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Showing content with the highest reputation on 11/21/22 in all areas

  1. [RETIRED TEAM MEMBER] @EHHVTC l Flindix rejoins the team as a Discord Moderator.
    26 points
  2. [ADD-ON TEAM] @~Ciprian-Ionut~ transfers to the Media Team.
    11 points
  3. [GAME MODERATOR] @[C-S] Shadii. leaves the team due to personal reasons.
    8 points
  4. [REPORT MODERATOR] @96AV has been promoted to Game Moderator.
    6 points
  5. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⡷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠋⠈⠻⣮⣳⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⡿⠋⠀⠀⠀⠀⠙⣿⣿⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣶⣿⡿⠟⠛⠉⠀⠀⠀⠀⠀⠀⠀⠈⠛⠛⠿⠿⣿⣷⣶⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣾⡿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠛⠻⠿⣿⣶⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣀⣠⣤⣤⣀⡀⠀⠀⣀⣴⣿⡿⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠿⣿⣷⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣄⠀⠀ ⢀⣤⣾⡿⠟⠛⠛⢿⣿⣶⣾⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠿⣿⣷⣦⣀⣀⣤⣶⣿⡿⠿⢿⣿⡀⠀ ⣿⣿⠏⠀⢰⡆⠀⠀⠉⢿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⡿⠟⠋⠁⠀⠀⢸⣿⠇⠀ ⣿⡟⠀⣀⠈⣀⡀⠒⠃⠀⠙⣿⡆⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⠇⠀ ⣿⡇⠀⠛⢠⡋⢙⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀ ⣿⣧⠀⠀⠀⠓⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠛⠋⠀⠀⢸⣧⣤⣤⣶⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⡿⠀⠀ ⣿⣿⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠻⣷⣶⣶⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⠁⠀⠀ ⠈⠛⠻⠿⢿⣿⣷⣶⣦⣤⣄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⡏⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠙⠛⠻⠿⢿⣿⣷⣶⣦⣤⣄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣿⡄⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠙⠛⠻⠿⢿⣿⣷⣶⣦⣤⣄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⡄⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠿⠿⣿⣷⣶⣶⣤⣤⣀⡀⠀⠀⠀⢀⣴⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⡿⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠿⠿⣿⣷⣶⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣹ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠀⠀⠀⠀⠀⠀⢸⣧ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣆⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⣶⣾⣿⣿⣿⣿⣤⣄⣀⡀⠀⠀⠀⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⢿⣻⣷⣶⣾⣿⣿⡿⢯⣛⣛⡋⠁⠀⠀⠉⠙⠛⠛⠿⣿⣿⡷⣶⣿
    4 points
  6. Nope. Nope. Nope, nope and nope. I rather prefer a simple and straight to point launcher than a launcher overloaded with functions and information which are available elsewere. (Source of above quotes: Introducing the New TruckersMP Launcher)
    3 points
  7. [RETIRED TEAM MEMBER] @Rider. rejoins the TruckersMP Team as a Game Moderator.
    3 points
  8. 3 reasons not to honk To greet your friends I know - it's tempting to greet your friends with your 20 "super-blast 3000" horns, but it can be confusing for other road users. Use the radio or chat instead to send some love. To express your anger about other road user's (mis)behavior We've all been there: another road user cuts you off, tailgaits you, drives slower than the speed limit, etc. Enough reason to stoutly use the horn to vent your anger...no? Don't take it personal. We are only humans and we all make mistakes, including being unaware of the traffic situation, the traffic rules or other road users. Just take some deep breaths and move on. And If you can't, scream at your screen and give him/ her the finger. But turn off your mic and camera first. For the fun of it Trying to set a new world record by honking Beethovens Symphony No. 9 with your buddies from the VTC? Go ahead, but first please find a spot off the road and away from traffic. In general, you should use your horn only to give a warning if you see yourself or others in danger. Safe travels!
