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Showing content with the highest reputation on 02/13/23 in Posts

  1. [GAME MODERATOR] @[S.PLH]Warrior leaves the team due to lack of motivation and personal reasons.
    37 points
  2. [EVENT TEAM] @Ulog joins the Game Moderation Team as a Trainee, whilst remaining in the Event Team.
    25 points
  3. [GAME MODERATOR] @LetiFreshi has been promoted to Game Moderator Trainer.
    18 points
  4. [RETIRED TEAM MEMBER] @[C-S] Adrian22-PL rejoins the team as a Game Moderation Trainee.
    11 points
  5. I see some hasty conclusions based on assumptions. If it's not clear from the blog, in the community survey, we observed certain trends but the analysis of thousands of written feedback was performed through generalised text analysis, hence we couldn't quantify those sentiments well. Thus, we do know which trends are present within the community, but we can't accurately gauge how the "community" collectively thinks about them. Additionally, much of the feedback was general, while some topics (such as game moderation or speed limits) consist of many facets. With the surveys this month, we are trying to delve deeper into the matter and get a better picture. We will then take the results into consideration. Furthermore, a majority of the community supports the values and focus on simulation (78%), and the setup of our current simulation servers is the most popular (66%), so there's no sudden lack of importance of simulation within the community. I recommend participating in the surveys; only in that way can we get a good sense of opinions. Not doing so and then complaining that your opinion is not heard is nothing more than a self-fulfilling prophecy.
    6 points
  6. [SUPPORT + GAME MODERATION TRAINEE] @Cute Fast has been promoted to Report Moderator whilst remaining as Full Support.
    6 points
  7. I think there would be problems if I worded it the way I would have liked...., but fine. So I would be for permanent speed limit of 90 km/h on our server. This game is viewed by many players as if it were Forza or GTA Online. Many of these players think they can ignore the rules because they "don't give a shit" about the traffic rules and in the end it's these people who cry when they get banned. Finally, they try to get their bans lifted with appeals and feedback ticket even though they know very well that it won't do any good. If you want to drive fast, then you should either not play ETS2MP or you simply play Forza, GTA5, etc. I would simply be in favor that we regulate the speed on all servers to a maximum of 90 km/h and on the "Arcade" the speed remains at 150 km/h + no collision. The people who have to decide it in the end probably don't want this because I think they are afraid to lose all the players. I mean what for do we have an extra "Arcade" server with no collision + speed up to well over 150km/h+. That we will raise the servers to +150 km/h again, won't happen believe me. We have seen in the past what can and will happen. What would interest me, though, is what kind of results come out of all these surveys..... The other question is whether or not they are ever published. I think for many of us such results are interesting. But well, we'll see what MP makes of it.
    5 points
  8. Hardcore sim players are totally aware that they are minority in this community, yet they still want to force majority to play the game just like them, but why? There are two different ways to play the game - simulation and arcade style. By default this game is a simulator, however you can turn it into an arcade by disabling speed limit, fines and many other simulation options, game developers gave us that opportunity. By playing any of two styles you're playing the game in the intended/correct way. So, dear simmers, claiming that "arcade = NFS = improper way to play the game" is simply a false statement. Looking forward for "server configuration survey", hopefully majority will be heard and long waited changes will finally come.
    5 points
  9. I don't suppose you have any experience in hosting convoys and/or being part of the event CC team. In every convoy I attended, either by TruckersMP or by VTC's, the convoy lead has always followed the speedlimit. In fact, the convoy lead is usually driving way lower than the speedlimit when the convoy departs to ensure the gaps are minimal. A convoy of 120+ people takes a while to leave the city. After everybody has finally left the city the convoy lead will usually speed up to about 60 or 80 KPH. I have never in my life seen a convoy lead driving anything higher than 90 KPH. If you are near the front of the convoy then your problem does not even exist. Because of the amount of people involved in a convoy, gaps are inevitable. People driving 150 is purely because gaps are created and they want to fill the gaps. Forcing everybody to a limit of 90 KPH would add time to the convoy. And I am talking about hours of time. Not to mention that it isn't really a convoy anymore at that point. Just small groups of people spread far apart from each other. Making the convoy shorter just decreases the quality. If you are in front then it will be over in 30 minutes. If you are near the tail then it will take a bit longer, but you are still only seperated in your own group of people and not part of a convoy. EDIT: (not related to what I wrote above) Also what is this all this talk about Sim1 changing to 150? Or bringing EU2 back? Just because 1 out of the 3 surveys mentions server configuration? That could mean enabling/disabling cars, save-edits, the application of NCZ areas... It doesn't mean that for a fact TruckersMP wants to turn this into a racing sim...
