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TeamDeer

Add-On Manager
 TruckersMP Profile
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Everything posted by TeamDeer

  1. [ADD ON TEAM] @Jasper. Has left the team due to personal reasons.
  2. [PLAYER] @Jasper. has joined the Add On Team.
  3. Slated for a fix for scout car version 140.
  4. As of testing on 1/14/21 it appears to be working.
  5. Item has been fixed for both games and will be pushed in the next scout car update.
  6. TeamDeer

    Free Truck

    Fixed with Scout updated for version 139 ( Jan 2021 )
  7. Fixed with Scout updated for version 139 ( Jan 2021 )
  8. Fixed with Scout updated for version 139 ( Jan 2021 )
  9. Fixed with Scout update for version 139 ( Jan 2021 )
  10. This is fixed with Scout car update for 139 ( Jan 2021 )
  11. This was fixed some time ago when the caravan cargo was removed from the Freight Market.
  12. [ADD-ON TEAM] @b738pilot left the team due to personal reasons.
  13. [ Support + Translation ] @Krisi1051 has left the translation team, and has joined the addon team. He will maintain his role as Support, also!
  14. [Player]@b738pilot has joined the Add-On team.
  15. [Player] @GetForkStabbed has joined the Add On team.
  16. [Player] @•Nika• joined the team as an Addon Team member.
  17. Hello @Ainu and thank you for your question, For a long time we were against adding new vehicles since we felt that this game was a truck driving simulation at its core and that's how it should remain. Over time, we have realized that playing on TruckerMP should be a unique experience and that deviating from the core values of ETS2/ATS is a good thing. Internally, we have come up with some plans to allow certain vehicles to be used on regular servers - not only just for staff but for players as well. Currently, we are making something that would enable the deployment of drivable AI vehicles easier. While I can't give you a guarantee or timeline of when this will be possible, I want it to be clear that there are plans for adding other vehicles other than the Scout car.
  18. Hello, and thank you for your question @Positivetrucking168, I'm glad that you are enjoying the small rework for Duisburg city. Many hours went into designing and testing this area before its release to the public. Making good quality map edits can take time. However, we do have plans to start upgrading parts of the vanilla map to either improve the driving experience or give players a reason to visit a different area of the original map. At this time, there isn't much that can be said as far as a possible release, but just know that we are always working very hard to bring players new content.
  19. Today, the game was updated to version 1.37; please let us know, given the sound update, how the engine sounds and what could be changed.
  20. I'll miss the duck 🦆 :( Let's party!

    1. ImOllie

      ImOllie

      Stay in touch deer 💔

  21. Hello @poland.ball, Thank you so much for your suggestion. Since we do plan on updating the car in the future, this topic will be opened for community discussion. // Open for Discussion
  22. Hello @Ivaan_RUSHB, Thank you for your suggestion, however, we are going to have to decline it at this time. While a tandem trailer pack is a great mod, it's not quiet practical for the MP environment. Every player would need the mod in order to play and not everyone has good internet speed or a fast enough computer to load a bunch of mods. // Rejected
  23. Hello @GhostZero199, Thank you for your suggestion, however, synced random events and weather is not possible at this time due to technical limitations of the multiplayer mod. // Rejected
  24. Hello @AbstractSnowy, Thank you for you suggestion, however we have no plans to add this to the game. Players already have plenty of chances to read and understand the rules across all TruckersMP platforms. Adding an option in game for this would not solve any of the issues with players not following the rules. // Rejected
  25. Hello @Glada_Laxen, Thank you for your suggestion. We have plans to work on and change the Skoda car in the coming months. Your suggestion is being considered, however, since we make the changes internally only, we will be marking this as rejected. // Rejected
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