About 2Core
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Gender
Male
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Preferred Trucks
Mercedes
Scania
Volvo -
American Garage Location
Nevada: Las Vegas
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EU Garage Location
The Netherlands: Amsterdam
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Suggestion Name: Introducing the Bad sport server. A new step into guiding Trollers to the right path. Suggestion Description: Give temporarily banned players (further referred to as "Bad drivers") a chance to improve their behaviour in a server before they're getting access to all TMP's servers again. As in, before their ban period is over. This server should only act as a server for Bad drivers. Players who have no temporarily ban (further referred to as "Normal players") won't be able to connect to this server. The same goes for Bad drivers, they won't be able to choose any other server (like sim 1, sim 2, arcade, etc.). Any example images: A quick demonstration to give you a better idea of my suggestion. Why should it be added?: One of the goals of temporarily banning players is most likely to try to get them to behave normally once their ban period is over. I'd like to list the advantages/disadvantages of the current situation and the desired situation. The current situation: The desired situation: I hope you'll look into this suggestion from different perspectives. Please try not to have your opinion based upon your experience with a Bad driver. For example: The one who rammed onto you, yesterday evening. Try to look at this suggestion from different perspectives... Try to look for the advantages/disadvantages. Disclaimer: I've used a lot of different words within my post to describe a group of people. Words like: trollers, bad drivers and banned players. All these words refer to a group of players being temporarily banned. TL; DR: Check the spoilers + the image to get an idea of my suggestion. Thank you for those of you who showed interest into this suggestion by looking at it. Big shout out to those of you who took their time to read my suggestion. I appreciate each one of you reserving your time to look at my suggestion. I hope you have a great day. Hit me up if you want to ride together at some point in the future. ? Footnotes [1] https://www.cbr.nl/nl/over-het-cbr/over/about-cbr.htm [2] (only available in Dutch) https://www.cbr.nl/nl/onveilig-rijgedrag/nl/mijn-rijbewijs-is-ingevorderd-wat-nu/onveilig-gedrag-in-het-verkeer/cursus-over-verantwoord-rijgedrag-emg-1.htm
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- bad sport
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I don't just use the mute button to not hear a player. Whether (s)he's abusing the CB radio or not. I mostly use the mute button to keep distance of conversations I don't understand. One of the best use cases of the mute button is when you're driving at the Kirkenes quarry route. There's a 99% chance you'll be around the same people until you're at the quarry/your destination. Most of these people use the CB radio to communicate to each other. I've heard (Turkish) people use the CB radio to guide me (in Turkish/English/Dutch). For example, to tell me whether the road is clear for me to make a turn or not. I also hear a lot of East Asian people use the CB radio to communicate to each other. I don't understand their language, so I would rather mute them while still having the channel set on 19 to see if someone uses it to give me instructions/to communicate to me. You might be still wondering why I keep it at channel 19. Well that's simple, it's the default channel and people tend to use this channel whenever they try to communicate with (random) people. Note: I don't complain anything about this route, I actually enjoy driving this route every once in a while as I sort of see it as a unique experience in TMP. Just getting rid of this great feature out of nowhere wasn't something I was pleased with. The least thing you could do is, be close to the community and tell them why it's (temporarily) removed or move the feature to a different place. As I said in my previous message, just introduce a new command if the tab window has too much buttons already. If a new command is too much to ask, combine the mute feature with the /blockpm command and rename the command to /block. The blockpm command has almost got the same goal as the mute feature. Yet, both of these features weren't located at the same place before the mute button disappeared. There's almost no chance of someone wanting to hear a player whenever the player is getting blocked from sending private messages. Neither is there almost a chance of someone wanting to receive a private message from a muted player. I see an opportunity to make the /blockpm (or /block) command even more useful. It's a weird situation, if you ask me. However, you'll definitely make me a lot happier by introducing a command to mute a player. As that's a lot faster than trying to find a player in a huge list of nearby players just to mute the player. x) Each player's ID already appears on the screen whenever someone talks, so don't worry about not knowing who to mute without looking at the tab window.
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Thank you!! I was about to write the same thing as I discovered this today too. I hope they'll bring back the mute button, as it was really a useful feature for me. They could also just introduce a simple command if they don't want to fill up the tab window with too much buttons. A command like /(m)ute <id of player> should do the trick.
