Everything posted by _.Queen Rosalie._
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The simple thing I do is, if no jobs show on the market but do in the city, I just F7-Enter to the nearest service station,that automatically forces the time forward which will reset the market, or you can simply drive out of town a little, pull over and teleport back into town. The best east thing to do with friends is to co ordinate garage locations, that way if one of you has an issue and has to force reset their economy, they can still teleport to the nearest city/garage because you all unlock the same ones F7-Enter isn’t just reserved for recovery from accidents, you can use it whenever you like, it may cost a small charge each time but it’s cheaper than intentionally wrecking your truck and having to spend thousands on repair bills.
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I’m pretty sure that how the 18 speed works (bare in mind I have a g27 and a SKRS shifter), is that high and low make up your gears, so 1L and 1H are 2 out of 18. How I have my shifter set up is I have it on Eaton Fuller 18 speed in the settings, that then makes the first position, further east to the left and forward, low low/low high, the the second position is reverse, third position is 1st/7th and so on, I don’t know if it’s different for a g25 because it’s an older wheel that both the g27 and g29. But if it still doesn’t work, try manually selecting each gear in the settings menu anD assign each position to which gear you need. Yes an SKRS is expensive, but it comes in so useful because of its weight and having range and split control on the same controller frees up space elsewhere for other controls.
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I have to say this is a good idea, but, it only works if it’s either a tab menu only option or is for admin use only. There’s a few reasons fo4 this, one of which is that the name tags are already very cluttered and difficult to read unless you’re up close to someone where it’s super dangerous, the other is that you shouldn’t need to be concerned about how fast anyone else is going, what should matter is your own speed and what your truck is doing in relation to those ahead, I for one don’t really care about what speed someone else is doing and if I really want to gauge their speed, I just do it the old school way and match their speed with theirs and then look at my speedometer to see how fast they’re roughly traveling at. That’s alright if yourkeyboard is easily accessed while on the move or if you don’t use a keyboard to drive with. I for one wouldn’t be able to disable it on the move because my wheel is in the way of my keyboard so I have to lean over it to reach any key past D. personally, if it was an extra column in the tab menu which read out the speed of those around you, a bit like the distance meter, then I can see a use, but adding it to the name tags just doesn’t seem logical, leave tags for displaying static information, not changing/scrolling numbers, besides, with lag and server desync, it’s going to be fairly inaccurate sitting on the name tag.
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That’s not strictly true. Just general mods have kept the game Alive before TMP existed. That and the constant updating, the constant add ons, the constant publicity through youtubers and through SCS’ own showings at events such as truckfest and the scania young driver event. Without the publicity, people wouldn’t come across the game. Yes TMP plays a part now in keeping the game moving forward, but let’s face it, we all enjoy ETS2 for different reasons and we know if SCS made a remake or another sequel, I.e ETS3, then it’ll be like ATS, it’ll have a small amount of map and take a while to get expanded, even if they do the same as they did with ETS2 where they take the basic map from ETS and just cleaned it up and added to it, it’s taken 4/5 years for the game to get to where it’s at now, that’s probably the reason why SCS is in no rush to make a new ETS, because they can still make adjustments to the current title, they can easily port it over to a new engine at som3 stage, so ETS2 is here for the literal long haul.
