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  1. May 2016 Picture of the Month Winners 1st Place: by @Niki21 2nd Place: by @ZiroX_HD 3rd Place: by @Kaan BATU We would like to thank all participants for submitting your images for this month's contest, and we look forward to seeing you for the next one. TruckersMP Media Team
    9 points
  2. [SUPPORT] [MOD] Supporter @Bandero also becomes a Forum Moderator.
    6 points
  3. Egzamin na C zdany! Hurra!!!
    3 points
  4. У вас пропали грузы в меню выбора грузов на глобальной карте, там написано, как это исправить. От себя могу добавить, что могут помочь сон на парковке, посещение любого автосалона, пересечение любой переправы. В общем всё то, что мотает время.
    2 points
  5. Congratulations @Niki21, @ZiroX_HD And @Kaan BATU. Those are some really nice photos.
    2 points
  6. The steps are pretty obvious in the video, but I'll write them down here if anyone doesn't want to watch the video: How to open console in the game (not my video): 1. Download any trailer skin for the default curtain trailers created by SCS. I've chosen to use MetaltigerSA's mod "All Curtain Trailers" to easely find a curtain trailer in the game (link is in the video description). 2. Install the mod by putting the .scs file you've downloaded in Documents -> Euro Truck Simulator 2 -> Mod folder. 3. Start Euro Truck Simulator 2 (Single Player). 4. Click on "Mod Manager". 5. Highlight the mod you've downloaded, click on the right arrow and then click on "confirm changes". 6. Sign in to your profile. 7. Sleep to refresh the job market. I take the simple way and change the time through console using g_set_time XX (edited config). 8. Sort the market by sender to easier find what you're looking for. 9. The trick here is to find a curtain trailer who's sender is a company that normally doesn't own curtain trailers. If you don't know what companies don't haul curtain trailer, take a look on the trailer and the company logo. If the logo on the trailer and the company logo don't match then choose that trailer. In my example (video) I found an ITCC trailer in Stein Bruch, clearly not a match. 10. Drive or fly (edited config) to the sender. 11. If the trailer is still there, drive up to the icon that is placed outside the sender. 12. Choose the trailer you wanted. 13. After you've attached the trailer close the game. Remember to save the game if autosave is not activated (by default it is). 14. Start Euro Truck Simulator 2: Multiplayer. 15. Load the save you just saved (autosave or manually saved game) from earlier, ignore that the mod isn't activated. Since the curtain trailer has been taken from a sender that does not haul curtain trailer and the mod isn't activated, the game will not recognize the trailer skin and load it as if it was clear/white.
    1 point
  7. Hello, Firstly, Happy Holiday however you choose to celebrate the time of the year! Secondly, We are pleased to announce that we are officially planning to integrate our multiplayer features to American Truck Simulator! This will not be a quick endeavor, however. We will need to work on preparing code changes between the two games and adapt the multiplayer mod to function with ATS. One problem we must face first is the fact that the ATS game will only be released as a 64bit game. At the time of writing, the ETS2MP code is only supported with the 32bit version of ETS2. As Such, we will be starting to port over ETS2MP to be 64bit ONLY. In order for us to do this, we need to completely switch over to 64bit for the client, and sadly abandon support for 32bit as it will be quite literally double the work to keep both 32 an 64bit updated, not to mention across 2 games (ETS2 and soon ATS)! Sometime (hopefully soon) 1.22s will be ready for ETS2MP and will be released as 32bit. After this time, we will begin to port our mod over to 64bit while we await the release of ATS. Once we have a 64bit candidate ready, we will offer this as a download. The 64bit client may be unstable, but we urge players