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Paddy.

Veteran Driver IV
 TruckersMP Profile
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Everything posted by Paddy.

  1. I've done a little, which you can find here. It's an interesting event, and I've never took part in anything quite like it before. It's quirky, but it's actually quite a bit of fun. It's also interesting typing +traffic into the bot and finding that Calais and Duisburg aren't the busiest places anymore. It's been quite the gamechanger for the flow of trucks in and around the Simulation servers.
  2. Hello! Sometimes you'll find that if your internet isn't the cause of the "Unreliable connection" problem, the next most likely issue is your hardware, CPU or GPU. This doesn't immediately make sense to most people, as Connection =/= Hardware Capabilities, and it's perfectly reasonable to assume that never the twain shall meet. Why this does make a difference in TMP is that the multiplayer aspect of the game is a modification not provided by the developers of the game. ETS2 and ATS are both designed as singleplayer games. To that end, multiplayer functions by assessing what is going on from that singleplayer base game and relays it to the server and all the players there. This isn't how a "MP from the ground up" game typically works it's magic. Other game platforms like "SAMP" or "MTA" for GTA:San Andreas have a similar type of setup, which is why you sometimes see people being able to cause mayhem in servers simply by pausing their game. Because your FPS being low or your CPU struggling can have an adverse effect on other road users, this is still perceived to be an "unreliable connection" by the TMP servers and you will get kicked. Alas, one of the fixes you can try is simply turning your graphics settings down to allow you to load into busy areas such as Calais (or Genoa for the event). Once you're in, it should be safe to ramp your graphics back up to what you're used to. I hope this helps! Paddy.
  3. Perhaps you were one of the lucky ones who wasn't subject to a massive crash on the bridge during the course of loading pre-non collision, but a great many others did. The frustrating thing about it was that a lot of the time it stemmed from traffic getting caught in the toll booths, or rolling down the motorway slip road and wasn't typically something caused within the area itself. This serves to alleviate traffic not only within the loading area, but within the crucial parts around it too. It was a necessary move.
  4. The speed limit signs are a little unflattering when you take Photo Mode as close as you can get to them.

     

    The Volvo tuning pack however, is beautiful from all angles. :)

     

    Here we are carrying on with the Genoa event. Wish I had started a little earlier!

     

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  5. This morning, a SKRS Scania Gear Shifter arrived. Having installed it all and got it set up like I wanted, I'm now able to drive things like this:

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  6. Fabulous. Thank you again for all your work, and continuing to strive to do everything right even when the scrutiny of the masses was on your shoulders.
  7. Prepare for the entire TruckersMP community to religiously quote you on that.
  8. This evening I went ahead and travelled the Kirkenes Stein quarry road for the first time on ProMods Multiplayer simulation server. It was an incredibly difficult drive, taking a 25 ton trailer, in a 6-speed manual Scania S, in and out of that place, but when you are almost at the end, you have to admit; it's a thing of beauty.

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  9. A run from Seattle to Holbrook in the Mack Anthem.

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    1. Flaming.

      Flaming.

      Amazing photos!

  10. I get all that, but you can't ignore the potential splinter groups that come from Open Source, as I've outlined. When you do this kind of thing to speed up development you compromise it. Why take that risk for the sake of getting releases maybe 1 or 2 weeks earlier? There's no tangible benefit to it.
  11. Happy birthday to you! Hope you have had a great day. :)

  12. The implication from your original post was that ProMods had somehow become unavailable. I just wanted to make sure that you were aware that you could still play it on MP if you wanted to.
  13. ProMods MP is still available by using the correct ProMods version, just in the same way TMP is available on 1.36. I'm unsure as to why this would be outlined as a concern.
  14. Congratulations on your new position! I'm sure you'll settle into the job nicely. :)

