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Showing content with the highest reputation on 04/16/23 in Posts
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[PLAYER] @Pauitø. joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @Tommy~ joins the TruckersMP Team as a Game Moderation Trainee.6 points
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v1.3.5 - 2023-04-15 - Added a warning to Windows 7, 8, and 8.1 users about upcoming system requirement changes on January 1st - Steam will no longer support these operating systems and we will be stopping active support along with them - Updated localization - Added Dutch localization - Updated external dependencies - Made optimizations installation size3 points
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Suggestion Name: Show supported version number if installed version is unsupported Suggestion Description: Currently, you have to look up the supported version on an extra tab in the new launcher. Many people don't know that you can find it there. Maybe it could be helpful that when you see the hint "Unsupported Version installed", the supported version also appears. Any example images: Before vs. After: https://imgur.com/a/r2jpEE2 Why should it be added?: As you can see on Discord, for example, many people are confused that they can't launch TruckersMP anymore and ask why that is. Maybe as a workaround you can also give a hint that SCS has released a new update so that people are not confused anymore.1 point
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Thank you guys. In regards to the comments about not completely representing supposed sunset/sunrise - the used presets in my edit represent an early sunrise where the sun is out by the horizon. With little to no clouds in the environment, the overall colors will be less orange/redish which suggest it's still essentially an early sunrise setup.1 point
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Hello there, Has your question been answered with the above given answer(s)? Your confirmation of the status of your issue helps us keep the forum organised! I look forward to your response. King regards, Elih. TruckersMP Support + Report Moderator1 point
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Hello there, Has your question been answered with the above given answer(s)? Your confirmation of the status of your issue helps us keep the forum organised! I look forward to your response. King regards, Elih. TruckersMP Support + Report Moderator1 point
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Hello there, Since you solved your issue, I will go ahead and move this topic to solved topics. If you have anymore issue in the future, feel free to contact us again. Kind regards, Elih. TruckersMP Support + Report Moderator //Locked and Moved to Solved1 point
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您好,我很高兴回答您的问题 如上所述,我想通知您TMP何时可以更新到适当的版本。这是未知的,但TMP工作人员会尽快更新版本,所以我们需要耐心等待具体的发布日期在Discord中检查! 亲切的问候 奥克托夫1 point
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As for support of the latest Euro Truck Simulator 2 1.47 update, no one can say, but TruckersMP developers are in the process of updating it. Also remember for next time that posts in a language other than English should be in the language section in this case Chinese. Kind regards, AMIXSO1 point
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你好 @Dingzhen 首先我想说的是,汉语的帖子应发布在Chinese Discussion中,并且你所说的更新时间,这通常没有具体的时间,一切将取决于开发团队,我们只能期望更新尽快发布! 亲切的问候 Misty Island1 point
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I feel like this would only make sense if it wasn't togglable. Because if its an option to players to use this then it would just be almost the same as if the feature didn't exist...1 point
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Hello, thank you very much! The solution worked, thanks again for your time1 point
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Yeah. I assumed when you were talking about more simulation oriented people playing that you meant TruckersMP, not singleplayer. If you believe people on TruckersMP are more casual and not that interested in simulation, then why are you against these changes?1 point
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The money is "bound" to your profile, if you start a new profile, you will get the "default" 2000€ but level and XP 0. If you want to save your progress but get rid only of the money, you will need to save edit your profile. Run the game, do a quick save, and edit that quick save (there are lots of tutorials about this, even with video) to change the amount of money in that profile's bank account. You can also use this tool: https://github.com/LIPtoH/TS-SE-Tool/releases/tag/v0.3.8.1 to easily change almost everything in your profile (bank account would be under the Company TAB). Once you have the amount you want, just go back in the game, load that quick save and all done.1 point
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There have always been articles and YouTube videos about ETS2. Why would there be a radical change in playerbase since 2021 just because there are still articles and videos? That doesn't make sense. If anything the videos about C-D chaos are way more popular than simulation videos. Wouldn't this proof the opposite of what you're saying?1 point
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[GAME MODERATOR + EVENT TEAM] @.Turtle. leaves the Event Team due to personal reasons, but will remain in the Game Moderation team.1 point
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[ADVISOR] @Nameless Ghoul leaves the team due to personal reasons. We thank him for his time and contributions throughout the last few years.1 point
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Congratulations on winning! @MousemanLV @aphrodite. @Aligatoor1 point
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There are still many people who have not heard about this, give it a few days or more to spread the word and we will see what really happens.1 point
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Crazy how many people are threatening about leaving, even though the server configuration for Simulation 1 hasn't even changed. Management only added a new server. Crazy how many people are complaining about ProMods being ruined, even though a new speedlimit does not affect their traffic jam simulator on Kirkenes at all. If you are afraid that the population of Simulation 1 may die, then clearly "the community" does not care about a 110 speedlimit. Why would TruckersMP limit themselves by offering a server that their community does not want?1 point
