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Showing content with the highest reputation on 02/27/23 in all areas
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Today I was with some colleagues from the VTC on the road on ProMods | TruckersMP | Anchor of North | @Shufflie, @shymkent , @.Jonas07., @Schnitzel.2 points
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I have shared your feedback with our community and community moderation managers2 points
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It's great to know that TruckersMP is trying to listen to your community to improve the players' experience within the game and also on their platforms. I hope we can see changes soon About the forum-related comments on this topic, I'd like to say something that no one has commented on yet: People can have different opinions but one thing I think about the Forum is the language sections that are partially abandoned due to not having specific and active forum moderators for each language. It's a great idea, but in my opinion, it's not being used and/or managed properly. I say this for the Portuguese discussion, which was once active, but nowadays, as there is no specific "Forum Moderator" for this international section, it discourages Portuguese and Brazilians from interacting since the official content is outdated. I think this isn't an isolated case and that the same happens for other language sections. In addition, when a topic is created or moved to the "Portuguese Help Section", community responses must be approved by a community moderator and precisely because there is no moderator, most times these responses take 30 days or more to be approved. An example of this is a topic I answered on December 21, 2022, and has not yet been reviewed and approved (i.e. that's been 68 days). Tbh, this is not at all friendly because it discourages people from interacting and it's a super moderated section, but there aren't even moderators to take care of the topics and answers posted there I imagine the same problem must happen with other international sections (e.g. Arabian, Italian, Spanish, and the like) that there are no "Forum Moderators" or higher who speak that language and can be active to moderate a specific language section. Anyway, TruckersMP Upper Staff should think of new plans to solve this problem too. For me, closing the international sections isn't the solution. I understand the importance of having strict requirements in any position as this is how TMP screens potential new candidates who will offer serious, quality volunteer work. However, I think that in this specific circumstance, the "Language Forum Moderator" role should be created where the requirements should be more flexible to allow people who have advanced knowledge or are fluent in a specific language (e.g. Arabian, Italian, Portuguese, Spanish and similar) can have this opportunity to contribute to the community without English being a priority. This means that even if the applicant has difficulties with English but manages to understand and communicate well in that language with the help of a translation tool, this shouldn't be a problem as it can be difficult to find people who speak the local language and basic English. If the above idea cannot be a solution for some internal reason, then I also think that there should be something like a "Language Forum Moderator Leader" that requires knowledge in both languages so that he can make the proper reports to his Manager or higher, and that also allows recruiting new volunteers for that section without requiring English. This can work, but it must be well-planned. I forgot to say these things in the website survey and I can't edit my answer there, but if TMP wants to listen to your community. So, I think it's okay to share this here2 points
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Suggestion Name: Hardcore simulation server Suggestion Description: As the title suggest, would love to see a hardcore sim server. I'm a trucker IRL for 15+ yrs now, and played ETS2 since it got released to. Finally bought it legit a few weeks ago, just to experience TMP. Been driving on Sim1 for a while now, and tho it's very fun, there are still alot of players that completly ignore every rule. Also doesn't feel like a simulation when everyone drives 110kmh everywhere. For a server setup i would go for: *Atleast level 20 and 50h on Steam. *Forced Speedlimit +5. *Forced resting *Forced advanced parking *Only NCZ at garage, anywhere else players wait their turns. *3x redlight is kick, 6x is 1H ban. *No troll cars. Why should it be added?: I feel there are alot of players who want to take it a step further, and take it more serious.1 point
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Suggestion Name: AI Cars for ATS Suggestion Description: Add more variety for both the players and staff Any example images: See below Why should it be added?: The last car that was added was the Skoda. Nothing else has been added since May 2016. My video: Alternating vehicles (or forever). This gives players more cars to use, staff gets better emergency vehicles. Which will look better for the next Real OPS on ATS. This is the only vehicle you see at any dealership. This is the list of all cars i have spent a couple of days finding. Full sized image here: https://drive.google.com/file/d/1BoPexnKJ_k6Xn7H0xpGjilKC_TrXJkZW/ As the rest of the map expands, so does the amount of emergency vehicles. Additionally, give Work Vehicles jobs and/or job routes so they have a function (like the buses on ETS 2).1 point
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Suggestion Description: On the Duisburg-Calais road, one of the biggest situations that increases traffic is gas stations. Players have difficulty entering and exiting the gas station. Due to the large crowd, the traffic is increasing. Any example images: Why should it be added?: Adding a new gas station will remove excess traffic and help make the road smoother. Players will not have to wait for other players and will be able to enter and exit more easily when they enter the gas stations on their way.1 point
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Hello @FFr4GreNad3; You mentioned that you had a problem I'm really sorry about that. You can be sure that I will do my best to help you. 1) In your Steam library, right click on ETS2/ATS and then select 'Properties'. 2) Select 'Local Files' tab and then click 'Browse Local Files'. 3) Copy the directory path and paste it to the launcher in ‘Settings’ tab. I hope I was able to solve your problem clearly. If you have any questions, don't hesitate to ask me. I wish you a good day.1 point
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Looks like the changes are here already, and server changes will follow shortly. Can't wait when ban evaders are back. Why not go ahead and make §2.1 just 90 days ban as well, while you are at it and be done with permanent bans altogether.1 point
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It's great to observe that tmp is making an effort to take into account feedback from their community to enhance their services.1 point
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I'm 90% of the time on the "General" and "ETS2" Discussions sections of the forum. But I assume the same rule applies to at least all the "Discussion" section?1 point
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Any particular sections you wish to highlight? Absolutely, and this has been on my to-do for a while. In the near future, I'll restructure the sections in status buckets (e.g., "New", "Accepted", etc.) rather than categorise them based on the topic area (e.g., "game", "web", etc.), and suggestions that are not decided upon yet will be open for discussion immediately so that others can chime in and co-create and refine ideas.1 point
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Seems like a good and helpful tool, I will try it for sure1 point
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[GAME MODERATOR + COMMUNITY MODERATOR] @DarkScream[TR] leaves the team due to lack of time.1 point
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Suggestion Name: Calais Revamp Suggestion Description: Remake the entire city. Any example images: Yes. Why should it be added?: Calais is a nightmare to get in and especially out of the city. The current problem areas are Traffic Light leaving A16 & Road in front of Repair Shop. Map is laid out and based on the actual city map. What my suggestion does: Road from A16 to Port is one way to the port, exits removed. Port Road splits at the end to port or city. At the second eastern exit will be used as the primary access road for gas, with access the repair towards the center of the city (with a light at the exit intersection). Companies are spread out to give roads a purpose to drive down it, besides map discovery. A16 intersection to Train has been revamped. One way roads to and from. With an added gas station on each side. A loop road has been placed in case someone misses the entrance to the trains. Understanding my map: A16: Purple Line Blue Lines: Two way roads and roundabouts. Lime Line: One way in one direction. Green Line: One way in the other direction. Orange Line: Road to a company/service. Red Line: One way path where 2 green lines would of met (Train Area Only). That's a bridge, not a junction. Black Area: Painted ground to help visually see the map better. Original roads are kept solely for the purpose of viewing the map. They won't exist should this suggestion be implemented. Placement of the companies is used as a guide. Staff reserve the right to change (stokes for an example) to a different location they deem fits the layout and won't be a bottleneck area.1 point