    4 points
  10. @FernandoCR [ESP] @Foobrother I still don't see a logical answer as to what would change from the current limit to "tryhards sim" when it doesn't affect them at all. Mystery. The limit of 110 has been there for a lifetime yet you are all still here after so many years. By the same logic you shouldn't play single player either, as you can reach a higher speed than anything achievable in TMP I've played for a while in the past off c-d, haven't found any reckless players or had any crashes in 2/3 months. What you say practically happens only in c-d, so even a possible change of the limit doesn't affect you in the least. Why don't you go complain to SCS on single player where you can go faster than any speed achievable in TMP? What happened in the past to the server with limit 90? it failed for the few players. However loud you try to complain, going down that road makes no sense. For the playerbase that has TMP, road to simulation never made sense to me.
    4 points
  11. Our teams are currently very busy with the upcoming 1.47 update for Euro Truck Simulator 2 and we are glad that today we are able to take a more detailed look at one of the new features arriving with this update - purchasable livestock trailers! Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak: Left/right/front/rear bodyMarkersSide protection plates/boxesRear fendersRear bumpersRear mudflaps We can’t wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. If you wish to stay in touch with all the news about the 1.47 update, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) and you will never miss anything important. We’ll share with you some more plans with this update soon!View the full article
    3 points
  12. Yes, we are well aware of that fact, we have been mostly driven off from TMP and with official multiplayer there is no reason to come back. However, we do not want to force anyone to play the game like we do, we do not claim which way of playing the game is correct, so please stop trying to put your own words in our mouths. All we ever wanted was a real simulation server, with real simulation rules, yet, after four years of "road to simualtion" there is no such thing, quite the opposite, instead it seems that road will lead nowhere. That is completely understandable, with sim player numbers on TMP servers shrinking over the years to near extinction, a server like that wouldn't be economically feasible anymore. To survive, TMP has to listen to the majority that it attracts for obvious reasons and try something else, after removing §2.8 perma bans didn't work out, right? The next steps of softening the rules and removing speed limits will surely attract so many new valuable players and will change TMP to ultimate trucking experience it has always been striving for. Well, if that happens, it's time to move on, nothing to keep me here anymore. "We" lose, and "they" will finally get what they wanted and deserved. And so will TruckersMP. I will be waiting for the results of the surveys and their impact before I make any decisions.
    3 points
  13. Hardcore arcade players are (or should be) totally aware that there are ARCADE servers, yet they refuse to use them and still want to force the SIMULATION servers to have higher speed limits. There are 2 styles, there are 2 kinds of servers, one for each style. It's up to each one what server they want to use. So, dear arcaders, claiming that "simmers want to force majority to play the game just like them" is simply a false statement. Wait... I forgot... Need For Speed has another "arcade feature"... Crash into other vehicles to get rid of them without being punished... Now I understand
    3 points
  14. I wasn't talking about the current survey, but about what's been said in the blog post: Dissatisfaction about the game moderation, from who? From those who have been banned because they can't (or don't want to) drive properly. Complaints about the Simulation server configuration, particularly in regards to the speed limits, from who? From those who want to drive as if TMP were NFS. Sadly, this kind of players seem to be the majority of the playerbase. This, added to some comments I've read in Discord (from people in the "users panel"), is what makes me fear that the speed limits will be changed, and not to lower ones, obviously. Surveys, feedbacks, will always play in favor of the majority.
    2 points
  15. I wouldn't say that this is the beginning of the end. I'll fight to make sure it is still a simulation like game, but banning people 2-4 weeks for 1 incident may be a bit extreme. If anything, I feel the point of this survey is to make sure the players feel the same before any changes are made.
    2 points
  16. I fear that this is the "beginning of the end" for road to simulation and that soon enough we will have (again) players driving ETRC style, only on Simulation 1 server's highways instead of closed racing tracks... Good thing that last months I've been spending more time in single player than in TruckersMP servers, but sad that I won't miss it much if (or when) I decide to leave for good.
