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StateCA [NL]

Retired Team Member

Everything posted by StateCA [NL]

  1. Been playing since 2015 and was a Game Moderator fom May 2021 till December 2022. I know what CD is like.
  2. But nobody is trying to solve a problem, lol. People are just assuming TruckersMP is turning into Wreckfest/NFS. How is that trying to solve a problem?
  3. It's not a surprise that people are making assumptions. But that is not the fault of releasing some data or not. People can also just simply not make baseless assumptions, no?
  4. Let's hope they participate in the upcoming surveys.
  5. I agree with you that with SCS' convoy mode the "Road to Simulation" is hard to achieve. I think there is a slow shift in the playerbase where most sim players have moved to convoy mode. And rightfully so. A lot of players right now play on TruckersMP for the MMO aspect, and not necessarily for hardcore simulation. I am talking about wacky save-edits, unlimited money, not really caring whether you have damaged your truck and probably not even driving with cargo. However I do want to point out that rule §2.8 wasn't changed to increase player numbers. It was unfair to permanently ban people even though their bans may be due to small mistakes. Keep in mind that younger people also play this game. In just 1 year they can easily rack up enough bans due to uninentional rule violations. What seems logical to you or me in traffic just doesn't apply to them. And to permanently ban intentional rule violators, rule §2.9 already existed and should have been used more. Rather than just passively letting rule §2.8 permanently ban trolls along with people who do not deserve a permanent ban.
  6. The gaps are created due to phantom traffic jams (some know it as the accordion effect). I don't really know how to explain it properly in English so I will leave that to this video with some visualization: https://youtu.be/L45HwjzMu0g?t=61 (Should play automatically from 1:01) This is why the tail of the convoy is often able to drive 150 KPH, even though the convoy lead is cruising at 60 or 80. This effect already occurs when you do jobs with a group of 5 to 10 people, and I think many people know this from experience as well. When you have a convoy of 100+ people this effect is greatly amplified. EDIT: These gaps are not only created from phantom traffic jams, but also real bottlenecks like on/off-ramps from highways for example.
  7. I don't suppose you have any experience in hosting convoys and/or being part of the event CC team. In every convoy I attended, either by TruckersMP or by VTC's, the convoy lead has always followed the speedlimit. In fact, the convoy lead is usually driving way lower than the speedlimit when the convoy departs to ensure the gaps are minimal. A convoy of 120+ people takes a while to leave the city. After everybody has finally left the city the convoy lead will usually speed up to about 60 or 80 KPH. I have never in my life seen a convoy lead driving anything higher than 90 KPH. If you are near the front of the convoy then your problem does not even exist. Because of the amount of people involved in a convoy, gaps are inevitable. People driving 150 is purely because gaps are created and they want to fill the gaps. Forcing everybody to a limit of 90 KPH would add time to the convoy. And I am talking about hours of time. Not to mention that it isn't really a convoy anymore at that point. Just small groups of people spread far apart from each other. Making the convoy shorter just decreases the quality. If you are in front then it will be over in 30 minutes. If you are near the tail then it will take a bit longer, but you are still only seperated in your own group of people and not part of a convoy. EDIT: (not related to what I wrote above) Also what is this all this talk about Sim1 changing to 150? Or bringing EU2 back? Just because 1 out of the 3 surveys mentions server configuration? That could mean enabling/disabling cars, save-edits, the application of NCZ areas... It doesn't mean that for a fact TruckersMP wants to turn this into a racing sim...
  8. Convoys you are talking about are hosted by the community. Nothing is stopping you from hosting your own convoys on the simulation server that adhere to the speedlimit and stop signs. I can tell you from experience that the convoys you are talking about take hours to host just as it is. If you also want 150+ people to follow the rules like you said then it will take even longer, easily 4 to 5 hours. Convoy lead will have arrived already and the tail wont even be halfway yet. Nobody wants to spend that long hosting a convoy, which is why nobody does it.
  9. "Neither agree nor disagree" = Neutral "I don't know/prefer not to say" is pretty self explanatory. Hope this helps you understand the difference.
  10. Sad to see your departure, hope you're doing okay

  11. Would love to see it as a patron exclusive.
  12. Hello! Suggestion Name: Name search bar in VTC applications Suggestion Description: Like we have a name search on the website to look up any user, I think it would be useful to have a similar feature in the VTC applications page to look up a user who has applied to your VTC. Any example images: I have quickly made something in paint just as an easy visualisation. Original: https://i.imgur.com/gcYQ2U7.png Suggestion: https://i.imgur.com/51uEAzf.png Why should it be added?: It's just easy to find users that way. A quick way to see how many times they have applied in the past already. Or when they are kicked you can instantly find the kick reason that gets posted in their application form. I think most VTC's log this stuff internally already anyway. But probably because there isn't an easy feature build in the VTC page to find all this stuff, because you lack the ability to quickly find a user's history in your VTC. Anyway, I hope I am not the only one who may find this feature useful and that it may get accepted and implemented into the website. ? Have a nice day!
  13. Thanks everybody who wished me happy birthday yesterday!

    I cannot leave a personally message to everybody, because it was just too many ? but I have reacted to them all, and read them all. Thank you guys! ❤️

    Happy trucking ?

  14. Omg I just checked... Why did you do that??? :kappa:

  15. Wow you guys were at 17? That's impressive
  16. Hi! I assume you are steam friends as well and it still doesn't work? Has your friend set his steam settings to private? Does he show offline on Steam, etc? Because that seems to block job sharing as well. If he sets it to completely public, or changes those Steam settings, it should be able to share.
  17. This is really cool!
  18. Looks neat yeah. Hopefully soontm with Wyoming DLC.
  19. I would like to congratulate @StateCA [NL] as the winner.
  20. 5 comes after 4, right?
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