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Showing content with the highest reputation on 04/18/23 in all areas

  1. [SUPPORT] @Savage. leaves the team due to lack of time.
    46 points
  2. [GAME MODERATION TRAINEE] @HérissonMan_TMP has been promoted to Report Moderator.
    38 points
  3. [REPORT MODERATOR] @GoodMan. has been removed from the team due to failing to meet the internal set of requirements.
    37 points
  4. [EVENT TEAM] @Dann_TMP leaves the team due to lack of time.
    34 points
  5. [GAME MODERATOR] @eireluke leaves the team due to lack of time.
    26 points
  6. [MEDIA TEAM] @issam0707 leaves the team due to lack of time.
    18 points
  7. [EVENT TEAM] @Doxxyz leaves the team due to personal reasons.
    12 points
  8. [EVENT TEAM] @NoTime4name leaves the team due to personal reasons.
    12 points
  9. Hey there! We are proud to announce that a new version 0.2.4.5.0 has been released! Features Support for Euro Truck Simulator 2 1.47.1.2s [ 83d8d409346e ], 1.47.2.1s [ 01272ba4feb6 ], 1.47.3.1s [ bbef58811f64 ], 1.47.3.3s [ c86d22012aa6 ] Support for American Truck Simulator 1.47.1.0s [ 0669355df36e ], 1.47.2.0s [ a92253fb98d4 ], 1.47.2.6s [ 3bf6272bc6ce ] Support for Euro Truck Simulator 2 - MAN TGX Support for American Truck Simulator - Volvo VNL Support for ProMods Europe v2.65 Support for ProMods Middle East v2.65 Support for ProMods The Great Steppe v1.0.1 Support for ProMods Canada v1.2.3 Support for Spring Graphics/Weather Euro Truck Simulator 2: v5.1 American Truck Simulator: v3.2 Fixes Fixed a job dispatcher crash when trying to filter out law-compatible custom trailers Fixed a typo in an error message of the /reply command Fixed crashes caused by inappropriate and irresponsible edits to trailers Added Zoom Crash Fix (made by DOWL) for ProMods Added no collision zones to Folkstone and Calais ports in ProMods Changes Added the module name to the crash window message Updated the TruckersMP 3D logo to face the road rather than outside of the road (by the Add-On Team) Added the TruckersMP 3D logo and TruckersMP curtainsider trailer accessory to American Truck Simulator (by the Add-On Team)
    6 points
  10. 4 points
  11. 3 points
  12. [PLAYER] @Mavi~ joins the TruckersMP Team as a Game Moderation Trainee.
    3 points
  13. Hi all, I'm creating this thread to get some answers. Back in 2018, a 'new' AI gamemode was teased, showing us TruckersMP with AI vehicles synced on all clients. That video is coming up to 5 years of age, and while we did get an update about the gamemode in 2021, that is now 2 years ago, with silence since. Over this period, I've had large anticipation for this gamemode, particularly after the introduction of Convoy mode in vanilla games, as all my friends could play together and with AI traffic, and when I was alone vanilla just doesn't seem so lonely all the time, thus I haven't really played TMP at all recently. This gamemode I think is very important for TMP's future, the playercount is falling, and even though that recent announcement of "going back to basics" is very promising, and almost all of the community agreeing with the changes made (including me), I feel that even after those changes have been implemented it still hasn't and most likely won't change TMP's relevancy. So, why will the AI game mode change it? Firstly, it brings those (like me) who often drive alone back on TMP. Currently, if your driving alone and your not on the CD road, it's really boring. When driving in DLC areas, your lucky to see a few players drive on a session. With no cars around, it doesn't feel like ETS2 or ATS, and it kinda sucks! The main reason I played TMP was for friends, but when convoy came out and the addition that AI brought, it made playing together so much more fun, as it wasn't just a lonely convoy at all times. I think will enhance ETS2 & ATS significantly, as suddenly you'll have normal AI vehicles intertwined with actual people driving past. It makes solo & convoy driving more interesting, as you have the AI as well as the added interaction from real players drivers driving past. It's a win win for everybody. This mode will likely attract a lot of people, simply because it's more interesting than vanilla, quirky, and more way more fun because of the interactions. This is similar to how TMP (then ETS2 multiplayer) felt when it came out. I feel that currently this feeling has been lost between all players, the servers now are just people driving on CD road, everywhere else is desolate, because of that nobody ever drives there, and