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Showing content with the highest reputation on 09/12/20 in all areas

  1. 1.38 Development Update - Release Scheduled Greetings! The testing stage has been successful, therefore, a public release is now scheduled. You can expect this to drop around the early morning hours of Sunday 13 September. Thanks everyone for your kind support and patience.
    50 points
  2. [COMMUNITY MODERATOR] @3ventic has been promoted to Community Moderator Team Leader.
    27 points
  3. Hello there! We are very proud to announce that a new version 0.2.2.8.0 has been released! Features Support for Euro Truck Simulator 2 1.38.1.3s [ 07d261a8bf34 ], 1.38.1.11s [ 96cb07318bc2 ] Support for American Truck Simulator 1.38.1.22s [ 96cb07318bc2 ], 1.38.1.34s [ 96cb07318bc2 ], 1.38.2.18s [ 6601f1c63925 ] Support for American Truck Simulator content: Idaho, Western Star 49X Support for Euro Truck Simulator 2 - Super Stripes Paint Jobs Pack DLC Support for paint jobs from the ImTheBoss contest (in Euro Truck Simulator 2) Support for ProMods v2.50 Support for Early Autumn Mod v6.2 & v1.5 (American Truck Simulator) by grimes Real Operations v10 event content TruckersFM 5th Anniversary event content Fixes Fixed synchronizing the caravan trailer in American Truck Simulator Attempts to fix sound issues The sound of the engine going on and off should not be glitching anymore Fixed a crash after being kicked from the server Fixed crashes when using the hq_screenshot command with a specific configuration values Fixed changing the environment time when using the hq_screenshot command Fixed the raining probability. Rains should occur more often and should not last in-game days Changes Added new truck dealers as no collision zones Enabled the hq_screenshot command Logs older than 1 month are automatically deleted Removed New Summer Graphics/Weather v3.5 modification Removed users' avatars Updated credits (added Dear ImGui to libraries and new names)
    15 points
  4. It was great to finally able to help out at a RLC Convoy on a Tuesday (finally) @VeLociTy XTRoLl
    15 points
  5. Happy caturday! Learn to value the ones that are around you and care for you, you just know the value of these people after they go away.
    15 points
  6. Yesterday with Tuna at Dusseldorf | Have a nice day ? #SkodaCar @Tuna_
    13 points
  7. Greetings! For two months, many of you have patiently anticipated our compatibility support for the latest versions of Euro Truck Simulator 2 and American Truck Simulator. With lots of the backend code drastically changing in the games, it has certainly been a challenge for our developers. However, we are delighted to announce that TruckersMP now supports 1.38! You can find more information on our update at the Changelog forum topic. What will this compatibility update include? In anticipation of some popular questions, we have prepared a list outlining what is included in our latest update: Euro Truck Simulator 2 (1.38.1.3s) American Truck Simulator (1.38.1.22s) ProMods 2.50 Idaho DLC support (including No Collision Zones, where applicable) World of Trucks Idaho event paint jobs support Removed New Summer weather modification (Autumn weather modification is scheduled to be added later in the month) No Collision Zones for new Dealership prefabs. Known outstanding issues Sounds not working correctly in high traffic density (although, noticeable improvements have been made) Broken Volvo CB Radio in Euro Truck Simulator 2 Horn sounds play for too long when pressed (this is an issue present in Single Player, therefore, TruckersMP cannot fix this). Of course, if you have a question this blog didn't answer, please feel welcome to post it on our forum topic! A member of our team will answer it at our earliest convenience. Thank you to everyone that supported us with words of encouragement over the last two months! Stay safe and happy trucking! -TruckersMP Team --> View post on homepage
    12 points
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  10. The Translation Team is currently recruiting! We are mainly looking for French, Italian, Polish, Romanian and Russian speakers, however those who speak other languages are free to apply as well! Required skills are as listed: - Ability to stay focused on detail - You are knowledgeable of 2+ languages including English - You can provide fully accurate and consistent translations Please make sure to check out our application form over at https://truckersmp.com/recruitment - and apply!
