Player948792551 Posted April 11, 2023 Share Posted April 11, 2023 Suggestion Name: Improve current traffic light phase Suggestion Description: Custom traffic lights that may help truckers entering and exiting the Calais service station more safely Any example images: No images, but I have uploaded the video to show the current Calais in TruckersMP and how it looks with my custom traffic lights Why should it be added?: At the moment, Calais has traffic lights at the intersection but no traffic light for the service station, make it challenging for many players to enter or exit the station I have read the blog post titled "Project Update: Back to Basics" by our Project Manager, Jeronimo. He mentioned that "we had implemented map changes to improve traffic flow, but users were never asked for input, and after the fact signals reached me of players indicating that their 'fun factor' had been taken away and that we had made things more 'boring'. Through the survey, we learned that 65% of the respondents preferred driving in highly populated areas, and that 81% did not mind traffic jams. In fact, many pointed out that dense traffic (or, as others coined it, 'chaos') is what makes our multiplayer environment so enjoyable for them. One of the key reasons players mention why they play on our servers is because they like the interaction with other users, and that highly populated areas make it challenging and interactive. This thus raised the question whether traffic flow improvements is something we should have strived for; efficiency at the cost of fun!?" My idea aims to resolve a specific issue where some players will report "blocking" when someone exits the service station and gets stuck at the intersection due to a red traffic light. Based on my specialized knowledge in traffic light signal timing and phase planning, I believe that my custom traffic light design can improve traffic flow without sacrificing the fun factor. I have consulted with players on the TruckersMP Discord channel, and some players expressed concern about whether my custom traffic light design would still keep Calais highly populated. In my design, the red light lasts up to 54 seconds (currently it is 23 seconds), which will line up more players in Calais and create enjoyable "traffic jams". For TruckersMP, I believe with this traffic lights can help enhance the gameplay experience for all truckers by designing a traffic lights phase that balances efficiency and fun. 1 2 Link to comment Share on other sites More sharing options...
Juliia Posted April 11, 2023 Share Posted April 11, 2023 Hey ! the idea is good but unfortunately like a lot of signage, a lot of players will ignore it and super fast out of the garage 2 Link to comment Share on other sites More sharing options...
Zysto Posted April 11, 2023 Share Posted April 11, 2023 36 minutes ago, Juliia said: Hey ! the idea is good but unfortunately like a lot of signage, a lot of players will ignore it and super fast out of the garage Too be honest, that's what game moderators are for, to punish rule breakers. But I'm still torn if this possible solution would fix anything. In my opinion Calais needs a remake just like Duisburg did. Have a nice day! Link to comment Share on other sites More sharing options...
[G-T-R]GrayWolf Posted April 11, 2023 Share Posted April 11, 2023 Can be a good but players never want to learn how to enter and exit from service or company. Most players don't have any idea how enter and exit from service or company right lane and learn to one by one leaving there is no need to traffic light or any sign but mostly players age's under 15 you can't expect anything from that age groups. Link to comment Share on other sites More sharing options...
Juliia Posted April 11, 2023 Share Posted April 11, 2023 1 hour ago, Zysto said: Too be honest, that's what game moderators are for, to punish rule breakers. But I'm still torn if this possible solution would fix anything. In my opinion Calais needs a remake just like Duisburg did. They cannot be there all the time and everywhere at the same time. On the other hand the remake of Calais would be a very very good idea ! Link to comment Share on other sites More sharing options...
[MCG] Chocoww [FR] Posted April 11, 2023 Share Posted April 11, 2023 This will create two traffic lights next to each other, which can create traffic jams. I am not sure that this would solve the problem, but maybe we can try it 1 Chocoww, MCG | FR Branch Manager Discord : Tom'#0808 Link to comment Share on other sites More sharing options...
Yarkoon Posted April 11, 2023 Share Posted April 11, 2023 using two traffic lights next to each other provokes traffic jams, so I think it would be better to move the maintenance point. using two traffic lights next to each other provokes traffic jams, so I think it would be better to move the maintenance point Link to comment Share on other sites More sharing options...
