About InsaneCallum

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You can unfortunately, My mate got banned as he didn't respond to an admin in chat during an event. He drove with F11 and F9 so no names, no chat. I drove with no names but did have chat, didn't twig on that the admin was trying to get my mates attention as he was putting the ID into chat (This was before the @ system) Obv with me having F11, I didn't see my mates ID. But either way, I'll probably end up having Chat and names hidden now anyway as that's my only option other than having clutter all over
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You'd think. I was hoping for a better response from them as it didn't really address my issue. I just don't wanna see name tags but do want chat Like how it use to be As their new "reworked" system still has the problem they talk about. Now all that will happen is, I wont see the chat announcements cos i wont want names above trucks. Seems strange that they had the feature and removed it. While SCS Convoy implemented a solution for this (You can disable nametags with in-game settings)
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Hello, TruckersMP use to have better options for controlling what we can see on screen. F11 - This use to only hide name tags F9 - This use to only hide chat Currently with the "new" chat, only F11 exists and it hides both nametags and chat I would like this to return to the game, I do not wish to see nametags but i would like to continue to see chats. Can this feature return?
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I also want this back I want to hide Player names ONLY and keep chat (vice versa would be nice like before). I hope TMP add this back
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Hey Guys! Here is my first attempt at a TMP UI UI Pack Name: Steam UI Font Used: Open Sans Bold Install Guide: New Launcher - Extract `ets2_mod` & `shared_mod` folders into `%APPDATA%\TruckersMP\installation\data` Old Launcher - Extract `ets2_mod` & `shared_mod` folders into `C:\ProgramData\TruckersMP\data` Download Link: <https://sharemods.com/61z8360lvjc2/SteamUI_For_TMP.zip.html> Any issues let me know.
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Project ALM | Local Mods Guide Useful Links - Insanux Website: https://insanux.com - Insanux Discord: https://discord.gg/JCh9qj2 Tutorial | YouTube Part 1: Download Project: ALM + Plugins and your mod Where to Download Mods? - Download mods from the Insanux Website: https://insanux.com/ - Download mods from the "Downloads" section in Project ALM - Download mods from the Insanux Discord Server: https://discord.gg/JCh9qj2 Where to Download Project: ALM? - Download Project: ALM from the Insanux Website: https://insanux.com/ - Download Project: ALM from the Insanux Discord Server: https://discord.gg/JCh9qj Where to Download SCS Bypass Plugin (Local Mod Plugin)? - Download Bypass Plugin from the Insanux Website: https://insanux.com/#faq - Download Bypass Plugin from the Insanux Discord Server: https://discord.gg/JCh9qj How To Install The Bypass Plugin? - Right click ETS2/ATS on Steam - Click `Manage` - Click `Browse Local Files` - Go into `bin/win_x64/` - Create a `plugins` folder (Right click -> New Folder) - Extract "ScsUnitTypeCheckBypass.dll" into the folder - Restart your game! Part 2: Using the Program Extract Project: ALM - Right click onto "Project: ALM" zip file and extract it anywhere Extract The Downloaded Mod - Right click onto downloaded mod zip file and extract it to a folder Open Project: ALM - Open `Project: ALM.exe` - Click the `Local Mods` Section --- If you haven't already, go into Euro Truck Simulator 2 or American Truck Simulator 2 and make a save (Not an Autosave) - In the Profile Selection dropdown, Select Your Profile - In the Save Selection dropdown, Select Your Save - Click onto `Choose Mod Folder` and navigate to the extracted mod and select the folder --- This is the folder which contains the TXT files --- This is also the folder which contains the "copy_to_docs" folder or "modfiles" folder - Click onto `Install Mods` Part 3: Results - Open TruckersMP and load the save you used with the program - Your mod is now loaded in TruckersMP, if you want to add more mods. You **must** make a new save or replace your existing save (Due to an SCS Bug)
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Suggest Name: Modify the TMP Speed Limit - The Future of TMP Severs I believe TMP need to have a talk with their community on how the servers should be handled/made, With the constant posts about speed limits and collisions I believe it is time for another sever overhaul, something needs to be changed. Suggestion Description: / Why it should be added Simulation 1 - Simulation 1 would be a server which has the base game speed limit (55mph) for all vehicles with in the game, this would be the ultimate simulation experience for truckers on the road who enjoy the lower speeds and can comfortably do jobs on World Of Trucks without the constant overtaking from faster players. Simulation 2 - Simulation 2 would be a server with a speed limit between 93mph to 100mph depending on which the community likes better for the players who enjoy a faster experience, There is still a speed cap so they trucks are controllable however still a enjoyable experience. Players who do not have hours to spend from going A to B will get a much more enjoyable experience if they can get their in a fast manner and still safely. (Collisions Enabled) Promods - Promods Server would be a server that is identical to Simulation 2 however of course, with the ProMods map. The map is huge and as seen, the servers do not get a huge amount of players on them, a higher speed limit would greatly improve the experience on empty roads where you may not find too many players and