Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/17/23 in Posts

  1. [PLAYER] @NibbNubb joins the team as Event Team [PLAYER] @Cevil joins the team as Event Team
    43 points
  2. [GAME MODERATION TRAINEE + SUPPORT] @Elih. has been promoted to Report Moderator, whilst remaining part of the Support Team.
    29 points
  3. [EVENT TEAM] @Niv' leaves the team due to lack of time.
    12 points
  4. Last Summer, we conducted a community survey, to which we received many responses – thank you for sharing your views! Some of the things you shared with us required additional information to interpret. In order to do that together with the community, we invited community representatives to the user panel we announced along with the survey. Some productive discussions have followed since then, including topics about game moderation and server configuration (which entails settings such as collisions and server speed limits). As we move forward, we would like to gather more insights from the wider community to refine our approach. We are aware of dissatisfaction regarding our game moderation and have taken note of numerous complaints and concerns from within and beyond our community. Furthermore, we have received much feedback about our server configuration, particularly with regards to the server speed limits we enforce on the Simulation servers. In short, a lot of the feedback we have received has challenged the 'Road to Simulation' initiative we launched in 2019 (see blogs below). Road to Simulation blog 1 | July 2019 Road to Simulation blog 2 | August 2019 Road to Simulation blog 3 | February 2020 Announcing a series of short surveys The feedback from the community survey provided mere indications for the most part. In order to align our practices with the community's needs, we hope you can help us by providing more specific insights. Throughout February, we will therefore be conducting short 5-minute surveys every 'long' weekend on a specific topic, with the surveys opening Friday afternoon and closing Tuesday night (UTC time zones). Surveys will be posted on the following dates: Feb 10-14 | Game moderation Feb 17-21 | Server configuration (has been extended to the 28th due to high interest) Feb 24-28 | Community Platforms: Forums and Discord Stay updated! Please keep an eye on the Polls & Surveys page this month if you wish to participate and voice your opinion. You can also stay updated by joining our Discord server or following our Twitter, Facebook, or Instagram. The results will be shared via a blog post later in March. Thank you in advance and see you on the roads! --> View post on homepage
    3 points
  5. I've finished the survey. It's nothing that hasn't been discussed here in the forums already several times before. Hopefully, this time our voices will be heard and considered.
    3 points
  6. [EVENT TEAM] @Ulog joins the Game Moderation Team as a Trainee, whilst remaining in the Event Team.
    3 points
  7. Just done it. Would be great to be able to go back to the survey (in read-only mode) to go back to the information shared by the staff on this survey. I have to say that I'm a bit puzzled with the meanings/differences between: Collisions ✓ / Speed Limit ✓ / Road Rules ✓ (current Simulation server) and Collisions ✓ / Speed Limit X / Road Rules ✓ I understand that no Speed Limit means you can drive at 150+Km/h But to me if you have both "Road Rules" and "Speed Limit" enabled we should have the road speed limits enforced. Not allow "speed limits" higher than the road ones. Otherwise Road Rules shouldn't be really marked as enabled. Especially when you know that we are already not banning people if they don't respect the road rules and don't bother anyone (i.e. not respecting the traffic lights or not respecting road signage for overtaking someone). In my view, currently we are more in this situation "Collisions ✓ / Speed Limit X / Road Rules ✓". Being able to drive at 110Km/h on small countryside roads is equivalent to no speed limit for me. And "Collisions ✓ / Speed Limit X / Road Rules X" would be when you really have no speed limit (150+Km/h). That's just my opinion. I'm sharing it. Also, the survey mentions 2 positions they are trying to find a middle ground for: Allowing any speed (which would annoy hardcore simulation players) or set road speed limits (would be boring for some players). But what about removing speed limits but make the truck stability and braking settings more realistic so that people have to drive more responsibly if they don't want to hit a wall or go off the road on each turn? That way people from both sides would not find it boring: people who would be bored at slow speed would now be challenged to drive as fast as possible on twisty roads (but they would have to drive MUCH slower) but on motorways and straight line (non-dangerous zones) they would still be able to go fast. And hardcore simulation drivers would probably find it more interesting as people would drive less recklessly (otherwise they would get an immediate punishment/crash) and at lower speed in dangerous zones. That said, I have no idea if that's easy to implement?
    2 points
  8. New Survey Server Configuration is now available: https://truckersmp.com/survey/26-server-configuration
    2 points
  9. No doubt, racing has a competitive character and often depends on a time to distance ratio. It's purpose can be to outgain and/ or outdistance something/ somebody, and can be accompanied by blocking others and/ or sudden and aggressive lane changes. Racing doesn't need a physical opponent, which makes it difficult to distinguish from speeding. Thanksfully, game rules §2.5 defines both as Reckless Driving: IImpatience can lead to reckless driving bahaviors, including inappropriate overtaking maneuvers in congested areas, which might be an answer to why players sometimes ignore the actual traffic situation and endanger others and themselves. My simple advise is to stay alert, be aware of the traffic situation and act in a way that doesn't harm or endanger others.
