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Showing content with the highest reputation on 10/12/23 in all areas

  1. @Fast-rider Event Team ➜ Support Trainee + Event Team
    47 points
  2. @Chris2306 Report Moderator + Support Team Leader ➜ Game Moderator + Support Team Leader
    32 points
  3. @Pauito. Game Moderator ➜ Retired Team Member (Left)
    9 points
  4. Earlier this year, a new server (Simulation 2) was introduced to cater to the apparent widespread needs of users to not be limited by a speed limit (see this blog). In addition, for all ATS-based servers and ETS2-based servers (except Simulation 1), the speed limits were increased to 150 kmh (93 mph), which is virtually limitless. Was this update this not known to you guys, is 150 kmh/93 mph not sufficiently high for you, or are you asking for the 110 kmh limit that applies to Simulation 1 to be increased c.q. removed because that is by far the most popular server? Setting local speed limits was considered earlier this year, but appeared difficult to achieve. Currently, road speed limits take priority over 'zone' speed limits (e.g., a city counts as a zone), however, the roads are not always properly defined in the game (by SCS) and so it is possible that you can be hit by a city speed limit on a road that it technically shouldn't apply to. There is a workaround for it, but that quickly becomes a 'maintenance nightmare' for our development team – which could halt progress elsewhere. Fortunately, those zone speed limit issues are usually quite short of duration, so all in all it shouldn't cause that much of an inconvenience. Although it is very understandable that it is not an ideal situation.
    7 points
  5. @JustGreg Player ➜ Junior Web Developer @Darkhej Master Player ➜ Junior Web Developer
    6 points
  6. 𝐖𝐢𝐥𝐥𝐢 𝐁𝐞𝐭𝐳
    5 points
  7. @Lamb Sauce III Player ➜ Game Moderation Trainee
    4 points
  8. 3 points
  9. @[ConSecGroup] Schulex Support Team ➜ Player (Left)
    3 points
  10. Olá Todos como estão? Tenho uma certa curiosidade em saber a opinião da comunidade portuguesa em relação a todas as novidades da TruckersMP tanto no sistema quanto em jogo, as que mais recebemos impactos foram as mudanças nas regras de moreração, a nova estratégia da equipe de moderação de jogo para tonar uma sistema mais eficaz para toda a comunidade, que pode ser visto neste tópico: Não para por ai vimos também que todo o layout e fonte do chat teve mudanças, agora suportando mais idiomas, podendo usar o mouse junto ao chat, ajustar a resolução do chat de acordo com a resolução do monitor e muito mais, visto neste tópico: Fora todas as mudanças de privacidade em bans tanto em jogo como no sistema, na qual os moderadores de jogo ficaram ocultos em reports, bans, kicks, apelos e etc. Agora deixo aberto a vocês, como vocês reagiram a tudo isso e qual a opinião de vocês com todas essas atualizações?
    2 points
  11. I told you guys about this Volvo Truck And how futuristic it look .... Take a look at this one .. Link
    2 points
  12. //Moved to Chinese help section - 帮助
    2 points
  13. Back in 2016, the TruckersMP rules required all users to follow traffic laws of the respective country. It was prohibited to ignore traffic lights and stop signals. Why was it changed?
    2 points
  14. The answer to your question about whether speeding can done in TruckersMP is, of course, yes. Speeding is no sorcery, everybody can drive fast. But speeding is never safe. The illusion to be in total control over one's vehicle at high speed can quickly turn out to be a serious misjudgement. Overconfidence and the believe to be more skilled than others are other negative factors which decrease safety in road traffic. Even the most skilled driver has his or her limits, and one of these limits is the lack of knowing other road user's driving behavior.
    2 points
  15. Indeed, Duisburg can be avoided by any player who doesn't enjoy high populated areas. But this is the paradox: many players intentionally drive there and afterwards complain in the forums about the horrible conditions. Then they suggest map editing, instead of simply avoiding what they apparently don't like. Naturally, gas stations can be reworked to better suit the high traffic volume. But it shouldn't be done just because some players are annoyed by it, if they could explore a huge map without any traffic issues.
    2 points
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  17. I can't speak for other members of the management, but personally, I find it challenging to engage in these conversations. The reason being, there's a group of individuals who offer criticism, but they often struggle to participate in constructive discussions without misrepresenting our words, making it seem like we're clueless about what we're doing. Every discussion turns into "them vs TruckersMP" scenario, which isn't helpful when the goal is getting answers to the questions. Honestly, I was hesitant to leave a comment here, but I still hold out some hope that some will reconsider this "them vs TruckersMP" mindset. We're all on the same side, all aiming for the growth and progress of our project. It just doesn't help when people jump to conclusions without in-depth knowledge and make assumptions. Hopefully this comment won't be twisted and misinterpreted too.