    2 points
  17. Welcome to Picture of the Month - The monthly competition where truckers post their best pictures in line with each month's theme. Winners will be decided by the Media Team at the end of each month. Information - This month's theme will be, alternative vehicles! - Your picture must be taken on TruckersMP and must include one of the current (preferably) or past alternative vehicles! - The competition closes on the 28th of February 2023 at 23:59 UTC. - You can find the rules here: If you wish to gain some motivation for your own idea, you may have a look at our last month's winners in our topic below: Tip: You can use the command hq_screenshot <filename> for high resolution screenshots. Happy Trucking! TruckersMP Media Team
    1 point
  18. Can you share any link to these surveys results? I guess that will help people to not make assumptions. At the end of the day, ETS2 is a simulation game. On paper, making it multiplayer would mean "reproducing" the same playing experience but with other drivers (reproducing real life). Now I can understand that it remains a game and some people might want to "re-shape" the game to make it more like an Arcade experience rather than real simulation (like in real life). And I'm pretty sure the big majority of the "hardcore simulators" would be happy to play with the current rules/settings if one could guarantee that we won't be bothered by idiots driving recklessly and crashing into everyone. Personally I don't care if someone is overtaking me at 130Km/h on blind spots, on countryside roads, at a red traffic light and in front of a radar. As long as they don't touch me or someone else. The problem is that if I drive normally (in a hardcore simulation fashion) most of the players are aggressive complaining I'm too slow, saying I'm blocking etc... and of course some crash into me because they think everyone drives at 130Km/h (and should drive at this speed). But while TMP is trying to be friendly with everyone, it is not able to prevent the "viruses" to come or come-back. THAT's the big problem. And to come back to this survey, while I think Game Moderators are doing a good job, the rules/punishments they follow are just too weak. You either need to be super severe with players like the ones I shared in my previous post or you change the game rules/settings to prevent people from bothering others (I already shared my suggestions and other have as well on many other threads). To conclude, when I read your post saying you want to basically please most of the players, and when I see that most of the players are playing on C-D, I'm thinking that TMP isn't really focused on the simulation game which is ETS2 but more on a version that pleases people driving on C-D. Am I right, and should I understand that to get more simulation you need to go in convoy events where at least you have more respectful players and more game mods in-game? Is that the view of TMP? What is TMP looking to achieve? I'm not quite sure to be honest. Again, I said that many times and I'll repeat here, I understand TMP is mainly running using people free time and it's SUPER hard to achieve something that will please everyone. But what is TMP trying to achieve precisely?
    1 point
  19. The data comes from the community survey. A basic presumption for any public survey is that the results are representative for the entire community. The survey demographics were in line with the demographics on other platforms. Apart from that, we have no indication of reason to believe that the results are not representative. We welcome everyone to participate. An another note, the discussion in this topic appears to be very black-and-white and thinking in extremes, as if there are only two categories of players: simulation-minded players and arcade-minded players. In reality there are several shades of either. Within the spectrum of simulation-minded players, for example, you can have casual players that do enjoy collisions and enforcement of rules but would like to have freedom to also be playful; and on the other hand you can have 'hardcore' simulation players that expect everyone to stop at every red light and adhere to every local speed limit. The extremes in our community are the latter, 'hardcore' simulators, and those that are identified as racers or NFS/GTA players, while I believe the vast majority is in between: players that enjoy structure and order to an extent, but don't want to be overly 'serious' but rather play casually. As most players tend to go to the most populated server, no server will always meet everyone's needs or wishes, as an one-size-fits-all solution does not exist.
    1 point
  20. Personally I don't care about the Arcade server. People can set any rule they want there, I'm not here to play Arcade. But if I try to think like the players I'm complaining about, I would say that, yes collision would make the arcade server more fun for some. But it would very quickly be trolled by people crashing into everyone for fun. You would basically move from a racing simulator to a "destruction derby" type of game . But collision free doesn't mean you can't crash against a tree or a wall! So I don't see why people feel Arcarde is that bad as it is. I think it's more a problem of number of player tbh. For the Simulation server, I think the only way to fix it is to force people to use realistic settings which prevent you "naturally" from driving at 110Km/h in sharp turns etc... I doubt trolls/racers will continue to play if they have to drive very carefully to not crash at every direction change. They will get tired of it and will switch to another game/server. I don't agree with that. Young or not, if you are new to a game you're excited about and want to play, when you are banned for 2 weeks after just 1-2 months of play, and banned again after a couple of weeks, you will make sure your don't do these same mistakes again and you will read the rules to be able to play more! If you don't I'm afraid that means you don't have the correct attitude/mindset for this game and you shouldn't be allowed anymore. Here are a few quick examples from my reports list over the last few weeks, to me all these players should be permanently banned or banned for much longer. They are all new players who joined less than 12 months ago but they already got banned a crazy amount of times for this short period (and when you see the video recordings you can clearly see they were not doing "unintentional" rule violations): Member since: 02 Feb 2022 01:37 Active bans: 4 Member since: 14 May 2022 00:26 Active bans: 5 Member since: 02 Nov 2022 20:36 Active bans: 3 Member since: 26 May 2022 21:39 Active bans: 3 Member since: 02 Sep 2022 12:31 Active bans: 3 Member since: 18 Jun 2022 11:30 Active bans: 4 Member since: 18 Feb 2022 16:40 Active bans: 5 Could you please share links to the data/feedbacks/results you're referring to? I guess that will help people to not make assumptions.
