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  1. Hello Tux users! The TruckersMP Team get questions about Linux support, however, supporting another platform is not an easy task, and because of this, the mod isn't supported on Linux distributions. However, there is a workaround to install and use TruckersMP with some tools. DISCLAIMER: This is not an official support article, and TruckersMP Team cannot assist you if any problem occurs. Also, keep in mind, that the steps are not harmful to your installation, but if you mess up, I'm not responsible for any action you have done. Getting Started Linux Distro compatibility This forum post should work on any Linux distro, but because I can't test that on every variant of OSes, I can't guarantee that your installation will work instantly after you follow the steps. In that case, please leave a comment, and I'll help you, and post the solution in this post. The tutorial should work on: Debian-based distros (Ubuntu, Linux Mint, Pop_OS, elementaryOS, etc) Red Hat-based distros (Fedora 39 is working well, I tested that) Arch-based distros (Yes, it should work on Steam Deck as well) In this post, I'll use Fedora 39 for a reference. Necessary packages Luckily, there is a tool called truckersmp-cli, which gives a list of necessary packages for us. However, the post is not about that tool, but for more advanced users, I can recommend messing around with it. You will need the necessary packages to install the mod on your system: Steam (Flatpack version should work, too!) steam-devices (for controller support) SDL2 Wine (Installing Lutris should give all the necessary files for you, and also a good tool to add other games from Windows-only stores, like Epic Games) Updating your system Before you do anything, make sure your operating system is up-to-date. To do that, follow the commands below: For Debian-based distros: sudo apt update && sudo apt upgrade For Red Hat-based ones: sudo dnf update For Arch-based one: sudo pacman -Syu Install the necessary packages If you already have the packages, then you can skip this part. For Debian-based distros: sudo apt install steam steam-devices wine sdl2 For Red-Hat based ones: sudo dnf install steam steam-devices wine SDL2.x86_64 For Arch-based one: yay steam steam-devices wine sdl2 There is a chance, that you need to alter the command a little bit or use other commands to install the packages. Setting up Steam and the games The TruckersMP is not working with Linux binaries, so you need to use the Windows version of the game. To do that, we will use Proton: Open Steam In the left corner, click on Steam -> Settings -> Compatibility Enable Steam Play for all other titles Restart Steam Then go to your Library and do the following for ETS2/ATS: Right-click on the game -> Properties -> Compatibility Force the use of a specific Steam Play compatibility tool Select Proton Experimental If you have already installed the game, then Steam will download it again with the necessary Windows binaries. If not, then you can install the game now. You will need the location of the game to make the launcher work. Locating the game folder: Right-click on the game -> Properties -> Installed Files -> Browse Copy the location of your game installation Mine loos like this: /home/<username>/.local/share/Steam/steamapps/common/Euro Truck Simulator 2/ You will need that later. Install TruckersMP Launcher This is where wine comes in. Without wine, you can't run .exe files on your Linux distro, so with this compatibility layer, you can do that too! Go to the TruckersMP website and download the launcher installation: https://truckersmp.com/download After you download the file, open the terminal, and navigate to the downloaded file. You can use the cd command to navigate to the Downloads folder: cd Downloads Then, run the TruckersMP-Setup.exe file with wine like this: wine TruckersMP-Setup.exe A window will pop up that will say Wine setting up itself. If it asks you to install stuff, just say yes and proceed. We only use Wine to extract the necessary files for us, so the launcher won't start with it, in the terminal, this is what you get: Simply just press Ctrl + C and ignore this error message. Add the Launcher to Steam After that, we will use Steam Proton, to simply launch the mod you need to follow these steps: Open Steam In the left corner: Add a Game -> Add a Non-Steam Game... A new window popped up, simply click on Browse... Click on your home directory The launcher is installed in a hidden folder, you need to press Ctrl + H to unhide the files and folder Mine is installed here: /home/<username>/.wine/drive_c/users/<username>/AppData/Local/TruckersMP/ Select TruckersMP-Launcher.exe After that, you need to go to your Library and do the same steps you had to do for ETS2/ATS as well in the Compatibility tab. Start the Launcher, and change the settings Open the launcher in Steam with the big green PLAY button. You will get the following: Don't worry that's why we located the game's location. Go to Settings, and change the game's path to the following: Z:\<games-path> of ex.: Z:\home\<username>\.local\share\Steam\steamapps\common\Euro Truck Simulator 2 Important! You will need to use backslash "\" instead of slash "/". This is a necessary step to take! After that, click on Save, and go back to "Play". Download the updates, and it should look like this now: Last Step: Enjoy! Simply, press the play button, and the game should start without any problem. What is working? The following things are working without any issues: Euro Truck Simulator 2 American Truck Simulator Xbox Game Controller Steam Overlay DirectX11 Things which should work but haven't been tested: Season Mods ProMods Client Themes Things are not working at that moment: Plugins, like job trackers (Needs redis files, still haven't figured out how to install them) For any issue, please leave a comment, and we will figure out. If you have solutions for us, feel free to share here, and I'll try to add some of them into the main post. I hope this forum post will help you, and finally you can enjoy the game on your favorite Linux distribution!