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@Joao Rodrigues thats fine to say. But most people do not listen or adhere to simple rules such as: stopping at intersections stopping at red lights maintaining lanes maintaning proper speeds for road conditions... the list literally ally goes on, so how can you expect people who don’t even know how to enter a fuel station from the correct side without ramming others, to follow a rule that requires mutual cooperation? IRL is different from a game, it’s extremely difficult to try and slap rules and regulations that fit real world standards, to a game that doesn’t share the same characteristics. It’s been my biggest concern with TMP since the beginning, trying to set real world standard guidelines around a Games simulated world is like trying to fit 10 inch tires and 20 inch tires, ain’t gonna work well. What TMP needs is to write its own laws and guidelines that fit to the games logic, not reality, especially when you mix people from multiple countries and ask them to follow one countries rules over what they know from their country, it doesn’t work well, hence why people don’t adhere to the rules. Its always a matter of perspective. To me, driving without tags on should make you more responsible for your actions and acknowledging distances and blind spots and if you cause an accident because the other person wasn’t seen, well that’s your responsibility as a driver and with no visual aid, that’s even more so. Whereas with tags on, you have no excuse either way, you wreck someone because you didn’t see them, that’s your fault, simple as, so really just in general, rules in terms of driving offences, need to be made stricter. but anyone, more on topic, I like this idea more because it’s more of a aid that you can rely on as a visual marker, especially if it was visible while within say 300m of the oversized truck and is visible regaurdless of whether you have player tags on or off, that way you have 0 excuses for not knowing a oversized load is there. Rules regarding oversized loads should be stricter than standard loads because of their complexity, so if you ram an oversized, instead of say a 1 month ban, it’s a 3 month instantly, it’s the only way to make people wake up and pay attention to the road more is to make rules stricter and only take appeals that have proof that proves innocent definitively. Think of this visual marker as a virtual virtual set of pilot cars, one ahead, one behind, ingame we should have a marker that’s visible 300m around the vehicle, that simulates having a pilot car ahead and behind you warning traffic of the upcoming danger.
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Please don’t be so rude in future. It did not “escape my attention” as you so put it. It is you who doesn’t understand the cobtext of what I am saying. What I’m saying is that by all means, if you don’t have tags turned on AND if this idea was passed, then it falls upon YOUR responsibility to see and avoid incidents, especially incidents that having advanced player tag enabled would aid your response time. So therefore, there is no excuse for someone driving, without tags on especially, to cause an accident especially with oversized loads because ideally the rules should be made stricter for causing a collision in general and in special circumstances such as wide loads. at the end of the day, what works for you, may not work for the vast majority because none of us are you, if you can play without tags on and can drive better that way, that’s your problem, but don’t let your personal “experience” sway an idea that may help those who don’t have the same setup or the same reaction times. I mean, I drive with tags on so that I can see who it is in front and behind me in case someone either brake checks or rams me I can immediately find them on the tab menu and write their I’d down for future reference. But I see this idea being useful on backroads where visibility ahead and behind is poor where a large load can easily go unnoticed until someone cuts a turn or speeds up behind, like I said, it’s not fool proof, but it’s a good starting point to be expanded upon and made safer and more useful.
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The issue is, that’s a lot of screen clutter, what with your actual name, your VTC tag AND then warning marker. Unless it can be made to alternate, so say you have your VTC tag or REC tag, when you enable the warning tag, instead of adding to the name tag, it just cycles every few seconds between your standard tag and warning tag. Still the latter majority run with tags on, especially for recording purposes, so the majority will see it. Besides it can always be implemented either in the tab menu too or be a constant marker that shows up even if you have player tags switched off. That way it can still be seen by all. Even better would be to incorporate roll signs on the back of legit convoy cars that follow oversized loads, alerting those trailing of what’s ahead. It’s not fool proof but as a basic aid that the larger population will see... besides, I would argue that if you have player names off that you should be more vigilant of what’s ahead of you and so therefore ramming into oversized loads or other such offences will carry a much heavier punishment than standard loads, that’ll also help.
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This is a good idea, however, because of distances etc, people won’t always see name tags unless they stare at the tab screen. Plus as others mentioned, you can easily type in “oversized” or “heavy” and select a colour. A cooler idea idea would be to segregate the tab menu when an option is selected, such as “oversized”. This will then change their name tag colour and distance visibility to allow other players more time to see larger loads as well as making it easier to see who is running what around you. Say you’re sat in traffic, you could see how many people have oversize loads ahead of you by looking at the tab menu and out of your window which can allow people to acccomodate these drivers.