Stones8000 Posted April 11, 2023 Share Posted April 11, 2023 If people actually used the give way signs then there wouldn't be any problems, so the same people will just ignore the traffic lights and the issue persists Stones8000 Link to comment Share on other sites More sharing options...
Hawkmusen Posted April 11, 2023 Share Posted April 11, 2023 I see that the players who are driving on that road are usually the players who break the rules and they obey the traffic lights in very few numbers. Link to comment Share on other sites More sharing options...
Interstate Nomad Posted April 12, 2023 Share Posted April 12, 2023 Game-only rule §2 states: "Traffic lights and stop signs can be ignored if no other users are in the immediate area." As many players only seem to read or understand the first part of that sentence, your suggestion of adding road traffic lights will be useful in a similar way as shoveling is while it's still snowing. Link to comment Share on other sites More sharing options...
Kааn Posted April 12, 2023 Share Posted April 12, 2023 Hello. I think that this will increase the traffic in that area, causing Calais to be congested. Also, if players leaving service does not follow the traffic light, it will be worse as more accidents will be caused. Another issue, when the light turns green for the service area, many people inside the service will try to exit at the same time. This will cause no collision zone accidents or bugs and will be congested more and more. It is a nice idea, however it would have many negative impacts. These are just some of the cons I’ve thought of. I’m pretty sure that if players would yield each other to exit the service and wait patiently, it’ll be much better. Link to comment Share on other sites More sharing options...
'Matheja Posted April 12, 2023 Share Posted April 12, 2023 In order to do this, the traffic lights need to be very well synchronized so that there is no congestion, but I am sure that the players will not comply with this light, it will be a waste of effort. Link to comment Share on other sites More sharing options...
Pozew Posted April 12, 2023 Share Posted April 12, 2023 In my opinion traffic lights would be ignored by truckers. Players should follow the signs and one by one they should simply enter the traffic. But too many players are impatient, so they push into the exit of the service station. Link to comment Share on other sites More sharing options...
Iuca Posted April 13, 2023 Share Posted April 13, 2023 Whilst this an ok solution to a problem that needs sorting, wouldn't putting it off that major junction be better and also not have 2 loads of traffic ontop of each other Tune in 12pm-2pm (UK TIME) every Sunday for the Lunch Time show! Tune in | Steam | WoT account | loolee.#0 Link to comment Share on other sites More sharing options...
Wraith645 Posted April 21, 2023 Share Posted April 21, 2023 It's a good idea, unfortunately not all drivers read or follow traffic lights and signs Link to comment Share on other sites More sharing options...
Be4rdy Posted April 21, 2023 Share Posted April 21, 2023 Heres 2 suggestions Get rid of the fuel station Move it off the road completely with its own slip roads Link to comment Share on other sites More sharing options...
Ahmed_Mahmoud Posted April 22, 2023 Share Posted April 22, 2023 the idea is good but i think it is very difficult to do this because the road is narrow and short not long Link to comment Share on other sites More sharing options...
Niuro Posted April 22, 2023 Share Posted April 22, 2023 Best is to make so that you can't physicaly make a left turn in and out of the station by adding lane separators or a very long guard rail. Link to comment Share on other sites More sharing options...
Player948792551 Posted April 30, 2023 Author Share Posted April 30, 2023 The cycle length of this proposed signal timing is 83 seconds, taking into consideration that the truck headway is about 5 seconds. The green time for minor roads is 30 seconds, while the major green time is 45 seconds. The signal at the service station is half cycle, which means it is 41.5 seconds to accommodate the 83 seconds cycle length. The critical movement volume is 240 vehicles per hour, which means that in 15 minutes, there will be 60 vehicles passing through. I estimate that at least 5 truckers can pass through the intersection with 30 seconds of green light. This proposed signal timing can reduce congestion and keep the intersection in under-saturated conditions. I hope you will love this signal timing proposal. Link to comment Share on other sites More sharing options...
Sunstrider Posted May 2, 2023 Share Posted May 2, 2023 The area needs an update. A light will only make it worse since those leaving the shop will have NCZ active until they are clear of other players. Plus, it makes zero sense to put a light where about 3 trucks will be waiting on each side. The line already extends to the highway exit ramp (right) and from both roads (left). I'm sorry, but i don't want the city to be this Link to comment Share on other sites More sharing options...
