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.StεvƐ.

Veteran Driver VII
 TruckersMP Profile
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Everything posted by .StεvƐ.

  1. The way it's worked is that if there's more than x number of players near you, then the visible distance is reduced. As for this, it's already technically a thing, in the options menu in the tab menu, there's a slider for draw distance, I think the max is 500m from your position which is actually a fair distance from you.
  2. Fuel stations won't be NCZ because of their tile structure and the fact that merging traffic on back road stations would be super deadly, especially when people seem to think using mirrors is an optional extra to driving a big truck. At the end of the day, it's up to the admins, if they feel making all several hundred fuel stations etc all NCZ just for this to work is fair, then fair enough. Well thats subject to opinion, I'd rather not clog up fuel stations, especially busy ones like the ones on the C-D road with even more traffic and poor driving skill, at least when someone pulls out onto the road from the grass you can see them and brake if need be. Besides, NCZs are not the answer, either is auto ban systems, auto kick system and road conventions, NVZs will always bring the issue of having multiple people In the same spot at the same time, and if you e ever driven to the services in Rotterdam or Amsterdam at peak times, then you'll know how much of a mess this can be, NCZs work when there is an enclosed space with light to medium traffic, such as companies, where there's a lot of space for those inside to wait patiently to get back out, but when you turn something lime a fuel station into a NCZ where you can have a large volume of traffic entering and exiting as well as cross traffic where you're merging back into traffic, I've lost count how many times I've almost hit someone who pulled across the road to get in queue. At at least when someone spawns off the roadway they can stay still for a bit, fuel stations you can't because it's an active traffic zone. If you sanction it so you can't join unless all your wheels are off the roadway, you have to be stationary before you are connected, you must wait 10 seconds for traffic to load in before moving, failure to do so can result in a ban at admins discretion, if you pull out when it is unsafe to do so and cause an accident, you will be banned for a minimum of 14 days for reckless driving, unsafe pullout and causing an RTA. Those are just some ground rules, but if I had to pick between parking close to where I got disconnected and following the rules, spawning on the roadway or being teleported to the nearest fuel station or city, I'd pick the first option, mostly because very little is needed to do it and the fact that you spawn close to where you got Disconnected so you don't lose chunks of time either getting out of a NCZ or a city, that's a plus, especially when you're pressed for time and can't be asked to faff around with moving yourself in singleplayer to then restart mp to be able for o continue.
  3. It's of the time, it's all subject to server numbers, sometimes you can get into the server and almost instantly be connected, other times, if an take up to 20 minutes to join, at current, the only way to legitly be sure you're not going to spawn on the road is to go via single player and move their which takes time and patience to do, especially if you get DCed or have to reload for reasons out of your control. Also, if you you're saying you won't get connection to the server unless in a NCZ then it's a big fat nope because, what if your game crashes in the middle of a trip and the nearest NCZ might be a 15/20 minutes away from your location amd so traveling there just to join the server will take far too long. As for spawning at the side of the C-D road, as long as you don't just spawn and then sit there for 10 minutes, you'll be okay, I'd rather someone spawn on the grass and merge in than spawn on the roadway.
  4. ^ Please quote where I inferred that you said something about MY comment. On topic, It's down to circumstance, on some, more quiet roads, where a vehicle may pass every half minute to 2 minutes then fair enough, but busy, typical road spawn roads such as the C-D road, where a truck may pass less than every 10 seconds, 15 second timings don't work, at least with teleports or connection delays,you can avoid the whole hitbox issue. Ideally there needs to be a way to make reconnecting safer without being respawned miles away from where you got disconnected.
  5. The issue isn't necessarily the hitbox, it's the fact that if someone spawns at a standstill and you're doing 55-60 mph, you're not going to stop in time because the closing distance is too big, so even if the player is made no collide on spawn, as soon as they move, that will switch off, while they're at a much lower than road, speed. At least with my idea, you have a chance to avoid those pulling out at low speeds as you would if someone was off the side of the road to sort something IRL.
  6. -1 totally agree that road spawning is annoying, but forcing people to spawn in NCZs is fine if you're close to a city, but chances are, you'll get disconnected mid route and the only option is to backtrack to the last city you passed via F7 + Enter, increasing your chances of being caught up in major incidents that you would normally miss. Not to mention, if a lot of people get disconnected at the same time near a certain city, then you'll have an absolute mess as people try to make up for lost time. No, a more simpler way is to only allow connection to the server when the persons vehicle is completely off the active lane and stationary. It's a wonderful n win then, less road spawns, reduce chance of trolling and you don't lose any of your covered distance, especially if you're driving as part of a convoy or with friends etc.
  7. This is something to be considered in the future when TMP has more wiggle room to add to the game. plus, what about those who solo drive?should t we get a bonus too?