    2 points
  18. @ColinShark Player ➜ Game Moderation Trainee
    2 points
  19. @Polyxena Support Team Leader ➜ Retired Team Member (Left)
    2 points
  20. @Nicokay9 Game Moderation Trainee + Event Team ➜ Report Moderator + Event Team
    2 points
  21. @NateDoggNZ Player ➜ Game Moderation Trainee
    2 points
  22. @kbuster77k Game Moderator ➜ Report Moderator @ChristmarDK Report Moderator ➜ Game Moderator
    2 points
  23. @bobi124 Game Moderator Leader ➜ Retired Team Member (Left)
    2 points
  24. @MatzeOnTour Report Moderator ➜ Game Moderator
    2 points
  25. @[GökBörü] Snap Dragon'TR Game Moderator ➜ Game Moderator Leader
    2 points
  26. @[ConSecGroup] xXJDTVXx Event Team ➜ Retired Team Member (Left)
    2 points
  27. This guide will help show you how to customise your license plate I first discovered this through learning how to get simple logos onto the plates, such as the Instagram and Facebook logo. After realising that all the code does is pull the image from the game files, I decided to dig into the files to try and find examples of textures that could be used as a plate background. I have provided a step-by-step guide which explains in detail two different options of styles you can use as a background for your plate and what each line of the final code means and how it affects the plate, however, if you are after the final code and don't want to spend the time reading through the guide, then skip to Option 1 - Step 6 or Option 2 - Step 4 and copy the final line of code there or choose any of the other options to quickly copy and use. STEP 1: First of all, you need to choose the truck/car you want to change the plate of. You can stay in-game for this entire process as you are simply editing a save and then loading a new one up. Once you have the truck/car you want to use, save the game. STEP 2: Access the new game save through the game.sii in Euro Truck Simulator 2/profiles/ProfileNumber/SaveNumber/game.sii (ProfileNumber and SaveNumber will be different depending on how many game saves you have and the name of your profile. STEP 3: Once you have opened your game.sii file, you can search for it two different ways. The best way I find is to search for your truck by using its current license plate which is Option A. However, you can use Option B to search for the truck you are currently using if you do not know the registration or cannot search for it. Option A: Search by Registration Option B: Search by Current Truck STEP 4: In this step, you can begin choosing which style you are wanting to use for your plate. There are two ways to do this; You can choose either Option 1 or Option 2. Option 1 is the most customisable way to make your plate by choosing any background colour and text with any country font you would like. Option 2 provides specific fading coloured backgrounds (Either Black or Blue) with a surrounding border which make the plate look more realistic and will allow you to tint it slightly for a cooler result. Option 1 - Standard coloured background for basic custom plates If you do not want to build your code, you can skip to Step 6 and copy the final code Step 1: Choosing the background colour To first build how you want your plate to be, you need to start customising values. To begin, we start by choosing the colour value which has to be written in the format <color value=######> I have chosen Blue for this example which will be written as the following: <color value=FFCCA72D> Step 2: Choosing either with country flag and lettering or without Once the colour is in place, we need to move onto how we will position the background on top of the plate which has to be written in the format <margin left=##>. The default to have a full coloured plate will be -15, however if you would like your plate to display the country flag and lettering on the side, then use 0 as the value. I have chosen to have the background cover the entire plate so I will use -15 as the value. Place this text next to the color value text leaving no spaces. <margin left=-15> Step 3: Inserting the dimensions of the background so that it fits onto the plate Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properly. To do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position. This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces. <img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center> Step 4: Font Size You can now choose how big you want your font to be, here are some examples of some sizes: Font Size 1.0 Font Size 1.1 Font Size 1.2 Font Size 1.3 Font Size 1.4 Font Size 1.5 These are just a few examples, however, feel free to experiment with the x and y scale values if you prefer to have the text stretched out more. For this example, I will choose 1.2 which will look like this in the code which then needs to be placed after the previous code value leaving no spaces. <font xscale=1.2 yscale=1.2> Step 5: Adding Text and Text Colour Now similar to how we put in the code for our background colour, we now need to define the colour for our plate text. For this example, I've chosen black so this is what I will put into the code <color value=FF000000> Once we've decided the colour, we can now put in the text we want our plate to say. Make sure this is after the > on the colour value text Step 6: Adding the Region Code To finish off we need to now add the region code in the format |country so that the game knows which font to use from the associated country. As I want the UK plate text, I will use |uk at the end of my code which then can be finished with ending quotation marks. So this will be our final result: license_plate: "<color value=FFCCA72D><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FF000000>OLIOAK|uk" which will now look like this in-game: Once you've finished your code and ensured that it is surrounded by quotation marks, save the file and then load the save in-game to see your plate! Option 2 - Fading background and borders with tint options If you do not want to build your code, you can skip to Step 4 and copy the final code Step 1: Choosing the background From here, you can use this following image path to put the black license plate image onto the plate. /material/ui/lp/turkey/duty_rear.mat As it acts like any regular image on a license plate, it needs to include the <img src= at the beginning of it and have > at the end of the code. You can also then choose whether to have the country flag and lettering on the left hand side of the plate. If you do not want this, put the code listed below before the <img src= code <margin left=-15> Step 1a: Choosing the tint (Optional) Then the outline/tint colour has to be given which is usually White, so the following needs to be placed after the previous code but before the > at the end: color=FFFFFFFF This can be changed to any hex code to change the