    1 point
  21. However ridiculous idea that is, I wouldn't mind as long as intentianlly clipping through other players would be against rules with same consequences as intentianal collisions are treated now, and collisions would be completely legal on arcade server, intentional or not. Fair enough? We would be able to get by and live with it, would you be as well?
    1 point
  22. Hello, As this topic is about requesting assistance. I'm moving it to the correct section. Kind Regards, Caernage Community Moderator - TruckersMP Staff
    1 point
  23. Hmm, why would they refuse to play on the arcade servers? Let me guess, maybe because collisions are disabled? It is like playing a FPS game with godmod or ability to noclip through the objects, it may be "fun" for 5 minutes, then it gets boring. Would it be ok for sim players if there would be a separate 90km/h server for them, without collisions and arcade players would play on a 150km/h server with collisions?
    1 point
  24. Not even four years after the introduction of Road To Simulation, it seems that the TruckersMP team will eventually give in to the demands of its community's majority. It is right to question past decisions on a regualr basis to avoid being stuck in patterns which might be not contemporary any more. This however can also mean the end of simulation as we know it and it might cause collateral damage to the rows of our friends of simulation. We must remain optimistic, trust that the TruckersMP team will decide in the best interest of their community and make adjustments where they see fit.
    1 point
  25. Taking into account game rules §2.5, driving at excessive speed (AKA speeding) is a punishable violation and consequently an improper way to play the game on the TruckersMP servers.
    1 point
  26. https://truckersmp.com/knowledge-base/article/1033 You can check out this article
    1 point
  27. Sorry I don't understand this sentence. ??? On single player by definition you play alone. Only you can go over the speed limits. And the traffic AI does respect the speed limits (and doesn't drive recklessly!). So if you want to play in a place where people respect the speed limits, single player is the only place. So I don't get your argument. What you're not saying is that outside C-D area you meet a player every 10min. And if you go even further (i.e. Spain, Sweden, Bulgaria etc...) you can sometime drive for 1h without meeting anyone! So not only rare to find reckless drivers, but just any player
    1 point
  28. Merhabalar @Vunenxx Bir VPN programı indirin ve bilgisayarınızda çalıştırın. Bunu bir exe dosyası olarak indirin chrome eklentisi olarak değil. Daha sonrasında vpn açık iken indirmeyi başlatın. Exe dosyasını vpn ile indirmeniz değil güncellemen anında vpn kullanmanız gerekiyor. Bu adımları uyguladıktan sonra sorununuz çözülecektir. Sorununuz çözülmez ise bizimle iletişime geçebilirsiniz. Saygılarımla, DepperitoR, Community Moderator Trainee
    1 point
  29. I'd be happy to help you. Your Picture Page won't open. But Sorry You can use this image generator to upload photos https://imgse.com/
    1 point
  30. Hello, I think it should be more appropriate to move it in Help section so here is a magic trick in 3...2... oh doesn't work wait. 3... 2... OH COME ON.... 3..2..1... // Moved to Help. Kind regards, Caernage Community Moderator (& Best actor 2023)
    1 point
  31. 1 point
  32. [PLAYER] @Noddie rejoins the team as a Game Moderation Trainee.
    1 point
  33. [EVENT TEAM] @Declan2022 leaves the Event Team due to personal reasons.
    1 point
  34. [GAME MODERATOR + COMMUNITY MODERATOR] @DarkScream[TR] leaves the team due to lack of time.
    1 point
  35. [SUPPORT] @Cute Fast joins the Game Moderation Team as a Trainee, whilst remaining in the support team.