    2 points
  10. Type of event: Convoy Server name: China ACC Team One Year Annivers URL to thread: https://truckersmp.com/event-request/3337 Organizer: @*ACC* 007 FanTian Date and hour of the event: 15 Apr 11:00 UTC - 15 Apr 16:00 UTC Participants: https://truckersmp.com/events/14237 Event Rules for Participants: Only approved event staff can use the following tags in their player tags: "ACC Team CC" Impersonating Event Staff using the aforementioned tags is forbidden. Overtaking is prohibited. Advertising is prohibited. Double trailers, Triple trailers, HCT trailers and Heavy Haul configurations are prohibited. (Except Event Staff) Free roaming on the server is prohibited. Participants must follow Event Staff instructions Participants must haul a trailer. (Except Event Staff) Participants must ignore traffic lights unless it is unsafe to do so. Beacons are prohibited. (Except Event Staff) Cars are prohibited except for Event Staff showing a clear tag. All other TruckerMP rules apply. Event Rules for Event Staff: Event staff can block intersections and roads approaching the intersection in order to direct the convoy. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. All other TruckerMP rules apply.
    2 points
  11. Theme : Alternative Vehicles
    2 points
  12. [COMMUNITY MODERATOR TRAINEE] @DepperitoR has been promoted to Community Moderator (Forum).
    2 points
  13. [GAME MODERATOR] @[S.PLH]Warrior leaves the team due to lack of motivation and personal reasons.
    2 points
  14. Suggestion Name: Removal of special characters in usernames. Suggestion Description: When creating/ changing a username you should not be allowed to use special characters. Any example images: Unfortunately no. Why should it be added?: Today I experienced a frustrating event. A player crashed into me and some other people and I forgot to do /pinfo. So I left the game, Uploaded my video and when I wanted to report him I realized he has some weird characters in his name and I couldn't replicate them ( Some examples are Λ, Ξ ). How should it be fixed?: A solution to prevent this event is to reject any new players who will try to set their usernames using special characters and even block people who change their names. I found a way to report him though, though I went into my game logs and then into the spawn logs and I found him like that. But the bad part about that is that many people don't know how to do it. Thank you in advance for reviewing my suggestion! Kindest regards, Asdfgg
    1 point
  15. Thank you for all the submissions this month! Below you can find the winners of January's competition. 1st Place @--Zyga-- 2nd Place @[MCG] Ryota* 3rd Place @HET*xingge Congratulations to all three winners! We want to thank everyone who has sent in their pictures for this competition. And we are already thrilled to see what you will come up with in February! The winner that got first place cannot enter the next competition. Happy trucking! TruckersMP Media Team
    1 point
  16. As you might remember, last year, a small team from SCS Software traveled to the USA. However, visiting expos and researching areas were not the only tasks on our agenda. Members from our sound team also traveled along to record a number of new environmental and ambient sounds for the world of American Truck Simulator. Today we wanted to share with you a glimpse into the development of some of those sounds that will be coming in the next 1.47 update! As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players? It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop from a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer! This change not only applies to nature but also in the city too. From the sound of distant highway traffic to a nearby police siren, these sounds will not only vary in intensity and location, but also change depending if you are parked or traveling at low or high speed; where you'll experience the doppler effect. Sounds will also vary depending on the day and night cycle. This new sound system allows players to always hear different sounds as they travel through the environment. Hundreds of these sound spots will be included in this first update, so the variety of sounds will be quite noticeable. Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past but the camera remains stationary. We are excited to bring these changes in the future. Keep in mind, this is just the first implementation when it comes to sounds. This year will be another busy schedule of recording for our team, and we look forward to bringing more updates in due time. Until then, keep an ear out for more news in the future about sounds, we love to hear your thoughts on this topic. View the full article
    1 point
  17. Second survey filled, thank you, TruckersMP, for giving us the chance to share our views/ideas.
    1 point
  18. спс ребят.Я сделал Урааааааааааааааааааааааааааааааааааааааааа
    1 point
  19. 1 point
  20. Hola @Diessel71! Desafortunadamente, nuestro cliente sólo está disponible en inglés por el momento, y los mensajes del servidor que veas sólo estarán disponibles en inglés - no hay forma posible de cambiar esto. Por favor, avísame si necesitas algo más. La confirmación del estado de tu incidencia nos ayuda a mantener nuestro foro siempre organizado. Sinceramente, Sam Dust TruckersMP Support
    1 point
  21. I agree. Even if "racing" in the world of vehicles is linked to speed (I can't find an example of vehicle racing which is not about arriving as fast as possible). However I understand your example. Still I can see all the time people not slowing down or doing last minute emergency braking even if they see from far away that they are entering a dangerous/busy zone where speed limits are lower. Why? They want to arrive faster? If you prefer we could change the word "racing" by "sport driving" which isn't really a concept when driving a truck normally (except in truck racing). In real life driving a truck in a sporty way = dangerous and irresponsible (reckless) Thanks for sharing that post. I actually remembered it during our discussion on this thread. But couldn't remember anything about the split of types of reports. Now I know why It's a shame it was just including stats on the number of reports/appeals etc... Better than nothing, but hard to understand what's really happening in-game (mainly collisions? or just people blocking? which area? etc...). We can only assume
    1 point
  22. Lost lots of players and now making survers and saying "we care about you". Nah, thats not working like that. Actually, i can say so many things but i am not sure if this is allowed. Goodbye and get a life.
