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Space Night

Retired Team Member
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Everything posted by Space Night

  1. Perhaps have those mods as a downloadable mod so we can use them in SP if we so desire
  2. heya
     



    remember this????

    1. [IRL] Maaster Oogwaay

      [IRL] Maaster Oogwaay

      got damn barriers xD

       

  3. just cruising around working containers #boxrat
  4. ets2_20210326_205727_00.png?width=1214&h

    1. wesleyr99

      wesleyr99

      Very Cool ???

    2. Space Night

      Space Night

      it was.  Just cruising Iceland towards Reykjavik just enjoying the scenery of the south coast as we ambled down at 60km/h

       

  5. Suggestion Name: Trailer restriction / kick protocol Suggestion Description: There is a core of players who it seems think it acceptable to take unsuitable trailer combinations down the Kirkenes road and the central road in Iceland, and given that the moderation team can not be everywhere, they may be good but the rules of physics kind of get in the way of being in more than one place at once, I am thinking about bringing an old idea back. The multiple trailer restriction protocol, however this would be on 2 specific roads. Kirkenes road With this road being steep, twisty and narrow, bad enough with a single truck with one 21t payload, yet players are taking HCTs down there and edited triple combinations. This kind of combination is already illegal in Norway, (currently legal only in Finland), however the nearest F7 for one of these loads is not that far away as the Kirkenes quarry is quite close to the Finnish border, (and sits on the Russian one) so if a player with one of those F7s or is F7'd to that location, then its just a short drive to get back to the start of the road. and invariably with the player mentality of self importance no one gives way, so who gives way when 4 of these are trying to pass eachother as they can not be reversed. This will often result in no one giving way, resulting in the road jamming up so the best idea would be to prevent them going down that road in the first place. Arakanes to Eyjafjallajökull road (great central) Here, players like the challenge of heavy haul roads, HCTs and doubles (I myself have tried that road with a 6x2 and a single trailer as well as a 6x4 and a double but was able to negotiate the soft narrows) however the problem comes here when players save edit a triple combination with something like 3 locomotives then expect to climb the icy slopes and invariably failing but they dont give up, resulting in players behind working as push teams. (2 trucks pushing a heavy load up there is not unknown) so there again a restriction on heavy cargo pack loads and HCTs there would be ideal. The icy section in the north is particularly bad with traits similar to the Kirkenes road where no one seems to give way, so if the players can't comply, perhaps it would be best if a robotic enforcement would be better. In addition to this, possibly ban HCT combinations and triple combinations on the Calais - Duisburg route, they should not be driving those down there anyway, legally they're for Finland only. Any example images: Why should it be added?: These kind of combinations are not suitable for the above mentioned roads, and when players take them down there it has a negative impact on player experiences and they dont all get reported, furthermore a lot of players just go down to the quarry, turn around and return with out actually making a delivery or collection from the quarry near Kirkenes. It would also help the moderating team by reducing the report workload for players taking those kind of trailers down there as a lot of players can't even reverse 1 trailer, yet alone 2!
  6. if Players actually slowed down on the CD road and stopped the banzai overtakes, the the city would not be as crowded. People crash then F7, clogging up Calais, Duisburg, Brussels and Lille. if players carry on they may find that they get a hard capped 60km/h limit all down that road just like how the 150 club had their balls deflated to 110. The CD road is an 80km/h limit yet you can't do that speed everywhere otherwise you WILL roll your truck, wash out and head on in a bend. SLOW IT DOWN and take corners slowly at a sensible speed then perhaps D'burg will actually be quieter by the F7 area which will benefit everyone. The trouble with a significant number of players is that They have to be first, at all costs and that ruins it for the majority as well as themselves as they end up being reckless, getting reported and banned.
  7. ets2_20210214_142456_00.png?width=1214&h

    ets2_20210214_142524_00.png?width=1214&h

    ets2_20210214_142543_00.png?width=1214&h

    Your Daf.  ?

    1. Vikiηg

      Vikiηg

      thank you for everything. it was a pleasure to know you :tmp: ?‍♂️

    2. Space Night

      Space Night

      you're welcome ?

