Jump to content
Unsupported version Read more... ×


Veteran Driver IV
  • Content Count

  • Joined

  • Last visited

Community Reputation

108 Sunday Driver


About aaaMArtin

  • Rank
    6t Yacht
  • Birthday 07/16/1995

Profile Information

  • Gender
  • Location
  • Preferred Trucks
  • EU Garage Location
    Norway: Kristiansand
  • Known languages
    Norwegian, English

Recent Profile Visitors

833 profile views
  1. happy birthday

  2. aaaMArtin

    ATSMP Status Update

    Transparency is always a good thing! When people have an understanding of why certain things are done, there's less rage. Of course you'll still have those who will keep complaining, but most people will get it Thanks for letting us know!
  3. aaaMArtin

    Headlights from new Scania spawn late

    Mod Version: Version Controllers Used: Xbox 360 controller Description of Issue: Headlights from the new Scania's spawn in very late. This means that during night, people driving the new Scania will be "ghostdriving" up until just before they pass you. This happens even when draw distance is on max. It applies for both front and rear lights. How to reproduce: Just observe when you get passed by other players in the new Scania. Screenshots / Videos: 4 pictures showing how the Scanias are drawn in as they pass. Notice the missing lights. During night they are very hard to see until the last moment.
  4. aaaMArtin

    [SCS Blog] Closing a part of California's Highway 1

    I'm not sure how I feel about this one. While I think it's nice with some events like this, they practically take away a great driving road, and as far as I could tell, there's no proper detour. Imo, it would be better if they could make it like a random event, rather than an actual update so we can't drive there until they fix it in real life. It's cool, but I wish it was done slightly different.
  5. This suggestion seems more and more reasonable based on all the information regarding server limitations (or the lack of in this case). The ability to adjust settings like these is something I think will be very much appreciated by all users. Not just for users with a Titan, but also those with low end computers. Given the option, users can turn their settings both up and down, giving them the experience they want. You say it's developers choice, but hopefully his mind can be changed? I truly hope this becomes a thing.
  6. aaaMArtin

    Priority features ++

    Hi, I have a few questions for you if you don't mind Firstly, what is the top priority when it comes to features in the multiplayer mod? Serverside economy has previously been said to be implemented once SCS stops supporting the game, and the mod goes into beta. However, it doesn't look like SCS will stop supporting the game anytime soon. Will you still stick to this plan? This last one might be a bit more technical and specific, but is there a way to give the user control over different draw-distances? I know there are some sliders in the UI already, but even on max I can see details pop in. One example is light casted on the ground at night. On previous versions of the mod, you could see light casted by trucks far ahead, but now they just fade in right as you pass by. It's a small thing, but giving the user control over these things could provide a more optimized experience for each individual system. Thanks for your answers!
  7. aaaMArtin

    [SCS Blog] SCS on Instagram

    It looks like we might be getting the Peterbilt 389 soon! Or do you think it's a different truck? I'm excited for the next blog post!
  8. aaaMArtin

    [SCS Blog] SCS on the Road: PGA 2016

    I find it interesting that no one has commented on this one. Given the fact that we finally are given at least an estimate of when we can expect the new France DLC. To be honest, I thought it would come sooner, but it is nice to have somewhat of an idea when it will be out. Fingers crossed for a before christmas release!
  9. aaaMArtin

    Trailer beacon not synchronized

    That's odd. How come they worked before?
  10. aaaMArtin

    Trailer beacon not synchronized

    Thanks for the response, but I'm not sure you quite understand the topic. I have examples of the rear beacon actually working in previous versions. Take a look at this clip from one of my compilations, and watch the truck in front, and its trailer beacon. Now that beacon is no longer synchronized. I can see my own trailer beacon, but not others. Picture I just made in-game, and as you can see by his beacons on his cab, he's got them turned on. However, the trailer beacon doesn't show for other players. Hope this cleared up any confusion. Also, I did check the tab menu, but the only setting is to turn beacons off completely. Nothing about specifically turning off trailer beacons.
  11. aaaMArtin

    Trailer beacon not synchronized

    Mod Version: Version Used: IrrelevantDescription of Issue: The beacons on lowbed trailers/construction trailers in ETS2MP are no longer synchronized. I know they were in earlier versions, but it seems like it no longer is. Not sure if this also applies to ATSMP. How to reproduce: Watch other players with lowbed trailers with beacons turned on, and you will not see the trailer beacon flash. The beacons on the cab works however. Screenshots / Videos: None. It's hard to capture in a picture, and my system is not great for recording. Feel free to add to this if you have anything
  12. aaaMArtin

    [SCS Blog] Cab Improvements

    The zoom feature might also be useful when reversing a trailer, and looking in the right mirror. Now, and with my graphics settings, I feel like I need to squint my eyes to see what is going on.
  13. aaaMArtin

    [SCS Blog] The Rescale

    This is such a great announcement! I've always kind of felt like my jobs, even the long ones, went by far to quickly. It's truly a great and very welcome decision for all of us! I think this will bring some players back to ATS, that was initially dissapointed with the game. SCS deserves kudos for this one!