to utilize this version of the client so we can ensure we have the background codebase ready for ATS. After ATS is released, we will be working to get Multiplayer released. In the meantime, if any patches come out for ETS2, we will only be providing updates to the 64bit version of the game. We fully understand this may be a very big disappointment for our players who are not on a 64bit opertating systems, however in order for us to move forward with ATS and better ETS2MP features, we must choose now. Check your Operating System Bit Version https://esupport.trendmicro.com/en-us/home/pages/technical-support/1038680.aspx ---- Translations: Turkey Merhaba, Resmi olarak, American Truck Simulator'a çoklu oyuncu özelliği entegre etmeyi planladığımızı duyurmaktan mutluluk duyarız! Ancak, bu hızlı bir geçiş olmayacak. İki oyun arasındaki kod değişikliklerini hazırlamak için çalışmamız ve ATS ile çalışması için çoklu oyuncu modunu adapte etmemiz gerekecek. Göz önüne almamız gereken ilk problem, ATS'nin sadece 64bit olarak yayınlanacak olması. Kodun yazıldığı sırada, ETS2MP kodu, ETS2'nin sadece 32bit versiyonunu desteklemekteydi. Aynı şekilde, biz de ETS2MP'nin SADECE 64bit versiyon desteğini başlangıç noktası yapacağız. Bunu yapabilmemiz için, istemciyi tümüyle 64 bite geçmemiz gerekiyor, ve ne yazık ki 32 bit için destek sona erecek. Kelimenin tam anlamıyla, hem 32 hem 64 biti güncel tutmak işi iki katına çıkarıyor, bununla birlikte 2 oyun (ETS2 ve ATS) söz konusu olduğunda, bu mümkün değil. Bir ara (umarız yakında) ETS2MP için 1.22s sürümü hazır olacak ve 32 bit olarak yayınlanacak. Bundan sonra, ATS'nin yayınlanmasını beklerken, modumuzu 64 bite taşımaya başlayacağız. 64bit istemci adayımız hazır olduğunda, bu sürümü indirme opsiyonu olarak sunacağız. 64 bit istemci, kararsız olabilir ancak tüm oyuncuları ATS'ye yönelik geriplan kodlarını hazır edebilmemiz için istemcinin bu versiyonunu kullanmaya davet ediyoruz. ATS yayınlandıktan sonra, çokluoyuncu modunu yayınlamak için çalışmaya başlayacağız. Bu esnada, ETS2 için herhangi bir yama çıktığında, biz de sadece oyunun 64bit sürümü için güncelleme yayınlayacağız. 64 bit işletim sistemi kullanmayan oyuncular için, bunun çok büyük bir hayal kırıklığı olacağının tamamen farkındayız, ancak ATS'ye yönelebilmek ve daha iyi ETS2MP özellikleri için, şimdiden seçim yapmamız gerekiyor. ---- Polish (polski) Cześć, W pierwszej kolejności, życzymy wam Wesołych Świąt oraz Szczęśliwego Nowego Roku! Po drugie, mamy przyjemność ogłosić, że oficjalnie planujemy integrację naszego multiplayera z American Truck Simulator! Niestety to nie będzie szybkie przedsięwzięcie. Będziemy musieli przygotować nasz kod aby zapewnić tryb wieloosobowy w American Truck Simulator. Pierwszym problemem jest to, że American Truck Simulator zostanie wydany tylko na platformę 64-bitową. W założeniach naszego kodu, było wsparcie jedynie dla 32-bitowej wersji Euro Truck Simulator 2. Dlatego, już niedługo zaczniemy przystosowywać kod do platformy 64-bitowej, i wersja 32-bitowa NIE będzie już dalej wspierana. Brak dalszego wsparcia platformy x86 jest spowodowany podwójną ilością kodu do przystosowywania do nowych wersji gier (ETS2 i niedługo ATS). W niedługim czasie (mamy nadzieję, że szybko) wsparcie dla 1.22s będzie gotowe, i zostanie wydana aktualizacja na platformę 32 bitową. W następnym czasie zaczniemy portować mod do platformy x64. Kiedy wsparcie dla nowej platformy będzie gotowe, zostanie to udostępnione. Wersja 64 bitowa może być niestabilna, jednak zachęcamy graczy do korzystania z tej wersji klienta, po to abyśmy mieli już pewną bazę do zapewnienia multiplayera w American Truck Simulator. Kiedy American Truck Simulator zostanie wydany, od razu zaczniemy pracę nad przystosowaniem klienta, a jeśli zostanie wydana aktualizacja dla ETS2, będziemy dostarczać aktualizacje jedynie dla platformy 64-bitowej. Całkowicie rozumiemy rozczarowanie graczy, którzy nie mają 64-bitowych systemów operacyjnych, jednak aby iść dalej musimy wybierać już teraz. Sprawdź ilu bitowy jest