      It was nice talking to you

  8. one of the issues with Duisburg is that it is small and badly laid out, with the F7 in an awkward place and with the sheer number of accidents on the CD road caused by people quite simply driving in a manner not conducive to the road to simulation, Duisburg gets crowded Furthermore players all clog up Sim 1, yet we have 2 other sim servers plus the US and SGP servers, so why do they all clog into Sim 1 when all the servers are identical. If players spread themselves onto other servers rather than crowd themselves onto Sim 1, this may help the situation. In addition to this make the CD route a no passing zone from Calais, all the way to Duisburg by making the white line an unbroken line all the way along its length, then add new gas stations opposite the existing ones, this will reduce crossing traffic at the gas stations as players will no longer need to. At the southern end add a set of traffic lights at the interchange complex by Calais like they have on Promods. If that fails to work, add a second CD-road running along side the first and make the existing one Southbound only and the new one northbound only, effectively making it an autoroute, this will then mean that if players wish to overtake others then there is no risk of driving into oncoming trafic, (a big issue with the CD road at the moment) so if you reduce the number of accidents then you can make Duisburg quieter. Elsewhere on the CD road, another choke point is the level crossing, when the barriers are down players seem to think it perfectly acceptable to zoom up to the gate, resulting in accidents and blockages at the crossing so if the devs who created the NCZ could possibly adjust the CD road so rather than going across the railway at grade level, it gets dug down in a trench going under the railway in a tunnel, this will remove that choke point. Then perhaps at the 1/3rd point and the 2/3rd point put in parking areas with a roundabout then add crash barriers along the sides to prevent players using the grass as a means of overtaking. If the number of accidents on the CD route can be cut drastically, then Duisburg, Calais and the surrounding cities of Lille and Brussels should quieten down especially around the F7 points, as part of the NCZ problem is people trying to leave in one mass stampede. -- This was done last year for April fools, and it caused no end of complaints however i liked the idea, though many players did not
  9. with Duisburg, the issue is the way players drive up and down the CD road, because its one of the closest F7 points it gets crowded around the F7. Therefore the F7 could do with being moved or made a through route. In addition to this double up the fueling areas to stop players having to come in counter flow and make the entire CD road a dual carriageway road with 2 lanes each way and a hard divider betweem them. If you reduce the traffic conflicts on the CD road then you may reduce its population. and if possible, set the speed limit on the CD road to 80km/h
  10. nice to run with you to Honningsvag.  ?

  11. sad to see you retire ?

    All the best Creator. 

  12. Suggestion Name: Player NCZ Marker Suggestion Description: Adds sign to end of player name when player is in NCZ Any example images: Why should it be added?: Some prefabs have small NCZ areas and for players it is sometimes hard to tell if a player is inside an NCZ or not, this results in backlogs of traffic caused by players not driving through a trailer, because they dont know it has an NCZ, if a player has a clear indication to the fact that they or their trailer is currently cloaked by a non collision zone, this should help players on the highway by indicating that they can be clearly driven through. I too have had to tell people that they and myself were in fact in an NCZ and can be driven through, as they thought i was clearly blocking. The moment they see NCZ appear, they then drove through me so making it clear that a player is in an NCZ will help traffic flow, Admittedly I used an image of someone leaving. Calais was oddly quiet so had to take what I could get, however it provided what I needed. especially around some world of trucks events. Big Sur and Genoa are just 2 examples where people have been unsure about players being in NCZ or not so have simply sat there, causing a needless jam because there is no clear indication that a player is in an NCZ or not. I have posted this here so players in the community can discuss the idea.
  13. where the CB is located now is actually where the CD player goes, it is also probably one of the few places with a dedicated 24v feed due to the proximity of the tachograph and the CD player. and to be honest, where it is now is out of the way so the cable is not in your view. best left where it is. No if you want a CB to be moved, its best to be done of the right hand drive Skodas as its melted into the dashboard.
  14. good lord this thread has been dug up from the grave! I tried a run across the map keeping to the EU tacho regulations and it sounds easy however you have to pay close attention to your start time and map, also when you have your 11 hour daily rest in MP, the time does not advance for you, great ideal for single player however do you really want it so that after totting up 9 hours driving you get kicked from the server for 11 in game hours to simulate having your daily rest, during which time you can not log back into the servers because you are meant to be asleep in your trucks bunk, or if you have racked up weekly total and you have to take your 45 hour weekly rest, do you want to be again "banned" from the server for a period of time equal to 45 in game hours? i can pretty much guess the answer would be NO to this. also when you sit for your 45 min break after 4 and a half hours, you might get caught out by the AFK timer.
  15. unfortunately as nice as it is to push for the road to simulation, the fatigue simulation is however a step too far as when your character has a drowsy moment your screen darkens and during this time you can not see what you are doing or for that matter where you are going and so puts you at hightenned risk of a crash and therefore A BAN if you hit another player. Therefore from me, its a big NO!
  16. Suggestion Name: Restriction of doubles, heavy cargo on Kirkenes road Suggestion Description: Auto kick system like the western Germany and Netherlands with doubles and heavy cargo trailers on Kirkenes Quarry Road Any example images: can be provided later. Why should it be added?: Players taking heavy cargo pack loads, High power cargo pack loads and doubles onto the Kirkenes quarry road (the one where you turn right off the Kirkenes to Murmansk road) is causing a problem with regards to traffic there. Its a narrow road with a lot of hair-pin bends which are barely wide enough for 1 truck to pass, let alone 2 Finnish HCTs or a heavy trailer with something like the locomotive on it. Furthermore, the traiilers of the Heavy Cargo pack are so low to the ground they get stuck all the time and cause the road to back up, sometimes all the way from the mine to the Murmansk road! This restriction is to apply only to the quarry access road only, that goes down from the Murmansk road. As Kirkenes is part of Norway, so 25.25 doubles are perfectly legal in Kirkenes town and the roads there are okay for them. Players just need to learn to park sensibly by the port exit
  17. Suggestion Name: RJL Scania to TMP add-on Suggestion Description: Allows use of RJL Scania mod in TMP Any example images: Why should it be added?: RJL's scania mod is a far superior model to the stock SCS version and gives the user many options to choose from, having it in game would make driving the 6x2 and 6x4 versions more enjoyable as the longer chassis is more stable than the stock SCS model, furthermore the scope of customisation without the mighty griffin kit means that players without the MG kit can still have a good Scania without the need to save edit parts onto it, and as it is a popular mod, you would just need it to be in the mod folder for it to be supported, just like promods. Or you can load it server side like you did with the scout. By having this as an add-on you may actually reduce the number of people being banned for save edit violations as you won't need to carry out save editing to create a good looking vehicle.
  18. Thanks for the follow ?

