Edinev Posted May 8, 2015 Share Posted May 8, 2015 As much as I would like to, this would never work out. The current big trailer yards in the rest of Europe that are full/semi-full extremely annoying with NCZ, it would be even worse with CZ on them. If you now decide to put CZ on the new smaller trailer yards in Scandinavia it would be even worse lol. Sorry -1. Need help? Ask me anything regarding Euro Truck Simulator 2 and Euro Truck Simulator 2 Multiplayer! I Speak: I Understand: Want me to answer? Quote my post or use @Ediin! Link to comment Share on other sites More sharing options...
Darth Wazawai Posted May 8, 2015 Author Share Posted May 8, 2015 ^ simple fix, respect. Check your trailers loading spot, trailers don't fly till they spawn on top of each other else there be a non-stop fun fest of duck dive ditch and dodge... It can be fixed by making spawning trailers a kick able offence. Equally a kick offence for leaving it there for too long. If your slot is not available either (usually because of a drop off line) wait (don't block) or find another load. 1 Signature removed by a wondering ghost Link to comment Share on other sites More sharing options...
Marcel40625 Posted May 8, 2015 Share Posted May 8, 2015 Yes please ... let the NCZ out of Scandinavia ... exept the Ports and Garages Link to comment Share on other sites More sharing options...
Pixel .Inc Posted May 10, 2015 Share Posted May 10, 2015 +1 Bring back the realism and fun it had at the start! Only NCZ at ports, service center, garage and hotels. For the flying trailers. Just make the parking spot for trailers NCZ .//> Scania Emplyoee <\\. .//> Driving Status: - Location @ Map Link to comment Share on other sites More sharing options...
Darth Wazawai Posted May 10, 2015 Author Share Posted May 10, 2015 You mean pickup points, problem with that is ghosting. It won't just be a trailer flying then it'll be a truck and trailer... Easiest way imo is to make a rule on spawning a trailer on top of another. Less work for the dev and makes others respect each other a little more. Signature removed by a wondering ghost Link to comment Share on other sites More sharing options...
m341ehw Posted May 21, 2015 Share Posted May 21, 2015 -1 Not an Idea I'm in-favour of watch the busy cities lag out. Mr_Bored_UK is "Living the dream" Link to comment Share on other sites More sharing options...
Tandre Posted May 21, 2015 Share Posted May 21, 2015 I love the idea! I´m always waiting for people when they´re reversing! The only problem i see here is when a player teleported from a port, or taking a quick job, he will spawn in to someone without even knowing it! .... Link to comment Share on other sites More sharing options...
McFreshi Posted May 21, 2015 Share Posted May 21, 2015 It would be really nice not to have NCZ's, but have you thought of what would happen if two people take a new cargo at the same time? One of them will go to space. Link to comment Share on other sites More sharing options...
SprinterFS Posted May 22, 2015 Share Posted May 22, 2015 I notice when people finish selecting delivery tasks and ready to pick up, their trailers just appear in the company and sometimes spawn right on my trailer. If there is collision, both trailers will receive 100% damage. Maybe possible after all trailers are synced in server. And some drivers just stop there and block everyone after they finish delivery and drop the trailer. (can be reported for blocking though) A -1 for now. But a good idea! -- One banned troll means one sad troll. Conserve banning. The trolls will appreciate it. ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS Link to comment Share on other sites More sharing options...
zyprexia Posted May 22, 2015 Share Posted May 22, 2015 The spots themselves become non-collision, but the space around those spots become collision active. So, you can spawn you trailer at a spot where someone else is already pickup a trailer. However, you have to wait till that driver has driven away with his trailer, because only the parking spot of the trailer is non-collision. If you would try reverse in order to pickup your trailer you'll be crashing into the other tractor. Players really need to learn to be patience. Not only at those company sites, but everywhere. I drive according to the truck speed limit and I was driving towards Calais. About 2 km before the exit, another was in a hurry and decided to overtake me. Only he was also needed to make the same exit as I was, so even while he wasn't even close to fully overtaking me, he decided to go back into the right lane and crashed into me. That driver simply didn't have the patience to drive 2 minutes after a truck that is a bit slower.. 510 Horses and one lucky bird at work Simulators: Prepar3d V4, X-Plane 11, DCS 1.5 + 2.x, ETS2, ATS, Farming Simulator 17, Omsi 1 + 2 System: Intel i7-6700K @ 4700Mhz, 32GB DDR4 Corsair Vengeance LPX, GTX970, HP LP2475w monitor (1920x1200) Devices: Logitech G27, SKRS Shifter, CH Products Throttle Quadrant, Trustmaster Hotas Joystick, TrackIR Storage: 2 x SM961 - 250GB (raid 0), Samsung 850 pro 1TB disk, Samsung 850 EVO 2TB disk. Link to comment Share on other sites More sharing options...
Gorkal1ty Posted May 22, 2015 Share Posted May 22, 2015 We really need a "ghost" system till the tráiler is not touching othe trailers in spawn points. It´s just that simple, and a priority in my opinión. There wouldnt be issues while spawning, and collissions could be back as son as the trailer is not touching other tráiler, information which the mp should already have (as each trailer has collission areas). That way we could have that realistic gameplay back, which I really miss. Link to comment Share on other sites More sharing options...
SprinterFS Posted May 22, 2015 Share Posted May 22, 2015 (edited) The spots themselves become non-collision, but the space around those spots become collision active. So, you can spawn you trailer at a spot where someone else is already pickup a trailer. However, you have to wait till that driver has driven away with his trailer, because only the parking spot of the trailer is non-collision. If you would try reverse in order to pickup your trailer you'll be crashing into the other tractor. Players really need to learn to be patience. Not only at those company sites, but everywhere. I drive according to the truck speed limit and I was driving towards Calais. About 2 km before the exit, another was in a hurry and decided to overtake me. Only he was also needed to make the same exit as I was, so even while he wasn't even close to fully overtaking me, he decided to go back into the right lane and crashed into me. That driver simply didn't have the patience to drive 2 minutes after a truck that is a bit slower.. Yes people need to learn to be more patient when driving trucks. And that's why I think that's a good idea. But... This "no collision spot" may still cause trouble. I see these accidents caused by NCZs sometimes: When you are driving out of a NCZ and your truck is "partly inside", There can be collisions between you and other trucks inside the NCZ. That's how trolls used to cause chaos around Rotterdam services: Park inside NCZ but blocking the gate and wait for crashes. Whoever is "partly inside" and touches the blocker's trailers will be blocked. Some even go underground and unable to move anymore.... If this also happens with the "no collision spots", one of the two trailers will still take damages. Only solution to this is all players f7 after selecting the delivery or make the whole company a NCZ again. Suggestions: As mentioned... we need a ghost system. No collision is for trailers. not for the spots. Edited May 22, 2015 by SprinterFS -- One banned troll means one sad troll. Conserve banning. The trolls will appreciate it. ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS Link to comment Share on other sites More sharing options...
Aragon Posted May 22, 2015 Share Posted May 22, 2015 (edited) That's actually not that bad of an idea, it would eliminate abandoned trailer blockers, if trailers were ghost when detatched. Edited May 22, 2015 by Prime The following are not allowed: Quoting the post above, please use "^" or "I (don't) agree with the above" Signature made by Aestrial Link to comment Share on other sites More sharing options...
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