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chaotic-control

Veteran Driver VIII
 TruckersMP Profile
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About chaotic-control

  • Birthday April 19

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  • Gender
    Male
  • Location
    UK
  • American Garage Location
    Nevada: Las Vegas
  • EU Garage Location
    United Kingdom: Southampton
  • Known languages
    English

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  1. Your (and everyone else's) main issue is that TMP is massively un-optimized. If you play the game in singleplayer, you will have better FPS, even adding more and more traffic etc. Of course the mod TMP acts differently, needing to constantly load multiple people over a network etc. Anyone, with any hardware, experiences lag in a populated area, better PC specs will help to an extent, but you will always lose many frames. It is a TMP issue. Unfortunately since 1.50 was released, TMP has seemingly been unable to figure itself out and has had a significant performance drop.
  2. You could also not constantly drive up and down the c-d...? There's so much more map to explore, and very much more enjoyable to drive. Trolls and noobs will always find trouble on the c-d, the more people that avoid the area and explore more of the map, the better it is for everyone!
  3. It's generally advised not to take a job / cargo, at any convoy, TMP event or otherwise. If you have a cargo you are more likely to slow down and create gaps during the convoy. And at the end, even if the whole city is accessible, everyone parks up neatly in the companies available, and also like to take photos. Players who have a job then ruin photo opportunities when trying to deliver their job. If you insist on doing a job during a convoy, hopefully you are thoughtful enough to take a light cargo as to not hold up the convoy. At the end you can make a manual save inside the end destination non collision zone, dismiss your job and trailer, park up nicely, and then load your job after the convoy officially ends, or disconnect from the server, and then deliver your job.
  4. New Jersey huh? That's quite the detour!
  5. From the timeline I noticed, I'd imagine it's fallout from the UI change where TMP removed the date/time from the player panel / tab menu. Many people complained about the removal and instead of listening to the community, and giving an excuse as to why it couldn't be reinstated, they instead removed another feature
  6. Thanks for repeating what I said before... Very helpful...
  7. To stop that from happening in the future, if you press F1 to pause your game, no other player can cause damage to you or move you. Or also, maybe don't be AFK for 4 hours, and just close the game??
  8. If changing your brightness settings don't help, and you still need your high beam on to safely drive at night, you could consider not having any additional / auxiliary lights on your truck, and just use the truck's stock high beam that are in the headlight unit. People who drive around constantly with their high beam on when they have covered the whole front of their truck in additional lights is the worst. If you only use the trucks stock lights, then it isn't so bad for everyone else, hopefully that may also help you see at night without annoying other players
  9. Interesting... In response to a lot of negative feedback of the time and date being removed from the new 'player panel', website reports no longer require the date and time to be specified. So instead of listening to the supposedly 'important' community, TMP have just completely removed a feature, which was useful for players and TMP staff alike. The consolidation of the removal of the time and date still does not answer the questions posed by VTC leaders and event organisers in regards to the removal of an in-game date / time for proof of event attendance. Therefore everyone actually trying to use TMP in this regard is at a disadvantage. It is honestly such a shame TMP has lowered it's standards, in other areas than only this one.
  10. I, and others I know have the same issue, regardless of computer specs or internet connection specs. It only happens on TMP, on singleplayer the photos are saved as expected. When taking a photo on TMP there is enough lag to cause the photo to be saved when the shutter effect happens, causing the black screen. This started when 1.50 was supported, which is also when significant lag started to be present in TMP, which aside from maybe a few optimisations, there is still ridiculous amounts of lag on TMP. Again, not on singleplayer. 100% a TMP issue.
  11. I do hope for the Halloween Experience on the 27th October that the queue waiting time isn't longer than the actual event like last year. Obviously it will be busy but it was pretty ridiculous. I also hope unlike last year I won't have other plays trying to race me and overtake me as I was enjoying the experience. It is stated that "The routes are designed to be driven with large gaps between each player. Please keep to the speed limits set on each route", so I hope this is enforced and players get removed if ruining it for others.
  12. Apologies for making an assumption about 'upper staff' in general, I did assume this included senior / management / leaders of each team, depending on the structure of each team (of course I don't know the details). Of course assumptions are hit and miss, but to me it did make sense that at least one or two managers (or equivalent) from each team would have tested a relatively major update. It seems a shame this wasn't the case, as in terms of the moderation team, I've heard conflicting statements to Luna's early comment in this topic about how the exact date / time is not needed for reports, but it is actually very helpful or sometimes warranted. I appreciate your transparency with your reply, thanks for taking the time to clear up any misinformation my assumption may have generated.
  13. It seems aesthetics over functionality have been prioritised with this update, and that is such a shame. We all knew this update was coming, and unfortunately it is a massive disappointment. I do want to say massive kudos to whoever was involved for adjusting the width limit very quickly with the initial bad feedback from multiple players. The general usefulness of this new player panel has decreased significantly from it's previous iteration, yes, it does of course have a more modern look. However that modern look is instantly negated by every sub-menu still being the old style. And honestly, being able to compare old and new literally side by side, the new aesthetics really don't outweigh the new, limited, functionality. There is so much wasted space, for example the ID column is too wide for what is a max 4 digit number that needs to be displayed. All of that redundant spacing needs to be streamlined, currently, it is a very intrusive window, that a lot of people rely on to drive safely. The scaling is also very unhelpful as it is linked with the chat window. I use 2560x1440 resolution, and luckily I can have the scaling on the minimum setting to still be able to read chat, which thankfully makes the new player panel smaller, however the text within the player panel, specifically usernames are too small. Increasing the scaling makes the player panel more and more intrusive. Another change is the use of icons after a username to display a Steam friend, VTC member, Patreon member or TMP staff member, instead of using coloured usernames. This seems like a massively unuseful and cluttered change. A coloured username was instantly recogniseable at a glance, and now these icons require the user to have an increased minimum width to be able to view them all with longer tags + usernames. One thing I personally liked on the old scoreboard was that it could be made as long / tall as needed, now there is also a limit to that, which is a personal annoyance for me. I am very curious how much testing this new player panel had. Assuming it was done by upper staff within TMP, this really shows how disconnected they are to the average player. It seems recently the quality of TMP has been decreasing and it is such a massive shame. I hope in near future the player panel can be improved and suggestions by the community are taken onboard.
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