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Showing content with the highest reputation on 02/19/23 in all areas

  1. [PLAYER] @Rσyεεr тJ has joined the Add-On Team!
    43 points
  2. [ADD-ON TEAM] @Rσyεεr тJ has been suspended from the team due to internal reasons.
    30 points
  3. [GAME MODERATION TRAINEE] @Noddie has been promoted to Report Moderator.
    21 points
  4. [SUPPORT] @TheBear1 leaves the TruckersMP Team due to personal reasons.
    20 points
  5. [REPORT MODERATOR] @Sim 1 leaves the team due to lack of time.
    19 points
  6. [GAME MODERATION TRAINEE + SUPPORT] @Elih. has been promoted to Report Moderator, whilst remaining part of the Support Team.
    13 points
  7. [PLAYER] @NibbNubb joins the team as Event Team [PLAYER] @Cevil joins the team as Event Team
    12 points
  8. [EVENT TEAM] @Niv' leaves the team due to lack of time.
    6 points
  9. [COMMUNITY MODERATOR TRAINEE] @DepperitoR has been promoted to Community Moderator (Forum).
    5 points
  10. Attending TruckersFM's convoy tonight, which as usually is a true honor to attend. We started out in Gronningen, and went all the way to Verona. The route was 1.405 kilometers long and it too around 1,5 hour to complete. We enjoyed to attend this event, and here is a bunch of our crew picures
    4 points
  11. 4 points
  12. The NTS app (ntsses) Is a multi purpose tool for Euro Truck Simulator and American Truck Simulator. On (ntsses) you can watch tutorials, browse save edit codes as well as using our auto save edit tools, If you need information on how to use our app you can also check out the Information tab Features Save Edit code browser allowing users to search for a specific save edit. Auto Save Editing with the following features Edit Money Edit XP Repair All Trucks Fuel All Trucks Unlock All Skills Enable Dev Tools (Save Format + 0 Cam) Teleport. Automatic Engine swapper Automatic Transmission swapper Automatic Accessory Adder Combability ETS2 & ATS 1.46 + OS Windows 10 Windows 11 Download https://www.nightstruckstyling.com/download And/Or https://www.nightstruckstyling.com/OurApp Our Website https://www.nightstruckstyling.com/ How to Use Step 1: Create a save In Euro Truck Simulator 2 or American Truck Simulator and Decrypt your game.sii file Step 2: Launch the NTS app (ntsses) and navigate to the "tools" tab, After doing this select your game.sii file and click the corresponding edit. Step 3: Go back To ETS2 or ATS and simply load your save that you previously created Created By @JCBBuilds @spidermax89
    3 points
  13. God natt / Dobrou noc / Bonne nuit / Good night / İyi geceler
    3 points
  14. - Greetings from a Scania Tour! - --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------
    3 points
  15. Data from previous surveys indicate that 80-90% of the responses are recorded in the first 48-72 hours after publishing. After that, it flattens rather quickly; beyond 5-7 days there is no significant gain anymore. Moreover, while a longer duration may result in more responses (in absolute numbers), data also indicates that the answer models (i.e., the relative distributions for e.g. answer A or answer B) do not alter in a significant manner anymore. It's always a balancing act based on such expectations patterns, the purpose of surveys, and other factors. I agree that ~2,100 respondents may not seem much compared to the number of regular users, however, industry standards consider a response rate of roughly 5-30%. In the light of that knowledge, the number of responses may not be unusual. I also agree that it would have been beneficial if the community was involved more before 'Road to Simulation' was rolled out, however, I can of course not change the past and can only influence the present.
    3 points
  16. [EVENT TEAM] @Ulog joins the Game Moderation Team as a Trainee, whilst remaining in the Event Team.
    3 points
  17. [GAME MODERATOR] @[S.PLH]Warrior leaves the team due to lack of motivation and personal reasons.