  15. I would personally disagree with the concept of the Tertiary Position. Specifically, the idea that you should angle yourself to be facing onto the carriageway. Within the confines of TMP, you're in a truck which is large and visible anyway, so the idea that this will make you more visible is redundant. It's also particularly dangerous if you are struck from behind, as this will more than likely result in you rolling onto the live carriageway, increasing the potential for more collisions. If you are parked parallel to the hard shoulder, this risk is reduced. The rest is good though. Very well put together.
  16. I would be heavily against the introduction of the Fatigue system within the Multiplayer platform, for a number of reasons. Job Timing The different time system employed by TMP versus the Singleplayer version is already liable to causing issues, particularly with those trying to use the quick-job system. To introduce the fatigue system which would require sleeping, many more issues would come of this, from jobs being marked late, to the fatigue system periodically bugging out, where your driver would always be tired. Accidents I think this goes without saying, but more accidents will come from such a system, and in places like C-D, or any other busy area, the collision rate is already substantially high. This is needless. Misconduct Liability This somewhat ties into the Accidents, but more specifically tackles the liability of players who use a fatigue system. Have a look at this snippet from the TMP rules: This rule essentially says that faulty hardware does not exonerate players from instances of poor driving. That is to say that somebody using a wireless controller will still be liable for disciplinary action if their controller runs out of battery and they cause a head-on collision. Are we then going to introduce a rule saying that those who crash on the basis that they had fatigue mode on are also liable to the same disciplinary action for using a feature offered to them by the MP platform? That would be absurd. If we did allow people to have fatigue crashes, it would become impossible to moderate. How does a Game Moderator know if THIS is reckless driving or the fatigue system? It would cause moderation inconsistency, guessing, more crashes, more administrative paperwork, more headaches, and provide absolutely no degree of immersion. Do not introduce a fatigue system. Please.
  17. It's quite frustrating to see this same concern crop up time and time again, when it's been addressed quite comprehensively by both development and well established community members. You yourself have essentially answered your own gripe by outlining the contents of 1.38 — A map expansion, and an enhancement to the Special Transport Addition. Special Transport cargo requires AI escort. It's therefor not allowed: Why then would it require months of scripting to add some cargo file names into the auto-kick script? As for map expansions, TMP Development have tackled all map expansions with frightening efficiency in the past, including bridging the metaphorical river of identifying players with DLC to those without. This simply doesn't cause the same headaches that FMOD causes. This is a non-concern, and it amounts only to certain people bringing it up to cause drama. Behave. Please.
  18. Yeah, certainly a factor. To be honest I don't know what R* were thinking, given that they were probably still milking GTA V pretty consistently. But yeah, overall, a prime example of why Open Source is nice for competition, but hellish for consistency. ETS and ATS moderation NEEDS consistency, so it's not a genuine viable option. Quite aside from that, the size of the map limits player interaction anyway. Have that contested among a multitude of servers and all of a sudden, you don't see anybody. Ever. Even on C-D. You'd quickly find yourself playing Singleplayer without the AI. Why bother?
  19. FiveM is open source which leaves you with several hundred servers with varying degrees of moderation standards and inconsistency across the board in terms of development, handling of misconduct, and modding within servers. This leaves people more open to behave like imbeciles, get banned, then move right onto the next server to do the same thing, much like Gmod TTT servers or FiveRP servers, as you've outlined. Perhaps the development is a little slower here, but the standards are upheld as a result of this, and I think that benefits TMP as a whole.
  20. Massive thanks to RLC for their convoy today. Really enjoyed it.

     

    Here's some terrible pictures of the start and finish.

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  21. Appreciate you and everything you're doing. Thank you for keeping TMP running smoothly and fun for everyone.
  22. I've never come across that issue, but this guide may help:
  23. Quick pit-stop during a run from Calais to Olbia. Filling up just after Paris I believe. Lovely run.

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  24. Hello!

     

    Congratulations on your return to the TMP staff. All the best moving forward!

  25. One does not simply bump into a Courtz driver without making it a photo opportunity (even if my parking left a lot to be desired).

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    Nice having a chat with Mountain rock.

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