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New server with enforced traffic rules
_.Queen Rosalie._ replied to MushroomLTU's topic in Completed
-1 although it might be “realistic” it takes away the element of fun that TMP was made for, where you can get in and just drive with friends and not be disturbed. Not only that but it’s near impossible to regulate such strict rules unless you use automatic systems which need a hell of a lot of coding to be made fair,. Not to mention the fact that not everyone deals in European metric kmh so saying people HAVE to do 90kmh is hard when you do t use kmh in the first place. ideally, the best solution would be to take a dead server and repurpose it with insanely strong rules and anyone who wants to rp being a lonely trucker can go there, but honestly, that element of chaos, that element of not knowing if you’re going to get hit, that’s easily argued as part of the real world, not everyone does the exact speed limit, not everyone pays full attention to the road, if it wasn’t the case, we would get road traffic accidents and fatalities on the roads. so arguably, if you want realism, what we have now is closer than what is suggested here. -
It’s not about defining current rules, it’s making the rules more apparent based upon what vehicle you are driving, in a car? You’ll have car specific rules. In a truck? Same applies, it makes it easier on admins to know what exactly to look for in a report and on the roads and stops the excuses and the exploitation of black holes in the rule book. It it should be simple, if you’re driving a truck and trailer through a populated area, as long as you are seen only once within x time, that’s fine, if you’re in a truck with no trailer, best to avoid the area, if you’re in a car, same applies as a truck with trailer except elapsed time is longer. thats fair for all (let’s face it a truck bobtailing around is asking for trouble in populated areas).
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-1 it would be fine if we had a troll free environment to play in, then you could say that all reports are legitimate reasons, but at current, it’s easy for a group of trolls within a VTC to just randomly report players at will, and with custom indications for number of reports, it would be all too easy for trolls to get innocent people shamed and such by simply reporting them.
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-1 unless it can factor in server/client latency, accidental incidents and still be compressed into a small enough file that it doesn’t take up an entire 2tb SSD to track a weeks worth of data and still allow the server to run without strain, then sure go ahead, but till then nah. Without physical context to what cured to cause the collision, a simple Kurd bump could be seen as ramming someone at 120mph. Video evidence is more reliable and more useful when it comes to this sort of thing, even if the log is able to track speed, collision type and braking forces etc, without video proof to show that it wasn’t desync or an innocent accident, it’s near useless.
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Good idea, but needs to be made fool proof, we all know the people who are typing in chat and are swerving all over the road, if a system that could be added that would solve this issue, then I’m 100% behind it, but till then, no.
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Ban for a cheater regardless of the history
_.Queen Rosalie._ replied to srtxmonolit's topic in Done
To me, the punishments, mostly, are fine, although certain specific offences should be considered more severely and others less so, but on a whole, it's fine as is. The issue youll find is start pushing harsher harsher and harsher rules and you'll find the average joe is the one getting punished, not the troll, the cheater, the rammer, the blocker etc etc, before long servers will be full of either just trolls or just admins because rules are too strict for people to feel safe driving, there is a find line between being too soft and too strict. "Easy to master" don't make me laugh, it took me 3 months to actually learn the game and the mechanics, then when mp launched about a couple years later, it took me a few months to adjust to driving with other people, dealing with desync, constant traffic changes, etc etc the list goes on, if you're telling me EVERY new player who joins TMP is able to pick up ALL those necessary skills AND know the boundaries of every single rule, then I'm sorry but can I please have some of what you are smoking because that's some strong stuff. Its all dependant upon everyone's definition of what they want from TMP, if everyone wants a full simulation environment where everything is as realistic and rp'Ed as possible, then yes, the rule book will have to be hundreds of pages thick going into all the details, if everyone wants an Arcady have fun with friends, kind of environment then the rules will have to be more relaxed to fit accordingly, it's as simple as. Also, in response to your reply, I wasn't necessarily asking about video proof, because anyone can call anything an act of cheating with the right amount of editing and camera angles, what I'm more talking about is data proof, ways in which admins can simply see that someone is using a hack/chest and so perms bans are set instantly, like I said, for things like cheating, videos just don't prove that it's down to a hacker/cheated. -
Ban for a cheater regardless of the history
_.Queen Rosalie._ replied to srtxmonolit's topic in Done
