About InsaneCallum
.png.e3386be012121e97da5d72ae18de2ad6.png)
Profile Information
-
Known languages
English
Recent Profile Visitors
2175 profile views
InsaneCallum's Achievements
-
InsaneCallum changed their profile photo
-
Strange delight started following InsaneCallum
-
Scottish Lad started following InsaneCallum
-
Maxi. started following InsaneCallum
-
Hello everyone, We need your help! What's been happening? As of recent, the 1.44 Beta has blocked the ability to use local mods on any game saves. This is due to a change SCS has made within the code and how functions are called. We believe this change has "Unintentionally" blocked local mods from being loaded. All .addon_hookup mods you use in TruckersMP, will stop working as soon as the update rolls around. We need your help to stop this change What can we do about this? As a community we need to bring this to the attention of SCS Software in order to resolve the issue. The more members of the community supporting our message to SCS is our best chance to keep local modding alive and active in the community. I have created a feature request via the forums. If you could reply to this post expressing your concern on the blocking of local mods or posting a generic support reply message such as "I am also having this issue, I hope SCS can resolve this". The more people responding to the post will help get recognition out there to SCS Software and have the best chance of this being resolved. Forum Post: https://forum.scssoft.com/viewtopic.php?t=309812 Update SCS Developer has responded and it doesn't sound good. As expected, their intent was not to block local mods however this does not seem to change the fact that it is not returning Max SCS Software has said; Insanux Mods Announcement - https://imgur.com/a/6RgRfg8
-
12-DEV-06 started following InsaneCallum
-
Muhammad Nizar F started following InsaneCallum
-
Please note, this guide is rather outdated and will be updated soon. For now, i recommend watching the Latest Youtube guide! Head to your Euro Truck Simulator 2 Documents Folder Open "config.cfg" in notepad/notepad++ Edit the line "g_save_format" and make sure the value is "2" After this is done, head into game and make a save. Note: Latest version of ALM will automatically attempt to change your save version if you do not achieve this Part 2: Download The Mod + Program Join The Insanux Discord Server: https://discord.gg/JCh9qj2 Look in the Category of "Project: ALM" and download a mod you want to use and extract the folder anywhere you like Head to the #Updates channel and download The Most Recent version of Project: ALM (Always the most recent post, Just because the screenshot says 1.1.0, Download the Latest version, No support will be given for you choosing to ignore this and using a older version of ALM. As of 14/12/21 3.1.1 is latest) Part 3: Using the Program Open Project: ALM.exe Head to the correct mod section for your selected mod section (The top of each discord channel tells you where to go) Select "Open Game SII" and select the game.sii of the save you just made > Euro Truck Simulator 2 > profiles > XXXXXXXXXXXXX > save > X > game.sii After, click on "Choose Mod Folder" and select the mod folder you extracted in the previous step. Once both steps above are done, Click on "Add Mod". The mod should be added successfully and you can load your save in TruckersMP Part 4: Results Open TruckersMP and load the save you used with the program Your mod is now loaded in TruckersMP, If you want to add more mods, Do the same process From Step 2 Video Tutorial
-
Seems like with every update they do, they stride further and further away from simulation. Not even the "Road to simulation" update improved simulation.
-
4
-
Suggest Name: Modify the TMP Speed Limit - The Future of TMP Severs I believe TMP need to have a talk with their community on how the servers should be handled/made, With the constant posts about speed limits and collisions I believe it is time for another sever overhaul, something needs to be changed. Suggestion Description: / Why it should be added Simulation 1 - Simulation 1 would be a server which has the base game speed limit (55mph) for all vehicles with in the game, this would be the ultimate simulation experience for truckers on the road who enjoy the lower speeds and can comfortably do jobs on World Of Trucks without the constant overtaking from faster players. Simulation 2 - Simulation 2 would be a server with a speed limit between 93mph to 100mph depending on which the community likes better for the players who enjoy a faster experience, There is still a speed cap so they trucks are controllable however still a enjoyable experience. Players who do not have hours to spend from going A to B will get a much more enjoyable experience if they can get their in a fast manner and still safely. (Collisions Enabled) Promods - Promods Server would be a server that is identical to Simulation 2 however of course, with the ProMods map. The map is huge and as seen, the servers do not get a huge amount of players on them, a higher speed limit would greatly improve the experience on empty roads where you may not find too many players and overall allow people to travel the huge diverse map at a reasonable speed. (Collisions Enabled) Arcade Server - A no collisions server where players can go whatever speed the please in which they do not have to apply to any of the TMP rules unless it directly effects their experience. (Collisions Disabled) Reason I think collisions are an important feature to keep are to at least keep the experience semi realistic, yes, its true a truck is not going to be driving