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aaaMArtin

Veteran Driver VII
 TruckersMP Profile
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Everything posted by aaaMArtin

  1. Transparency is always a good thing! When people have an understanding of why certain things are done, there's less rage. Of course you'll still have those who will keep complaining, but most people will get it Thanks for letting us know!
  2. Mod Version: Version 0.2.2.1.3 Controllers Used: Xbox 360 controller Description of Issue: Headlights from the new Scania's spawn in very late. This means that during night, people driving the new Scania will be "ghostdriving" up until just before they pass you. This happens even when draw distance is on max. It applies for both front and rear lights. How to reproduce: Just observe when you get passed by other players in the new Scania. Screenshots / Videos: 4 pictures showing how the Scanias are drawn in as they pass. Notice the missing lights. During night they are very hard to see until the last moment.
  3. I'm not sure how I feel about this one. While I think it's nice with some events like this, they practically take away a great driving road, and as far as I could tell, there's no proper detour. Imo, it would be better if they could make it like a random event, rather than an actual update so we can't drive there until they fix it in real life. It's cool, but I wish it was done slightly different.
  4. This suggestion seems more and more reasonable based on all the information regarding server limitations (or the lack of in this case). The ability to adjust settings like these is something I think will be very much appreciated by all users. Not just for users with a Titan, but also those with low end computers. Given the option, users can turn their settings both up and down, giving them the experience they want. You say it's developers choice, but hopefully his mind can be changed? I truly hope this becomes a thing.
  5. Nice to see some enthusiasm around this subject again! Maybe this time it will catch someones attention in the dev team I totally agree with you Ryeng, and I think it should be doable considering we previously (a year ago?) had the lights spawn in with the trucks. I also agree about the truck spawning, but I'm not sure of the complexity consering these issues. For all I know, there have been substantial changes within the MP code, which makes this difficult, but it would be nice to have an official word from a team member.
  6. Hi, I have a few questions for you if you don't mind Firstly, what is the top priority when it comes to features in the multiplayer mod? Serverside economy has previously been said to be implemented once SCS stops supporting the game, and the mod goes into beta. However, it doesn't look like SCS will stop supporting the game anytime soon. Will you still stick to this plan? This last one might be a bit more technical and specific, but is there a way to give the user control over different draw-distances? I know there are some sliders in the UI already, but even on max I can see details pop in. One example is light casted on the ground at night. On previous versions of the mod, you could see light casted by trucks far ahead, but now they just fade in right as you pass by. It's a small thing, but giving the user control over these things could provide a more optimized experience for each individual system. Thanks for your answers!
  7. Thanks for your replies. Yes, that's what I had in mind. It's important that this doesn't ruin it for people with less powerful computers, hence the slider. That way you could also put it all the way down to zero, so you never see the light casted, if that's your preference
  8. Suggestion Name: Light distance slider Suggestion Description: I have noticed with recent updates, that the lights from headlights casted on the ground from other trucks, is only visible if you're within 100-200m of them. When trucking on a dark single lane road, it breaks the immersion when lights only fade in right as you're passing the truck. Also, if you're driving behind someone, the truck in front doesn't cast any light if you're a little too far back. I hope you understand what I'm trying to explain. I know that there were no such limit previously, where the lights would pop in within a certain distance, but my guess is that this has been implemented for optimization reasons. Therefore, my suggestion is to give the user the possibility to change this in the settings. Give us a slider to set the distance for when casted light should be drawn in. Or if you have better suggestions, feel free to share. Any example images: This an old pic from quite some time ago, but you can see the lights drawn from all the trucks in the distance. Now: And when close enough: Why should it be added?: Just for added realism and immersion. I understand if it's been made like this for optimization, but it would be nice to have it as a user setting, so people can set it to their preference. It's very nice to see peoples lights around corners etc. on a dark road, and was a welcomed feature when first introduced! Thanks for reading
  9. It looks like we might be getting the Peterbilt 389 soon! Or do you think it's a different truck? I'm excited for the next blog post!