tint of the image Here are some examples of using different tints on the black background Blue tinted background with no country flag using Font Size 1.2 Pink tinted background with no country flag using Font Size 0.9 Step 2: Inserting the dimensions of the background so that it fits onto the plate Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properly. To do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position. This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces. xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center> Step 3: Text colour To finish, we then set the colour of the text (which is optional but it is recommended to be able to actually see the plate as the default is FF000000 which is Black). This is set by using this: <color value=FF999999> Step 4: Region code Now the code part of it is complete, you must then write the text of your license plate which in this case was GN17 NBM and then finish up with the |country code to complete. The final code for this example is: license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>GN17 NBM|uk" Which looks like this in-game: Option 2 - Other Styles Blue Background: The blue Turkish plate background uses this code: /material/ui/lp/turkey/police_rear.mat and looks like this: The entire line of code for this is: license_plate: "<img src=/material/ui/lp/turkey/police_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FFFFFFFF>GN17 NBM|uk" Different Countries: An example of using a different country is this example of Luxembourg: |luxembourg and looks like this: The entire line of code for this is: license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>OLIOAK|luxembourg" Other Backgrounds: Option 1 is aimed at using a basic simple white image to create a basic background whereas Option 2 is aimed at using the two coloured Turkish plates with the plate fading background and border which are already in the game files, however, it is possible to use any .mat image found in the game files as long as you use the correct file path after '<img src=' meaning it is therefore possible to dig into the game files and find textures that allow for even more different colours. Thank you for taking the time to read this guide and feel free to share any comments you have about this guide or any additional textures you've found that work well and I would LOVE to see screenshots of your creations you've made with the help of this guide! ? I do hope this guide helped and provided a better understanding of how the license plates work in-game and the ability to customise them further. I understand that this guide could've been simpler by providing the final code for those who are not bothered and just want the final result, however, I wanted to provide a step by step instruction to actually help readers have a better understanding of how it exactly works line by line.
    1 point
  28. 我会因为这个问题被禁止吗
    1 point
  29. Dear #BestCommunityEver! We've got some exciting news for those who are anticipating the arrival of the West Balkans DLC in Euro Truck Simulator 2. Mark your calendars and get ready to hit the virtual roads of this beautiful region. The West Balkans DLC will be released on October 19th, 2023! We're just as excited as you are, and to keep your anticipation high, we've released an official trailer for the West Balkans DLC. This video trailer will give you a sneak peek of the wonderful landscapes, vibrant cities, historical landmarks, and interesting new industries that await you in this map expansion. Make sure to check it out! Rest assured, our team has been working really hard to make the entire West Balkans DLC a fantastic addition. We've been fixing any problems, whether that is in the new region or surrounding areas, and making sure everything runs smoothly. Our goal is to give you an amazing virtual trucking experience, and we're committed to making that happen. Are you ready to take on any challenges in the new region? If so, make sure to add the map expansion to your Steam Wishlist in order to be instantly notified once the project becomes available for you to download. We want to say a big thank you for supporting us throughout the entire development period and we hope you will enjoy everything that this challenging project has to offer. We’ll see you on the road! View the full article
    1 point
  30. 1 point
  31. If the user wants their punishment history to be hidden it makes sense for them to keep their ban lengh private too, so it is up to the user whether they want that information to be public. I have seen people asking “Why now?”. The answer is simple. Nobody has thought about this in the past, so this was never considered since we introduced the ability to make punishment history private. But since this was brought up recently, it logically made sense to give players ability to keep the lengh private too. So, this covers both, game and website. The only people who know the lengh of the ban is the player and our team. Hopefully nobody will ask why our Game Moderation team got access to that… Benefits? It does not have to give you personally any benefit. It is done primarily for the banned users, they have the ability to choose whether this information has to be public or not. As to why these changes were done “silently”, it was classified as a minor change, so no blogs or posts were considered. The only reason why this topic turned into a heated discussion and arguments is the fact that many here enjoy making assumptions and believe in conspiracy theories that we are doing everything for the sake of hiding the work of our team, so they are “protected” from judgement, which means they can issue bans in the way they want to and get no punishment for abuse. Now that I answered these questions I hope people will stop with these nonsense theories.
    1 point
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  35. Hello @Evoplan, First of all thank you for taking the time to share this topic with the community on the forum. I really like the Scania truck but sometimes I also drive the Volvo or Man truck in the game. One of my favorite trucks is the following: Have a good day! Regards, ROMANISTA [ITA] TruckersMP Veteran Player
    1 point
  36. Oh no .. I cry for my potato Laptop Nice update by the way
    1 point
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  40. Hello! We proudly announce that a new version, 0.2.5.0.2, has been released! Features The map icons of members of the same virtual trucking company are highlighted using a different color The highlighting of other members has a priority over Steam friends by default. This can be customized in the settings Changes Removed the ban length from public ban messages
    1 point
  41. @HET*langzi Player ➜ Media Team
    1 point
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