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TeamDeer

Add-On Manager
 TruckersMP Profile
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Everything posted by TeamDeer

  1. Hello @[F-T M] Thibault_075, Thank you for your suggestion, however, we do not plan on adding anything else to the Skoda anytime soon. Therefore, we are going to have to decline this. Please see this thread for a more detail answer regarding a similar suggestion: // Rejected
  2. Hello @cissomarks, Thank you for your suggestion, since this can already be done via settings in game (version 1.36) I will move this to being accepted. Anything further we could not possibly add due to technical limitations on our end. Only SCS could improve the suspension system and other settings from here on out. // Accepted
  3. Hello @THE ROCK - PT, Thank you for your suggestion, however we are going to have to decline it at this time. Currently, we see no reason to add these tires. According to your suggestion this would only be good for winter mod and dirt roads found in Promods. Unfortunately, majority of how traction is applied has little to do with the selected tires on a truck. Therefore, this mod would only impact the minority rather than the majority. Given the fact that the application of this mod would see limited use and only during specific cases means that we will be unable to add these right now. // Rejected
  4. // Moved to Game Suggestion
  5. // Moved to Game Suggestion
  6. Hello @alekexe, Thank you for you suggestion, however we are going to have to decline it at this time. We have no plans to allow car modding or other changes to the Skoda for the foreseeable future. This is now the current rule regarding cars: // Rejected
  7. Hello @mihcos, Thank you for your suggestion, however we are going to have to decline it at this time. The Scout car was updated several months ago, and we don't plan on making any changes regarding it anytime soon. The fuel usage in the car is accurate given the scale of the map. Furthermore, certain technical limitations disallow us from making certain changes. Even though it is a car it has to operate like a truck in game since SCS never designed the game for anything but trucks. For example, real cars don't have engine brakes, yet the Skoda does. // Rejected
  8. Hello @Welshboy346, Thank you for you suggestion, however we are going to have to decline it at this time. For reasons stated by Ciprian and others, we have no plans to modify the Scout car at this time as its working how we want it to work. Additionally, the fule usage is correct given the scale of the map. // Rejected
  9. Hello @Lil Sync, Thank you so much for this suggestion, however, due to several reason we are going to decline it at this time. I use EVR myself in single player and I just love them and wish they were on TruckersMP. However, the application of this mod is not quiet practical at this time for multiplayer. First of all, each truck sound file is usually pretty large (~30mb) We can't expect all players to purchase and/or use these sounds because of that. That means there is no way for players that do not have this mod installed to hear sounds correctly. As in you would hear sound but they would hear nothing since they don't have the files. Therefore, that makes this completely impractical to be used. Also, one last thing, SCS is planning on changing and upgrading the sound system this year so hopefully things will get better on its own. After that and with some programs changes we could revisit this suggestion again. // Rejected
  10. Hello @Gabidorak, Since you are currently allowed to pick up double trailers jobs in multiplayer already, I will move this to accepted. // Accepted
  11. Hello, @HérissonMan, Thank you so much for your suggestion, however we are going to have to decline it at this time. While this would be an amazing feature, it is not practical for normal online play. Game moderators would not use something like this as most players would not see it or follow the instructions. Instead a GM's best tool is their red name that shows up when they type in the chat. That is more sufficient as all players can see it within a wide area and it is very noticeable. However, this suggestion might be used for upcoming Real Operations events as it is realistic. // Rejected
  12. Hello @Lbs207, Thank you so much for this suggestion, however, due to several reason we are going to decline it at this time. I use EVR myself in single player and I just love them and wish they were on TruckersMP. However, the application of this mod is not quiet practical at this time for multiplayer. First of all, each truck sound file is usually pretty large (~30mb) We can't expect all players to purchase and/or use these sounds because of that. That means there is no way for players that do not have this mod installed to hear sounds correctly. As in you would hear sound but they would hear nothing since they don't have the files. Therefore, that makes this completely impractical to be used. Also, one last thing, SCS is planning on changing and upgrading the sound system this year so hopefully things will get better on its own. After that and with some programs changes we could revisit this suggestion again. // Rejected
  13. Hello, Thank you for your suggestion, while this would be a cool feature, we are going to have to decline it. We have no plans to change any aspect of the Skoda car in the foreseeable future. Furthermore, this addition isn't justified since the Skoda car should not be used to control or mediate traffic in any way. Also, you have the choice of the orange pilot lightbar or single orange beacon to use which should be plenty for normal and pilot car driving. // Rejected
  14. Hello @TheUltimateReviewer, Thank you for your suggestion, but we are going to decline this. While this would be cool, this is not very practical for a few reasons. First, it is not very realistic and secondly, using SCS assets from one game into another game would be copyright infringement. Especially if people do not own both games. Therefore, this is something that will have to stay in your single player game. // Rejected
  15. Hello @chungah, Thank you for your suggestion, however we are going to have to decline it. While this would be a cool feature, it's not quiet applicable for multiplayer. Since players can choose to use the winter mod or not, this would not make sense for people not using winter mod. Additionally, this would only be a small cosmetic change that would only benefit a small amount of people and only during a certain point of the year. For now, you will just have to enjoy this in your single player game. // Rejected
  16. Hello @Sevastopol_BE, Thank you for your suggestion, however we are going to have to decline it. A player's ban history can be set to private or public with private being the default setting. Therefore, this system would not make any sense and be completely unusable. // Rejected
  17. // Moved to Game Suggestion
  18. Hi @DeusWilk, Thank you for your suggestion. However, we are going to have to decline it. As you pointed out, syncing of the AI is not currently possible at this time. In addition, there would be no way to for players without the DLC to be able to see what is going on. Furthermore, as these trailers tend to take up more than one lane and the trucks do travel very slowly, this would cause many traffic problems and could potentially allow for abuse. Therefore, this won't be allowed on MP anytime soon. // Rejected
  19. Hello @Gerardo507, Thank you for your suggestion. However, we are going to have to decline it at this time. Currently, it is not possible to hear the sound of the jakes due to the fact on how the the MP client is coded. In order to hear a sound, the sound must be attached to an accessory item. For example, the air horn only makes the sound for other players only if you have an air horn installed. Otherwise, they will not be able to hear anything. Since the jakes are not tied to an accessory they cannot be heard. Due to technical limitations it is also not possible to make them as an accessory. Perhaps, when SCS updates the sound engine later this year this may be a feature that we can implement. // Rejected
  20. Hello, Thank you for your suggestion. As the previous post had mentioned and for the same reasons, we are going to have to decline this suggestion. There would be many complications into adding this for ATS. At the very least there would be desync/collision issues and at the most there would be game crashes. A system to kick or detect pilot cars are also not possible at this time. Additionally, since the AI mode is currently on hold, something like this is not possible for the foreseeable future. // Rejected
  21. // Moved to Game Suggestion
  22. // Moved to Game Suggestions
  23. // Moved to Game Suggestions
  24. Hello @LeafeonGold, Thank you so much for your suggestion. However, we are going to have to decline this. There is good news, though. While we can add the trailer to the game for use in Real Ops, we will not be adding it for players or staff to use. This would not work for players as they are forbidden to control the traffic in anyway per the rules. Additionally, TruckersMP staff would not need this to perform their duties or enforce in game rules. You may, however, encounter this or something like it in future Real Ops events. // Rejected
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