Alexandru_Andrey23 Posted April 17, 2018 Share Posted April 17, 2018 Hello everyone, I made lots of skins for trailers to be used in MP, but anyone knows how can I use a custom bullbar? Like in the first page of this topic.I have a cool one but I don't know how to use it without "mod.scs" Thank you Link to comment Share on other sites More sharing options...
Guest Posted April 19, 2018 Share Posted April 19, 2018 Yeah thiss rule really killed alot of cool trucks that we were seeing in dc route Link to comment Share on other sites More sharing options...
Forerunner Posted April 19, 2018 Author Share Posted April 19, 2018 @^>PERFORMANCE<^ not really. Many excessive trucks were banned by other rules, but this topic is related to new types of save editing that were not in use until the new rules were released Link to comment Share on other sites More sharing options...
Jantjee223 Posted April 19, 2018 Share Posted April 19, 2018 This can but for this i got a 1 month ban Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2018 Share Posted April 29, 2018 anyone know how to create Short curtainside trailer mixed with brick trailer? Link to comment Share on other sites More sharing options...
MikeOG Posted April 30, 2018 Share Posted April 30, 2018 @Forerunner Is there any support for cab skins, I assume no since I got kicked. I am asking just encase I've done something wrong, well at least ATS. Banned, what do I do now | | Rules | Save Editing - Am I allowed? Link to comment Share on other sites More sharing options...
Forerunner Posted April 30, 2018 Author Share Posted April 30, 2018 @MikeOG no there is not, and they are not allowed as stated in rule 3.4 Link to comment Share on other sites More sharing options...
MikeOG Posted April 30, 2018 Share Posted April 30, 2018 Alright, I was just asking because I took this as MP since it didn't have any vehicles. Thanks for the fast reply however. Banned, what do I do now | | Rules | Save Editing - Am I allowed? Link to comment Share on other sites More sharing options...
RacerRyder Posted May 18, 2018 Share Posted May 18, 2018 @Forerunner First of all, really nice thread. Thanks for all Information. I have two questions: 1. Will you update your "Additional Customisation" to newest version? 2. I was always asking how you did magage it to add an extra axle to the older Volvo or add the Spoiler to the 8x4 chassis with the Tank on the second axle New Volvo. That´s really amazing! My question is: Will you upload a tutorial on how to save edit such accessories or could you tell me how to do this? I would really love to see these in ETS2. Thanks for your answer. Greets Chris Jage nicht, was du nicht töten kannst! Link to comment Share on other sites More sharing options...
Forerunner Posted May 18, 2018 Author Share Posted May 18, 2018 @RacerRyder thanks. Answers to your questions: SoonTM. I honestly don't know for myself yet I want to upload a tutorial, but same as my other answer Link to comment Share on other sites More sharing options...
RacerRyder Posted May 19, 2018 Share Posted May 19, 2018 @Forerunner Thanks for your answer. Would be really cool if you update your mod as it is much easier to put some parts from other trucks to your truck and test it out. I save edited a lot in ETS2 and now there´s this new rule´s update for MP... This ruined almost all of my edited trucks sadly. Will your "mods" like the new Volvo with the extra Spoiler and tank still be allowed or can I get banned for such a kind of save editing? Greets Chris P.S: If you don´t want to update your stuff (what I can really understand because it´s a lot of work), just think about me, who would definetely enjoy it, maybe this makes it easier for you then Jage nicht, was du nicht töten kannst! Link to comment Share on other sites More sharing options...
ZephyrM3GTR Posted May 19, 2018 Share Posted May 19, 2018 Something I'd like to know, is there a way to make a trailer load the old skin format? The context for this is that for 1.29 and previous versions, SCS had designed trailers to be completely blank and all of their textures (wheels, frames, reefers, etc.), were a part of the skin itself. That also included an individual left and right side. Now, SCS uses a much simpler process where all the trailer textures are actually a part of the trailer itself and all the company skins are simplified and oriented the same way so that each trailer no longer requires its own skin file but can load any skin from the same folder. This made it so the left and right sides use the exact same design (which means a design to the rear of the trailer on 1 side would be towards the front on the other). I have included both versions of what skin files used to look like before and what they do now. The issue is, however, is that the skins I would like to use have individual left and right sides. Either they are more realistic with company logos always towards the front of the trailer or custom designs that have to be oriented a certain way. Now going back to my original question, would it be possible to create a file with this that would allow a trailer to load the original skin format and still use it for MP? EDIT: I figured it out. By using an older trailer skin mod, I was able to edit the old *.tobj file to make the trailer load the old skin format. Link to comment Share on other sites More sharing options...
sebnichols Posted May 19, 2018 Share Posted May 19, 2018 @Forerunner Is it possible to have an old DAF XF interior with a new DAF XF exterior? UPDATE I have managed it myself Link to comment Share on other sites More sharing options...