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save editing TS SaveEditor Tool | 0.3.11.0 [alpha] [1.49]
2Core replied to LIPtoH's topic in Unofficial tools
I really love your application. It's simple yet it allows me to do many useful things. I'm almost able to do all the things I usually do, through your application. One thing I can't do through your application is changing the company trailer's skin to whatever I want. Let's say I want to drive with a Scania trailer. Right now, your application only allows me to pick up this trailer at Scania (close to Stockholm). But I would love to have an option to change any trailer's skin. So, imagine having a third dropdown menu (like under trailer config) labeled as trailer skin and it lists all the possibilities. Also another thing I can't do through your application, is spawning hidden trailers like, for example, the beton mixer. Wouldn't it be nice if you could take a look into that and see if you can able us to assign these trailers to a custom job? -
Ik heb er onwijs veel van g-e-n-o-t-e-n!! Het was mijn eerste TMP convoy, dus ik wist niet precies hoe het zou zijn. Ik dacht dat het gewoon een standaard rid van een paar uurtjes zou zijn. Ik had daarom ook gewoon rustig de livestream van TMP open staan, maar mijn gehele beleving veel beter dan gedacht ? Heb constant gelachen via de chat met de mensen die de hele rid in mijn buurt waren. Veel positieve dingen gezien en soms ook wat minder positieve dingen, maar met de mensen om mijn heen deden we daar grappig over waardoor het toch ook weer positief werd. ? Mijn eerste TMP convoy en zeker niet de laatste. Heb veel gelachen en nieuwe mensen leren kennen. Een succesvolle event als je het mij vraagt ??
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I see you received some great advice from someone already. I would also recommend LinkedIn Learning and Udacity. In general (for any languages): try to do little projects for yourself or for someone else (only do for someone else once you think you got enough skills). For me, doing projects helps me to test my skills and also dive alot deeper into the language I use in order to come up with (great) solutions. Working on your own project can give you alot more motivation as you are your own project leader, customer and developer. You decide how the project is going to end up looking ?. Doing exercises from courses can also be fun, but it feels like you're being forced to do something which might decrease your motivation at some point. In case that happens, I would recommend to just change the exercise's case/topic/story to whatever you want, while still using the theory you learned from the exercise.
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Suggestion Name: Rethink the game mod's / admin's tools to handle reports Suggestion Description: I've seen many times where admin A handles a report in a different way than Admin B. I realized some admins are making their decision about a report in their own way, for example: Admin A is from Y country. A player B is also from Y country and gets reported for blocking, Admin A handled the reports by kicking player B. 10 minutes later, Admin A sees another report. This time player E decided to block the road, Admin A gets angry (not really, just trying to make the story less boring) and decides to ban player E 2 days. Now, these are just examples which I made up while posting this suggestion, but in reality; moments like these do actually happen. There are many factors why Admin A handles his/her report this way, some of them could be the following: - the reported player is from the same country as the admin, so he wants to help his buddy coming from the same country - the admins gets annoyed after getting the same type of reports, but the reports are from/about different players. - the admin doesn't know exactly what decision to make, so he just keeps it random. Frequently used ban/kick reason should be put in a (scroll able) list, at the game mod/admins report tool, so an admin/mod is able to select a report -> check the report to see if player C broke the rules -> select a reason in the list -> click on a button to finish the report -> the system checks the player's history and also checks the default punishment for the (frequently) used reason and then gives the player the punishment. If the report's reason doesn't appear in the frequently used ban/kick reason list then the game admin/mod should be able to choose 'something else' option and write down the real reason. Any example images: Sorry, I don't have any images to share. Why should it be added?: Many people, including me, don't like the fact that some admins/mods are choosing the punishment for a player in their own way. The punishments should be decided by the system depending on the player's history and also on the standard punishment for X situation (where X is for example: blocking a road). - This makes a game admin's/mod's work faster, as most of the reports have a frequently used reason. So the game admin/mod only needs to click on buttons. - The punishments for everyone is more equally. - Players are more happy, as the admin/mod should have more time to handle another reports and a player's punishment is decided by the system instead of a person (most of the time, since there's still the 'something else' option).