    3 points
  18. Hello truckers! Today we are pleased to present you a new function for events "Personal unloading". The innovation is designed to simplify and speed up the unloading of players at the destination of cargo delivery. We hope that this innovation will improve your gaming experience of attending VTC.World events, which are prepared for you by virtual transport companies and our event team. The function is available to all event authors without any restrictions. Have a nice game
    2 points
  19. 𝓑𝓵𝓪𝓬𝓴 𝓢𝓬𝓪𝓷ı𝓪
    2 points
  20. This year Play ETS2 10 Yeah Anniversary!!
    2 points
  21. Some foto from Anniversary of Ance Logistics (2 February 2023)
    2 points
  22. v2.20.4.0 (18th February 2023) [VTC] Fixed an issue with blacklist and deleted VTC. From now on, all reports against other users will be automatically declined upon account deletion. Small report system improvements for staff members.
    2 points
  23. Welcome to my gallery! I am happy to share my work to you here. Hope you can enjoy it!
    1 point
  24. Website v2.20 release In this topic, we will cover all noteworthy changes since v2.20 release. v2.20.0.0 (4th November 2022) [VTC] Invitation System. You are now able to create a direct link for a player to join your VTC, with a specific role. It means you can easily give a new driver the link without a need of submitting a recruitment application. Keep in mind that invitations are single use only. New tools for Support Team. v2.20.1.0 (29th November 2022) Improvements to internal API. Typo fixes. v2.20.2.0 (6th January 2023) [VTC] Removed the member list visibility. The list will now always be public. Improved redirection after joining an event. Internal improvements. v2.20.3.0 (28th January 2023) [VTC] Fixed an error that has occured when trying to create an invitation for non-existing user. Open and unclaimed reports can now be deleted at any time. Disabled possibility to edit the first report comment after the report has been claimed by staff member. Internal additions to the Polls & Survey system. v2.20.4.0 (18th February 2023) [VTC] Fixed an issue with blacklist and deleted VTC. From now on, all reports against other users will be automatically declined upon account deletion. Small report system improvements for staff members. v2.20.5.0 (7th March 2023) [VTC] Fixed an issue with invitation permissions. Verbiage tweaks on server status page. v2.20.6.0 (23rd March 2023) Internal changes and QOL improvements. v2.20.7.0 (1st April 2023) Increased the limit cap of open feedback tickets to 2. Removed the cooldown of 3 days before opening a new feedback ticket. Removed the ability to apply for staff position if no Discord account is linked. Cookie notice improvements. Small internal improvements to the report system. v2.20.8.0 (19th May 2023) Improved button placement on the events main page. Improved the default order of feedback tickets. Added new and improved existing staff tools. v2.20.9.0 (11th June 2023) Added TikTok to social media section on the homepage. v2.20.10.0 (12th July 2023) [VTC] Fixed some issues. Increased minimum report score to 1.
    1 point
  25. /w @[KızılTürk] YunusD , @[KızılTürk] -HEINEKEN- , @[KızılTürk] Grimbovv, @[KızılTürk] Kayra D.
    1 point
  26. It's Sunday, I have an art block, but I'm gonna try anyway. Join me now for today's Chill Art Sunday and let's see what happens! https://www.twitch.tv/mike_dragon
    1 point
  27. - It Was A Foggy Day - --------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------
    1 point
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  30. Every survey should last at least a week or two, or even a month and not just a long weekend, because not everyone visits the site and only a few people notice it. 2 000 users in previous survey is a small part of people compared to thousans of regular users and millions of registered. This survey should have taken place before your "Road to Simulation" because I believe some of them are no longer playing on your servers after this update.
    1 point
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  35. [PLAYER] @Noddie rejoins the team as a Game Moderation Trainee.