ZephyrM3GTR Posted June 7, 2018 Share Posted June 7, 2018 @Forerunner if you've already made a tutorial on how to use /home truck accessories i'd very much like a link to it. but if you haven't yet, i'm really running into some problems here and i'm not quite sure where i'm going wrong in the process. all i'm trying to do is place some custom fenders on a truck. from the original mod's def folder i copied over the .sii file. i also copied the .pmg and .pmd files from the vehicle folder and the corresponding .mat and .tobj files from the materials and textures folders as well. i used my notepad++ to edit the .sii and .mat files make sure the directorate leads to the forerunner folder but i'm at a standstill because even though the fenders i want show up on the truck, they show up as bright red (which i'm positive is the "texture not found" material). is there something i'm missing or possibly a file directorate that i didn't edit correctly? i feel it might have something to do with the .tobj file as it is unedited and that might be leading to someplace it isn't supposed to. if you have any suggestions i'd very much appreciate it. Link to comment Share on other sites More sharing options...
Forerunner Posted June 7, 2018 Author Share Posted June 7, 2018 @nitrodax777 a tutorial is not yet out, however you need to edit the *.tobj and *.pmd file. There is an old tool capable of doing it but if you just edit them in Notepad++ they will break Link to comment Share on other sites More sharing options...
Nico123o Posted June 7, 2018 Share Posted June 7, 2018 Oh, this is great for all the private companies! Link to comment Share on other sites More sharing options...
Guest Posted June 7, 2018 Share Posted June 7, 2018 I've seen this in my friends, but I had no idea how it was done, so I'll try it now. Link to comment Share on other sites More sharing options...
ZephyrM3GTR Posted June 7, 2018 Share Posted June 7, 2018 13 hours ago, Forerunner said: @nitrodax777 a tutorial is not yet out, however you need to edit the *.tobj and *.pmd file. There is an old tool capable of doing it but if you just edit them in Notepad++ they will break i was right then. i am putting everything in the correct location and did everything correct up until that point. i do not have any tools capable of editing *.pmd and *.tobj files but now that i know its a must i will get the tools needed to edit them. Edit: alright, seems like i'm gonna be at another standstill. all of the *.tobj files are edited correctly however i have absolutely no idea what i'm doing in blender in order to get the *.pmd files to follow the right directorate. Link to comment Share on other sites More sharing options...
[DURMAZLAR] Caner Posted June 10, 2018 Share Posted June 10, 2018 All save-editings should be evaluated from all of wiev, because save-edited trucks may cause crashing to another players in some cases. I mean " green lights , multiple horns " etc. Link to comment Share on other sites More sharing options...
Forerunner Posted June 10, 2018 Author Share Posted June 10, 2018 Not the case, causing crashes with save editing is actually quite difficult to do. Link to comment Share on other sites More sharing options...
ZephyrM3GTR Posted June 20, 2018 Share Posted June 20, 2018 @Forerunner I actually figured it out (sorta). Still very much getting the hang of it. It still had to be explained to me like 40 times by the guy I got help from, but I know just enough to move forward. Link to comment Share on other sites More sharing options...
Encrypted_ Posted June 27, 2018 Share Posted June 27, 2018 Hey guys! Could someone make me a custom trailer? If you could I will send you some details of what I want "one day you'll leave this world behind, so live a life you will remember" Link to comment Share on other sites More sharing options...
Forerunner Posted June 27, 2018 Author Share Posted June 27, 2018 @Encrypted_Data0 what do you mean by "custom trailer"? Paintjob? Shell? Link to comment Share on other sites More sharing options...
Encrypted_ Posted June 28, 2018 Share Posted June 28, 2018 Hey Forerunner, I am thinking of a custom made trailer, it has text along side the trailer, logos and all. But I am not sure what to call it. Thanks Encrypted, "one day you'll leave this world behind, so live a life you will remember" Link to comment Share on other sites More sharing options...
Mika L. Posted June 28, 2018 Share Posted June 28, 2018 He was offering me money for making him a save edited trailer lol. Not sure if that's illegal or against the TMP Terms of Service Link to comment Share on other sites More sharing options...
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