twój system operacyjny: https://esupport.trendmicro.com/en-us/home/pages/technical-support/1038680.aspx ---- German Hallo, Zunächst einmal frohes Fest an alle und guten Rutsch, egal wie ihr feiern werdet! Nun aber zum wichtigen Punkt. Wir sind stolz darauf zu verkünden, dass wir unseren Multiplayer ebenfalls für den American Truck Simulator planen. Dies wird weder schnell noch einfach werden. Denn wir müssen uns auf Programmcode-Änderungen zwischen den beiden Spielen [ETS2/ATS] vorbereiten und die Verwendbarkeit der Multiplayer Mod im ATS sicherstellen. Das erste Problem ist, dass American Truck Simulator nur als 64 bit Version erscheinen wird. Zur Zeit wird vom ETS2MP aber nur die 32bit Version unterstützt. Somit werden wir damit beginnen ETS2MP in die 64 Bit Variante zu überführen. Und damit dies ohne Probleme klappt, werden wir in Zukunft nur noch die 64 bit Variante für den Client unterstützen und damit den 32 bit Support einstellen, da wir sonst doppelten Arbeitsaufwand hätten, wenn wir 32 bit und 64 bit Version auf neustem Stand halten würden. Ungeachtet davon gäbe es sowieso schon einen doppelten Aufwand aufgrund der beiden Spiele (ETS2 und bald ATS)! Irgendwann (Hoffentlich in Kürze) wird es eine Version für 1.22s geben. Diese wird (noch) als 32 bit Variante veröffentlicht. Danach aber werden wir anfangen die Mod auf 64 bit zu überführen, während wir auf die Veröffentlichung vom ATS (Veröffentlichungsdatum ATS: 3. Feb lt. Steam + SCS) warten. Sobald wir einen stabilen Kandidaten für die 64 bit Variante haben, werden wir diese ebenfalls zum Download anbieten. Die 64 bit Version kann unter Umständen instabil sein, aber wir empfehlen euch diese, wenn möglich, zu verwenden, sodass wir sicherstellen können, dass unser System im Hintergrund fertig ist für die Veröffentlichung von ATS. Nachdem dann ATS erschienen ist, werden wir uns darum kümmern, dass der Multiplayer auch für diesen erscheinen wird. In der Zwischenzeit, falls irgendwelche Patches für ETS2 herauskommen, werden diese nur noch für die 64 bit Version upgedated. Wir können voll und ganz verstehen, dass dies eine ziemliche Enttäuschung für unsere Spieler, die kein 64 bit System haben, ist, aber für den Fortschritt der Mod und für ATS, müssen wir uns nun entscheiden Betriebssystem-BitVersion überprüfen (ggf. englischer Inhalt): https://esupport.tre...rt/1038680.aspx ---- Russian Привет, Сперва хотим пожелать Вам счастливых Новогодних каникул, как бы Вы не желали отметить это время года! И во-вторых, мы рады официально заявить о том, что мы планируем начать интеграцию возможностей мультиплеера в American Truck Simulator! Однако это будет вовсе не быстрым процессом. Нам будет необходимо работать над подготовкой к изменениям кода между двумя играми и адаптацией мультиплеерного мода для функционирования в ATS. Одной проблемой, на которой мы должны сфокусироваться в первую очередь является факт того, что ATS будет поддерживать только 64bit. На момент написания этой новости, код ETS2MP поддерживает лишь 32bit версию ETS2. По существу, мы будем приступать к полной адаптации ETS2MP к 64bit версии игры. И для того, чтобы осуществить этот переход, нам понадобится сосредоточить все силы на разработке 64bit версии клиента и, к сожалению, отказаться от поддержки 32bit, поскольку одновременная поддержка обоих версий буквально удвоит объёмы работ, не говоря уже о том, что нам будет необходимо обновлять мультиплеер для обоих игр – ETS2 и вот уже вскоре ATS. Уже скоро обновление ETS2MP с поддержкой 1.22s версии игры будет готово, и его новая 32bit версия будет выпущена. После этого мы начнём портировать наш мод на 64bit, ожидая релиза ATS. И к тому моменту, когда мы будем готовы представить 64bit версию мультиплеера, мы сделаем её доступной для загрузки. Стоит учесть, что этот клиент может быть крайне нестабильным на первых стадиях, но мы призываем игроков использовать в будущем именно его, и потому мы можем гарантировать то, что у нас уже имеется первичный базовый код для ATSMP. Уже после релиза ATS мы будем двигаться к