    9 points
  11. Prime Heavy Haul Convoy some great fun at the heavy haul convoy this evening was a different experience to drive some heavy cargo !!!
    9 points
  12. I can not explain you how it is possible because I don't know it ? But just consider that the server is mainly synchronizing other players location and truck. That's it. Other players saw my truck and I could see other players. Of course, areas that have been reworked in 1.38 look like 1.38 to me but not to the others. Therefore, I could see players driving through the ground, building etc. In the livestream, we were only driving on roads that have not been updated. Sounds have been improved but horns are still buggy. Today, I couldn't hear any horn - yesterday, it was playing for 3 seconds We are looking into these little bugs and hope to have them fixed by the final release. But maybe you will need to live without horns for now - I am pretty sure you can survive that
    8 points
  13. 1.38 will be deployed shortly...
    7 points
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  15. 6 points
  16. ?? Türkiye Büyük Sanal Şirketler Grubu Etkinliğinden Fotoğrafları ?? Turkish Big VTC's Groups Event Photos
    6 points
  17. We had fun at SES LOGITICS convoy, Thanks for inviting Thanks my dear friend @Suleyman.53
    6 points
  18. 5 points
  19. Merhabalar! Birçoğunuzun Euro Truck Simulator 2 ve American Truck Simulator için son sürüm desteğini iki aydır beklediğini biliyoruz. Arka planda yazılan kodlar ve oyundaki sürekli değişimler geliştiricilerimiz için tam anlamıyla bir meydan okuma oldu. Bunlara rağmen, TruckersMP'nin artık 1.38 sürümünü desteklediğini duyurmaktan mutluluk duyarız! Bu güncelleme hakkında daha fazla bilgiyi Değişim Kaydı forumu üzerinden edinebilirsiniz. Bu uyumluluk güncellemesi neleri içerecektir? Bazı popüler soruları cevaplamak amacıyla bu güncellememizin neleri içerdiğinin altını çizmek amacıyla bir liste hazırladık: Euro Truck Simulator 2 (1.38.1.3s) American Truck Simulator (1.38.1.22s) ProMods 2.50 Idaho DLC desteği (gerektiği yerde Çarpışma Olmayan Alanlar desteği ile birlikte) World of Trucks Idaho etkinliği boyaları desteği Kaldırıldı - Yaz hava modu (Ayın ilerleyen zamanlarında Sonbahar hava modu eklenme planıyla birlikte) Yeni satış yerleri için Çarpışmasız Alanlar desteği. Bilinen ve göze çarpan hatalar Yüksek trafik yoğunluğunda seslerin çalışmaması (her ne kadar belirgin geliştirmeler yapılmış olsa bile) Euro Truck Simulator 2'de bozuk Volvo CB Radyosu Korna çalındığında çok uzun süre ses çıkarması (bu Tek Oyunculu ile alakalı bir sorun olduğu için TruckersMP bu hatayı çözemeyecektir). Eğer bu gönderide cevaplanmayan bir sorunuz varsa sorunuzu buradaki forum gönderisinin altında paylaşabilirsiniz. Bir ekip üyemiz olabildiğince kısa sürede size geri dönüş yapacaktır. Son iki ayda bize destek ve ilgi gösteren herkese teşekkür ediyoruz! Güvenle kalın, iyi sürüşler! -TruckersMP Ekibi
    4 points
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  24. Good Evening! σldѕkσσl cluв <3
    4 points
  25. [Event Team + Support Trainee] @Polyxena [GER] has been promoted to Trial Support whilst remaining in the Event Team. [Support Trainee] @MightyPower has been promoted to Trial Support.
    4 points
  26. Good morning guys, i hope you have a beautiful day! ? | One picture with @Digital and @theonlylukon at Duisburg ? ? #SkodaCar
    4 points
  27. [Retired Team Member] @Supreme_TMP rejoins the Game Moderation Team as a Report Moderator.
    4 points
  28. #Blacky ? Scania for ever Ony way is Scania ETS2v1.38
    3 points
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  30. We will be going live @ https://www.youtube.com/ets2mpofficial shortly to showcase and discuss the 1.38 multiplayer release! Why not come and say hello?! ?