  10. If that's true, then that's great. It would in any case be nice to get some confirmation from devs or other team members on these suggestions. Let us know if it's something they are thinking about, or if it's not a priority at all
  11. Suggestion Name: Synchronize air horns in atsmp Suggestion Description: Currently, when you use your air horn, other players will only hear the standard horn. With the Arizona DLC, default air horns were added to all the trucks i ATS, which some may not even be aware of. I would assume that it is an easy thing to fix, considering it's already synced in ets2mp. Any example images: None Why should it be added?: To add to the realism of the mod, by giving the players accurate sounds. When I sound my air horn, I want the other player(s) to hear that air horn, and not the regular horn. There's really not much more to this suggestion Feel free to leave your thoughts on this
  12. Which is fine. That's how you learn to park. By practicing. It's not like it's a matter of life or death when we're playing ats. Yesterday I was sat up in a traffic jam for 20-30 min or so, around Oxnard. I didn't mind at all. Every other driver was patient and respectful as well, and only a very few tried to cut the line. A lot of people on here are very patient and respectful, but you'll always have those who aren't. Also, as have been stated by others, the area is too small for a NCZ to be effective. You will end up having trucks that can't leave the zone, simply because you always have a trailer/truck inside you when you reach the border of the zone, causing even more problems. Besides, it's a minority of jobs that goes to these areas, so there shouldn't be too much traffic there in the first place. -1 from me
  13. Think of how messy it would be at the border of that zone, considering you can exit everywhere if you wanted to, and the zone would be so small, that most of the time, other trucks would be inside you or your trailer, causing flying trucks everywhere. And to be honest, traffic jams is a part of traffic in real life. Why shouldn't it be simulated here? And if you dislike the traffic jams, you should choose your jobs more wisely, and don't take the jobs that goes to these areas.
  14. I agree with many people here. These places should be kept as they are. I recently did a job to a place like this, and it worked out fine. I had a guy delivering a load at the exact same spot after me, so I did my best to hurry up, drop the load, skip through the menus and get out of the way. Honestly, it's not a huge problem at all if you just pay respect to each other. So -1 from me.
  15. What? I don't understand your post. I solved the problem, it's working fine now This was a problem that occured after I upgraded to windows 10, and I never really though the game would be the problem. (Hence why I never ran it in compatibility mode before). I always thought that this was a problem between OBS and Win10, which it probably is, but "eliminating" windows 10 by running the game in windows 8 mode, removes the conflict somehow. Basically this: Obs + win8 = works fine Obs + win10 = disaster Obs + compatibility mode to win8 = works fine again
  16. Sorry for the massive bump on this, but I just found the solution to this problem. And it was annoyingly simple... All I had to do was to run ETS2 in compatibilty mode for windows 8, and now it works perfectly again. It just took me half a year to figure out! So if anyone else should have this problem, try running ETS2MP in compatibility mode! (Last time I only tried running OBS in compatibility mode, which obviously didn't work) Cheers! - Happy, and now safe trucker!
  17. This is a great story! Thanks for sharing! It will surely bring some insight for new members, to make them see that this mod did not come by itself! I predict good things for this mod in the future, and I wish you all the best at SCS, RootKiller. I'm sure you're a vital asset
  18. It's in ProMods, at Loch Ness in Scotland. The creature you see there is Nessie Thanks for the kind words
  19. This is one of the most annoying things imo. Especially when someone is driving right behind you (in a convoy etc.) and have their high beams on, and your interior lights up like crazy. You sort of lose your night vision because of that. I have even typed in chat in these cases, yet no response is given. I always flash those who use high beams if they are "blinding" me, but that rarely has an effect either. If anything, they honk their horn because they thought I said hi... Anyways, I hope people read this.
  20. Først og fremst bra du gir litt liv til en såpass død plass! Men du vet at du kan endre hovedkvarter ikke sant? Hvis du vil flytte den til Kristiansand eller noe Ikke at det har no voldsomt stor betydning xd
  21. This is great stuff! Thanks a lot!
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