выпуску мультиплеера для новой игры. В то же время, если будут выходить какие-либо патчи для ETS2, мы будем также предоставлять обновления мультиплеера, но только лишь для 64bit версии игры. Мы прекрасно понимаем то, что это может стать очень большим разочарованием для тех игроков, которые по какой-либо причине не используют 64-битные операционные системы, но как бы то ни было, для того, чтобы продвигаться вперед вместе с ATS и улучшать возможности ETS2, нам нужно выбирать что-то уже сейчас. ---- Spanish Hola Primero, ¡Felices Fiestas indiferentemente si celebran o no esta época del año! Segundo, ¡Estamos felices de anunciar que vamos a integrar nuestras características de multijugador a American Truck Simulator! Sin embargo esta no va a ser una maniobra rápida. Tendremos que trabajar en la preparación de cambios en el código entre los dos juegos y adaptar el mod multijugador para funcionar con ATS. Un problema que debemos afrontar primero es el hecho de que el juego ATS solo será lanzado en su versión de 64 bits. En este momento, el código del ETS2MP es solo soportado por la versión de 32 bits del ETS2. Como tal, comenzaremos a trasladar el ETS2MP a la versión de 64 bits únicamente. Para que podamos lograr esto, tendremos que pasarnos completamente a la versión de 64bit para el cliente, y tristemente abandonar el soporte para la versión de 32 bits, ya que sería literalmente duplicar nuestro trabajo lograr mantener actualizadas tanto una versión de 32 bits como una de 64 bits, por no mencionar la de 2 juegos (ETS2 y pronto ATS)! En algún momento (espero que pronto) la 1.22s estará lista para ETS2MP y será lanzada en su versión de 32 bits. Después de esto, vamos a comenzar a trasladar nuestro mod a la versión de 64 bits mientras esperamos el lanzamiento de ATS. Una vez que tengamos un candidato de 64 bits listo vamos a ofrecerlo como descarga. El cliente de 64 bits podrá ser inestable, pero instamos a los jugadores a utilizar esta versión del cliente para que podamos asegurarnos de tener el código base preparado para ATS. Después de que ATS se publique estaremos trabajando para conseguir lanzar el mod multijugador. Mientras tanto, si algún parche sale para ETS2, solamente proporcionaremos actualizaciones para la versión de 64 bits del juego. Somos plenamente conscientes de que esto pueda ser una gran decepción para nuestros jugadores que no dispongan de un sistema de 64 bits, sin embargo, para que podamos avanzar con el ATS y lograr mejores características para el ETS2MP debemos elegir ahora. Comprueba de cuantos bits es tu Sistema Operativo: <a href='https://esupport.tre...rt/1038680.aspx">https://esupport.trendmicro.com/en-us/home/pages/technical-support/1038680.aspx</a> ---- Italian Salve, Prima di tutto, buone vacanze indipendentemente da come le celebrate! Secondo, siamo felici di annunicare che abbiamo ufficialmente intenzione di integrare le nostre feature del Multiplayer su American Truck Simulator! Questa non sarà una cosa veloce. Dovremo lavorare con i vari codici e cambiamenti tra i 2 giochi e adattare la mod al funzionamento con ATS. Uno dei prblmi maggioi è che ATS sarà rilasciato slo a 64bit. Al momento della programmazione, il codice di ETS2MP è supportato solo con la versione 32bit di ETS2. E quindi, iniziaremo a portare ETS2MP a 64bit unicamente. Per fare ciò, dovremo passare completamente al 64bit, e purtroppo abbandonare il supporto per il 32bit perchè sarebbe il doppio del lavoro mantenere aggiornate sia il 32bit che il 64bit, per non parlare poi che saranno due giochi differenti (ETS2 e presto ATS)! Tra un po' (probabilmente presto) 1.22s sarà pronta per ETS2MP e sarà rilasciata a 32bit. Dopo questo, iniziaremo a trasferire la nostra mod a 64bit mentre aspettiamo la release di ATS. Una volta che avremo al versione a 64bit pronta, la offriremo per il download. Il client a 64bit potrebbe essere instabile, ma abbiamo bisogno che i giocatori testino questa nuova versione per avere una base solida su ATS. Dopo che ATS sarà rilasciato, lavoreremo per rilasciare il Multiplayer. Nel frattempo, se alcune patch per ETS2 verranno rilasciate, daremo update solo alla versione a 64bit del gioco. Sappiamo che questo può essere un grande disappunto per i giocatori che non hanno sistemi operativi a 64bit, ma per avere un multiplayer su ATS e features migliori per ETS2MP dobbiamo scegliere adesso. Guardate qui se il vostro sistema è a 64bit: https://esupport.trendmicro.com/en-us/home...rt/1038680.aspx