    2 points
  9. If you don't feel nostalgia for this tune, then you are not old enough to talk about nostalgia. There, I said it.
    2 points
  10. Today I was on the road again with friends, thanks for the cool tours. | TruckersMP | Aurora VTC | ProMods | ( @trucker.lukas/ @GamingSchnitzel )
    2 points
  11. 2 points
  12. Real Operations V14! - Euro Truck Simulator 2
    2 points
  13. This guide will help show you how to customise your license plate I first discovered this through learning how to get simple logos onto the plates, such as the Instagram and Facebook logo. After realising that all the code does is pull the image from the game files, I decided to dig into the files to try and find examples of textures that could be used as a plate background. I have provided a step-by-step guide which explains in detail two different options of styles you can use as a background for your plate and what each line of the final code means and how it affects the plate, however, if you are after the final code and don't want to spend the time reading through the guide, then skip to Option 1 - Step 6 or Option 2 - Step 4 and copy the final line of code there or choose any of the other options to quickly copy and use. STEP 1: First of all, you need to choose the truck/car you want to change the plate of. You can stay in-game for this entire process as you are simply editing a save and then loading a new one up. Once you have the truck/car you want to use, save the game. STEP 2: Access the new game save through the game.sii in Euro Truck Simulator 2/profiles/ProfileNumber/SaveNumber/game.sii (ProfileNumber and SaveNumber will be different depending on how many game saves you have and the name of your profile. STEP 3: Once you have opened your game.sii file, you can search for it two different ways. The best way I find is to search for your truck by using its current license plate which is Option A. However, you can use Option B to search for the truck you are currently using if you do not know the registration or cannot search for it. Option A: Search by Registration Option B: Search by Current Truck STEP 4: In this step, you can begin choosing which style you are wanting to use for your plate. There are two ways to do this; You can choose either Option 1 or Option 2. Option 1 is the most customisable way to make your plate by choosing any background colour and text with any country font you would like. Option 2 provides specific fading coloured backgrounds (Either Black or Blue) with a surrounding border which make the plate look more realistic and will allow you to tint it slightly for a cooler result. Option 1 - Standard coloured background for basic custom plates If you do not want to build your code, you can skip to Step 6 and copy the final code Step 1: Choosing the background colour To first build how you want your plate to be, you need to start customising values. To begin, we start by choosing the colour value which has to be written in the format <color value=######> I have chosen Blue for this example which will be written as the following: <color value=FFCCA72D> Step 2: Choosing either with country flag and lettering or without Once the colour is in place, we need to move onto how we will position the background on top of the plate which has to be written in the format <margin left=##>. The default to have a full coloured plate will be -15, however if you would like your plate to display the country flag and lettering on the side, then use 0 as the value. I have chosen to have the background cover the entire plate so I will use -15 as the value. Place this text next to the color value text leaving no spaces. <margin left=-15> Step 3: Inserting the dimensions of the background so that it fits onto the plate Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properly. To do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position. This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces. <img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center> Step 4: Font Size You can now choose how big you want your font to be, here are some examples of some sizes: Font Size 1.0 Font Size 1.1 Font Size 1.2 Font Size 1.3 Font Size 1.4 Font Size 1.5 These are just a few examples, however, feel free to experiment with the x and y scale values if you prefer to have the text stretched out more. For this example, I will choose 1.2 which will look like this in the code which then needs to be placed after the previous code value leaving no spaces. <font xscale=1.2 yscale=1.2> Step 5: Adding Text and Text Colour Now similar to how we put in the code for our background colour, we now need to define the colour for our plate text. For this example, I've chosen black so this is what I will put into the code <color value=FF000000> Once we've decided the colour, we can now put in the text we want our plate to say. Make sure this is after the > on the colour value text Step 6: Adding the Region Code To finish off we need to now add the region code in the format |country so that the game knows which font to use from the associated country. As I want the UK plate text, I will use |uk at the end of my code which then can be finished with ending quotation marks. So this will be our final result: license_plate: "<color value=FFCCA72D><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FF000000>OLIOAK|uk" which will now look like this in-game: Once you've finished your code and ensured that it is surrounded by quotation marks, save the file and then load the save in-game to see your plate! Option 2 - Fading background and borders with tint options If you do not want to build your code, you can skip to Step 4 and copy the final code Step 1: Choosing the background From here, you can use this following image path to put the black license plate image onto the plate. /material/ui/lp/turkey/duty_rear.mat As it acts like any regular image on a license plate, it needs to include the <img src= at the beginning of it and have > at the end of the code. You can also then choose whether to have the country flag and lettering on the left hand side of the plate. If you do not want this, put the code listed below before the <img src= code <margin left=-15> Step 1a: Choosing the tint (Optional) Then the outline/tint colour has to be given which is usually White, so the following needs to be placed after the previous code but before the > at the end: color=FFFFFFFF This can be changed to any hex code to change the tint of the image Here are some examples of using different tints