    3 points
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  33. // Moved to help section
    3 points
  34. Have a nice Saturday from Vienna ??
    3 points
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  39. 300! Thank you everyone for one more step completed
    3 points
  40. Good Morning TMP! Give us a wave if you see us on the road today. ? ?
    3 points
  41. So let me explain a bit. First of all, support for 1.38 takes so long because in the engine of ETS2/ATS huge changes have been made. Basically SCS merged two modules of their engine into one. Though I am on good way of getting support done within few days I think. Switching from 1.37 to 1.38 in multiplayer sounds really easy for someone who just plays this game. It is only switching two numbers, right? But: TruckersMP project has really tough architecture bases. We read and write data(memory) from/to engine. In order to be able to do that we need to have proper memory layout defined in our code. Since we do not have access to source code of the game, we need to kinda duplicate how it looks in source code at SCS. Though that is not easy task if you don't have direct access to that code. Really often it must be done by Reverse Engineering. You look at compiled source code, and trying to understand what it does, what it modifies, what it reads, etc. You can also guess basing on given data what are given variables (what are their names, what they mean). And you need to be very very precise in guessing. Any mismatch in data layout might lead to game crash. Also to make everything a bit simpler we use already defined functions which operate on data from the game. Though you must be very precise in terms of what data you put as parameters to such functions. Again any mismatch may lead to game crash, and it might be crash that is hard to trace. Because for example it is memory stomp (https://en.wikipedia.org/wiki/Memory_corruption). And there is really nothing you can do about it. Only getting PDB (debug symbols) file from SCS or source code access could speed up porting process. There is huge field to do in terms of ensuring many things on our side, but this will only help us with stability. If SCS changes code, then always we need to adjust our code to follow changes. So only that part makes development hard (working with prism engine). But consider this: SCS Software has full access to source code, and they haven't built multiplayer yet. Why? That is second part of the problem: engine & gameplay & network programming. To provide good mulitplayer you need to prepare stable systems. It is not really only about writing code. You need to provide design of systems - communication between systems - you need to couple somehow rendering, physics, gameplay, replication, sounds, AI, animations, vehicles simulation and more. More read here: http://ce.eng.usc.ac.ir/files/1511334027376.pdf Especially section : 1.6.14 Online Multiplayer/Networking Singleplayer games are already hard to create. Multiplayer additionally must serve gameplay with replicated objects with possible high latency, you need to take care of backend & security, etc. etc. I have seen something about hiring somebody full-time to do TruckersMP. So keep in mind what I wrote in previous paragraph + we need someone who knows C++ (very very good) / Assembler (good) / Reverse Engineering (very good) / Game Engines overall / Specific Systems - Gameplay & Replication deeply. Finding someone with that knowledge in ETS2 environment / simulation game is really very hard. First problem is that somebody with that knowledge usually goes working to big companies as they pay quite good, and provide good working conditions. Or such person just starts his own business as he knows what he does. Though situation is better now. We have ShawnCZek now, who is able to write some game code. And we have now stable solutions in terms of cowork on the same project. Standard DevOps is set on TruckersMP which makes simpler making experimental builds, code is build everytime when pushed to repository, we have full pipeline. And last thing is my job at CD Projekt RED. I started my job in February 2019. Consider this: we started Patreon in October 2019. Before Patreon my only income from TruckersMP were advertisements. And that wasn't good income. Now with Patreon it is better, but I work on this project already 7 years. If Patreon income will be constant/rising then I can think of getting back to TruckersMP full time. But for now it must stay as it is. I cannot just leave my current job for now.
    3 points
  42. 2 points
  43. 1.38 Development Update - Testing In Progress We have some exciting news, as we are happy to confirm our developers has made significant progress in the 1.38 porting process. We have now reached the testing stage! This means our team of 180+ will be running the latest build of Euro Truck Simulator 2 and American Truck Simulator (1.38) to check for bugs, and reporting them to the developers. Depending on the outcome of testing, the community can expect a release very, very soon. Stay tuned for more information. ?
    2 points
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