    1 point
  8. Cum sa eviti accidentele (sau macar o parte din ele) Cel mai imprtant sfat : Nu depasiti viteza recomandata. Viteza excesiva este cauza majoritatii accidentelor (peste 80%) Incercati sa mergeti pe autostrada cu 70km/h si spuneti-mi apoi in cate accidente ati fost implicati. Sfatul 1: Ceva ce inveti la scoala de soferi. 1.Verifica oglinzile, 2.foloseste semnalizarea, 3.porneste. Asta inseamna ca, atunci cand vrei sa pleci de pe loc, trebuie sa urmezi exact ordinea asta. Oglinzi - semnalizare - acceleratie. De exemplu - Vrei sa faci dreapta la o intersectie: Mai intai, te uiti in oglinzile retrovizoare si vezi daca ai pe cineva in spate, si ai grija sa nu franezi brusc. (1.Verifici oglinzile) Apoi, pornesti semnalizarea si o lasi pornita cel putin 3 secunde. (2.Folosesti semnalizarea) In cele din urma, manevrezi; Incepi sa incetinesti (usor si gradual),si, in cazul de fata, faci dreapta. (3.Pornesti) Sfatul 2: Cand circulati pe autostrada, daca vedeti pe cineva pe rampa de coborare care incearca sa intre pe autostrada pe banda 1( cea din dreapta), semnalizati si treceti pe banda 2 (cea din stanga) pentru a-I face loc sa intre. Multi soferi nu se uita in oglinzile retrovizoare cand intra pe autostrada, desi ar trebui sa o faca, asa ca fiti voi mai atenti si faceti loc, pentru a evita un accident. Sfatul 3: Daca vezi pe cineva catre intoarce pe un drum ingust intr-o intersectie, opreste-te cu vreo 20m inainte de intersectie si lasa-I spatiu de manevra. Daca opresti prea aproape de colt, cealalta persoana va avea mai putin spatiu sa intoarca camionul SI remorca, si este posibil sa intre pe banda ta. Daca esti acolo, o sa te loveasca, incercand sa ia curba larg pentru a nu lovi remorca de parapet. Deci , opreste mai inainte de intersectie si lasa-i loc de manevra. Sfatul 4: Asta se aplica in special in Multiplayer; Cand va apropiati de curtea unei firme (ca sa luati o remorca sau sa o lasati), nu intrati pe poarta de acces daca cineva este deja acolo, multe zone de non-coliziune incep si se termina fix pe linia de intrare in curte – Daca cineva e in curte si voi intrati prin el, e posibil sa va ramana remorca afar din zona de non-coliziune, si atunci zboaaara. Evitati sa zburati cu camionul asteptand pana cand puteti intra linistiti si cu camionul si cu remorca. Sfatul 5: Cunoasteti regulile de circulatie de baza. La culoarea galbena a semaforului, incetiniti, nu accelerati. Intr-o intersectie, daca trebuie sa faceti stanga si sa taiati traficul care circula in linie dreapta, nu aveti prioritate. Traficul care circula drept are mereu prioritate. In Statele Unite, la culoarea rosie a semaforului, puteti face dreapta (legal) atat timp cat nu vine nimeni din stanga. Altfel, cedati trecerea. Sfatul 6: Pastrati o distant de siguranta intre camionul vostru sic el din fata. Daca camionul din fata se opreste brusc, aveti nevoie de mult spatiu sa opriti fara sa-l loviti. Luati in calcul ca daca aveti o remorca dupa voi, si cel din fata nu are remorca, cel fara remorca poate opri mai repede decat voi. Lasati minim 100 de metrii intre voi, luand in calcul lag-ul, franele bruste si situatiile neprevazute. Cresteti aceasta distanta cu cat mergeti mai repede (pentru ca veti avea nevoie de si mai multa distanta ca sa va opriti de tot) Sfatul 7: Nu uitati sa verificati pozitia remorcii. Cand mergeti cu o remorca pe un drum serpuit, este foarte usor ca remorca voastra sa treaca pe banda de mers opusa. Puteti lovi pe cineva cu remorca si cauza un accident. Verificati intotdeauna daca remorca este pe banda vostra de mers. Mai aveti si altele ?