overall allow people to travel the huge diverse map at a reasonable speed. (Collisions Enabled) Arcade Server - A no collisions server where players can go whatever speed the please in which they do not have to apply to any of the TMP rules unless it directly effects their experience. (Collisions Disabled) Reason I think collisions are an important feature to keep are to at least keep the experience semi realistic, yes, its true a truck is not going to be driving down the road at 93mph, however neither can a truck magically /fix, teleport. ETS2 as much as it is a simulator game, its also a game where people play to have fun, just because players want speed and collision, it does not mean Rules I believe rules need to be slightly altered for the report system, Game Moderation has not improved IMO between the switch from EU1/EU2 to the Road to Simulation Update, this isn't strictly TMP's fault, their platform has grown and they cannot keep up with constant growing player count. In game reports rarely get looked at and a work around needs to be put in place. Allow players to be reported multiple times by unique players - If players can report the same user and they get alot of reports within a certain time, (e.g. 10+ reports by different players) and a admin cannot look at the the request as they are busy. The reported player should be put into ghost mod for a certain amount of time based on what TMP see's as reasonable. This would greatly benefit if a troll decides to block a road and a Admin cannot kick/ban them. Mass reporting on that player would resolve this issue as they cannot effect other players experience. I believe this would be better than a kick since that could easily be abused. Ban Offences - One of the main argument's to this that lots of players get banned from speeding related accidents. To resolve this, Players who have more than 2 Bans in the last year would not be allowed to connect to servers which evolve higher speeds. If players cannot be respectful to others while speeding, they should have an increased punishment rather than the current offences. This will keep both player bases happy. Let me know what you think about my suggestions!
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ets2 Support for Project Next-Gen Graphic Mod
InsaneCallum replied to [I-B.L] Sweren's topic in On Hold
Would be a great addition. It doesn't effect other players, only the client running the mod. More "Official/Partner Mods" would be nice to have in TMP as long as it is not a requirement for the players who don't want it. -
Local Only Addon Hookups - How to (advanced)
InsaneCallum replied to Forerunner's topic in Save Editing
I have made a quick tutorial on how to Local mod if anyone is interested -
Hi, I recommend running a MD5 Check on the files and comparing to the ones TruckersMP provided. If they are different, most likely your download corrupted. You won't see the mods in the mod manager, so load up into TruckersMP and you should see snow.
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No longer works, you get kicked
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Suggestion Name: Client Side Mod Support (Specific mods, ones that do not effect other players Suggestion Description: First I made a post in the general discussion to see what other people in the community think and got a general response to my idea. As the winter mod has been allowed in multiplayer, it has not been hosted by TruckersMP and only checked through the filename and the MD5. In theory (If im right), support mods that only effect the client should not use any extra storage on TruckersMP side or anyone who doesn't wish to use the mod, for example the winter mod. As anyone who doesn't wish to use the mod is not required to download it, it shouldn't effect TruckersMP install side by much. My idea is, if TruckersMP can get in contact with some modders and have the ability to create a list of file names + MD5 in a database (or how ever you would like to implement this) which would check which files that are in the mod folder and compare them with what is in the database. If the files to do match (incorrect names or MD5) the server would refuse to let them connect. Checking the MD5 would see if a file has been tempered with or corrupt as the specific file would have a different MD5 to what the server has stored. For downloading the modification, TruckersMP would not be hosting the files and the user would have to find the mod through the actual mod creators post. (Or have a list in the forums of supported mods and where you can find them) Any example images: N/A Why should it be added?: Having optional mods would improve the players overall experience. As for the winter mod, players can get a higher framerate and a smoother experience aswell as having the game look how they want to have it without effecting anyone else's experience. However, in the post I made in the general discussions the community would not like to have the physics mod at all times. (Due to effecting other players experience, this can stay as a seasonal event) Similar Post:
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Would i be able to edit my save to haul double trailers outside where its default set in Scandinavia? Such as in the uk and so. I read the rules and i wasn't too sure, i dont want to risk a ban
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Suggestion Name: Late Autumn Mod Suggestion Description: To beable to activate at anytime ( in other words, even when its not autumn ) Any example images: Nope Why should it be added?: I think it be cool since i prefer to drive with the late autumn mod on I know this has been added before, and i would like it to be added again. Im making this post basically to see if you are re-adding it
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