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  1. Interested in developing something? Here are some resources you can use to learn, improve and run it! Frameworks Elixir: Phoenix (phoenixframework.org) NodeJS: Express (expressjs.com) PHP: CakePHP (cakephp.org) PHP: CodeIgniter (codeigniter.com) PHP: Laravel (laravel.com) Python: Django (djangoproject.com) Ruby: Ruby on Rails (rubyonrails.org) Libraries JS: Angular 1 (angularjs.org) JS: Angular 2.0 (angular.io) JS/jQuery plugin: FullCalendar (fullcalendar.io) JS: HighCharts (highcharts.com) JS: jQuery (jquery.com) JS: React (facebook.github.io) Languages & documentation DevDocs (devdocs.io) Elixir (hexdocs.pm) Mozilla Developer Network (developer.mozilla.org) NodeJS (nodejs.org) PHP (php.net) Python (python.org) Learning (also see the documentation above) Code School (codeschool.com) CodeCademy (codecademy.com) Katacoda (katacoda.com) Security Hacksplaining (hacksplaining.com) Information Security Stack Exchange (security.stackexchange.com) Let's Encrypt (letsencrypt.org) (Free SSL Certificates) Report-uri (report-uri.io) Create CSP/HPKP and recieve reports on failures APIs Steam Web API (steamcommunity.com) TruckersMP API (stats.truckersmp.com) Hosting DigitalOcean (digitalocean.com) Heroku (heroku.com) InterServer (interserver.net) Namecheap (namecheap.com) Online.net (online.net) OVH (ovh.com) Scaleway (scaleway.com) Vultr (vultr.com) Code Hosting BitBucket (bitbucket.com) GitHub (github.com) GitLab (gitlab.com) Data Storage & Databases MariaDB (mariadb.org) MongoDB (mongodb.com) MySQL (mysql.com) PostgreSQL (postgresql.org) Redis (redis.io) Analytics Google Alerts (google.com) Google Analytics (google.com) Snippets Bootsnipp (bootsnipp.com) Codepad (codepad.co) Codepen (codepen.io) JSFiddle (jsfiddle.net) Unheap (unheap.com) Templates & Wireframes Bootstrap (getbootstrap.com) Bootswatch (bootswatch.com) Foundation (foundation.zurb.com) HTML5 Boilerplate (html5boilerplate.com) Stock Images & Icons Icons8 (icons8.com) StockSnap (stocksnap.io) Unsplash (unsplash.com) Error handling and reporting Bugsnag (bugsnag.com) Sentry (getsentry.com) Misc Bootply (bootply.com) CloudFlare (cloudflare.com) - Content Delivery Network and DDOS protection. Docker (docker.com) - Containerization of your applications. FileZilla (filezilla-project.org) - FTP Client and Server. Font Awesome (fortawesome.github.io) - CSS font and toolkit. jq (stedolan.github.io/jq) - awk/sed/grep for JSON Google (google.com) - The resource above all others. Stack Overflow (stackoverflow.com) - Developer forum. Valve Developer Community (developer.valvesoftware.com) - Community with information about Valve's APIs. Web Developer Checklist (webdevchecklist.com) - Have you done everything you need to go live? If all you got to say is thanks, don't reply to this topic, keep it neat and tidy for others to suggest and find things.
    2 points
  2. Wszystko fajnie pięknie, ale nie lepiej było napisać post w temacie Vive La France niż zakładać i zaśmiecać dział kolejnym tematem o tej samej tematyce?
    2 points
  3. You can find all the TruckersMP Team's staff changes in this topic, which is constantly updated by the respective management.