    10 points
  2. @Mingran7 Media Team ➜ Retired Team Member (left)
    10 points
  3. Rowiera Twitch Subscriber Exclusive Convoy #1 Cr: @'Leo. Links: discord.gg/rowiera twitch.tv/rowiera
    8 points
  4. Düsseldorf, Germany #uber-double-parking-action
    7 points
  5. I created quite a lovely truck
    6 points
  6. | EuroCityLogistik 2 Year Anniversary | TruckersMP | @jasja @Keiko Yamato @[GER]PhilaufTour
    5 points
  7. 5 points
  8. takılmaca ekiple
    5 points
  9. @Bolorer Game Moderation Trainee ➜ Report Moderator
    5 points
  10. Forum Moderator Recruitment From the 7th of April until the 21st of April, we will be looking for talented individuals to join our Community Moderation Team as a Forum Moderator. As a Forum Moderator you are responsible for enforcing the rules and guidelines, reviewing reports and issuing punishments where necessary in the Forum. You will also engage in positive community interaction and ensure the community is kept safe and enjoyable for everyone. Core Requirements: Familiarity with TruckersMP and its rules Must have a website account that is at least 12 months old Must have a forum and Discord account for internal communication Must be at least 16 years old No bans or forum/Discord punishments within the last 12 months Must have no more than 3 bans in the last 24 months Good behaviour across our communication channels Must be sufficiently proficient in English (written) Good communication skills Resilient, active and flexible Ability to work within a team and on your own at times Eager to learn and progress your knowledge Organised and adaptive Be able to accept constructive criticism This position does not require any specific language skills, however understandable English is still a requirement as per the Core Requirements Before you submit an application, we strongly recommend that you read the following Knowledge Base article with many tips and information regarding our recruiting process: https://truckersmp.com/knowledge-base/article/1019 If you think that you'd be a valuable asset for the Community Moderation Team, you can apply here.
    5 points
  11. 4 points
  12. o.0 @Slakkie4x2
    4 points
  13. Hi there! Thanks for your questions. Our Human Resources team was introduced a few years back and after a short time, it was decided that it did not meet our expectations. We trialed moving more tasks from the shoulders of managers and giving them more time for other tasks. However, many managers prefer doing interviews and recruitment sessions themselves as it can give them more insights into who is joining their team. Earlier this year, we changed the way team changes are visualized on the forum as with multiple roles and different ways of joining and leaving a team, it became more and more confusing for both managers and players when writing/reading such a post. The format we are using now was preferred by the majority involved in the rework. Thanks for your interest!
    4 points
  14. @Chris2306 Player ➜ Support
    4 points
  15. All due to your feedback and constructive criticism
    2 points
  16. Beautiful edits as always my dude
    2 points
  17. Is this because you've got 5 current active bans that you're saying this? If people break the rules and other people see this happening then they've absolutely got the right to report the person breaking said rule(s). If the person gets banned becasue of it then it's on them for not following the rules.