It's a mixed answer from me, I'm not totally against, but I'm not totally for the idea. Yeah "cheaters" are just the scum of the gaming world, but what do you class as cheating? How can you detect someone who is using cheats? Can what happened on screen be explained by other phenomenon such as desync, server latency, poor driving skill etc. It's not such a cut throats world as what most think, it's barely ever a yes or no situation. I disagree about having stricter rules, on EU1 yeah sure, that is the SIMULATION server anyway, but on all servers? No thanks, I don't want to have to deal with trigger happy admins or auto systems that insta ban for doing 0.1MPH over posted limit or some other crap, the rule book as is, is fine, doesn't really need much amendment, what needs amending is people's attitudes, both behind the wheel and in chat, half of the issues are just stupid reasons. In my honest opinion, some rules need to be either slackened off or dealt with case by case, too much generalisation goes on and every player is expected to behave in an identical way, like toys leaving a factory, but the reality is, it's like sticking a box in a circle and saying it fits perfectly all round, it doesn't work. It's simple, only allow players with driving records that do not contain driving behaviour infringements, I.e, ramming, trolling, blocking and speed hacking, if a player is seen using the mod to grief, instant ban and all mod privileges removed indefinitely. In in my personal opinion, stricter rules, constant bans and just general crap doesn't work, we all know this, ideally, the best way to defeat trolls is to get drastic, remove their mod privileges, lock their speed to a constant, take away their ability to drive fast trucks till they either learn or leave, if they block roads, make them go transparent and ghost after certain times, with it not being removed till they've driven a sufficient distance away.. the problem should be dealt with by a more coded direction, less strain on admins = faster response times and better incident recovery, it makes everything fairer for all, you behave, you get everything you want, you break rules, you start losing those privileges till you're driving a stock iveco hauling heavy loads with a max speed of 35mph, a paint scheme that reads "be aware, I am a troll and I'm being punished for it". Those who are caught physically cheating will indeed require being permenantly removed from first instance, if the same ip is seen linked to multiple permanent banned accounts for the same thing, the ip is permanently blocked, simple. -
Personally, that's fine if you run your game off an near empty SSD, but for us mere mortals who have HDDs that are quite full, loading Singleplayer, entering the game, just to move 5m can take up to 10 minutes real time, then having to log back into TMP can take just as long, most of the time it's just not worth it trying to jump back and forth to move around, so when it's quite busy and you're in the queue it's invaluable to be able to move while connecting so you avoid the annoyance of going back to SP. Like I said, it sounds like a 5 second job, but in reality, most of us just don't want to deal with the wait times etc. How would you code into the game, without reverse engineering the base game, being automatically moved in the event of a crash or disconnect? It's not a simple coding process at all. Also, some can argue that having picture while loading takes away from the simulation because people can be waiting for 10/15 minutes loading and would rather just instantly be able to do pre drive truck checks like a real trucker before joining (at least, that's what I do), it adds to the real world feeling.
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What about recording? Until we have legit dashcam and telemetry data that can show speed and throttle position of other players, there's no point trying to enforce small unwanted rules, who's to say that someone's trying to overtake a slower driver who then decides to speed up and leave someone hanging on the wrong side? In in my opinion, there's far more serious offences that practically get overlooked, I mean, so what if someone's passing on a double line, in my opinion, so long as they don't drive recklessly, I.e at high speed and not care about checking for traffic, let people pass whenever, especially if its desync anyway, if an accident occurs, well then it's dealt with through normal rules, there's no need for ultra specific rules like this, especially when the map isn't a 1:1 scale so passing zones that might last a couple of miles IRL last about 200m.
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Well I was only using them as examples of loading the game and spawning on the road, was not intending to 10000000% tie them to the OP anyway, besides it doesn't mean they are specific to the point reasons of spawning on the road which I, MYSELF was addressing PERSONALLY. But it there are legitimate reasons why people SPAWN ON THE ROAD, such as crashes or auto saves. As for original post, no, there's just no point in adding this in when people could use the time while waiting to join to get their vehicle in check and routes setup for the day.
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-1 from me, I'd rather load in and have the opportunity to set up routes and if my game crashes, I'd rather have the time to move before being connected instead of looking at the same images over and over again. You do know there's different reasons for people spawning on the road right? Not just by players choice, it could be game crashes, server crashes, auto save load... it's not always intentional.
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Mixed, although I don't use mods like this, I can see why some people use it, not to troll,but to just get through the dangerous areas without having to save edit, save, reload or abandon loads which gets frustrating over time, but I can see how it's abused. the best compromise is to allow the mod to be used, but if someone using the mod is caught trolling, then they have their access to the mod permenantly removed. Also a simple way to maintain the mod and monitor/prohibit use is by making it a selectable mod in the options menu for TMP, but if you are banned for trolling with the mod enabled (easy to find out by having a logger that is enabled whenever the mod is enabled/disabled by players online, much like chat logs) meaning that those who use it for it's intended use can still use it, but those who use it to troll get their punishment.