    1 point
  4. The story behind the project... Concept of the scoreboard. Project started pretty simple - I was 16 years old guy who wanted to create multiplayer mod for a game with huge potential. Before ETS2 release I was looking at the ETS 1 and GTS binaries to investigate how to implement multiplayer however without any sensible results. I've created ETS2MP project 1 or 2 days after release of ETS2 - started it not from codding (sounds crazy isn't it?) but from creating fanpage on Facebook - it allowed me to gather huge community - the likes were increasing every day by a numbers from 10 to 100. First part of development was not fruitful enough as there were many unknowns I faced. (In the spare time there were few developers joining and leaving team - no one had enough knowledge and time to spend on creating mod). In August 2013 mwl4 joined the forces of development team and we have pushed the core code a little bit forward - mwl4 and his knowledge of prism3d engine build was definitely something that was needed for the project to success - I was never touching mods and the general data structure in prism3d so my knowledge was limited to that what i found in binaries (I used to create mods for R*-games (GTA:SA etc) not SCS one). After sometime we decided to use movers to spawn the trucks instead of trying to use normal vehicles - mwl4 created a map with placed few white scanias (2-3 - I don't really remember) and we decided to synchronize them somehow. The problem was that it was not really good solution and we had to build the trucks model-by-model also the scene structure in prism3d did not allowed us to simply update the position and update the placements used by fustrum culling so the trucks were disappearing when they were too far from spawn point. In the meantime we decided to use the same technique and try it in German Truck Simulator (video) - it worked however trucks in mirrors had exactly the same problem as the trucks in normal viewport in ETS2 - it was just experiment and we didn't thought about releasing it to public. Then I decided to start implementing spawning of the vehicle the same way as local truck is spawned - after few weeks of work without any result we decided to ask for a little tips someone from SCS - the person we wrote to was not a CEO but the programmer - Komat - after some messages we finally managed to spawn trucks. (Unfortunately I don't have any access to old forum [if it still exists] - there was nice post showing the colorful trucks that were spawned next to my truck). After that we had trucks spawned so we decided to finally write the networking part - chat, synchronization and many others. Few videos later - people asked us - what about the cargo - where are trailers? So I decided to finally implement spawning of trailers. It was not hard as the code of spawning trailers and trucks is nearly the same (some things are different however I'm not going to write it here in detail). A little screenshots from spawning trailers (3rd January 2014): However between spawning of the trailers and implementing the network code for them we decided to drive some more fancy trucks instead of grey DAF XFs so we synchronized accessories of the trucks. (29th January 2014) It was a great milestone in the project. We were able to finally use our own truck configurations of the trucks. Such a great thing. You can notice that there are no shadows for the network trucks on the screenshots (in fact it looks like bad photoshop) - so next step was implementing the shadows for the trucks. (12th February 2014) And just after that we have synchronized trailers: (22nd February 2014) After that we were working on improvements and crash fixes with the closed group of testers. On 25 April we have announced that Open Alpha starts on 1st May. However we decided to publish the mod few hours before 1st of May (I think it was something like 20:00 - 30 April) - the mod was totally unplayable - and it was mostly my mistake as the code to look for the proper streaming zone in server was using huge loop instead of using some smart math - after fixing it the mod was getting more fixes and we finally managed relativly stable version to focus on making next update. After many months of working on the mod in January 2015 I decided to drop the High school. In that time I started