if they do they do it's in singleplayer because it's more fun with AI around. The desolation outside of CD road sucks, and other than the enjoyment of CD road, not many people play on TMP for this exact reason. So I ask for a status update, we as a community deserve one, you guys apologised in the update post that there wasn't enough correspondence about the new gamemode, and you've again left us on a 2 year hiatus of no comment. I feel this gamemode extremely important for the future of TMP, it will attract more players to the game, with the interactions and realism that it brings. I hope this thread can spark some curiosity in the community about the gamemode and push for the further development of it. Much Love. Yellow
    2 points
  14. Hello, As the title states I haven't been on, well since 2015. I don't have anyone who plays this anymore and I didn't get to play much initially. I'm curious to see if any americans here play ETS and if so are open to a new guy following them around to learn the ropes, or even just someone to drive with? I'd prefer to play this game with company. Sucks to be alone. Thanks also side note, I'm Central Standard time for anyone interested.
    2 points
  15. Hmm.. direk ss alıp sisteme yüklemek daha doğru olacak. Cevaplarınız için teşekkür ederim.
    2 points
  16. The ideas are bullet proof.
    2 points
  17. Hello @jacky524; You mentioned that you had a problem I'm really sorry about that. You can be sure that I will do my best to help you. As you know TruckersMP supported the 1.47 update. Unfortunately ProMods has not updated their mods for 1.47 yet. In my opinion in a few days it will update the mods and promods servers will open again. I hope I was able to solve your problem clearly. If you have any questions, don't hesitate to ask me. I wish you a good day.
    2 points
  18. No idea what you expect to find, but if it's simulation, then you will find very little of that where there some players around, otherwise get used to the empty roads. Just a warning from retired TMP user that actually enjoys being alone again, while the roads are actually packed full of traffic. You will find one frequented place though, with plenty of racing and spectacular collisions if that's your cup of tea.
    2 points
  19. @blabberbeak @arrow2555 Hey there, thanks for your response! It's interesting that you brought up performance. Convoy mode in its current state can be glitchy at times only with a couple of people, when somebody's connection lags the AI traffic suddenly catchs up to them and there is massive amount of rubber banding on their screen for a few seconds. I presume this is most likely why the game mode has taken so long, as these issues would have quite literally been game breaking. However in terms of actual game performance, I really don't think there will be that much of a difference, and if done correctly should be the same framerate or similar to what you get in ETS or ATS, which has been dramatically improved since the latest update a few days ago. Now to be clear here, I'm not a programmer, however a solution to the issue for the rubbernecking can be a system where if a player reaches a certain ping level, they are automatically disconnected, and reconnected once there connection becomes stable again. In the case of lag spikes, once there detected, the player will temporarily go into no collision for a few seconds, allowing the AI to rubber band back into place. Of course, this doesn't solve the problem of the server, as the load I imagine would be quite extreme, while I can say some ideas here, they would make no practical sense so there is no point saying them and yes... as much as it would be hilarious to see C-D road in AI cars on top of the chaos that it already is, there should definitely be zones for no ai, or a system so if a playercount goes above a number in a specified area, the ai cars are disabled to prevent lag and chaos. @L-DragO* You are definitely correct with the AI logic, they can never seem to figure out how to merge onto a motorway That being said I do wish some kind of update is made, I mean its been 2 years now, the teaser is coming up to 5 years old, there are a lot of logistical problems coming to TMP as arrow said, but I do feel that this should be prioritised over other things that are in the pipeline considering how long as a community we've had to wait.
    2 points
  20. Fotoğraf üzerinde oynama yapmayın. Ayrıca sohbet üzerindeki bir kural ihlali görürseniz sohbeti tamamen göstererek ekran görüntüsü almanız gerekiyor.