    1 point
  9. The story behind the project... Concept of the scoreboard. Project started pretty simple - I was 16 years old guy who wanted to create multiplayer mod for a game with huge potential. Before ETS2 release I was looking at the ETS 1 and GTS binaries to investigate how to implement multiplayer however without any sensible results. I've created ETS2MP project 1 or 2 days after release of ETS2 - started it not from codding (sounds crazy isn't it?) but from creating fanpage on Facebook - it allowed me to gather huge community - the likes were increasing every day by a numbers from 10 to 100. First part of development was not fruitful enough as there were many unknowns I faced. (In the spare time there were few developers joining and leaving team - no one had enough knowledge and time to spend on creating mod). In August 2013 mwl4 joined the forces of development team and we have pushed the core code a little bit forward - mwl4 and his knowledge of prism3d engine build was definitely something that was needed for the project to success - I was never touching mods and the general data structure in prism3d so my knowledge was limited to that what i found in binaries (I used to create mods for R*-games (GTA:SA etc) not SCS one). After sometime we decided to use movers to spawn the trucks instead of trying to use normal vehicles - mwl4 created a map with placed few white scanias (2-3 - I don't really remember) and we decided to synchronize them somehow. The problem was that it was not really good solution and we had to build the trucks model-by-model also the scene structure in prism3d did not allowed us to simply update the position and update the placements used by fustrum culling so the trucks were disappearing when they were too far from spawn point. In the meantime we decided to use the same technique and try it in German Truck Simulator (video) - it worked however trucks in mirrors had exactly the same problem as the trucks in normal viewport in ETS2 - it was just experiment and we didn't thought about releasing it to public. Then I decided to start implementing spawning of the vehicle the same way as local truck is spawned - after few weeks of work without any result we decided to ask for a little tips someone from SCS - the person we wrote to was not a CEO but the programmer - Komat - after some messages we finally managed to spawn trucks. (Unfortunately I don't have any access to old forum [if it still exists] - there was nice post showing the colorful trucks that were spawned next to my truck). After that we had trucks spawned so we decided to finally write the networking part - chat, synchronization and many others. Few videos later - people asked us - what about the cargo - where are trailers? So I decided to finally implement spawning of trailers. It was not hard as the code of spawning trailers and trucks is nearly the same (some things are different however I'm not going to write it here in detail). A little screenshots from spawning trailers (3rd January 2014): However between spawning of the trailers and implementing the network code for them we decided to drive some more fancy trucks instead of grey DAF XFs so we synchronized accessories of the trucks. (29th January 2014) It was a great milestone in the project. We were able to finally use our own truck configurations of the trucks. Such a great thing. You can notice that there are no shadows for the network trucks on the screenshots (in fact it looks like bad photoshop) - so next step was implementing the shadows for the trucks. (12th February 2014) And just after that we have synchronized trailers: (22nd February 2014) After that we were working on improvements and crash fixes with the closed group of testers. On 25 April we have announced that Open Alpha starts on 1st May. However we decided to publish the mod few hours before 1st of May (I think it was something like 20:00 - 30 April) - the mod was totally unplayable - and it was mostly my mistake as the code to look for the proper streaming zone in server was using huge loop instead of using some smart math - after fixing it the mod was getting more fixes and we finally managed relativly stable version to focus on making next