  8. Trust me, it makes no difference, just because you tested it in city skylines where the AI follows the path of least resistance, doesn't mean real people are going to act the same. The only way way this will work is if all traffic can only exit from the single lane road, but traffic can enter and exit on the dual carriageway, meaning traffic is dispersed cleanly, alternately, just simply close the single lane entry road after the fuel station and force all inbound and outbound traffic through the dual carriageway where traffic light rules are tightened for all lanes. but the main issue is enforcing any road or lane closures because you're going to get those who wish to drive legitly so drive on the correct side of the road and causing traffic blocks worse than they are now.
  9. This might sound condescending, but have you tried releasing the clutch? Sometimes the game will freak out of your engine shuts off without you pushing the clutch in, the fix I found was resetting my G27 in the profiler and ingame and it stopped it from acting like the clutch was near fully depressed which limits speed and raise rpm.
  10. Because from what I can tell, the construction zone lights work on a different script system than normal lights and conventional sync codes don't work as they conflict with sync codes for normal lights etc. The he bottom line is this, unless you are a complete Moron, you'll not have an accident at these zones by simply slowing down in that area and using a thing called your window to see if other traffic is coming towards you at the same time asthelight is showing green for you, fro, don't go forward, wait till it's clear before proceeding, chances are you won't even get fined for passing there'd anyway. so like railroad crossings, given enough time, I expect the TMP team will find a method for these issues, but the thing is, because there's so few construction zones on the entire road network, it's not really a top priority unless there's one in a super congested area that is causing a lot of issues, like with the rail crossing on the Calais-Duisburg road which caused so many issues with it being desynced that something had to be done and done fast. so personally, I say it's a -1 for an urgent thing to be done, but a +1 for something to be eventually sorted out. also this has been asked dozens of times before..
  11. -1 firstly if you look at cities like Duisburg, Calais, Rotterdam, you see how many people averagely teleport to the services after some incident, all those people, according to your idea, will then have to drive to another choke point, be it a company area or fuel station, meaning all you are doing is moving the issue from one trouble spot to another with no fix at all. secondly, this cannot be done by TMP anyway as it would require manipulation of the F7 Enter code to move your cab to the normal spawn point and your trailer to a separate point. a better way to control traffic at busy service stations is to block the F7 command within x distance of the more busy service stations, or depending on the limitations of what can be manipulated, swap teleport locations to second nearest point if near a busy city, that means the only traffic allowed into the services is driven traffic, not teleported. alternatively the ONLY way to enter the services is by teleporting meaning you only need to deal with exiting traffic, not entering traffic which cause some of the issues.
  12. Veteran status never proves whether you're a better driver or not, some people are always bad at driving, no matter whether they've been a part of mp for years, others pick up all the required skill within a year, different people progress differently. thiink of it this way, how many innocent and fair people are you restricting, just to catch the few who misbehave? Also, who's to say that a troll doesn't sit on a profile for a year till veteran status before going out and trolling? What can applying a speed limited to all under a year do to stop a troll from ramming, blocking, driving recklessly and causing other issues? In in my opinion, this suggestion isn't worth the time to code because if the intention is to stop trolls, it won't, it won't stop havkers usingspeed hacks to get around the limiter, all it will do is annoy those legit players who end up getting targeted more because they are stuck at s limited speed, meaning it will further ruin the experience for new blood no end.
  13. The issue is, is that most of us who have played for years have profiles with millions in the bank, so if an instance occurred where we rammed into you, not on purpose, it wouldn't make a dent in how much we have, most if not all trolls use modified profiles with unlimited money anyway so unless the charge was something in the trillion area, it wouldn't really matter, then all you be doing as screwing over the middle man who hasn't got that much cash to spare and accidentally hits you, and believe me, accidents can happen. Ive been hit by people who've been trying to stop but either get pushed along or haven't got the room to stop, and I'll admit I've hit, or rather, side swiped people because I've come around a blind turn and come face to face with stopped traffic and had no time to stop. Also, making others pay you or pay for damages will not happen until TMP has its own economy and currency systems in place to draw from.
  14. Ehh -1 due to the fact that seeing someone that far ahead is g beneficial at all. I don't know how many times markers on the gps have saved me because of some idiots flying through intersections or trying to overtake. Besides, if you find the markers "unrealistic" turn them off in the settings. Also, if we're talking realism, then surely more important things are things like a fluctuating economy, truck damage, being able to get out of your trucketc etc etc....
  15. Eh, is really that difficult to move your mouse and click the button? I mean, personally, with my layout, my mouse is closer to me than my enter key, so mouse is easier.. to to be honest, there's more important things TMP can address before this as this isn't really necessary nor a game changing mechanic.
  16. -1 ranking systems server absolutely no purpose, it doesn't matter if you've played 10 hours or 10,000, poor driving isn't just a low level thing, it can happen to the best or the worst, so really any sort of ranking system isn't required as everyone should be treated equal regaurdless of time played etc.
