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Showing content with the highest reputation on 03/24/24 in all areas
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46 points
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@JJay Support + Community Moderator (language Forum Moderator) ➜ Support + Community Moderator (full Forum Moderator)28 points
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Hello @Xiao Zhe, Thank you for asking us a question on here Our last Support Team recruitment was in March 2023 - and since then the Support Team has been thriving with the everyday queries across all of our platforms. We tend to base our recruitments when we are struggling with workload - and since then our supporters are highly motivated and workload is managed relatively well across most of our languages that are supported, therefore we do not see it reasonable to hold a recruitment when things are running relatively smoothly. We may be looking to expand into languages which are not yet supported or languages which are in high demand from our players. These languages include: Turkish Czech / Slovak (looking to expand into) Polish Russian Portuguese I hope this answers your question, however at the moment we are in a relatively good position as far as team members go and current workload. However we may be seeking additional support in the languages above over the coming periods.4 points
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CD Road isn't a simulation. Traffic Jams & Vehicle E-Sports isn't a simulation. Can the server be returned to what a simulation is? Enforced speed limits on every road. Using the city script, but applying it map wide. A better punishment system like IRL has. Increased fines, license suspensions. Applying a ban duration only keeps the server safer from 1 player. Doesn't deter anything. Deterring bad driving behaviors. Yes, it's a game. Still, you don't drive like this with your IRL vehicles.3 points
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The first question: I remember the good old days when it was possible to drive on the Kirkenes road with double/triple trailers. And I understand perfectly well why they are not allowed there now. However, why not remove this restriction on the arcade server? After all, there will be no collision anyway, and if someone gets stuck on one of the turns with a double/triple trailer, it will only be his problem. He will not be able to block the path of other players. The second question: Obviously, the in-game reporting system does not properly handle the number of reports that players create every day. Why not improve this, for example, as follows: implement a cumulative system (at the moment you can only send one report about a player who violated the rules, after which you will see a notification that the report on this player has already been sent) and add the ability to sort reports not by the date they were created, but by the number of sent messages about a specific player. Thus, more attention could be paid to those players who systematically violate the rules and, moreover, enter the game in order to harm other players. The third question: Why not add automatic detection of speedhack usage to the game with automatic sending of a player report that significantly exceeds the speed limited by the server? For example, I suppose it should be suspicious when a player in simulator 1 is driving at about 200 km/h. I'm not saying that such players should be automatically banned, because any player can accidentally get under textures as a result of an accident and falling there at high speed. But I suggest implementing a more intelligent system, which, for example, at the first significant speeding by a player, will mark this player as suspicious, and when this system works again (or if the player is moving at a speed significantly higher than allowed on the server for a long time, and it is obvious that he would not be able to do this. just speeding up when descending the mountain road) automatically create a report with a demo recording, which will show exactly what happened. At the same time, those players who just fell through the textures move at speeds sometimes above 300-500 km/h. It is impossible to drive a car adequately on the road at such a speed due to the special physics engine of the game, so I think it will be easy to create a system that can distinguish those who use speedhacks from those under textures.2 points
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As anyone who's been in a populated area knows, VTC advertisements run rampant. And they involve adding someone on Discord. All it's really doing is just spamming the chat. Can the overtaking criteria for a populated area be applied to VTC advertisements? They can't do it when the players nearby exceeds a number.2 points
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A while back there was some promising discussion on AI vehicles being implemented into the game. I don't believe there have been any updates since so I'm wondering if that's still going on or if work on that has been halted.2 points
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@Patrik322 Game Moderator + Community Moderator (Language Discord) ➜ Retired Team Member (left)2 points
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I'm curious as to how many Game Moderators are connected to the server each day. Back in the Fall of 2023, a new moderation strategy was teased, saying there would more GM's present. All that's done is conceal bans and hasn't really done an increase to GM's being present. TAB submitted reports time out (i am aware there's 100+ reports on a given day; maybe there is a way to automate that system), and incidents on CD usually have to wait 30 mins to an hour for a resolution or having the trolling player F7.1 point
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What does the progress with the Replication Framework look like currently (features, stability, bugs)? Is the development coming in a good direction? And what would the ETA be (if there is any)?1 point
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Hi, Like the title says how much disruption should we expect from from the new engine coming with 1.50? And if TMP has to be rebuilt from the ground up how long could that take?1 point
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I took your advise, thought a bit, and came to the conclusion that if one considers the high traffic volume in that area, a toll station might lead to a traffic congestion and worsen the present situation.1 point
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➤ 09/12/2023 tarihli Hannover (Almanya) konvoyundan.. 「 ● Siz, siz olun; zaten isteseniz de biz olamazsınız. 」1 point
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You can already turn the chat off together with player nicknames by using F11. Their idea is to just make separate buttons as it was before the chat got update.1 point
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