update. After many months of working on the mod in January 2015 I decided to drop the High school. In that time I started talking with SCS Software CEO - Pavel Sebor about eventuall employment in SCS - in March 2015 i went to Prague for the interview - it was successfull so I decided I will leave the project as it was something that definitely will not work (working at SCS and making fan multiplayer mod) on April 7th I started working at SCS and I'm here until now. Who knows what future will bring to me.. . I would like to thank: mwl4 - for his dedication to the project, knowledge and a lot of work, Komat - for very important advices and tips while creating the mod, pcpl2 - for his help and many non-sleppy nights with manually running unstable servers again, I<3VODKA - for many cool conversations, great project management, playing Knights and Merchants and Town Of Salem together, JM - for his bugfixes to my poor PHP code, kat_pw - for his unbelievably great map project + bugfixes for my poor PHP code, Eliximus - for helping me with many things, Yntro - for support, StuartD - for community management and testing, Stefag40 - for testing, Manuel - for a great community management and his meeting point project, Burner - for helping with many things, Biggi Darreugne The rest of the team. Guys - you are amazing! The rest of this story is you :-). Best regards, Eryk "RootKiller" Dwornicki Former Project Leader and Programmer
    1 point
  10. Con ogni espansione della mappa per i nostri giochi, cerchiamo di ricreare nuovi posti dove andare. Non solo nuovi paesaggi, ma anche nuove industrie, portando nuove sfide per le manovre del camion e del rimorchio. Più varietà e più bellezza non fanno mai male, ma la nostra ambizione va oltre. Ci piacerebbe che i luoghi che ci sono nel gioco ricordino quelli della realtà. Lo stesso sarà per il Vive La France DLC (ancora Work In Progress) per Euro Truck Simulator 2. Le industrie francesi ci stanno dando delle ottime opportunità. Oggi ci piacerebbe dare un'occhiata al ramo dell'industria: la Francia deriva il 75% della propria energia elettrica da centrali nucleari, perciò abbiamo pensato che inserire qualcuna di queste nel gioco fosse una bella idea. Gli screenshot qui sotto mostrano i risultati del nostro corrente lavoro sulle vaste centrali nucleari di Civaux e Saint-Laurent. Leggi l'articolo sul Blog della SCS (in Inglese) Traduzione in italiano di: Alex [ITA]
    1 point
  11. Maj 2016 Zwycięzcy Konkursu Zdjęcie Miesiąca Maj 2016 1 Miejsce Zrobione przez @BTS Duch 2 Miejsce Zrobione przez @Girl In Truck Marta 3 Miejsce Zrobione przez @kamykkamil Chcielibyśmy podziękować wszystkim uczestnikom za udział w konkursie na zdjęcie miesiąca Maj. Zwycięzców proszę o kontakt w prywatnej wiadomości na forum w celu odebrania nagród. Do zobaczenia w przyszłym miesiącu z waszymi fotkami! TruckersMP Media Team
    1 point
  12. Attention si vous avez un claviers logitech ou une souris, ça fait passer le volant comme ça !
    1 point
  13. 1 point
  14. ^^ I don't run or belong to any VTC and respect all other drivers, even trolls (meaning that I won't ram back, insult or any other disrespectful action). But reporting people? Of course. There are lots of players who take the game seriously, but there are also lots of players that only connect to troll the rest of us. If I find one of those during my game time... Well, see below \/ That's why video recording software is so important in this game. I almost never report ingame, most of my reports are about players ramming and even if I report in real time, an admin can come and see nothing so my report was useless, just a waste of time for that admin. Instead, I use recording software able to capture a cached gameplay of X minutes, someone rams me, hotkey, I got all the incident on video. When I have the time, I file a report in the website and most of those are accepted. EDIT: Just to add, since the thread is a suggestion, that this has a -1 from me. Letting people additional controls to report while driving is a mistake IMO, some people can barely keep their trucks within a lane when driving normally, imagine what would happen if they are dealing with the report window at the same time...