    1 point
  36. [REPORT MODERATOR] @Naklov. has been promoted to Game Moderator.
    1 point
  37. [PLAYER] @GeorgeFromTFMjoins the Event Team.
    1 point
  38. [GAME MODERATOR] @BudokanTB has been promoted to Game Moderator Leader.
    1 point
  39. [SENIOR TRANSLATION MANAGER] @InvisibleRaptor leaves the team due to lack of time and motivation.
    1 point
  40. [GAME MODERATION TRAINEE] @Coolio85 has been promoted to Report Moderator. [RETIRED TEAM MEMBER] @Akoa rejoins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  41. [GAME MODERATOR LEADER] @El Reja leaves the team due to lack of motivation.
    1 point
  42. [GAME MODERATION TRAINEE] @Cyberskilzz has been promoted to Report Moderator.
    1 point
  43. [GAME MODERATION TRAINEE] @Davidsvr6-TMP has been promoted to Report Moderator.
    1 point
  44. [EVENT TEAM] @Aiden Z leaves the team due to personal reasons.
    1 point
  45. Nos complace anunciar que se lanzó la actualización 1.46 para Euro Truck Simulator 2 y ya está disponible en Steam. Esta actualización presenta correcciones de errores, cambios y contenido nuevo, que se presentan a continuación, ¡así que recomendamos leer! Nos gustaría aprovechar esta oportunidad para agradecer a todos los que participaron, brindaron sus comentarios e hicieron informes de errores durante la versión beta abierta 1.46. Su valioso aporte nos ayudó a realizar ajustes, cambios y eliminar algunos errores que pudimos haber pasado por alto la primera vez. Esperamos que ahora puedas empezar a disfrutar plenamente del fruto de tu trabajo. Galería Hay una nueva función tanto para Euro Truck Simulator 2 como para American Truck Simulator. Es algo en lo que hemos estado trabajando durante bastante tiempo. La Galería es una función nueva que contiene una solución de administración para todas las imágenes, trofeos fotográficos y puntos de vista descubiertos, al tiempo que mantiene todas las funciones heredadas del Administrador de capturas de pantalla. Quizás la parte más intrigante te espera con la adición de "Foto Trofeos". Podrá encontrar estas ubicaciones gracias a los nuevos íconos del mapa y capturarlos a través del Modo Foto. Hemos desarrollado un nuevo sistema de seguimiento que aparecerá cada vez que su cámara mire el punto de referencia usando el modo. Dentro de la Galería también encontrará Puntos de vista, que no solo ofrece una forma de guiar al jugador hacia los puntos de vista no descubiertos, sino que también sirve como una plataforma para revisar aquellos que ya se han descubierto y jugado, lo que permite al jugador verlos nuevamente. Finalmente, la Galería ofrece un diseño nuevo y limpio para obtener una vista previa, clasificar y cargar sus imágenes en la Galería de World of Trucks y en las ranuras para camiones de Profile. ¡Hay muchas otras características pequeñas para explorar y encontrar en la Galería, sobre la cual escribimos una publicación de blog dedicada recientemente! Si desea obtener más información, diríjase a su publicación de blog dedicada que se puede encontrar aquí. Navegador de empresas Una característica nueva y emocionante tanto para Euro Truck Simulator 2 como para American Truck Simulator en la actualización 1.46 es el Navegador de empresas. Este nuevo navegador en el juego permite a los jugadores buscar tipos específicos de empresas, cargamentos y/o tipos de remolques. Esto significa que si está esperando alguno de los ejemplos mencionados en la oración anterior, ¡puede verificar fácilmente si tal cosa existe dentro del juego! Entonces, si tiene curiosidad sobre qué carga puede transportar teóricamente, por ejemplo, entre Londres y Madrid o incluso Calais a Duisburg, ¡el navegador de la compañía logrará exactamente eso! ¡Esperamos verlo usar esta nueva función, ya que sabemos que resultará útil para muchos conductores! Háganos saber sus pensamientos y comentarios en nuestros canales de redes sociales y foros. Cisternas Propias - Remolques Químicos ¡Hoy estamos felices de compartir con ustedes la próxima incorporación a nuestra colección de cisternas propias, Remolques químicos! Estos camiones cisterna están diseñados para transportar una variedad de productos químicos, incluidos productos líquidos ácidos, tóxicos o corrosivos. Estos tipos de carga incluyen ácido clorhídrico, ácido sulfúrico, pesticidas, cloruro mercúrico y más; por lo que se recomienda encarecidamente conducir con