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I don't believe their experience changes through this update. I am aware there is a (relatively small) group of players that aim for true simulation c.q. realism; that is generally speaking also the group that advocates for lower speed limits, as they want to make other users to play the game in the same fashion as them by force. As mentioned, we (but this applies to any MMO community) have different groups with different interests, and this was no different before – not before Road to Simulation was initiated, not yesterday, not today, and not tomorrow. Regardless of whether you limit players to drive at 90 km/h, 110 km/h, or 150 km/h, they will play the game in their own style, and that is also what more than 3 years Road to Simulation experience has shown. The ones that aim for more realism – or at least the ones that participated in the surveys – usually do not go near the highly populated areas (Calais, Duisburg, and environment). The game experience does thus realistically not change for them, especially not if they decide to play on Simulation 1, which still contains the exact server configuration many of those players advocated for. The way the game is played is what the community makes of it. Trying to force certain playstyles onto users does not work; the Road to Simulation failed in that aspect. While simulation is certainly part of the games, there are many, many other players that wish to play the games more casually. The community is therefore, evidently, about more than just simulation. Nevertheless, as mentioned in the blog: "We intend to use the Simulation 1 server as our basis where we continue to build on our unique simulation environment, for example with special 'live' events such as Operation HQ. We also hope that the Simulation 1 server provides a place where the more 'serious' and 'realistic' simulation enthusiasts can come together." This is all in line with the results from the surveys, in which collectively, more than 10,000 users participated.1 point
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I would like to thank You for this change. Once again, both hardcore players and others who want to play more freely will have their servers. Personally, I'm looking forward to playing more often in TMP again and I firmly believe that many players who left after 2019 will return. I wish the whole team the best of luck with this change!1 point
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As explained in the blog, we'll start with an equal amount of slots on both servers. Eventually the most popular server will be accommodated with the most slots; we are giving players a choice and will accommodate by demand. A real split will not occur regardless; the community has traditionally shown that most players join the server that is most active. When it comes to server slots, it's not a matter of simply counting numbers, but it rather depends on multiple factors how many slots we can allocate and where. To give you an example, adding 1 more player to Duisburg at peak time is >100x more heavy for bandwidth use than the same player alone in the middle of nowhere. Servers can also not be directly compared to one another given our infrastructure. Given what I mentioned above, we will most likely allocate 4000 slots to the most popular design at a later point in time. We initially anticipated to transform the Arcade server to the current Simulation 2 design. In other words, we would essentially enable collisions on Arcade. During the process, however, we had learned that there is a (not to be neglected) group of players that utilise the Arcade servers to 'escape' the servers where rules and collisions apply, e.g. to drive without having to pay too much attention, perform stunts, or drive carelessly with friends; often people also mentioned they use it to set up and design things such as convoy control profiles, which are often important element of community events. Transforming that server would impact that group of players. Likewise, players that have expressed their support for servers with collisions enabled and a higher speed limit also tend to support the enforcement of road rules; this finding suggests that simply enabling collisions on Arcade would not have made a meaningful impact. We have internally also talked about a possibility of designing opt-in collisions, which would essentially allow people to enable and disable collisions locally. This is currently not feasible, but could be an option in the future. I think what this update primarily emphasises is that nothing is set in stone and we adapt to changing circumstances. That also implies that the current 'reality' is not set in stone either and that we keep our eyes open for new trends. This update was also discussed with and agreed upon by our partners from ProMods. It's a reality we have to face that there will always be people happy and likewise unhappy with updates, no matter what we do. This update aims to accommodate for a strong desire among a significant share of our players. At the end of the day, and as is the reality of any MMO-based community, there are players with different interests. I thoroughly understand there is a group of players that desires the true core of the games, namely pursuing simulation, but at the same time we also have to face that this is a virtual game and that other players wish to play the game in a different fashion; it is unreasonable to expect players to play in the exact same manner as you want to play the game. There is definitely a group that takes simulation seriously, and that's great, nobody wishes to put an end to that either. But there's also a group that wants to drive more casually and have fun in that way; one could wonder what is wrong about that and why those two groups cannot co-exist and each pursue their own interests. The speed limit is a maximum, not a minimum; that means that players can decide for themselves how fast they wish to drive. It is often mentioned that players that enjoy higher speed limits only drive on CD road. Good for them, right? They apparently have their own environment and if you don't like what happens around there, then you can simply take one of the other hundreds, if not thousands, other roads that are in the game and have fun by playing in your own style. Likewise, the Simulation 1 server – which enjoyed much support in the Community Survey – is still a thing as well. All that has happened here, realistically, is that players gained more liberty.1 point
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Soooo... My hasty and baseless assumptions ended up being predictions. Goodbye, Road to Simulation, welcome back EU#1 and EU#2. If the server names were also changed to what they used to be, it would be perfect. It doesn't make a lot of sense calling Simulation to a place where 99% of the people will be driving trucks at 150 Km/h...1 point
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v1.3.0 - 2023-02-11 - Added language options for Chinese, Czech, Spanish, Hungarian, Norwegian, Polish, Romanian, Finnish, Turkish, and Russian Hotfix v1.3.1 - Fixed a javascript error on start up1 point
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The "Best Answer" feature has been enabled for the Help subforum. If your problem is resolved, please remember to click the "Mark Resolved" button under the comment containing the solution. This will mark the question as answered, and the comment with the best answer will be featured so other players can easily find the solution if they experience similar issues. To mark an answer as the best (this is for the Topic Starter) 1) Go to the topic you created 2) Find the answer that helped you the most / solved your problem 3) Click on the greyed out tick on the left of the comment, this will change it to green, and the answer will be marked as best. Becomes When the best answer is selected. The number below is a helpful rating. It will not go up unless you click the up arrow, but it's helpful for the commenter if you do! The topic starter, moderators and the support team can mark resolved using the Best Answer feature.1 point
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