    1 point
  23. It sounds as if it was classified/highly sensitive data But I understand it and appreciate you don't want to break any rule. No worries.
    1 point
  24. The blog post mentioned: "Furthermore, we have received much feedback about our server configuration, particularly with regards to the server speed limits we enforce on the Simulation servers". Tell me, what kind of feedbacks do you think are being received, particularly with regards to the server speed limits? I'm pretty sure that it's not 50/50 asking to lower/raise those limits. "Users panel" members (and the "users panel" was mentioned in the blog post too) have said in Discord that the speed limits on highways are likely to be changed, is it really believable that these limits would be lowered? So, what assumptions could we make, other than that the possibility of raising speed limits is being taken into consideration? And seeing that now TruckersMP is mostly a 110 KPH race track, if the limits were raised to 110+ KPH, it's only logical to assume that it would become a 110+ KPH race track. And BTW, making assumptions has nothing to do with solving problems. I only shared my opinion about the topic, wasn't trying to solve anything. I didn't even think that we were supposed to solve things with our comments.
    1 point
  25. [Retired Team Member] @[C-S] Adrian22-PL powraca do zespołu jako Game Moderation Trainee.
    1 point
  26. [GAME MODERATOR] @LetiFreshi has been promoted to Game Moderator Trainer.
    1 point
  27. [RETIRED TEAM MEMBER] @[C-S] Adrian22-PL rejoins the team as a Game Moderation Trainee.
    1 point
  28. [SUPPORT + GAME MODERATION TRAINEE] @Cute Fast has been promoted to Report Moderator whilst remaining as Full Support.
    1 point
  29. Hey there, I’m happy to let you know that we are also excited about this new addition, and will be bringing it to our ProMods servers on TruckersMP. Obviously these things can take a bit of time, but we’ll let you know as soon as we have any updates for you! // Accepted
    1 point
  30. [PLAYER] @[]Dann joins the Event Team.
    1 point
  31. [SUPPORT] @Elih. joins the Game Moderation Team as a Trainee, whilst remaining in the Support Team. [GAME MODERATION TRAINEE] @Akoa has been promoted to Report Moderator.
    1 point
  32. I just want to see more Iveco trucks
    1 point
  33. All official rules are in place during an official TruckersMP event. Although, there are some that are different from the public servers. Be sure to follow these rules when attending an official TruckersMP event. Last updated: 03 Nov 2023 Overtaking - It is not permitted to overtake during a convoy. If you are overtaking, you will be kicked from the server on your first offence. The second offence will be a ban depending on the situation. Cars - Use of cars are prohibited during any convoys organised by TruckersMP as they are reserved for staff. The only cars you will see during a convoy will be either Game Moderators or the Event Team. If you are caught using a car during an event, you will be kicked from the server. Repeated offences may result in a ban for the duration of the event. Reckless Driving - Please ensure that you are keeping a safe distance from the player in front of you, to ensure you can stop safely. There will be Game Moderators watching over the event, making sure that participants are acting appropriately. Free-roam - Roaming throughout the server and not following the event is not allowed. You must be participating with the convoy, or in the surrounding areas. Failure to comply will result in removal from the event server. Convoy Control - You must follow convoy control instructions given by the TruckersMP team. They are there to ensure that everyone is driving in the correct direction and alert you of upcoming hazards. You can identify them by their coloured usernames and in-game tag! They will be driving a police car. Their instructions must be followed at all times, otherwise, you will be removed from the event server. Signs and barriers - You must adhere to any overhead signs (Including the "Red X"), directional arrows, barriers and any other object placed down on the road. You must not drive around them and/or ignore them as they are placed to ensure your smooth passage at our events. Trailers - Unless explicitly stated otherwise, a trailer is required to participate in our convoy's. For Euro Truck Simulator 2; you should not exceed two (2) trailers. For American Truck Simulator; you should not exceed two (2) trailers with the exemption of the base triple. Heavy Haul cargo is not permitted for either game (empty trailers are permitted so long as you are not causing a gap). If your trailer is causing gaps in the convoy, you may have to pull over or teleport to the Services. Traffic Signals - The convoy will have priority over traffic signals. It is not required for convoy participants to stop at red traffic signals, or yield at junctions unless directed otherwise. The event servers are only online for the duration of the event, they are not available 24/7.
    1 point
  34. Lol its a mess i know
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.