones durante el proceso de eliminación masiva. En caso de que esto se aplique a usted, le invitamos a ponerse en contacto con nosotros a través del sistema de apelación. ¿Se desactivarán también otros tipos de prohibiciones permanentes? No. En este momento sólo estamos modificando la regla §2.8, lo que significa que sólo las prohibiciones permanentes debidas al historial se ven afectadas por este cambio de regla. Todas las demás prohibiciones permanentes seguirán en vigor (Hacks, evasión de prohibiciones, etc.). ¿Qué ocurrirá si me han expulsado recientemente de forma permanente? Si has sido baneado permanentemente en los últimos 90 días, tu baneo se modificará para que expire a los 90 días del día en que fue emitido. Ten en cuenta que estas prohibiciones no se desactivarán inmediatamente, como las antiguas prohibiciones permanentes. ¿Se seguirán emitiendo otros tipos de prohibiciones permanentes? Sí. Como este cambio sólo afecta a la norma §2.8, no habrá cambios en la forma de emitir otros tipos de prohibiciones permanentes. Entendemos que el comportamiento y la actitud de las personas hacia las normas puede cambiar con el tiempo, por lo que queremos dar a aquellos que han cometido errores en el pasado otra oportunidad de conducir en TruckersMP. Con estos cambios, esperamos dar la bienvenida a algunos antiguos jugadores a nuestros servidores. - Game Moderation Management Ver publicación en la web de TruckersMP
    1 point
  26. With @Rainofire & @Sharky. doing some trips
    1 point
  27. Thanks for your follow Nicolasete thank you very much !
    1 point
  28. Some pictures from yesterday convoy
    1 point
  29. Thanks for the follow!
    1 point
  30. We are happy to share with you that the 1.44 update has now been released for American Truck Simulator. This update is packed with new features and changes, so we recommend reading through them all. We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update. California Rework: Phase 2 We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks. We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be? New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here. Mod Refund Feature Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications. We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification. It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime. So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket! Licensed vs Aftermarket Customization Options in UI Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a: Factory part - A stock part sold by the manufacturer (including interiors)Licensed part - Anything that is officially licensed that is not produced by truck factoryAftermarket part - Any additional accessory that is not related to the brand.Unknown part - A part that is not recognised or in some cases, a third party modification. This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature! Unmarked Roads Exploration With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey. On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go. Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here. Force Feedback Upgrade This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes: New gearbox grind effect simulating vibration of missed gear when using manual shifting.New understeer slip effect simulating tyre slip when vehicle is understeeringRevisited power steering curves and pressure gain of self centering effect to improve steering feel.Revisited internal friction force giving better feedback depending on the speed of steering. Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again. Smart Sequential Shifting Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed. For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver. Interior Camera Horizontal Lock This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin. With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option. Adjustable Suspension Height Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area. Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down. We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future! Ownable Drop Deck Trailers In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity. It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type. In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize: Front wallsWind deflectorWarning flagsAluminum boxesChrome boxesSide markersRear banners (long load, oversize load, wide load)Rear bumpersMudflaps We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update. Cascadia MY2022 Interior Options Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks! In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well! We hope you enjoy trucking with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here. New Special Transport Routes From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update. Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between: Lewiston to SandpointBurlington to LamarSalina to Cedar CityOmak to YakimaDalles to SalemSanta Fe to SocorroCheyenne to Rock SpringsWinnemucca to Carson City Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram! Changelog Map2nd Phase of California ReworkBorder connections for several cities in New Mexico refreshedSome New Mexico cities received road network reworksUnmarked Road ExplorationGeneral Map Bug Fixes Gameplay Mod Refund FeatureLicensed vs Aftermarket UI in browsersForce Feedback UpgradeAdjustable Suspension HeightInterior Camera Horizontal LockSmart Sequential ShiftingNew Special Transport RoutesVehiclesNew Freightliner Cascadia 2022 Interior OptionsOwnable Drop Deck Trailers View the full article
    1 point
  31. long time no see buddy, good to see your back ?
    1 point
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  35. Thanks for your follow! ?
    1 point
  36. 1 point
  37. 1 point
  38. Hello everyone? Great to be able to travel with the drivers in the team today in the #TMP8 police car server, The team also held a race on the track before the end Below I will share photos of the team before the game Photo with velo Photo by @MrAndyTF
    1 point
  39. Its not one to many mistakes though, if you are to receive yourself a 30 day ban due to history then surely you should be re-considering your driving style or overall behaviour within the community and in game to prevent yourself from getting any further punishments. receiving 5+ amounts of bans in my eyes is someone who doesn't show or care about the rules that are in place and that have been in place for many years now! its simply unfair towards the people and players who actually respect these rules and regulations to allow repeat offender back into the game and community.
    1 point
  40. You don't make an "Honest" Mistake 5+ times.
    1 point
  41. I would really like to know the rationale behind this decision to remove permanent bans?! ? If it's to give people another chance: well you can continue to believe in Santa but I'm telling you... it doesn't exist! 90 days won't change people. They will come back with the same childish and stupid mindset! If it's because some people here have a business/corporate mindset (which transpires massively with all the crazy procedures and rules simple players have to follow to get something done in here) and think the number of players graph will go up with this new change: well, again, this is a childish reaction. Yes more bad players will come back. BUT many correct/respectful players will leave fed up by the inaction and anarchy each time they are trying to reach a destination without being annoyed by imbeciles! ????????
    1 point
  42. This is utterly disgusting. Allowing those who are repeat offenders to now come back into the community, A community that abides by rules, rules that they have clearly given no to attention to in the past is ridiculous. This is utterly deplorable and I sincerely hope the TMP team rethinks the move to let those who have been Perma Banned back into the community. If they have been banned for history then it is clear they cannot follow the community rules, which the vast majority of us have managed to do, for years in some of our cases. Genuinely utterly disgusted and in disbelief that anyone in the staff team thinks this is a good idea. #inb4thiscommentgetsdeleted
    1 point
  43. [GAME MODERATOR LEADER] @El Reja additionally joins the Community Moderation Team as Trainee (Discord), while remaining as Game Moderator Leader.
    1 point
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