down the road at 93mph, however neither can a truck magically /fix, teleport. ETS2 as much as it is a simulator game, its also a game where people play to have fun, just because players want speed and collision, it does not mean Rules I believe rules need to be slightly altered for the report system, Game Moderation has not improved IMO between the switch from EU1/EU2 to the Road to Simulation Update, this isn't strictly TMP's fault, their platform has grown and they cannot keep up with constant growing player count. In game reports rarely get looked at and a work around needs to be put in place. Allow players to be reported multiple times by unique players - If players can report the same user and they get alot of reports within a certain time, (e.g. 10+ reports by different players) and a admin cannot look at the the request as they are busy. The reported player should be put into ghost mod for a certain amount of time based on what TMP see's as reasonable. This would greatly benefit if a troll decides to block a road and a Admin cannot kick/ban them. Mass reporting on that player would resolve this issue as they cannot effect other players experience. I believe this would be better than a kick since that could easily be abused. Ban Offences - One of the main argument's to this that lots of players get banned from speeding related accidents. To resolve this, Players who have more than 2 Bans in the last year would not be allowed to connect to servers which evolve higher speeds. If players cannot be respectful to others while speeding, they should have an increased punishment rather than the current offences. This will keep both player bases happy. Let me know what you think about my suggestions!
-
InsaneCallum started following Dhr Mert
-
Would be a great addition. It doesn't effect other players, only the client running the mod. More "Official/Partner Mods" would be nice to have in TMP as long as it is not a requirement for the players who don't want it.
-
Why is the snow mod not allowed all year round if it only effects the player who uses it? I understand physics mod all year round is a no go, but a simple graphics mod that you's already support for a limited time of each year seems weird to ban usage after you's decide its time
-
Hello I am all for TruckersMP making a simulation server, but why not have an arcade server which has collisions? Europe #2 was essentially that and was the most popular. This way all players get to play on the server they like, all rules still apply on this just not speed restricted (Or back to speed limit of 93mph or higher) If this is not in mind could we have a reason why? It seems strange you remove this style of play when Europe #1 was close to simulation already. This would not effect them at all
- 1 reply
-
- 5
-
-
-
-
- speed limit
- europe 2
-
(and 1 more)
Tagged with:
-
Aspect' started following InsaneCallum
-
Local Only Addon Hookups - How to (advanced)
InsaneCallum replied to Forerunner's topic in Save Editing
I have made a quick tutorial on how to Local mod if anyone is interested -
Hi, I recommend running a MD5 Check on the files and comparing to the ones TruckersMP provided. If they are different, most likely your download corrupted. You won't see the mods in the mod manager, so load up into TruckersMP and you should see snow.
-
No longer works, you get kicked
-
Leon Baker started following InsaneCallum
-
Suggestion Name: Client Side Mod Support (Specific mods, ones that do not effect other players Suggestion Description: First I made a post in the general discussion to see what other people in the community think and got a general response to my idea. As the winter mod has been allowed in multiplayer, it has not been hosted by TruckersMP and only checked through the filename and the MD5. In theory (If im right), support mods that only effect the client should not use any extra storage on TruckersMP side or anyone who doesn't wish to use the mod, for example the winter mod. As anyone who doesn't wish to use the mod is not required to download it, it shouldn't effect TruckersMP install side by much. My idea is, if TruckersMP can get in contact with some modders and have the ability to create a list of file names + MD5 in a database (or how ever you would like to implement this) which would check which files that are in the mod folder and compare them with what is in the database. If the files to do match (incorrect names or MD5) the server would refuse to let them connect. Checking the MD5 would see if a file has been tempered with or corrupt as the specific file would have a different MD5 to what the server has stored. For downloading the modification, TruckersMP would not be hosting the files and the user would have to find the mod through the actual mod creators post. (Or have a list in the forums of supported mods and where you can find them) Any example images: N/A Why should it be added?: Having optional mods would improve the players overall experience. As for the winter mod, players can get a higher framerate and a smoother experience aswell as having the game look how they want to have it without effecting anyone else's experience. However, in the post I made in the general discussions the community would not like to have the physics mod at all times. (Due to effecting other players experience, this can stay as a seasonal event) Similar Post:
- 1 reply
-
- 1
-
-
Would i be able to edit my save to haul double trailers outside where its default set in Scandinavia? Such as in the uk and so. I read the rules and i wasn't too sure, i dont want to risk a ban
-
-
Again, already done....... same thing as before