cuidado. La cisterna ETS2 incluye 2 tipos de chasis (2 ejes, 3 ejes, cadena simple) y 2 tipos de carrocería (cromada o pintable) junto con una variedad similar de personalizaciones y accesorios que incluyen: tipo de chasis Trabajos de pintura (base y DLC) marcadores parachoques traseros Guardabarros y otros accesorios como mangueras, tanques de agua, extintores, etc.) Intros de ciudades personalizadas - Iberia Recientemente, presentamos una nueva función experimental en ETS2 y ATS: las introducciones personalizadas de ciudades. ¡Gracias a los comentarios positivos que hemos recibido de la comunidad, nos complace informarle que ampliaremos aún más esta función en esta actualización! Estas escenas especiales aparecen cuando un jugador selecciona una ciudad de inicio al crear un nuevo perfil y, como sabrá, actualmente solo están disponibles para las ciudades de Austria y la ciudad de Hannover en Euro Truck Simulator 2. Sin embargo, en esta actualización, este La función ahora también se puede encontrar en el DLC de Iberia. ¿Entonces, qué piensas? ¿Deberíamos seguir trabajando en las introducciones de ciudades personalizadas? Si es así, ¡háznoslo saber! Actualización del mapa de Iberia Es posible que haya notado mientras conducía por el DLC de Iberia que hay un área inalcanzable bien diseñada cerca de Madrid. Hemos decidido tomarnos el tiempo y terminar este asentamiento, que está inspirado en la ciudad de Arganda del Rey y contará con el prefabricado de la empresa de Construcciones Elcano, un nuevo depósito de servicio de maquinaria pesada que hizo su primera aparición en el proyecto de retrabajo de Austria. Si bien anteriormente solo podía conducir por esta zona en una autopista cercana, con la adición del asentamiento, también vamos a abrir la salida de la autopista más cercana para que pueda salir a explorar esta nueva pieza de contenido. ¡Esperamos que disfrutes viendo esta nueva parte del DLC de Iberia! Lea más sobre esta actualización en una de nuestras publicaciones de blog dedicadas anteriormente . Señales Regionales Ibéricas Las señales de tráfico son una parte esencial para mantener a los conductores y peatones seguros e informados con información valiosa; ¡como dónde estás! En esta actualización, el DLC de Iberia recibirá nueva señalización de regiones viales. Nuestro equipo de mapas ha trabajado arduamente para implementar estas conocidas señales de región verde y roja en toda la península para ayudar a guiar a los conductores en la dirección correcta; y para asegurarles (y a su GPS) que van por el camino correcto. Entonces, ya sea que te dirijas a Madrid o València, realmente no tienes excusa para perderte ahora. Esperamos que disfrute de la nueva señalización en sus viajes por esta parte única de Europa. ¡Nos encantaría ver tus capturas de pantalla y videos también! Asegúrese de compartirlos con nosotros en nuestros canales de redes sociales. Par de torsión del eje de transmisión Siempre estamos haciendo todo lo posible para que la experiencia de transporte en nuestros juegos sea lo más realista posible, y esa es exactamente la razón por la que esta nueva incorporación, que se puede activar en la configuración, llega al mundo de ETS2. Esta característica simula el giro del chasis durante la aceleración, lo que resulta en un ligero levantamiento de la rueda delantera izquierda. ¡Esperamos que disfrute de esta nueva y realista adición en esta actualización! registro de cambios Mapa Nueva Compañía y Poblamiento Ibérico Explorable Señalización Regional Ibérica vehículos Cisternas Propias - Remolques Químicos DAF 2021 obtuvo una implementación de infoentretenimiento personalizada Las pantallas de infoentretenimiento/GPS en todos los camiones tienen un estado de apagado separado del zoom del mapa Los teléfonos móviles y los dispositivos de navegación obtuvieron una implementación personalizada Como se Juega Nueva función de galería Navegador de empresas Introducciones de ciudades personalizadas Par de torsión del eje de transmisión +info: https://blog.scssoft.com/2022/11/euro-truck-simulator-2-146-update.html
    1 point
  46. [GAME MODERATION TRAINEE] @Sim 1 has been promoted to Report Moderator. [REPORT MODERATOR] @Captain Mix has been promoted to Game Moderator.
    1 point
  47. [MEDIA TEAM] @MousemanLV has left the team due to lack of time.
    1 point
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