    1 point
  36. The story behind the project... Concept of the scoreboard. Project started pretty simple - I was 16 years old guy who wanted to create multiplayer mod for a game with huge potential. Before ETS2 release I was looking at the ETS 1 and GTS binaries to investigate how to implement multiplayer however without any sensible results. I've created ETS2MP project 1 or 2 days after release of ETS2 - started it not from codding (sounds crazy isn't it?) but from creating fanpage on Facebook - it allowed me to gather huge community - the likes were increasing every day by a numbers from 10 to 100. First part of development was not fruitful enough as there were many unknowns I faced. (In the spare time there were few developers joining and leaving team - no one had enough knowledge and time to spend on creating mod). In August 2013 mwl4 joined the forces of development team and we have pushed the core code a little bit forward - mwl4 and his knowledge of prism3d engine build was definitely something that was needed for the project to success - I was never touching mods and the general data structure in prism3d so my knowledge was limited to that what i found in binaries (I used to create mods for R*-games (GTA:SA etc) not SCS one). After sometime we decided to use movers to spawn the trucks instead of trying to use normal vehicles - mwl4 created a map with placed few white scanias (2-3 - I don't really remember) and we decided to synchronize them somehow. The problem was that it was not really good solution and we had to build the trucks model-by-model also the scene structure in prism3d did not allowed us to simply update the position and update the placements used by fustrum culling so the trucks were disappearing when they were too far from spawn point. In the meantime we decided to use the same technique and try it in German Truck Simulator (video) - it worked however trucks in mirrors had exactly the same problem as the trucks in normal viewport in ETS2 - it was just experiment and we didn't thought about releasing it to public. Then I decided to start implementing spawning of the vehicle the same way as local truck is spawned - after few weeks of work without any result we decided to ask for a little tips someone from SCS - the person we wrote to was not a CEO but the programmer - Komat - after some messages we finally managed to spawn trucks. (Unfortunately I don't have any access to old forum [if it still exists] - there was nice post showing the colorful trucks that were spawned next to my truck). After that we had trucks spawned so we decided to finally write the networking part - chat, synchronization and many others. Few videos later - people asked us - what about the cargo - where are trailers? So I decided to finally implement spawning of trailers. It was not hard as the code of spawning trailers and trucks is nearly the same (some things are different however I'm not going to write it here in detail). A little screenshots from spawning trailers (3rd January 2014): However between spawning of the trailers and implementing the network code for them we decided to drive some more fancy trucks instead of grey DAF XFs so we synchronized accessories of the trucks. (29th January 2014) It was a great milestone in the project. We were able to finally use our own truck configurations of the trucks. Such a great thing. You can notice that there are no shadows for the network trucks on the screenshots (in fact it looks like bad photoshop) - so next step was implementing the shadows for the trucks. (12th February 2014) And just after that we have synchronized trailers: (22nd February 2014) After that we were working on improvements and crash fixes with the closed group of testers. On 25 April we have announced that Open Alpha starts on 1st May. However we decided to publish the mod few hours before 1st of May (I think it was something like 20:00 - 30 April) - the mod was totally unplayable - and it was mostly my mistake as the code to look for the proper streaming zone in server was using huge loop instead of using some smart math - after fixing it the mod was getting more fixes and we finally managed relativly stable version to focus on making next update. After many months of working on the mod in January 2015 I decided to drop the High school. In that time I started talking with SCS Software CEO - Pavel Sebor about eventuall employment in SCS - in March 2015 i went to Prague for the interview - it was successfull so I decided I will leave the project as it was something that definitely will not work (working at SCS and making fan multiplayer mod) on April 7th I started working at SCS and I'm here until now. Who knows what future will bring to me.. . I would like to thank: mwl4 - for his dedication to the project, knowledge and a lot of work, Komat - for very important advices and tips while creating the mod, pcpl2 - for his help and many non-sleppy nights with manually running unstable servers again, I<3VODKA - for many cool conversations, great project management, playing Knights and Merchants and Town Of Salem together, JM - for his bugfixes to my poor PHP code, kat_pw - for his unbelievably great map project + bugfixes for my poor PHP code, Eliximus - for helping me with many things, Yntro - for support, StuartD - for community management and testing, Stefag40 - for testing, Manuel - for a great community management and his meeting point project, Burner - for helping with many things, Biggi Darreugne The rest of the team. Guys - you are amazing! The rest of this story is you :-). Best regards, Eryk "RootKiller" Dwornicki Former Project Leader and Programmer
    1 point
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