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aaaMArtin

Veteran Driver IV
  • Content Count

    242
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108 Sunday Driver

8 Followers

About aaaMArtin

  • Rank
    6t Yacht
  • Birthday 07/16/1995

Profile Information*

  • Gender
    Male
  • Location
    Norway
  • Preferred Trucks
    Scania
  • EU Garage Location
    Norway: Kristiansand
  • Known languages
    Norwegian, English

Recent Profile Visitors

882 profile views
  1. happy birthday

    1. aaaMArtin

      aaaMArtin

      Thank you :)

  2. Transparency is always a good thing! When people have an understanding of why certain things are done, there's less rage. Of course you'll still have those who will keep complaining, but most people will get it Thanks for letting us know!
  3. Mod Version: Version 0.2.2.1.3 Controllers Used: Xbox 360 controller Description of Issue: Headlights from the new Scania's spawn in very late. This means that during night, people driving the new Scania will be "ghostdriving" up until just before they pass you. This happens even when draw distance is on max. It applies for both front and rear lights. How to reproduce: Just observe when you get passed by other players in the new Scania. Screenshots / Videos: 4 pictures showing how the Scanias are drawn in as they pass. Notice the missing lights. During night they are very hard to see until the last moment.
  4. I'm not sure how I feel about this one. While I think it's nice with some events like this, they practically take away a great driving road, and as far as I could tell, there's no proper detour. Imo, it would be better if they could make it like a random event, rather than an actual update so we can't drive there until they fix it in real life. It's cool, but I wish it was done slightly different.
  5. This suggestion seems more and more reasonable based on all the information regarding server limitations (or the lack of in this case). The ability to adjust settings like these is something I think will be very much appreciated by all users. Not just for users with a Titan, but also those with low end computers. Given the option, users can turn their settings both up and down, giving them the experience they want. You say it's developers choice, but hopefully his mind can be changed? I truly hope this becomes a thing.
  6. Nice to see some enthusiasm around this subject again! Maybe this time it will catch someones attention in the dev team I totally agree with you Ryeng, and I think it should be doable considering we previously (a year ago?) had the lights spawn in with the trucks. I also agree about the truck spawning, but I'm not sure of the complexity consering these issues. For all I know, there have been substantial changes within the MP code, which makes this difficult, but it would be nice to have an official word from a team member.
  7. Hi, I have a few questions for you if you don't mind Firstly, what is the top priority when it comes to features in the multiplayer mod? Serverside economy has previously been said to be implemented once SCS stops supporting the game, and the mod goes into beta. However, it doesn't look like SCS will stop supporting the game anytime soon. Will you still stick to this plan? This last one might be a bit more technical and specific, but is there a way to give the user control over different draw-distances? I know there are some sliders in the UI already, but even on max I can see details pop in. One example is light casted on the ground at night. On previous versions of the mod, you could see light casted by trucks far ahead, but now they just fade in right as you pass by. It's a small thing, but giving the user control over these things could provide a more optimized experience for each individual system. Thanks for your answers!
  8. Thanks for your replies. Yes, that's what I had in mind. It's important that this doesn't ruin it for people with less powerful computers, hence the slider. That way you could also put it all the way down to zero, so you never see the light casted, if that's your preference
  9. Suggestion Name: Light distance slider Suggestion Description: I have noticed with recent updates, that the lights from headlights casted on the ground from other trucks, is only visible if you're within 100-200m of them. When trucking on a dark single lane road, it breaks the immersion when lights only fade in right as you're passing the truck. Also, if you're driving behind someone, the truck in front doesn't cast any light if you're a little too far back. I hope you understand what I'm trying to explain. I know that there were no such limit previously, where the lights would pop in within a certain distance, but my guess is that this has been implemented for optimization reasons. Therefore, my suggestion is to give the user the possibility to change this in the settings. Give us a slider to set the distance for when casted light should be drawn in. Or if you have better suggestions, feel free to share. Any example images: This an old pic from quite some time ago, but you can see the lights drawn from all the trucks in the distance. Now: And when close enough: Why should it be added?: Just for added realism and immersion. I understand if it's been made like this for optimization, but it would be nice to have it as a user setting, so people can set it to their preference. It's very nice to see peoples lights around corners etc. on a dark road, and was a welcomed feature when first introduced! Thanks for reading
  10. It looks like we might be getting the Peterbilt 389 soon! Or do you think it's a different truck? I'm excited for the next blog post!
  11. I find it interesting that no one has commented on this one. Given the fact that we finally are given at least an estimate of when we can expect the new France DLC. To be honest, I thought it would come sooner, but it is nice to have somewhat of an idea when it will be out. Fingers crossed for a before christmas release!
  12. That's odd. How come they worked before?
  13. Thanks for the response, but I'm not sure you quite understand the topic. I have examples of the rear beacon actually working in previous versions. Take a look at this clip from one of my compilations, and watch the truck in front, and its trailer beacon. Now that beacon is no longer synchronized. I can see my own trailer beacon, but not others. Picture I just made in-game, and as you can see by his beacons on his cab, he's got them turned on. However, the trailer beacon doesn't show for other players. Hope this cleared up any confusion. Also, I did check the tab menu, but the only setting is to turn beacons off completely. Nothing about specifically turning off trailer beacons.
  14. Mod Version: Version 0.2.1.0.2Controllers Used: IrrelevantDescription of Issue: The beacons on lowbed trailers/construction trailers in ETS2MP are no longer synchronized. I know they were in earlier versions, but it seems like it no longer is. Not sure if this also applies to ATSMP. How to reproduce: Watch other players with lowbed trailers with beacons turned on, and you will not see the trailer beacon flash. The beacons on the cab works however. Screenshots / Videos: None. It's hard to capture in a picture, and my system is not great for recording. Feel free to add to this if you have anything
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