talking with SCS Software CEO - Pavel Sebor about eventuall employment in SCS - in March 2015 i went to Prague for the interview - it was successfull so I decided I will leave the project as it was something that definitely will not work (working at SCS and making fan multiplayer mod) on April 7th I started working at SCS and I'm here until now. Who knows what future will bring to me.. . I would like to thank: mwl4 - for his dedication to the project, knowledge and a lot of work, Komat - for very important advices and tips while creating the mod, pcpl2 - for his help and many non-sleppy nights with manually running unstable servers again, I<3VODKA - for many cool conversations, great project management, playing Knights and Merchants and Town Of Salem together, JM - for his bugfixes to my poor PHP code, kat_pw - for his unbelievably great map project + bugfixes for my poor PHP code, Eliximus - for helping me with many things, Yntro - for support, StuartD - for community management and testing, Stefag40 - for testing, Manuel - for a great community management and his meeting point project, Burner - for helping with many things, Biggi Darreugne The rest of the team. Guys - you are amazing! The rest of this story is you :-). Best regards, Eryk "RootKiller" Dwornicki Former Project Leader and Programmer
    1 point
  5. What a coincidence xD http://prntscr.com/ae2ig7
    1 point
  6. 1 point
  7. Oto moje stanowisko. Fajeczka na drogę, piweczko by lepiej się jechało, myszka podłączona na patencie, wajcha do biegów przerobiona, papiery firmowe zawsze pod ręką bo Prezes musi mieć wgląd jak tam pracownicy się sprawują, 2 klawiatury (jedna do przełączania, druga gaz hamulec), z boku długopis by zapisać trasę, komureczka jak zadzwonią o urlopik, no i najważniejsze dla kierowcy kubek z kawą
    1 point
  8. Konwój z firmami SkyLine oraz ETG. I oczywiście już tradycyjnie fotki z Ameryki
    1 point
  9. Powinni jeszcze dodać więcej slotów do tankowania ciężarówek ( 2 lub 3 ) bo jeden to trochę za mało - w końcu ciężarówki można tankować nie tylko z jednego stanowiska.
    1 point
  10. Zwiastun - Konwój Firmowy PolscyUłani 10.03.2016 (przepraszam za fps-y, w ver. full nie będzie)
    1 point
  11. Because the speedlimits in atsmp are the same as in ets2mp. And in ets2mp the limits are 60/110 km/h which is (unfortunately) 38/67mph
    1 point
  12. Witam Dzisiejszego ranka wpadł w moje ręce adapter do SHIFTER-a G27 I co wam powiem? DZIAŁA! Shifter jest wykrywany jako osobne urządzenie, sterowniki same się instalują, przyciski jak i biegi działają ( nie pokrywają się z przyciskami na kierownicy!) Szerokości!
    1 point
  13. There has recently been an epidemic of bad Nvidia drivers, as evident on this Reddit thread, specifically with version 364.47 and the beta version 364.51. If you installed either of these or if you don't know but updated within the last 2-3 days. I'd suggest running DDU (Display Driver Uninstaller) which removes all traces of display drivers and then do a clean install of version 362.00 which can be obtained here. Hope that helps!
    1 point
  14. This doesn't sound like a multiplayer-issue. Please submit a thread over at http://forum.scssoft.com/ or reach out to SCS Software through Twitter.
    1 point
  15. Jako założyciel tematu, dziękuje wszystkim osoba za wyrażenie swojej opinii na temat Polskiego Kanału. Po paru dniach testów zgadzam się z osobami które twierdza iż 19 kanał jest kanałem ogólnym i tam powinno się przebywać, ponieważ na drodze nie spotykasz samych polaków, a jeśli już jakiegoś spotkasz i chcesz porozmawiać można przejść na inny kanał. Temat proponuje zamknąć i wykopać do archiwum. Tak jak przedmówcy piszą, posty powtarzają się od 2 strony i nic nowego nie wnoszą do tematu. Szerokości! i słyszymy się na 19!
    1 point
  16. Ouiiiiiiiiiiiiiiiiii................Berliet et Saviem...............de supers camions qui tenaient bien la route mais................................................TOUTE LA ROUTE !!!! Mouhahahahahahahahaha !!!! Y avait tellement de jeu dans la direction que t'avais l'impression qu'elle était assistées !!!! Il y avait aussi le MAN (je ne me souvient plus du modèle) que l'ont avait surnommé "La Branlette" car le changement de vitesses se faisait en tirant le levier de bas en haut ou de haut en bas !! Toute une époque !!!