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- game mods
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Good morning everyone.
The sky is blue, the sun is shining and people I see in Scandinavia...their skills are great, just like this guy's skills. -
Well, the fact that you can't submit a reply in the "new suggestions" sub-forum and also replies in the support section needs to be approved by a moderator before it's visible to everyone, those are AFAIK the only things stopping them writing a -1, however they are able to react to a post everywhere.
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Already rejected a couple of months ago: And I like it to have it this way to be honest. Keeps the forum in a positive/friendly shape.
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You can also count me in. This also happens to me with ETS2.
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Congratulations TMP team! What an amazing achievement! I'd like to thank each and every one of you who works during their free time on TMP. Your work is much appreciated by the community. Once again, thank you.
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I'm actually surprised about the fact that this got ignored (no one even replied to this topic), it should be an easy job for someone who knows much about Bootstrap and programming to fix this issue. I know the website might be low priority for the whole team, but I assume the team also has people who only work on the website, so he/she should have fixed it by now (or even before the page got published). But then again, the person who works on the website might not just have time to fix it. An easy fix would just be the following: Show the staff member's profile picture from the forum instead of their own submitted pictures (as IPS obviously changes the images to a fixed size) and give the area, where the staff member's information is shown, a fixed height. Or you can also just create a row for 4 items and repeat that process. An example that shows us how that's done with PHP: <?php $resultAmount = 13; // The amount of rows that got returned from your database $colSpan = 4; // Amount of items inside a row $html = ""; // The end result that will be echoed on the page. $html .= "<div class='container'>"; // Define a container // Loop through the returned rows for($i = 0; $i < $resultAmount; $i++){ // If the loop has done 4 items, add a new row and then put the next item inside it if($i % $colSpan == 0) { $html .= "<div class='row'>"; } // Give a returned row a place inside the $html variable $html .= "<div class='col-md-3 col-sm-6 md-margin-bottom-50'>" . $i . "</div>"; // If the loop is currently executing the code for // the fourth item, close <div class='row'> to prepare the next run if($i % $colSpan == 3) { $html .= "</div>"; } } $html .= "</div>"; // Close the container echo $html; // Echo the end result ?> The result you get when you execute this script: If you really want to fix this with a nice solution, use Bootstrap v4. Bootstrap v4 uses flexboxes and thus are you able to use .row-eq-height class to give all of your columns inside your row the same height as the highest column inside that row. http://getbootstrap.com.vn/examples/equal-height-columns/ Fix for Bootstrap v3.x, which allows you to get the same result as the .row-eq-height class with Bootstrap v4: https://stackoverflow.com/a/22892773
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Suggestion Name: Show a friendly reminder of (commonly broken) rules every x minutes (where x is a number). Suggestion Description: Each player sees a friendly reminder of a random (commonly broken) rules in the chat every x minutes. Any example images: Nope. Why should it be added?: As of writing this, the game/server never reminds players about the rules. Sometimes you see admins/mods being even more helpful by reminding players about a rule (In fact, some of them even translate it to other languages), which I really appreciate but I think this process needs to be executed automatically. Here’s what I have in mind: Have the server remind everyone about a random (commonly broken) rule in English + 2 / 4 other languages (so you can see the message in either 3 or 5 different languages) every x minutes. However, the 3 / 5 translations of the message shouldn’t be displayed at once, you should display them 1 by 1, for example each translation of the message should be displayed 1 second after the last one. The reason why I think it’s better to show them 1 by 1 is because it makes it easier to look for the language you understand while driving, it’s also easier to read the message and its more user friendly to have it this way instead of displaying the 3 / 5 translations of the message within 1 millisecond. Having this implemented into the system: - Gives admins/mods more time to response to reports. - Provides players more translations of the messages (admins/mods regularly write the message in English and 1 more language). - The message will write each random (commonly broken) rule with the same words, which sort of helps players to remember the message and since the process is done automatically and not done by a person, the server doesn’t need to think about what to write in the message and how to translate it, because the values are already stored somewhere in the server. Like I said the process is done automatically so the phrases and translations should be ready to go. Having this suggestion implemented into the system might look like an easy/small thing, but even the small things can help preventing big situations (like crashes cause by people breaking the rules).