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Showing content with the highest reputation on 03/24/24 in all areas

  1. @TreesFamilyMember Report Moderator ➜ Retired Team Member (left)
    49 points
  2. @JJay Support + Community Moderator (language Forum Moderator) ➜ Support + Community Moderator (full Forum Moderator)
    30 points
  3. @Anthony Report Moderator ➜ Game Moderator
    26 points
  4. @Kaday Player ➜ Game Moderation Trainee @UFFriskey Player ➜ Game Moderation Trainee
    13 points
  5. @Blizzy87 Community Moderator Trainee (Discord) ➜ Community Moderator (Discord)
    11 points
  6. 6 points
  7. petit pause de la soirée
    6 points
  8. @Caernage Report Moderator ➜ Retired Team Member (left)
    6 points
  9. @Bеаn Game Moderation Trainee ➜ Report Moderator
    6 points
  10. 5 points
  11. 5 points
  12. Hello @Xiao Zhe, Thank you for asking us a question on here Our last Support Team recruitment was in March 2023 - and since then the Support Team has been thriving with the everyday queries across all of our platforms. We tend to base our recruitments when we are struggling with workload - and since then our supporters are highly motivated and workload is managed relatively well across most of our languages that are supported, therefore we do not see it reasonable to hold a recruitment when things are running relatively smoothly. We may be looking to expand into languages which are not yet supported or languages which are in high demand from our players. These languages include: Turkish Czech / Slovak (looking to expand into) Polish Russian Portuguese I hope this answers your question, however at the moment we are in a relatively good position as far as team members go and current workload. However we may be seeking additional support in the languages above over the coming periods.
    5 points
  13. does any chance i can get banned for this
    4 points
  14. CD Road isn't a simulation. Traffic Jams & Vehicle E-Sports isn't a simulation. Can the server be returned to what a simulation is? Enforced speed limits on every road. Using the city script, but applying it map wide. A better punishment system like IRL has. Increased fines, license suspensions. Applying a ban duration only keeps the server safer from 1 player. Doesn't deter anything. Deterring bad driving behaviors. Yes, it's a game. Still, you don't drive like this with your IRL vehicles.
    3 points
  15. @HoneyBadgerTR Good Night
    3 points
  16. 3 points
  17. 3 points
  18. I enjoy trucking with Friends rather than a VTC or alone. Alone is pretty boring, sometimes I do it when I'm bored and want to interact with people. With my VTC, I don't know many people and when I want to drive or can drive is usually when everyone is asleep. So, I will drive with my NA people who are awake and whom I talk to every day!
    3 points
  19. @Whitelodge Senior Event Manager ➜ Vice Project Manager
    3 points
  20. The first question: I remember the good old days when it was possible to drive on the Kirkenes road with double/triple trailers. And I understand perfectly well why they are not allowed there now. However, why not remove this restriction on the arcade server? After all, there will be no collision anyway, and if someone gets stuck on one of the turns with a double/triple trailer, it will only be his problem. He will not be able to block the path of other players. The second question: Obviously, the in-game reporting system does not properly handle the number of reports that players create every day. Why not improve this, for example, as follows: implement a cumulative system (at the moment you can only send one report about a player who violated the rules, after which you will see a notification that the report on this player has already been sent) and add the ability to sort reports not by the date they were created, but by the number of sent messages about a specific player. Thus, more attention could be paid to those players who systematically violate the rules and, moreover, enter the game in order to harm other players. The third question: Why not add automatic detection of speedhack usage to the game with automatic sending of a player report that significantly exceeds the speed limited by the server? For example, I suppose it should be suspicious when a player in simulator 1 is driving at about 200 km/h. I'm not saying that such players should be automatically banned, because any player can accidentally get under textures as a result of an accident and falling there at high speed. But I suggest implementing a more intelligent system, which, for example, at the first significant speeding by a player, will mark this player as suspicious, and when this system works again (or if the player is moving at a speed significantly higher than allowed on the server for a long time, and it is obvious that he would not be able to do this. just speeding up when descending the mountain road) automatically create a report with a demo recording, which will show exactly what happened. At the same time, those players who just fell through the textures move at speeds sometimes above 300-500 km/h. It is impossible to drive a car adequately on the road at such a speed due to the special physics engine of the game, so I think it will be easy to create a system that can distinguish those who use speedhacks from those under textures.
    2 points
  21. The in-game avatar has been cancelled for a long time, can we still see it in the game in the future?
    2 points
  22. As anyone who's been in a populated area knows, VTC advertisements run rampant. And they involve adding someone on Discord. All it's really doing is just spamming the chat. Can the overtaking criteria for a populated area be applied to VTC advertisements? They can't do it when the players nearby exceeds a number.
    2 points
  23. A while back there was some promising discussion on AI vehicles being implemented into the game. I don't believe there have been any updates since so I'm wondering if that's still going on or if work on that has been halted.
    2 points
  24. 2 points
  25. 2 points
  26. Isn't it the tragic fate of a trucker to understand the limits of himself and his truck far from home?
    2 points
  27. Taxation Office Building in Barcelona, Spain
    2 points
  28. We Are Here! https://www.twitch.tv/35taco TEAM
    2 points
  29. 2 points
  30. @Voltera Event Team --> Retired Team Member (left)
    2 points
  31. @Patrik322 Game Moderator + Community Moderator (Language Discord) ➜ Retired Team Member (left)
    2 points
  32. 2 points
  33. Hello @Mister Truck, We're happy to announce that your post has been approved! Good luck! Note that if your topic is inactive for more than 1 month, unfortunately, we'll have to move it to the archive. //Topic has been approved
    1 point
  34. Congratulations!
    1 point
  35. Congratulations!
    1 point
  36. 1 point
  37. 1 point
  38. 1 point
  39. so like it used to be, f9 for chat and f11 for names
    1 point
  40. @Cαρταιn Μιx Report Moderator ➜ Game Moderator
    1 point
  41. Suggestion Name: Realistic Vehicle Lights Mod Suggestion Description: I would like to suggest supporting Realistic Vehicle Lights Mod by Frkn64 on TruckersMP Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=774384307 Modders Website: https://frkn64modding.com/tag/realistic-vehicle-lights/ Any example images: Why should it be added?: Currently, we support seasons mods which is optional for players to use and this is another mod that could be supported and be optional for players in both ETS2 and ATS giving players another mod option.
    1 point
  42. You can already turn the chat off together with player nicknames by using F11. Their idea is to just make separate buttons as it was before the chat got update.
    1 point
  43. The new Tirsan trailer do be mint
    1 point
  44. Modificações devida as atualizações do Launcher // Suporte adicionado ao Promods Middle East e Promods Europe v2.66 // Suporte adicionado ao ProMods The Great Steppe v1.0.2 // Suporte adicionado ao ProMods Canada v1.2.4 // Suporte removido do Promods Middle East e Promods Europe v2.65 // Suporte removido do ProMods The Great Steppe v1.0.1 // Suporte removido do ProMods Canada v1.2.3
    1 point
  45. Modificações devida as atualizações do Launcher // Suporte adicionado ao Promods Middle East e Promods Europe v2.65 // Suporte adicionado ao ProMods The Great Steppe v1.0.1 // Suporte adicionado ao ProMods Canada v1.2.3 // Suporte removido do ProMods Canada v1.2.2 // Suporte removido do Promods Middle East e Promods Europe v2.64
    1 point
  46. 1 point
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