    2 points
  21. Merhaba @[TSP]Lorenzo; Kabul edilmeyen raporunuzun çizgi kalınlığı biraz farklı bundan dolayı yukarı da da bahsettiğim gizleme durumunu kolaylıkla yapılabilir. Kabul edilende ise çizgi kalınlığı daha ince olduğundan gizleme işlemi daha zor yapılır. Ben kabul eden adminin yerinde olsam o raporu kabul etmezdim çünkü kurallar çok net oynama yapılmaması gerekiyor yazıyor. Lütfen bir oyuncuyu raporlarken üstte de bahsettiğim gibi kanıtlarda düzenleme/oynama yapmayın. Umarım verdiğim yanıtlar ile sorunuzu cevaplayabilmişimdir. Başka sorularınız varsa bana yazmaktan çekinmeyin. İyi günler, görüşmek üzere.
    2 points
  22. Good morning Truckers! How're you all doing?
    2 points
  23. Let's say you can activate it, but it won't necessarily interact with other players vehicles...
    2 points
  24. Hello @Yellow [YT], Thank you for bringing up this important topic, which has been discussed controversially. It is true what you say: The maps of TruckersMP outside of the few infamously highly populated areas are deserted. It makes driving outside of these areas not only uninteresting but also unrealistic. Besides that, the lack of interaction with others defeats the idea of multiplayer. And as not everyone wants to drive exclusively in areas infested with recklessly behaving players, there is only one solution for TruckersMP: The implementation of AI traffic! Or not... Believe me when I say that as an advocate of realistic simulation, I would love to see AI traffic in TruckersMP sooner rather than later. However, there are some aspects to consider. AI traffic should only spawn in sparsely populated areas (no AI traffic on the C-D road!). If the number of players per area exceeds a certain value, AI traffic will be reduced or deactivated. Furthermore, AI traffic will likely have a negative impact on performance, which in turn can lead to lag and worsen the gaming experience. Implementing it will therefore be a challenging balancing act. In conclusion, I agree that the AI traffic gamemode is an important feature to increase realism and improve the TruckersMP game experience. I hope this topic will be read by members of the TruckersMP team and ask them to comment on the progress of this feature.
    2 points
  25. Thanks for all your hard work in the team @Savage. @eireluke @issam0707 @Doxxyz @NoTime4name Sad to see you all leaving, we will miss you Hope you all return again someday, take care
    2 points
  26. Amazing to see how the team has grown compared to the last time I fully remember it. Keep it going friends!
    2 points
  27. [PLAYER] @Pauitø. joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @Tommy~ joins the TruckersMP Team as a Game Moderation Trainee.
    2 points
  28. [SUPPORT TRAINEE] @tfmpillow has been promoted to Trial Support.
    2 points
  29. [PLAYER] @AlfieGMTV joins the TruckersMP Team as a Game Moderation Trainee.
    2 points
  30. [REPORT MODERATOR] @zb572 has been promoted to Game Moderator.
    2 points
  31. [GAME MODERATOR + EVENT TEAM] @.Turtle. leaves the Event Team due to personal reasons, but will remain in the Game Moderation team.
    2 points
  32. [ADVISOR] @Nameless Ghoul leaves the team due to personal reasons. We thank him for his time and contributions throughout the last few years.
    2 points
  33. [EVENT TEAM] @Forerunner will be joining the Add-On Team as an additional role!
    2 points
  34. [GAME MODERATOR] @SpoonyUK leaves the team due to personal reasons.
    2 points
  35. [COMMUNITY MODERATOR + GAME MODERATOR] @DatSpeed has been promoted to Language Discord Moderator, while remaining as Game Moderator and Forum Moderator.
    2 points
  36. [EVENT TEAM] @MrAndyTF has been promoted to Community Manager and also remains in the Event Team.
    2 points
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. Happy with a server with higher speed limit, as long as the ones driving as quickly as possible and racing move to that server
    1 point
  42. [RETIRED TEAM MEMBER] @LaxZ rejoins the Media Team.
    1 point
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