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MakeMe

Veteran Driver VI
 TruckersMP Profile
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About MakeMe

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  • Preferred Trucks
    DAF
    Mercedes
    Scania
  • EU Garage Location
    Germany: Duisburg

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Community Answers

  1. It has broken my radio next button, before I could do a full cycle, now I have to use previous button to get to the 1st radio. And yes, someone already reported this on scs forum, before 1.50 release.
  2. We can't really say there will be compatibility issues because we are not developers of tmp and honestly this shouldn't be a thought on the suggestions, it is developers problem knowing how to and if it's possible now or in the future, if the same mindset stays, well we might never have AI Traffic in tmp because scs is always updating the code. Since there's no AI Traffic, its refreshing to see something else, it is known that most will be using trucks so how will this ever reach a point where it's not about trucking? TMP is not associated to scs so it should be able to add anything and expand the game, would that be adding trucks or anything else.
  3. How can you say it isn't ideal adding mods when you say bus mod addition was a good one? Adding more mods doesn't defeat the point of a multiplayer and I don't understand how it could, it's not changing the gameplay, you still pick passagers like you would cargos and drive from A to B, just because it's not strictly considered a truck it's not allowed? As said previously, these are good additions to an empty multiplayer, besides cd road and quarry, we have today, these additions are not modifying the gameplay it's still the same core and it will always be a trucking game, it's not like adding a mod to change the wheels by hand or fixing broken trucks in a shop. There's already a bus available and I don't see players creating topics complaning. Also adding a pickup truck should be ok because it has truck in the name?
  4. I start to think these suggestions to resolve traffic are trolls. The only reason players go to these places, cd road and kirkenes or netherlands ports a while ago, is because there's players and it's not empty roads, if there was AI Traffic, it's likely that this wouldn't be a big topic. Currently there's no motive for players to go anywhere else, besides events that everyone delievered to one place to get a reward, not having something similar regularly, players will just stay where there's more players because some want action and others don't want to drive alone, which AI Traffic could fix.
  5. This popular opinion of can't add anything else unless is a truck because the game has truck in the name is nonsense. In singleplayer there's cars, buses and a ton of other variants. In tmp we still don't have AI Traffic, so seeing all the time Trucks is not that pleasant, even more because we have limited customizations enforced in tmp. I don't see any problem having other vehicles like coach buses, when they are comparable to small and big trucks, like rigid trucks and others, also pickup trucks are considered trucks too. Also the ets map is made for driving through interurban areas, I don't understand why tmp or dbus added only one bus and on top of that a urban bus, when there's a bunch of buses available in singleplayer by dbus.
  6. Suggestion Name: Mini Convoys Suggestion Description: Mini convoys are just mini events that gathers players to go from one city to another, being auto generated, to ease driving with other players without schedule times or waiting too long. How would it happen? When someone parks his truck, like engage parking brake, in a city with more than one player, this would popup a notification to do a job delivery including other players in the city, currently parked or just parked a few seconds ago. Visual? Upon player opening the notification, it would show a list of every job generated still available in the city and those still not taken by anybody. On every job detail, shows the players, their cargo, destination and distance remaning. When does it start? Once 2 or more players accept the job, it would wait for 3min, to get the load or trailer and for additional players to join. After 3min, this would start the job. What if players don't want to go too far? When accepting the job, players can choose another city in the job path to end earlier the job. Or maybe just accept another job with shorter distance. Job synchronizing? This would only generate a job with the same destination individually, so every player could continue it after one player has completed it. Or it could be synchronized, meaning, you see players in a different colour. Cargo/Trailer? Players could select a default company trailer or just use their own or custom one, just like in current job creation. Any example images: Why it should be added: There's still no AI Traffic, so players drive alone most of the time and often there's no events available on your own time or you just miss them all of the time, with this it would be easier to go on convoy with people with the same destination, starting on your current location. Also having it be automated and activated by default, makes it easy and everyone aware of the new feature.
  7. I want higher limit than 110km/h in sim1 but players would say no because it's a simulation. well in this case, isn't rain included in simulation? When I go to multiplayer and want to experience the same as everyone else, if I didn't want that, I would go singleplayer.
  8. I don't agree with making optional, the only reason to implement this would be to all people have it, on all servers, expect arcade I guess. This also equals everyone's gameplay, in rain, everyone can understeer and have wipers on, it's way off when you see someone with wipers and it's sunny.
  9. You can come across 4000 people but mos of the time is empty roads and that isn't in events, SCSMP offers AI traffic and can have dedicated servers: What do you mean by border controls and railway crossings? doesn't the base game have that? Yeah but thats manual right? the only reason you would use it is in special operations, right?
  10. New with 1.50 update, 128 players limit with console command. (Toast youtube video) Convoy also allows mods soo, why would vtc's or any other event still happen in tmp besides special operations?
  11. I didn't understand, is company trailers paintjobs from dlc's gonna be visable to those don't the dlc?
  12. Map changing content does that include only roads or also company trailers paintjobs?
  13. For example, if I have a dlc paintjob or krone dlc, do others see the dlc paintjob and krone dlc even if they don't own the dlc's?
  14. Will you bring traffic to promods servers and simulation servers? Also adding that, making another server just for traffic separated from simulation 1 or promods wouldn't feel exactly like singleplayer if that happend?
  15. Will the player ever be able to make their custom paintjobs for truck or trailer?
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