    1 point
  17. Mouais...........si ceux qui réclament un Mack R de 70 en avait conduit un une seule fois dans leur vie et bien je ne crois pas qu'ils en voudraient car sur ces tas de ferrailles passer les vitesses est un véritable enfer et y a intérêt a avoir des petits bras musclés pour cela et pour tourner le bout de bois. Faire cent bornes avec cet engin est une véritable partie d'haltérophilie surtout avec une belle mère au cul !!!! Petite précision pour ceux qui ont des points d'interrogations qui se dressent au dessus de leurs têtes : Le bout de bois est, en langage routier, le volant car sur les anciens camions, que j'ai connus vu mon âge, les volants étaient en bois. La belle mère est, en langage routier, la remorque cette appellation est restée chez les anciens lorsque les semi-remorques sont arrivées. A l'époque les semis n'existaient pas. C'était porteur et remorque et il y avait tellement de jeu dans le crochet d'attelage et dans la flèche que faire une marche arrière avec était une véritable prouesse. De plus, sur la route, la belle mère avait une fâcheuse tendance à vouloir aller ou elle voulait et à essayer de vous dépasser dans les virages !!!
    1 point
  18. Mam pytanko, czy chłopaki z MYVTC zorganizują nam tachograf. Będzie to dobry pomysł przejdzie jak myślicie ?
    1 point
  19. Rozumiem, że hajs... posty muszą się zgadzać. Ale czy trzeba tworzyć wiele tematów o tym samym w wielu miejscach? Chyba nie. Po co proeadzić dwie identyczne dyskusje w kilku miejscach? Temat w sugestiach będzie odpowiedniejszy więc zamykam i przenoszę do Archiwum.
    1 point
  20. KONWÓJ Z DAKAR LOGISTIC ETS2 (5.03.2016) ZAPRASZAMY DO OBEJRZENIA ZDJĘĆ Z KONWOJU
    1 point
  21. [IGA] Ozgur returns as Ingame Admin.
    1 point
  22. @eliecerAdmin Es necesario tener al menos 50 mensajes en los foros . Usted necesita saber cómo hablar Inglés No se le permite tener "Admin" en su nombre, por favor cambiarlo (yay for Google Translate)
    1 point
  23. I have found the perfect things to compliment your room And your computer,
    1 point
  24. Nie żebym obrażał jakieś firmy ale np. 5kkm tygodniowo to dla mnie jakiś żart. Nie każdy jest no-lifem i ma też swoje życie prywatne
    1 point
  25. That's honestly disgusting... It even looks like there is food in your PC case.
    1 point
  26. Mogli by dodać coś z dodatków oświetleniowych jakieś ledy więcej halogenów itp
    1 point
  27. To co widać na zdjęciu i filmie będzie w darmowej aktualizacji. Natomiast te DLC o którym mowa, to chyba chodzi o DLC Pirelli, o którym ostatnio chyba wszyscy zapomnieli. Jeżeli mam być szczery to bajer ok, ale wg. mnie można by się było w końcu wziąć za jakieś bardziej przydatne rzeczy niżeli śrubki, nakładki czy kołpaki. Nie mniej nie twierdzę, że to jest złe, bo prezentuje się fajnie, ale powoli zaczynam mieć niedosyt w pozostałych aspektach modeli czy gry.
    1 point
  28. Takie rzeczy to chyba TYLKO na allegro się ogłasza
    0 points
  29. Ciekawe jaki będzie koszt nowego DLC ?
    -1 points
  30. ^ press V and talk, radio should be on, if not, press TAB right mouse click and look up and turn it on.
    -1 points
  31. i've gone as far, as to not use voicechat on steam, not have teamspeak nor skype open, aswell as deactivating my recording software without success in recording devices i have 3: my mic (plugged in and activated), incoming line (assuming my tower front mic cable plug; not connected), and a "stereomix" (deactivated).. in playback devices i have 6: 4 nvidia hdmi output (port 0, 1, 2, 3 - all not connected), speakers (standard unit, in use), realtek digital output (ready, not disabled) if i didn't press v, how are people able to tell me i'm inaudible, or that i'm breaking up badly - and my cb would obviously be turned on, if that is the case
    -1 points
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