  17. Well excuse me but, first off, no where in your original post does it say that it would be optional at all, there's no mention of that, so all I was saying was that basically, that needed clarifying POLITELY, not viciously like you obviously did. Second, as I said before, it's close to impossible to be done without rebuilding the way trailers are spawned, collected etc, which TMP does not have the legal bounds to do as of yet, same as any modification to how payouts are calculated are unavailable at this time, perhaps in 5 years when SCS finally stop updates to ETS2 and start working on new projects, giving modders free range to build insane mods without legal issue. Thirdly, and most importantly in my opinion right now, is that there is no need to be as defensive as you are being, if you're going to get all defensive and nasty when someone doesn't like your idea or points out things to you, then it's best not to make suggestions public at all, I'm merely saying that if it wasn't optional and it was decided that every player on. TMP had at least 1 friend they play with where they can share loads, then it wouldn't be fair, same as if it was made that shared loads paid more than normal loads, that wouldn't be fair on solo drivers who don't play with friends. all in all, there's just too many issues with this idea to see it work effectively in mp, in fact, it would require so much coding to stop trolling and other bad things, that it would turn into a complex mess of code.
  18. Actually,this would require modifying payouts in the base camto split the pay depending on driven distance, something TMP cannot edit as this time, not because they haven't got the coding for it, but because of legal agreements that would VEVO is if they modified the game like so. Also so this would always run the issue of people stealing trailers, dumping trailers in dangerous spots or just general trolling. It doesn't really benefit you as a driver. Plus, not everyone on TMP has friends that they can play online with and share loads with etc, so unless this was optional as in you can either choose to solo run or split run the load, then, no, this gets a fat -1 from me because I play solo practically all the time and so I don't wish to get penalised for not having online friends to share trips with.
  19. Really,you should behave correctly and follow the rules, regardless of any rewards etc, I don't get why people think that handing out rewards for good behaviour is a good incentive, it's not, if a troll wants to troll, they will, regardless of rewards, besides, good behaviour is something everyone should do, doesn't matter if you're veteran or not, whether you're handing our rewards or not, it's common sense. Like me I said before, it's better to hand out "rewards" to those who complete x number of deliveries without damage or have driven x number of miles etc etc, things that are useful and deserve rewards, I mean, things like good behaviour and following rules are not something needing rewards as it's a standard requirement to play mp.
  20. -1 firstly, "veteran driver" onliy app,IRS to being on the forum for longer than a year, anyone can be a veteran driver, he'll, you could sign up and never p,at ETS2MP or ATSMP for a year and still get veteran status. personally speaking I would rather see badges and rewards for those who have DRIVEN for specific times, distances and have not been banned, kicked or spoken to by admins etc, that way then you actually can say that peop,e have earned their status, not like what we have with the veteran driver status, where everyone e can get it. So so all in all, this idea, no matter how good it sounds, will never work as intended.
  21. It doesn't matter really, in fact, you SHOULD be paying more attention to the road ahead for that very reason and slowing down for bends, not staring at the GPS and barrelling around corners. As as for the idea, eh it's debatable, yeah it would make identifying bobtailers, cars and full sizes much easier, but then again, if you're a professional ETS2/ATS player, you wouldn't stare at the GPS to figure what's going on. I mean, I have a GPS in my trucks, but I have it on a wide zoom so I can see my routes better, only in populated areas do I click it down to a closer view to see traffic/spot my drop off zones. Also, it is a monumental amount of work because of people spawning, despawning, changing vehicles, dropping off, picking up etc etc, there's so many variables to be calculated, placed and checked that it's not worth it. a simple fix would be to have either a mode on name tags that make them visible through terrain at long distances or that makes disconnected trailers more visible on the road, such as highlighting or attaching a tag to them that can be seen at plus 300m. Alternately, and something I personally want to see, is a marker on name tags at a distance that gives you their distance from you, great for reports and for admins to use to spot people travelling too fast towards them. All in all, it's debatable whether it's required, it has its pros, but also it's negatives, some of which are substantial.
  22. This is the first I've heard of this, both my profiles work fine for mp and I can switch them fine, perhaps check your mods and make sure you're not running anything background that can cause it to crash, personally it's not that hard to exit game and change profiles that way really....
  23. 1. Sometimes, like I do sometimes, you can feel like wanting to change to a new truck midway through a session, so do it while in mp and unless you know exactly what truck you want, the exact paint and accessories you want then you tend to rush because before you know it, the timer is up and you're kicked, even though you're active. 2. I hope that isn't a legit suggestion for people to use because it's dangerous if you're in free cam and not watching your truck at all as I'm sure some people will do. If the server is quiet, then you should be able to get away with disabling or at least extending the afk timer to compensate, but in my opinion, the whole, move foward a few inches thing should be removed because it's so easy to abuse in terms of trolls blocking traffic, if there's no admins online, a troll can block a road indefinitely, or at least until an admin arrives.
  24. Well the large number of people I've come across, including truck drivers the,selves, have not called them tractors, it's more of an American thing.
  25. Which infers that the UK is included in your statement, which is inaccurate, plus, don't talk down to someone, it's rude.
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