    2 points
  18. Hey @Stones8000, Thank you for your question. The general rule is 1 event per month (aka monthly event), however, this is not a solid restriction as we allow VTCs and event groups to host extra events outside their monthly events, such as for their anniversary, or seasonal events. With that said we unfortunately can not turn around and simply allow all VTCs and event groups to host 2 (or more) events per month for example as we simply do not have server capacity for this currently. It is very much expected that if some VTCs begin hosting more than one event regularly, a large influx of other VTCs and event groups will wish to do the same. We have previously allowed some verified VTCs to host more than one event server in a month for a special occasion such as their anniversary (so they hosted a 2 part week/weekend event). They have had the option to host one on the weekend and one in the week (Mon-Thu) or they can wait until closer to the time to see if a second server is available to host both on the weekend (Fri-Sun). This is to allow other VTCs and event communities to get a chance to host an event that weekend too. (Please note this is only reserved for Verified VTC at this time) If a VTC wished to host a monthly convoy and then host a Christmas special event or Halloween special for example, we have no concerns here as long as it does not turn into a monthly thing. We have had VTCs in the past do a similar thing to this, so they ended up hosting maybe 14 event servers in the year rather than 12. (Please take note that a "special" would require 100 sign-ups as it is not part of your monthly circuit.) It is important to emphasise that we are restricted with how many event servers people can host a month as we only have a set amount of servers. To give you an idea, we have 5 servers based in Europe for community events and 1 server set in North America which can be used upon request. This means we can only host 6 events concurrently (Often only 5 unless the NA server is used). We are already at a point where sometimes we are running at capacity on a weekend (between Friday-Sunday) and this has been seen to be happening more regularly over the past few weeks/months, so even allowing just verified VTCs (this is around 60) the option to host 2 event servers each month would result in an average of 2 extra event servers every single day which is simply not fair on everyone else who wishes to host an event and would need to fight to gain an event server. As you are likely aware we have previously approved some VTCs to host weekly event servers, so I will touch on this below too: RLC was previously granted weekly servers for their events for a long period of time, however, they did not receive this easily. Their events were run on a public server every week for over a year with 200-300+ attending every single week. This proved to Event Management that a public server was not fit for these events as it was not only affecting their event, it was also affecting general players who were just free roaming on our public servers. As a result, their servers were automatically granted under "Required to ensure non-attendees will not suffer from the event (at the Event Management’s discretion)". We would not allow a weekly server for an event group or VTC for just meeting 50/100 confirmed sign-ups, they would need to prove over a long period of time that they are constantly receiving high attendance which is affecting general players on the server. This would then need to be heavily reviewed and frequent audits conducted by Event Management to help judge the situation. To conclude, we constantly monitor our server activity to review how we can ensure everyone who meets our requirements can gain an event server, and we adjust our event request requirements where necessary to ensure that events that meet our high expectations can continue to gain a server. However, as our server usage is continually rising it is not possible at this time to make any big changes on how many events, VTCs can host per month. I hope this gives you a better insight and if you have any further questions please don't hesitate to contact us. Thanks, Velo
    2 points
  19. Hi Lang Yi, Thank you for your question. We have hidden ban durations as it is not information that should be shared. The ban length is for the person who has been banned to know only unless their ban history is set to public. When private it should not be getting shared as that is private information. Hence why we do not share the length of bans from reports as it stands. We could look into making it that we tell you a bit more information if we can but that would take some discussion and potentially some work from the Developer's if we can reveal more information about ban lengths.