  19. 12 December 2014 I joined the TMP player base, it is now 12, December 2019, how the time has gone. 

    1. Mr.Drexy

      Mr.Drexy

      Time goes by fast bro :)

  20. Some black Sea meanderings in single player

     

     

  21. a good idea. I run the DAF and Mighty Griffin tuning kits on a regular basis, Another way of addressing this is you SEE the entire tuning kit but if for example you have a DAF and not have the DAF tuning kit, the parts are greyed out as if they are locked like you have not reached the level.
  22. only thing is, if you type "/pmute 3231" for example may actually mute someone who you dont mind as the number is determined by your position in the server. to permanent mute someone you would need to mute their actual id, rather than slot number AS THAT CHANGES every game
  23. thats fine but if there is a busy tab it'll be to go y /mute 2341 [enter] and if you want to mute a language or user in chat "/cmute" command
  24. SUGGESTION NAME: Rules for the Kirkenes quarry road SUGGESTION DESCRIPTION It has come to me that the quarry road near Kirkenes is becoming a log jam and part of this is due to players taking doubles there, and sightseeing, thus what should be a 20 minute trip is taking over 2 hours, a lot of this is because players not giving way on the bends, and having a "I'm in a 750 8x4 I have priority" attitude. So, perhaps a kick zone for doubles like we had in the West of Germany. (But only on the mining road itself as the Kirkenes to Murmansk road is actually probably okay for doubles. In addition if it can be made so on the steep hills, only 1 truck per time on the hills, one goes up, the truck at the top and behind wait, after which the truck at the top comes down, then the next truck goes up. This is so that if anyone has to roll back in order to take another run at it they can without someone being behind them. On the bends, again only 1 truck at a time as players have a habit of trying to force themselves through, and the bends are wide enough for 1 truck only, so whoever is leaving the mine having right of way, however the same again, one truck rounding at a time, and so the waiting player stop a truck and a half length from the corner to allow the person on the corner to get back into the correct Lane as trucks take up the entire bend. Once the truck on the bends has cleared the bend, the truck waiting begins to go around the bend. The player behind the truck that had been on the bends previously waits their turn. WHY SHOULD IT BE ADDED To help the free flow of traffic on an extremely challenging road and prevent jams
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