    1 point
  15. @El1teZombiezHD or only allow as a event so that the admin can overwatch the race ? maybe the team can make one so players can participate the event ? with of course a setup of rules so that the admin knows how to enforce the event fairly as for NCZ is not possible so enter on own risk.
    1 point
  16. Selam gençler.. Trollük olsun maksat.
    1 point
  17. I just got a 10+ (A+) on my Physics test wow just wow
    1 point
  18. Only 1 day left till veteran driver
    1 point
  19. Gratulacje dla zwycięzców. Wszystkie trzy zdjęcia są świetnie zrobione. Powodzenia w czerwcowej edycji
    1 point
  20. Martuś gratulacje Kamyk tobie również gratuluje
    1 point
  21. 1 point
  22. Get in the bank holiday mood on TFM!
    1 point
  23. Hello. Je n'ai eu aucun mal du moins, moi c'était sur ATS mais sa doit être pareil lool. J'ai juste reculer et senti et entendu le moment ou la semi c'est bloquer. Si sa peux t'aidé à réussir plus simplement active la Free Cam. --> Documents --> Euro....2 --> et ouvre le fichier config.cfg. Ensuite Recherche uset g_developer & uset g_console et remplace les 0 par 1. Ensuite en jeu appuie sur le bouton 0 en haut de ton clavier ( pas via le clavier numérique ^^ ) et la tu auras la free cam. Pour changer la vitesse de déplacement utilise la molette de ta souris. Touches 8 4 6 5 pour les déplacements principaux. ( Gauche Droite avancer reculer. ) Et 9 et 3 pour monter ou descendre la caméra. Par contre la via ton pavé numérique x) Je ne sais pas si tu as déjà essayer comme ça, mais pour tes premières fois sa pourrais t'aidé. Bon courage ^^
    1 point
  24. Si jamais vous avez un soucis avec un ban que vous semblez pas juste, vous avez toujours la possibilité de contacter Clarkinator ou Vodka, eux pourront peut-être vous donner une réponse. A+
    1 point
  25. Congratulations all! It's amazing some of the nice shots you can get in game
    1 point
  26. I haven't played ATS or ETS2MP for days, Overwatch is taking over my life. I play at least 5+ hours each day
    1 point
  27. LaBlanc is not top ... Better will Clarkson Hammond May live show on amazon
    1 point
  28. Kelimesi kelimesine çok haklısınız. ben utanıyorum resmen. TÜRK'ler helal olsun ne güzel oynuyorlar demelerini isterdim. Ama kendinii bilmezler, ve sırf oyuna trol ve küfür etmek için girenler yüzünden malesef sonuç böyle oluyor. kendi reportlarıma bakıyorum 10 kişi report ettiysem 9 u TÜRK. siz adminler gerçekten çok emek veriyorsunuz kolay birşey değil. Oyuna gir binlerce kişiye laf anlat. tabi çoğu kişi takmıyor bunları. İngilizcem olsaydı başvurur az da olsa yardım etmek isterdim sizlere ama şu an ki kadro gerçekten saygıyı hak ediyor. Özgür abi olsun Saraj bey olsun ve siz ve diğer yöneticiler kendi oyun zevkinizi bırakıp sırf daha iyi bir ortam oluşturmak için çabalıyorsunuz. Ben kendim adına sizlere çok teşekkür ediyorum.
    1 point
  29. Right. i'm going to mod the beta now.
    1 point
  30. First trip to the Grand Canyon
    1 point
  31. Musisz zagrac co najmniej 2 godziny na singlu by grać na mp
    1 point
  32. Se mettono nuove aziende mi pare ovvio che metteranno nuovi rimorchi! Oltretutto leggendo dicono che saranno carichi relativi alle centrali nucleari (come in foto), quindi molto probabilmente si, ci saranno nuovi carichi.
    1 point
  33. [MOD] @Dystopia @God join the TruckersMP Team as a Forum Moderators.
    1 point
  34. I had the game open. And all the files are in the right place. Its just I cant see the scs file so that I could drag "game" into it
    1 point
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