    2 points
  20. Parked in Lille with @Chloe.
    2 points
  21. 2 points
  22. 2 points
  23. Hello @kubilay gülçebi Firstly thank you for asking this question to translation management. We are already in the preperation of the recruitment period but unfortunately we do not have any decided time yet. You can always check our recruitment page or our social media to be notified when the recruitment is open. Thank you for your understanding and sorry for the late reply. LadyAndromeda Translation Manager
    2 points
  24. 2 points
  25. @MartinPlaysCZ Game Moderation Trainee ➜ Report Moderator
    2 points
  26. @Kaday Game Moderation Trainee ➜ Player (left)
    2 points
  27. 2 points
  28. 2 points
  29. Hi, TruckersMP is a modification for a simulation game - we aim to simulate reality and realistic conditions. However, it is still a game and we have to accept that there are limitations to how seriously we can take the simulation aspect: We can't require a driver's license to play the game, we can't enforce real currency fines for driving offenses and we cannot moderate every single incident instantly. Over the years, we have made our rules stricter, and easier to understand, and changed how we issue bans to a fair and standardized procedure. However, we have also offered players the opportunity to express their driving preferences in various ways by adding support for ProMods for more challenging roads, by adding arcade servers where no road rules are applied, and by removing the speed limit from one of our simulation servers. Ultimately, many players opted to remain on the one simulation server with a 110 km/h speed limit and enforced road rules. Why don't we enforce stricter speed limits? In reality, European trucks are usually physically limited to 110 km/h and legally to 80-95 km/h. We believe 110 km/h is a fair (and yet realistic) speed limit. We have seen a significant reduction in incidents since bringing back this speed limit a few years ago. I don't believe that reducing it further will reduce accidents. You mention 'a better punishment system like IRL has [with fines and license suspensions]'. We suspend people from driving by issuing a temporary ban on the first few offenses for most rule violations. I believe this is quite realistic. We did explore the idea of charging in-game currency fines for offenses but few players would are seriously scared of losing money in-game as it's easy to make or cheat back. We have considered the idea of a 'hardcore sim' server with a 95 km/h speed limit which would require a significant amount of in-game hours to join (e.g. 500 hours in ETS2). However, we believe that this defeats our purpose as an MMO modification. We want you to have fun with your friends while delivering cargo across Europe. By separating players more, we lose the MMO aspect. If you want to play the game's 'hardcore' simulation rules, you can opt to play SCS Software's Convoy mode where you can set the rules and only let your trusted friends come near you. If you have relevant suggestions that have a worked-out concept of how we can get closer to the described goal, let me know! We are always welcoming descriptive and constructive suggestions. Thanks for your question!
    2 points
  30. Suggestion Name: VTC Owners can make trailer liveries Suggestion Description: VTC's heavily advertise through the in game chat. Get a high population area, like Calais or CD Road, and they go ham with posting their advertisements as much as a radio station loves commercial breaks. Therefore, what if VTC owners are allowed to make a trailer livery for their members? Rules for this can be as follows: VTC Owners are allowed to speak with their company to come up with the best design. Each VTC make must a skin and submit their best one within a deadline. The timeframe can be a month of something. They are also allowed to put a singular link to where new members can apply to join. The images are checked to ensure they follow the rules. Once done, the game is updated and the liveries sync across the server. The image is only accessible while you are a member of said VTC. Should a VTC miss the deadline, they will have to wait until the next quarter (aka, 3 months), to get their livery submitted. *VTC owners can request a takedown of their livery if they have a valid reason (former owner stepped down). Any example images: No. But pretend there are a few generic trailers here, and they are all showing off different VTC liveries. Why should it be added?: As mentioned above, VTC's advertise heavily in populated areas and it spams the chat. By giving them a trailer livery, it allows the company to be seen and applicants can apply (if they choose to do so). Add the advertisements under rule 1.3 and this can be a good QOL for both sides. The companies and those who have to see their chat spammed.
    1 point
  31. Literally all I see is rec or complaining in the chat. Like how can someone have fun in a video game when the entire time they are looking for someone to report.
    1 point
  32. 1 point
  33. Met with @Dark Lord! the noob on the Alps.
    1 point
  34. Thanks you for the follow.
    1 point
  35. We're not currently planning on adding personalized avatars into the game due to the amount of effort and the technical challenges related to it.
    1 point
  36. Başarılarının devamı dostum
    1 point
  37. tebrikler dostum nasılsın
    1 point
  38. Prime Logs & Sticks Convoy, thanks for this beautiful photo @Almeida'
    1 point
  39. Loving the views 🌤
    1 point
  40. Hello @/:\ Wolfii /:\, We're happy to announce that your post has been approved! Good luck! Note that if your topic is inactive for more than 1 month, unfortunately, we'll have to move it to the archive. //Topic has been approved
    1 point
  41. I wish you a happy week! (Gelendost town from my own map)
    1 point
  42. @Whitelodge Senior Event Manager ➜ Vice Project Manager
    1 point
  43. 1 point
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