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-1 there are already plenty of rules on overtaking and reckless driving, plus admins are already taxed enough with all the trolls and stupid people who can't understand how intersections work. It's not that simple, if you let anyone be an instant admin, who's to say they're not a troll and thus ban every player they see indefinitely? Who's to say the person doesn't understand the situation shown and so makes the wrong judgement call? To be an admin, you need to be trusted, you need to prove that you are able to react to a situation, analyse it and make a evident decision, that's thing not every random player can do in an instant. Also, yes, while overtaking on a solid or double solid line is illegal as the road could be cambered, the turn could be blind or the brow of the hill could be obscuring traffic ahead, this is a game, as long as no one makes contact or completely hinders other people's progress, then let them be, sometimes it can be an overtake for a reason, such as lag, desync or being trolled. That's like saying "oh let's add a rule that you can't enter a fuel station from the wrong side, mandatory admin action, that's simple right?" Wrong, do you know how many fuel stations there are ingame? You would need double that amount of admins for a rotatable schedule, same goes for overtaking on solid lines, how can you police millions of miles of road? It's impossible, you'd need a admin team the same size as the map to get anywhere close, so policing it is extremely hard, it's not a case of, oh there's only a few no overtaking zones, fair enough, there's literally thousands on the roads in BOTH games, so it's not as simple as you think.
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Exactly, I mean we had trolls back when TMP was just ETS2MP and those trolls drove trucks, Rotterdam and EP would be locked down almost once a week at least with trolls. So in respect, here's what would happen, cars are removed because trolls use them, so then those trolls that normally drive small cars, will get back into big heavy trucks, so then what do we do then? Ban all trucks? Then what's the point of MP then? Also, harsher punishments will not work, all that'll do is penalise those who make genuine mistakes, yet the trolls will know and will find the loopholes in the system to get away with it, so really, the only thing tighter rules will do is remove more good players from the servers and will end up turning EU2 into a troll lobby because as more trolls use loopholes, rules have to be made stronger to count, meaning more innocent people will get punished for minor accidents, it's just a snowball effect. Really, the only counter to trolls is to keep banning them and then add an IP blocker stopping specific IPs from logging in or something of that nature because trolls will always just setup new burn accounts to do their work through, if you have a disk version of both games, you can set up Steam accounts and just link the game to the account without issue, it's how trolls can use multiple accounts without buying the game multiple times. Sometimes, it's hard to judge whether an incident is just an accident, either desync or just a misjudgement or if it's a deliberate act, so admins don't want to ban someone permenantly and they actually didn't do it on purpose, hence why they're hesitant to intervene unless that person reports it with evidence, which a lot of people don't do.
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Inform Truck Drivers of Cars (skoda) approaching
_.Queen Rosalie._ replied to [FC-T] DashCamSim's topic in Rejected
-1 what are you going to do if the alarm triggers? Stamp on the brakes and get rear ended and banned? drive off-road and potentially roll over? What if it's just an admin trying to get to a scene using their car? Not to mention, just because a car is"going fast" doesn't mean you should worry about it, I'd rather get an alarm for a vehicle in my lane within 200m than some speeder. Not to to mention there's already a lot to focus on when you play with a realistic setup, so having an alarm is more distracting meaning you're more likely to cause an accident and get punished than ever before. Something more useful would would be an alarm or gps trigger that detects another vehicle in your lane heading towards you, which could be a car rammer, a car idiot or a truck rammer or truck idiot overtaking, that's more deadly than some random speeders. -
I disagree, like I said before, anyone can open up ETS2/ATS on their task bar and then go do something else for hours on end, still racking up ingame time, yet not actually playing the game. Besides, time is never a good measurement for someone's learning speed or skill levels. ideally your eligibility should be based off your practical skills and your theoretical skills, much like getting your license in the real world, that way, those hell bent on joining to troll will lose interest or fail multiple times and those who actively want to play will do anything in their power to pass.
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-1 just because you have x hours of gameplay, doesn't mean those hours are used to learn the game and be able to drive properly,. Time is not a good measurement of skill level, anyone can boot the game up on steam, tab out and do something else for a few hours, it doesn't mean that the stated time is used for skill learning etc.