on the black background Blue tinted background with no country flag using Font Size 1.2 Pink tinted background with no country flag using Font Size 0.9 Step 2: Inserting the dimensions of the background so that it fits onto the plate Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properly. To do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position. This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces. xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center> Step 3: Text colour To finish, we then set the colour of the text (which is optional but it is recommended to be able to actually see the plate as the default is FF000000 which is Black). This is set by using this: <color value=FF999999> Step 4: Region code Now the code part of it is complete, you must then write the text of your license plate which in this case was GN17 NBM and then finish up with the |country code to complete. The final code for this example is: license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>GN17 NBM|uk" Which looks like this in-game: Option 2 - Other Styles Blue Background: The blue Turkish plate background uses this code: /material/ui/lp/turkey/police_rear.mat and looks like this: The entire line of code for this is: license_plate: "<img src=/material/ui/lp/turkey/police_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FFFFFFFF>GN17 NBM|uk" Different Countries: An example of using a different country is this example of Luxembourg: |luxembourg and looks like this: The entire line of code for this is: license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>OLIOAK|luxembourg" Other Backgrounds: Option 1 is aimed at using a basic simple white image to create a basic background whereas Option 2 is aimed at using the two coloured Turkish plates with the plate fading background and border which are already in the game files, however, it is possible to use any .mat image found in the game files as long as you use the correct file path after '<img src=' meaning it is therefore possible to dig into the game files and find textures that allow for even more different colours. Thank you for taking the time to read this guide and feel free to share any comments you have about this guide or any additional textures you've found that work well and I would LOVE to see screenshots of your creations you've made with the help of this guide! ? I do hope this guide helped and provided a better understanding of how the license plates work in-game and the ability to customise them further. I understand that this guide could've been simpler by providing the final code for those who are not bothered and just want the final result, however, I wanted to provide a step by step instruction to actually help readers have a better understanding of how it exactly works line by line.
    1 point
  14. Suggestion Name: changing players name size Suggestion Description: We use low resolution to get more fps on bad computers. Player names on the screen become very large when using low resolution. Therefore, Truckersmp may have the ability to change the size of player names and the ability to change the chat size. Truckersmp has been improving lately, thank you Any example images: I dont have images Why should it be added?: Because the player names are everywhere on the screen. This makes it difficult for the players to complain. It becomes difficult to see the road in crowded areas. While there are many features, this needs to be added, thanks.
    1 point
  15. Suggestion Name: Private Data Through API Key Suggestion Description: It would be great if we can access some private VTC related data like Applications, member history in the VTC like role changes etc through api key. It would be great if we can add new application through api post method also directly through a VTC website. Why should it be added?: This will be a nice feature to get applications and other private data on a VTC's Website or drivershub admin pannels.
    1 point
  16. How often do you see karma in action while playing? ))
    1 point
  17. Thanks for the follow @cmlr_axel
    1 point
  18. 1 point
  19. I've been trying out the new transmitter for a while. First of all, the new window is really eye-catching, and you can learn more about TMP news information intuitively. Secondly, the function of the new window has changed a lot compared with the original one. In this change, we can better understand the current activities, the load of the server, and the update of the new version. Finally, some suggestions are put forward: First, regarding the path selection, I believe this has troubled many players. Secondly, when the TMP directory is newly created, the update and coverage can't be recognized in time, which leads to the existence of two versions of the initiator in the system, although this does not affect the use. Thirdly, more languages should be opened for the language selection of startup programs. I believe this will bring more players to TMP, as well as some new suggestions beneficial to the development of TMP. That’s my opinion. Please forgive me if I have offended you.
    1 point
  20. 1 point
  21. Ich bekomm dieses Jahr sicher keine weihnachtliche Stimmung. Wenn’s schlecht läuft verbringe ich Weihnachten in der Kaserne und wir machen Gefechtsdienst von 0600 bis 2400 Uhr
    1 point
  22. 1 point
  23. 1 point
  24. Type of event: Convoy Server name: VOLVO FEST TRUCK 2022 URL to thread: https://truckersmp.com/event-request/3013 Organizer: @GMT-TOMandrade/SE Date and hour of the event: 04 Dec 22:00 UTC - 05 Dec 02:00 UTC Participants: https://truckersmp.com/events/11926 Event Rules for Participants: Participants should park at their designated slots. If you don't have a designated slot you are required to park in the 'Public Parking' area. Participants must follow Event Staff instructions. Participants must haul a trailer. (Except Event Staff) Double trailers, Triple trailers and Heavy Haul configurations are prohibited. (Except Event Staff) Overtaking is prohibited. Free roaming on the server is prohibited. Participants with consistent lag must remain at the back of the convoy. Cars and buses are prohibited except for Event Staff showing a clear tag. Advertising is prohibited. (Except Event Staff) All other TruckersMP rules apply. Event Rules for Event Staff: Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can block junctions and roads approaching junctions in order to direct the convoy. Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. All other TruckersMP rules apply.
