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CJMAXiK

Retired Legend
 TruckersMP Profile
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Everything posted by CJMAXiK

  1. My 2020 in TruckersMP Team:

     

    5 internal projects

    160 merge requests

    331 commit

    18316 lines

    1123 files

    76 tickets

    1. Skazochnick

      Skazochnick

      It was an "Interesting" year anyway. C наступающими праздниками! 

    2. El Reja

      El Reja

      Lazy developer. :kappa:

    3. [GökBörü] Mr Barbecue

      [GökBörü] Mr Barbecue

      Nub senior developer LUL

  2. We'll evaluate that update first, then decide should we add it back or not.
  3. It is not officially released yet.
  4. You can, but physics won't be activated.
  5. Так удалите его, @Erokhin57rus, кто ж вам мешает?
  6. It is simply too dark compared to the base game. It means we should make the headlight rule even stricter, which is not realistic and unfair to players without Darker Night mod.
  7. It is something for Grimes to fix, not us.
  8. We are supporting Winter mod for Winter, not for additional accessories. Also, it will be painful for you to remove those once we drop the support.
  9. Steering wheel accessories causing a game client fatal error - HOTFIX PUSHED | RESOLVED CB Radio missing in Skoda and Cabins - HOTFIX PUSHED | RESOLVED
  10. UPD: Add Late Autumn/Mild Winter v3.8 for Euro Truck Simulator and v2.7 for American Truck Simulator
  11. We are working on TruckersMP in part time already. What should it change? It is more complicated than just a list of changes. First, we need to dig through a disassembled code to find those changes. It is more than a task. Also, I don't think we can communicate most of the changes with users since they are too technical and specific to the enginlockquote widget
  12. @HAR_Sabre, your phrases "hiring a full-time developer" and "then I will absolutely become a patron" contradict to each other. How we should pay a full-time developer when we don't have a stable source of income (including Patreon). As of now, Patreon income can't cover even a single full-time C++ developer. Nobody will work full day at a loss. That's an exaggeration. We support the latest versions for a most of their lifespan, including the time after a new version release.
  13. That's correct, @ColinShark
  14. Enjoy a new look of the forum!

  15. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse pellentesque tempor dui, ac gravida dolor facilisis vel. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Vivamus ut pulvinar diam erat curae.
  16. Moved to Unofficial tools forum
  17. В МП работать не будет.
  18. Нет. Более того, после регистрации с тем же аккаунтом Steam баны снова появятся.
  19. Если имеется в виду TruckersMP ID - то только удалить аккаунт и создать новый. Это займет 14 дней.
  20. 1) It doesn't mean updates would come quickly 2) With reverse engineering as a core development process, you need to be aware of the whole operation before you even touch the code. 3) I guess, we can open-source the network code, but it won't help us to make core code updates quicker. 4) Open-source code can open many ways to cheat, since the code is visible, including its weak points. 5) mwl4 is still a maintainer of the project, so he would need to review and approve every single merge request from open-source project. It is still time-consuming.
  21. Please check out the latest comments (pinned as recommended here).
  22. Hello, thank you for your question. If we don't have a public recruitment campaign for the Development team (core, network, or web), it doesn't mean it doesn't exist. We do recruit people via Feedback, should they choose to participate in the project. The reason we don't have it public because we will instantly get hundreds of applications from those who are not experienced in any development ("wannabe developers") or claiming to have an experience with no evidence of it (like CV or resume). The perfect example is our new web developer, Ratcho. He reached us with CV and expressed his interest. Eventually, he came onboard. Our requirements for a Core/Client Developer (not included the basic ones): - Strong knowledge of C++ and Assembly - Robust skills in disassembly process, including a good knowledge of disassembly software, like IDA Pro - Experience in a multiplayer game (or MMO) development - Experience with RakNet networking engine and/or ETS2/ATS modding is a huge plus All the Developers must sign a non-disclosure agreement, so we aren't scared to have new people in the team. It will be hard to come onboard though. Kind regards.
  23. Like I said, you can't say "we're getting closer" for sure. The reason why we don't share any ETA or updating your on a progress more frequently - you can't be too sure and we can not set high expectations just for them to be ruined when reality doesn't meet them.
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