Player948792551 Posted May 2, 2023 Author Share Posted May 2, 2023 On 4/12/2023 at 11:58 PM, 'Matheja said: In order to do this, the traffic lights need to be very well synchronized so that there is no congestion, but I am sure that the players will not comply with this light, it will be a waste of effort. The proposed traffic lights are synchronized via the semaphore profile, with a cycle length of 83 seconds and a leading 12 seconds green light for the station. I think the players will comply with this light because some players have already complied with the existing light. Link to comment Share on other sites More sharing options...
Player948792551 Posted May 2, 2023 Author Share Posted May 2, 2023 On 4/12/2023 at 6:59 PM, Kaan . said: Hello. I think that this will increase the traffic in that area, causing Calais to be congested. Also, if players leaving service does not follow the traffic light, it will be worse as more accidents will be caused. Another issue, when the light turns green for the service area, many people inside the service will try to exit at the same time. This will cause no collision zone accidents or bugs and will be congested more and more. It is a nice idea, however it would have many negative impacts. These are just some of the cons I’ve thought of. I’m pretty sure that if players would yield each other to exit the service and wait patiently, it’ll be much better. Hello Kaan. The traffic light for the major junction will stay green, so the players will have a chance to keep their distance and create a gap after exiting the station. Link to comment Share on other sites More sharing options...
Player948792551 Posted May 2, 2023 Author Share Posted May 2, 2023 2 hours ago, Somehow Lucky said: The area needs an update. A light will only make it worse since those leaving the shop will have NCZ active until they are clear of other players. Plus, it makes zero sense to put a light where about 3 trucks will be waiting on each side. The line already extends to the highway exit ramp (right) and from both roads (left). I'm sorry, but i don't want the city to be this I believe that congestion will reduce with this signal timing because the current traffic light in TruckersMP is using the default green time (15 seconds). Increasing the green time to 45 seconds for the major junction will reduce congestion. With a leading signal for the station, it can avoid conflict points from each side. If there is a traffic light at the station, I believe many players will form a queue and move smoothly one by one. As my reply to Kaan, the NCZ issue can be resolved with a leading green time and by keeping distance from each other. In the second image you uploaded, I think we should investigate whether the issue is caused by too much traffic flow or if there is an accident ahead that caused some players blocked the road. If the flow rate is too high, configuring the traffic light to provide a longer red time from upstream is one method to manage the flow rate. I hope the TruckersMP team may use Smart Signs for this motorway in the future. Link to comment Share on other sites More sharing options...
c0de Posted May 3, 2023 Share Posted May 3, 2023 Not sure if semaphore lights would help, especially when traffic is congested. Another solution would be to add lane delimiters in front of the service station. Also mandatory turn right when exit the service station. In addition, the intersection could have an autokick area with a countdown of around 15 seconds (at least when traffic is high), something like the autokick for lights. { c0de } Link to comment Share on other sites More sharing options...
Sunstrider Posted May 3, 2023 Share Posted May 3, 2023 20 hours ago, Player948792551 said: I believe that congestion will reduce with this signal timing because the current traffic light in TruckersMP is using the default green time (15 seconds). Increasing the green time to 45 seconds for the major junction will reduce congestion. With a leading signal for the station, it can avoid conflict points from each side. If there is a traffic light at the station, I believe many players will form a queue and move smoothly one by one. As my reply to Kaan, the NCZ issue can be resolved with a leading green time and by keeping distance from each other. In the second image you uploaded, I think we should investigate whether the issue is caused by too much traffic flow or if there is an accident ahead that caused some players blocked the road. If the flow rate is too high, configuring the traffic light to provide a longer red time from upstream is one method to manage the flow rate. I hope the TruckersMP team may use Smart Signs for this motorway in the future. You can put multiple quotes in your reply. Saves you time or you can ping their name to notify them when you posted. Want to see the light in action? Go to the highway light leaving the city. Most behave, but you still have the handful that will just run it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now