    1 point
  25. Type of event: Convoy Server name: ALC Convoy - December Edition URL to thread: https://truckersmp.com/event-request/2994 Organizer: @ALLIANCE Jean M. Date and hour of the event: 03 Dec 23:00 UTC - 04 Dec 05:00 UTC Participants: https://truckersmp.com/events/10168 Event Rules for Participants: Only approved Event Staff are able to use the following words or phrases in their player tag; “ALC | EM, ALC | ES, ALC | ET, ALC | Lead, ALC | Co-Lead, ALC | CC, ALC | Tail, ALC | MM, ALC | Media, GAAT“ or similar Impersonating Event Staff using the aforementioned tags is forbidden. Participants must ignore traffic lights unless it is unsafe to do so. Overtaking is prohibited. Cars are prohibited except for event staff showing a clear tag. Participants must follow Event Staff instructions. Participants should park at their designated slots. If you don't have a designated slot you're required to park at the 'Public Parking'. Convoy participants must only leave the starting location when instructed to do so in an orderly (one by one) manner. Beacons are prohibited. (Except Event Staff) Advertising is prohibited. (Except Event Staff) Participants with consistent lag must remain at the back of the convoy. Participants must haul a trailer. (Except Event Staff) Double trailers, Triple trailers and Heavy Haul configurations are prohibited. (Except Event Staff) Free-roaming on the server is prohibited. All other TruckersMP Rules apply. Event Rules for Event Staff: Event Staff can block junctions and roads approaching junctions to direct the convoy. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier only. In accordance with the rule above. Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. All other TruckersMP Rules apply.
    1 point
  26. 1 point
  27. 1 point
  28. Are you sure you have completely uninstalled the old one? Please Uninstall All Old Launchers 1. Click Start -> Run (or WIN+R) 2. Type regedit and press enter 3. Follow the path HKEY_LOCAL_MACHINE\SOFTWARE\TruckersMP 4. Remove TruckersMP And you reload New Launcher as administrator
    1 point
  29. 非常感谢你的翻译 @[DJ Trans*037] djmtrlltc
    1 point
  30. Merhabalaaarr TheOrderVTC Monthly Convoy And Thanks @McNico
    1 point
  31. The old launcher will continue to function for the foreseeable future, but eventually it will stop working. You can keep the old launcher installed as a backup while you make sure the new one works for you.
    1 point
  32. 1 point
  33. 1 point
  34. 1 point
  35. List of changes from 16th November 2022: Support ProMods Europe v2.63. Fixed a rare crash caused by the scoreboard.
    1 point
  36. Type of event: Convoy Server name: Starry Convoys | October 2022 URL to thread: https://truckersmp.com/event-request/2826 Organizer: @BluMellow Date and hour of the event: 06 Oct 17:00 UTC - 06 Oct 21:00 UTC Participants: https://truckersmp.com/events/10270 Event Rules for Participants: Overtaking is prohibited. Beacons are prohibited. (Except for Event Staff) Advertising is prohibited. (Except for Event Staff) Participants must haul a trailer. (Except Event Staff) Heavy cargo configuration is prohibited. Free roaming on the server is prohibited. Participants must follow Event Staff instructions. Participants should park at their designated slots. If you don't have a designated slot you are required to park in the 'Public Parking' area. All other TruckersMP rules apply. Event Rules for Event Staff: Event Staff can park out of bounds. Providing this is on the ground and not on top of buildings or other inappropriate places deemed unsuitable by TruckersMP Staff. Event Staff overtaking the convoy cannot be performed by more than 2 members at a time. Event Staff can drive the incorrect way where roads have a central reservation barrier ONLY. In accordance with the rule above. Event Staff can block junctions and roads approaching junctions in order to direct the convoy. All other TruckersMP rules apply.
    1 point
  37. Type of event: Convoy Server name: IV Urodziny Dragon Poland URL to thread: https://truckersmp.com/event-request/2815 Organizer: @Michu_Gaming PL Date and hour of the event: 29 Oct 16:00 UTC - 29 Oct 22:00 UTC Participants: https://truckersmp.com/events/7710 Event Rules for Participants: Convoy participants must only leave the starting location when instructed to do so in an orderly (one by one) manner. Participants of the convoy must ignore traffic lights unless it is unsafe to do so. Overtaking is prohibited. Participants must follow Event Staff instructions. Participants with consistent lag must remain at the back of the convoy. All other TruckersMP rules apply.
    1 point
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