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Krewlex

Game Moderator
 TruckersMP Profile
  • Posts

    448
  • Joined

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About Krewlex

  • Birthday 05/07/1997

Profile Information

  • Gender
    Male
  • Location
    Kent, UK
  • Interests
    Gaming, Music Production
  • Preferred Trucks
    Scania
  • American Garage Location
    California: San Francisco
  • EU Garage Location
    France: Calais
  • Known languages
    English

TruckersMP Information

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Krewlex's Achievements

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Reputation

  1. Its sad to seen you are step down from CM to GM😞 You have done a great job as CM:HaulieLove:

  2. 😓 safe travels man you will be missed ❤️

  3. You will be missed mate! 

  4. Guest

    I am sad to see that you have stepped down from the GMM role to GM role but you are still my favorite ADMEEN. I am sure you have your reason into why you have decided to change roles. May you continue to serve the community well

  5. You will be missed mate! 

  6. Hello, Thank you for the suggestion! As the event had concluded long ago, there is nothing we can do for the suggestion now. However, I can recall that numerous modifications were in place to tweak and assist the traffic flow in that area. That may have included negating the traffic lights. Regards, Krewlex Community Manager // Rejected
  7. Hello, Thank you for the suggestion! As highlighted by the other comments in this thread, the suggestion seems to be more tailored towards SCS Software, rather than us. Specifically, an update to the port and EuroTunnel area could come with the eventual UK remake, but we'll have to wait and see with that. In the mean time, please see the suggestions/wishlist section on SCS Software's forum, and see if others have suggested it already. If not, feel free to create one. Regards, Krewlex Community Manager // Rejected
  8. Hello, Thank you for the suggestion! As of a few months ago, the DBus World segment has been added to the Community section, along with the other Partners. Regards, Krewlex Community Manager // Completed
  9. Hello, Thank you for the suggestion! As of September 2022, the city of Duisburg received a complete rework, by the Add-On Team. The new layout works in a one-way in, one-way out system, with both being at opposite ends. Leaving via the fuel station also requires a separate loop. It seems this has fixed a lot of the congestion issues with traffic constantly flowing through the city. The intersection leading onto the C-D road now fits the size of a highway, featuring a 3-part collection of merges and cross-over points. However, there is no need for traffic lights to be there anymore, due to the continuous flow of traffic from the city to the C-D road. Safe travels! Regards, Krewlex Community Manager // Completed
  10. Hello, Thank you for the suggestion! As of September 2022, the city of Duisburg received a complete rework, by the Add-On Team. The new layout works in a one-way in, one-way out system, with both being at opposite ends. Leaving via the fuel station also requires a separate loop. It seems this has fixed a lot of the congestion issues with traffic constantly flowing through the city. The intersection leading onto the C-D road looks - amazingly - exactly as you've pictured, featuring a 3-part collection of merges and cross-over points, so good work! However, there is no need for traffic lights to be there, due to the continuous flow of traffic from the city to the C-D road. Safe travels! Regards, Krewlex Community Manager // Completed
  11. Hello, Thank you for the suggestion! As of March of this year, the timings of the AFK kick have been adjusted, exactly as you've written. They vary in relation to player count, and Patron status. A simple diagram explanation can be found here, and a similar explanation from another thread can be found here. Safe travels! Regards, Krewlex Community Manager // Completed
  12. Hello, Thank you for the suggestion! As of March of this year, the timings of the AFK kick have been adjusted. They vary in relation to player count, and Patron status. A simple diagram explanation can be found here, and a similar explanation from another thread can be found here. While there is no counter on-screen to show how long is left as per your original suggestion, you are able to check which setting for the counter is in use, by using the /server command when in-game. It will give a result, like this. Ironically, if you were unsure on how long you had been AFK up to that point, typing it or any other command would reset the counter anyway. Safe travels! Regards, Krewlex Community Manager // Completed
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